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Poll

This whole setup looks too damn balanced, and needs story events.

Yes, all of them!
- 15 (57.7%)
Yes, but only minor ones.
- 3 (11.5%)
Nope. Nooope.
- 2 (7.7%)
Will admin-sempai ever notice me?
- 6 (23.1%)

Total Members Voted: 23


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Author Topic: Dominions 5 - blind Round 501  (Read 49236 times)

Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #135 on: December 08, 2017, 04:17:45 pm »

Jilladilla playing Agartha is definitely a monstrosity to be feared, yes.

If it makes you feel any better, it was nerfed a bit. Not saying how though, other than it was a direct nerf, unlike the changes to Magma Eruption being a bit more indirect. That said, Magma Eruption becoming E2F2 didn't help either.
Still, I guess getting access to the Liquid Flames of Rhaux and the Mirror of Earth's Memories helps somewhat. Not really all that much though... What with the Liquid Flames being F3E1 restricting it to Oracles of Subterranean Fire, and the Mirror is somewhat of a niche use..


All in all... I somewhat regret not tossing Rus a bone and trying it out. I was a little bit too eager to see how my favorite nation fared in the new version..


EDIT: Do I really have such a reputation?... Huh..


EDIT2: I took Luck Scales dammit! STOP GIVING ME BAD EVENTS GAME!
« Last Edit: December 09, 2017, 08:44:52 pm by Jilladilla »
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #136 on: December 10, 2017, 11:39:46 am »

EDIT2: I took Luck Scales dammit! STOP GIVING ME BAD EVENTS GAME!
I tried to mention that as a bug, but I just got told that it was rng.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #137 on: December 11, 2017, 06:52:19 pm »

Already found 4 nations guilty of "didn't cap provinces right next to my capital, but capped provinces 4 moves away"...

and the bird people lucked into a free fort, gratz
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Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #138 on: December 11, 2017, 07:22:46 pm »

Already found 4 nations guilty of "didn't cap provinces right next to my capital, but capped provinces 4 moves away"...

I've got one 5 provinces away. Get on my level.
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #139 on: December 11, 2017, 09:21:38 pm »

I've got one 5 provinces away. Get on my level.
That explains a lot.
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Endymion

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #140 on: December 11, 2017, 10:40:50 pm »

Already found 4 nations guilty of "didn't cap provinces right next to my capital, but capped provinces 4 moves away"...

Well I at least have an excuse. Undead fear horses prove to be difficult to manage until I have a few important spells ready to go.

Speaking of spells, how is everyone's research efforts going? Everyone getting close to some sort of spell to destroy those heavily blessed troops? Perhaps some of those bless players are close to the spell that will make their blessed troops immune to meteors. Ah, who am I kidding, there isn't anything that makes you immune to meteors.

Its a shame my luck scales can't help the RNG know which random magic path to give my druids. Only got my first nature druid last turn, and I'm a tad lower than I'd like to be in terms of meteor druids, while being flooded with those darn water druids. 1W1E1S... what am I even supposed to do with that?
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #141 on: December 12, 2017, 01:11:54 am »

Ah, who am I kidding, there isn't anything that makes you immune to meteors.
Mass flight does help quite a bit since your on top of the mages. So you may be able to have to endure 1 wave of meteors. Vine ogres also will be magnets for those meteors.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #142 on: December 12, 2017, 03:37:01 am »

Go full boar-sillyness or go right back ; )

Research? What Research?
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Il Palazzo

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #143 on: December 12, 2017, 06:06:51 pm »

Ugh, the new retreat mechanics are brutal.
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a1s

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #144 on: December 13, 2017, 02:16:58 pm »

Ugh, the new retreat mechanics are brutal.
Are they? Most of my units seem to end up home. What is the calculation there?
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Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #145 on: December 13, 2017, 02:43:55 pm »

Ugh, the new retreat mechanics are brutal.
Are they? Most of my units seem to end up home. What is the calculation there?

Better commanders are better at having your army retreat with them, rather than scattering in every which direction, is the TL;DR.
Don't have the percentages off the top of my head, sorry.
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Il Palazzo

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #146 on: December 13, 2017, 03:33:04 pm »

Ugh, the new retreat mechanics are brutal.
Are they? Most of my units seem to end up home. What is the calculation there?
I don't know the calculations. I had a ldr60 commander with ~6 units retreat from a 4-connection province, one of which was friendly, and all but one unit died (including the commander).
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E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #147 on: December 13, 2017, 03:56:38 pm »

Quote from: Manual page 80
RETREATS
If units retreat from a battle, they will go to an adjacent province, or perhaps a friendly castle in the same province.  To do this, a commander must be smart.  Each commander will undergo a check and has a 75% chance of making a “smart” retreat.  (If a unit is in native terrain, it will get a second chance to be smart at 50% if it fails its first check.

A smart leader will:
● Retreat into a fort in the same province if there is one
● Move to a random friendly-controlled adjacent province if no fort is present

A not-so-smart leader will:
● move into a random adjacent province, even if not friendly controlled.

Troops will follow a leader under whose command they are when they retreat, if they pass a morale check*.  The squad morale bonus counts double for this, undisciplined units suffer a -3 penalty, and the squad morale penalty for skirmish formation also applies.

Troops that have lost their leader or who fail a check to follow their leader will individually check for being smart or not (with only a 50% chance of success, although the 50% second chance for natives still applies) and then retreat accordingly.

A unit or commander that retreats to an enemy province is killed.

*I think this is base morale, but I can't remember why I think this.
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Il Palazzo

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #148 on: December 13, 2017, 04:23:40 pm »

So, the commander's leadership does not count for how smart a choice he makes. In fact, if he has high ldr, and consequently gives high squad morale bonus, all of his army may follow him into enemy territory and die.
Does that sound about right?
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E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #149 on: December 13, 2017, 05:13:19 pm »

Yes. But the leader has a better chance of not going somewhere fatal than individual troops, so better leadership will generally mean better outcomes.

It still wouldn't feel off to have the base chance be something like (70 + squad bonus *5 (-5 if commander is undisciplined)) or somesuch though. Maybe even (60 + SB*10 (-10 undis)) for a range of 50 - 80 (with poor leaders no better than troops when routing).
« Last Edit: December 13, 2017, 05:25:50 pm by E. Albright »
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