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Poll

This whole setup looks too damn balanced, and needs story events.

Yes, all of them!
- 15 (57.7%)
Yes, but only minor ones.
- 3 (11.5%)
Nope. Nooope.
- 2 (7.7%)
Will admin-sempai ever notice me?
- 6 (23.1%)

Total Members Voted: 23


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Author Topic: Dominions 5 - blind Round 501  (Read 50157 times)

etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #90 on: December 02, 2017, 08:57:45 pm »

Ea agartha has 3 immortal pretenders available: master lich, demilich and risen oracle, gender: 1 is male, there really is no way to narrow things down even more.
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Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #91 on: December 02, 2017, 09:06:50 pm »

Yes, except I picked none of those. I'm not going with my typical Risen Oracle build here; this is an exploration into the new mechanics after all.
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #92 on: December 02, 2017, 09:12:03 pm »

Ok, fair enough, then I look forward to hearing about it some time in the future, not likely be able to see it due to non-existant national stealth troops.
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MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #93 on: December 03, 2017, 03:04:55 am »

I think the One Far Above is for astral 5?
Lucky, lucky me, making two turns in a row. Everyone, please send turns before me as today in a future.  :P
« Last Edit: December 03, 2017, 03:17:01 am by MCreeper »
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #94 on: December 03, 2017, 03:49:04 am »

One province between me and my nearest neighbor. Of course.

(Although I almost feel worse for the interloper - two non-land-to-sea province connections for a capital? That mess should have been #nostart...)
« Last Edit: December 03, 2017, 03:58:10 am by E. Albright »
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Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #95 on: December 03, 2017, 04:29:41 am »

One province between me and my nearest neighbor. Of course.
As is tradition.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #96 on: December 03, 2017, 05:47:28 am »

Thanks for the title translation.

Also, ewww, touching cap circles. Gross and weird.

Getting 2 scouts early on in one turn feels really good though.
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Gigalith

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #97 on: December 03, 2017, 08:06:39 am »

One province between me and my nearest neighbor. Of course.

(Although I almost feel worse for the interloper - two non-land-to-sea province connections for a capital? That mess should have been #nostart...)

Are we neighbors, by any chance? Because I have only two adjacent land provinces.

Although, as Caelum, at least my troops can get out.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #98 on: December 03, 2017, 08:08:39 am »

I wrote my new best buddy a pm, no worries. I'm also a UW nation, so whatever.

Obligatory dips on the water.

#
TWO TOUCHING CAP CIRCLES?

Ugghhh
« Last Edit: December 04, 2017, 09:07:21 am by ThtblovesDF »
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #99 on: December 03, 2017, 12:13:30 pm »

Hi ulm...I think? hm...regardless, I think I see the throne of the sun, that will get interesting.

Edit: I'll say interesting because either yomi or abyssia is nearby
« Last Edit: December 03, 2017, 12:26:22 pm by etgfrog »
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bulborbish

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #100 on: December 03, 2017, 04:53:50 pm »

Sorry about the small wait for turn, I had to work. Now, turn 3 should be out, and I am disappointed that I have no friend yet.

Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #101 on: December 04, 2017, 01:04:09 pm »

Had to request a turn resend for this one.
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MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #102 on: December 05, 2017, 08:14:40 am »

Whose dominion i see? How you claimed the throne already? Why Palazzo still didn't updated player list? Why everyone makes prophet on turn 1 or 2? Why the hell arena event always fires at the begininng of the game, when no one can have proper mages or items, and certain factions always have advantage?
« Last Edit: December 05, 2017, 08:26:21 am by MCreeper »
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #103 on: December 05, 2017, 08:25:49 am »

Whose dominion i see? How you claimed the throne already? Why Palazzo still didn't updated player list? Why everyone makes prophet on turn 1 or 2?

In order:
No clue, I'm not you.
Some Level 1 Thrones only have basic indys guarding it. Someone's gotten lucky it seems.
No clue once again.
The commander would just derp around doing nothing Turn 1 otherwise, unless you're really confident in expanding blind, that is? At least, that's my reasoning.
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MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #104 on: December 05, 2017, 08:31:29 am »

And i got throne guarded by elephants (some, at least) and monolith, just nearby capital.  ::)
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.
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