@namelez
I'm not sure what determines a creatures real blood volume (possibly just the bodysize? Putnam or others that dug into this can answer it better)
However Epic's suggestion of making a layer that is "blood" won't stop the bleeding to death issue either, also
[TISSUE_LAYER_UNDER:BY_CATEGORY:SKIN:BLOOD]
is incorrect that doesn't select by tissue but by bodyparts, and SKIN is not a bodypart category.
I have created some BDPs to aid in "fluid like tissue" applications
[BODY_DETAIL_PLAN:HTD_FLUID_TISSUE_LAYERS]
[BP_LAYERS_UNDER:BY_CATEGORY:BODY:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:BODY_UPPER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:BODY_LOWER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:GROWTH:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:ARM:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:ARM_UPPER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:ARM_LOWER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:HAND:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG_UPPER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG_LOWER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG_FRONT:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG_REAR:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FOOT:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FOOT_FRONT:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FOOT_REAR:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:HEAD:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:NECK:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:WING:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:TENTACLE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:PINCER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:TAIL:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:STINGER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:EYE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:NOSE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:PROBOSCIS:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:ANTENNA:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:MANDIBLE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:EAR:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LUNG:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:MOUTH:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:HEART:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:GUTS:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LIVER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:STOMACH:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:GIZZARD:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:PANCREAS:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:SPLEEN:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:KIDNEY:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:JOINT:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:SPINE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:BRAIN:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FINGER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:TOE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FIN:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FLIPPER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:HUMP:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LIP:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:TONGUE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:CHEEK:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:EYELID:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:THROAT:ARG1:1]
[BODY_DETAIL_PLAN:HTD_FLUID_LIMBS_TISSUE_LAYERS]
[BP_LAYERS_UNDER:BY_CATEGORY:BODY:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:BODY_UPPER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:BODY_LOWER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:GROWTH:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:ARM:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:ARM_UPPER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:ARM_LOWER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:HAND:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG_UPPER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG_LOWER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG_FRONT:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LEG_REAR:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FOOT:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FOOT_FRONT:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FOOT_REAR:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:HEAD:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:NECK:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:WING:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:TENTACLE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:PINCER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:TAIL:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:STINGER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FINGER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:TOE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FIN:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:FLIPPER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:HUMP:ARG1:1]
[BODY_DETAIL_PLAN:HTD_FLUID_ORGANS_TISSUE_LAYERS]
[BP_LAYERS_UNDER:BY_CATEGORY:EYE:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LUNG:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:HEART:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:GUTS:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:LIVER:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:STOMACH:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:GIZZARD:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:PANCREAS:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:SPLEEN:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:KIDNEY:ARG1:1]
[BP_LAYERS_UNDER:BY_CATEGORY:BRAIN:ARG1:1]
You can make use of it via [BODY_DETAIL_PLAN:HTD_FLUID_LIMBS_TISSUE_LAYERS:BLOOD] in the creature
Also the tissue that is "fluid" should not that [TISSUE_LEAK]s as once the upper tissue is pierced it will leak out and be gone forever (omitting this tag will allow blood pieces to break off indefinitely) also the suggested relative_thickness is tooooo thick. 50 is way too high, use 1 unless you want the creature to be just a big blood bag
quick meaning of this is:
Creature body part size = CreatureBodySize * (PartRelSize / (RelSizeOfAllParts))
Part tissue thickness = BodyPartSize * (TissueThickness / (ThicknessOfAllTissues))
which means that blood layer having 50 would make it way larger than the other tissues holding the percentage of the part.
Edit:
also wanted to say, you didn't need to make a whole material template for flameblood, you could have just used|
[USE_MATERIAL_TEMPALTE:BLOOD:BLOOD_TEMPLATE]
--Insert material tokens to make it firey blood right after
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]