Noticed something odd.. while on my longtestplaythrough, I seem to be crashing every time I attempt to load a lair, shrine, cave of any sort in the glacier biome, this wasn't an issue before... so my through was to check through things, and I think I have found the issue, but I assumed this wouldn't cause an issue..
recently I added dyeable logs to my mod, and just made a dyed tree for every colour, and just set them to glacier biome with the frequency to 0, so I honestly expected them to never ever spawn no matter what.... but could this still be causing the issue regaurdless? Nothing else plant wise is set in the glacier biome.. I can roam the glacier fine, just upon loading specific areas causes this crash.
[OBJECT:PLANT]
[PLANT:BLACK_DYE_WOOD]
[NAME:black dyed wood][NAME_PLURAL:black dyed woods][ADJ:black dyed wood]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[DISPLAY_COLOR:0:0:0]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:black dyed wood]
[STATE_ADJ:ALL_SOLID:black dyed wood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:BLACK]
[DISPLAY_COLOR:0:0:0]
[SOLID_DENSITY:600]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:6]
[TREE_HAS_MUSHROOM_CAP]
[CAP_PERIOD:30]
[CAP_RADIUS:3]
[TRUNK_PERIOD:20]
[MAX_TRUNK_HEIGHT:1]
[MAX_TRUNK_DIAMETER:3]
[TRUNK_WIDTH_PERIOD:200]
[STANDARD_TILE_NAMES]
[PREFSTRING:dyed color]
[TREE_COLOR:0:0:0]
[DEAD_TREE_COLOR:0:0:0]
[SAPLING_COLOR:0:0:0]
[DEAD_SAPLING_COLOR:0:0:1]
[DRY]
[BIOME:GLACIER]
[FREQUENCY:0]
I just double checked on Wiki for Plant tokens...
"FREQUENCY - freq (0-100)
How frequently this plant is generated in a particular area. Defaults to 50. Plants with valid biome tokens and [FREQUENCY:0] will not grow in the wild, but will still be available for entity use and farm plots. "
Could "entity use" be causing this issue?
Edit: I just checked with Fortress Mode, and it still crashes upon loading the area.. *sigh*
Time to learn and find out what is wrong and to fix it. RIP my good adventure mode story tho ;-;