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Poll

This whole setup looks too damn balanced, and needs story events.

Yes, all of them!
- 15 (57.7%)
Yes, but only minor ones.
- 3 (11.5%)
Nope. Nooope.
- 2 (7.7%)
Will admin-sempai ever notice me?
- 6 (23.1%)

Total Members Voted: 23


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Author Topic: Dominions 5 - blind Round 501  (Read 50200 times)

E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #195 on: December 26, 2017, 11:46:15 pm »

I wasn't around for that, but I'm pretty sure there is nothing but death on the other side of that seal in that cave.

There's also traditional values and old-time religion.
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #196 on: December 27, 2017, 12:15:55 pm »

I guess the joke didn't really work too well, was referring to having the pretender title "He Who Seals the Gates of Death" and death gems leaking out of the chamber of the seal.
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E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #197 on: December 27, 2017, 12:24:37 pm »

Hmm, yeah, I took that as you referring to all the Umbrals.
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Il Palazzo

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #198 on: December 27, 2017, 03:41:17 pm »

I'll see you guys next Round.
Are you still playing then, J.?
If you're really out, after all, don't forget to set yourself to AI. Ta.
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Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #199 on: December 27, 2017, 07:09:34 pm »

I'll see you guys next Round.
Are you still playing then, J.?
If you're really out, after all, don't forget to set yourself to AI. Ta.

I still have a card to play. It won't change my inevitable defeat, but it is still a card that can be played. I will promise to set myself to AI once that card is expended, though. It won't be too long now...
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #200 on: December 28, 2017, 04:02:37 am »

Is it the fact that pirates can sail?
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Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #201 on: December 28, 2017, 08:40:48 am »

Is it the fact that pirates can sail?
No, the card was: I still have units that aren't in forts besieged by a giant blob of units...



I never said that it was a good card. Just that it was a card that could be played.
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Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #202 on: December 31, 2017, 12:21:17 pm »

I can only assume Niefelheim's outstanding turn means plots are being hatched against me. To all the plotters out there I say, "Hey! Cut that out!"
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Endymion

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #203 on: December 31, 2017, 09:57:32 pm »

Well it just gives the rest of us time to make our own plots and conspiracies.

Hmm.... I should look this up, but if memory servers Marverni, Ulm, and Agartha are the only nations with easy earth magic access. Perhaps we should conspire to price fix dwarven hammers?

Speaking of which, my crafting queue is not quite empty yet, but it is getting close. If anyone has any high priority const 4 item needs that the druids can help out with, send me a message. I'll send out a more detailed advertisement in a few turns when I have everything aligned for maximum quantities of capitalism.
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #204 on: December 31, 2017, 10:15:20 pm »

Hm...Atlantis, Therodos, Ur, Vanhiem, and Yomi can also forge dwarven hammers natively. Neifelheim probably has a pretender with earth. No real shortage of nations who can make them.

As for nations with cheaper forging...its me and Ulm. I should also mention, both have the same paths on the forge bonus.
« Last Edit: December 31, 2017, 10:23:58 pm by etgfrog »
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Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #205 on: December 31, 2017, 11:19:38 pm »

As for nations with cheaper forging...its me and Ulm. I should also mention, both have the same paths on the forge bonus.

Warrior Smiths are ever so slightly stronger than Kabeiros. Cheaper too. And not Coastal Fort Only. And don't forget that Ulm is not suffering from a toxic dominion; and the Kabeiros's Sacred status means you need temples to recruit them. Which only exasperate the toxic dominion problem.

(EDIT: Oh right. I should mention that I'm officially out of the game, all I have left are a handful of Pale Ones in a fort that's about to be buried in dumb fish things. (No offense, Thtbloves, but explain the deep Atlantians below average MR) Oh; and an Air Gem. Can't forget that.
I will say though, I did try out Rus versus AI... I like the nation, I'll need a bit more practice with it though, I think.)
« Last Edit: December 31, 2017, 11:27:31 pm by Jilladilla »
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #206 on: December 31, 2017, 11:41:00 pm »

Warrior Smiths are ever so slightly stronger than Kabeiros. Cheaper too. And not Coastal Fort Only. And don't forget that Ulm is not suffering from a toxic dominion; and the Kabeiros's Sacred status means you need temples to recruit them. Which only exasperate the toxic dominion problem.
This is very true that they are statistically inferior in many ways. I did a handful of test games before this game started and dozens after this game started. I will have to say that I'm well ahead of all but the very most recent games where I've found a different pretender build that works far better.
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Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #207 on: January 01, 2018, 12:14:46 am »

I will have to say that I'm well ahead of all but the very most recent games where I've found a different pretender build that works far better.

Couldn't find an Agartha who just absolutely derped their early game research order huh? (Could've gotten Magma Children up and running so much sooner... The 10 you saw was the first (and only) batch, fresh off the Conj 3 research finishing.)

My advice for all of you hopeful EA Agartha players: Alt 2, Conj 3. Ignore everything else until you get those two things researched. I derped around with Evo 3; and paid the price. Nothing you can get in such a short timeframe is as valuable as getting your summon factory up and running.
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Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #208 on: January 01, 2018, 02:08:07 am »

Alt 2 saves games.
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Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #209 on: January 01, 2018, 02:18:34 am »

Alt 2 saves games.

It does! It really does!... Just not against Therodos..
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me
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