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Poll

This whole setup looks too damn balanced, and needs story events.

Yes, all of them!
- 15 (57.7%)
Yes, but only minor ones.
- 3 (11.5%)
Nope. Nooope.
- 2 (7.7%)
Will admin-sempai ever notice me?
- 6 (23.1%)

Total Members Voted: 23


Pages: 1 ... 13 14 [15] 16 17 ... 35

Author Topic: Dominions 5 - blind Round 501  (Read 50213 times)

etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #210 on: January 01, 2018, 03:04:37 am »

Couldn't find an Agartha who just absolutely derped their early game research order huh? (Could've gotten Magma Children up and running so much sooner... The 10 you saw was the first (and only) batch, fresh off the Conj 3 research finishing.)
No, I usually don't get as large of a death gem income as I do in this game. While using gold for mages to research can be done, its very inefficient for therodos and usually that will result in an expand or die scenario. It feels a little too large of a risk.
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Il Palazzo

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #211 on: January 01, 2018, 05:37:16 am »

I can only assume Niefelheim's outstanding turn means plots are being hatched against me.
More like I haven't been sober for a week or so. It's that time of the year, you know. I'll get to it later today, once I can think clearly.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #212 on: January 01, 2018, 04:12:45 pm »

Agartha got attacked and we all pilled on, Jilladilla took it better then most would have.
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Endymion

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #213 on: January 01, 2018, 10:32:45 pm »

Huh, so I think this is new....

The AI can decide to set up communions once your mage's scripts are finished. Why have all 3 druids spamming blade wind against the massive numbers of good targets when you can instead spend time creating a communion so you cast far fewer total blade winds and make certain that 2 of the druids fail to rout? Its the perfect plan!

Brilliant, AI, just brilliant.
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #214 on: January 01, 2018, 11:26:07 pm »

Arena round 2? The reward this time is the trident. This weapon will let the commander attack 4 times per turn. I know I'm going to be gunning for it by sending the worst commander I have.
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Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #215 on: January 02, 2018, 12:15:25 am »

It was excusable to refrain from the last arena fight because of how early it came up, but now I expect everyone to show up for HONORABLE COMBAT. Remember, failing to participate displeases the horrors!
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a1s

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #216 on: January 02, 2018, 06:33:06 am »

If you fight a unit with items in the arena (and win), do you get the items? If not, does anyone?
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #217 on: January 02, 2018, 09:16:34 am »

Sending anything less then the best is suicide if you consider the current champion. So i will suicide a big dude.
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #218 on: January 02, 2018, 04:55:17 pm »

That arena went about as I expected, ulm sent a bow to try to feeblemind something. The final match ended up having someone die to fatigue. I am impressed the bakamono managed to actually hit something before dying.
« Last Edit: January 02, 2018, 05:38:06 pm by etgfrog »
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Il Palazzo

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #219 on: January 02, 2018, 05:38:33 pm »

Death Match 2: The Power of Friendship
A comedy in one act.

Spoiler (click to show/hide)
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Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #220 on: January 02, 2018, 08:56:02 pm »

Bah, I hate the worldwide darkness event.
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bulborbish

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #221 on: January 03, 2018, 12:20:12 am »

I for one find worldwide darkness refreshing and wish it remained longer.

ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #222 on: January 03, 2018, 04:08:10 am »

It was a play on fish people smelling like fish, so you may defeat the fish, but never its smell.

: /

Darkness sounds nice, looking forward to checking the turn.

Edit: Wat. Blood Slaves drown underwater now? I only found this out by losing all my blood wifus.

And hi Theros, I was wondering how long I could steal from your conquests until I get hit.
« Last Edit: January 03, 2018, 04:19:17 am by ThtblovesDF »
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MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #223 on: January 03, 2018, 04:37:14 am »

Well, that phantsmal warrior spam duel was great. If only my idiot mage didn't cast charge body, of all things, it would probably last even longer,
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #224 on: January 03, 2018, 06:00:47 am »

So who is next to the giants? I pity thee, especially early game.

Any wars going on besides the water nations?

What nation, besides your own would you like to see succed? For me its Ur, they've never seen much love or success in any MP games till now.
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