@Fatace
When a creature transformation effect doesn't properly define the creature to turn into, the game will default to the first creature defined in the raws, toads. In this case, you haven't defined the caste of creature to turn into. Try this:
[CE:CREATURE:REBORN_FIRE_FIEND:DEFAULT]
If that doesn't work, define a caste in your fire fiend creature and use that.
This sorta worked!
What I have now:
[INTERACTION:TRANSFORM_REBORN_FIRE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Reborn fire fiend]
[SYNDROME]
[CE_FLASH_TILE:TILE:'ñ':3:0:0:FREQUENCY:2000:1000:START:0]
[CE_BODY_TRANSFORMATION:PROB:100:START:0]
[CE:CREATURE:REBORN_FIRE_FIEND:DEFAULT]
But.. few mooore problems arose..
1. I went to the tower, and their army was "reborn fire fiend corpses".. tho I wish it didn't say corpses at the end...
2. They didn't attack me (or the pyromancers) or anyone else for that matter (going to add the OPPOSED_TO_LIFE tag and try it later)
3. I went around and killed a weasel and reanimated that, but it came back named "weasel corpse" but with the same description and stats as the reborn fire fiend lol.
4. went to go to a town to test a normal humanoid corpse and it wouldn't let me... and..
5. There was 2 random reborn fire fiend corpses living in the town..
6. Also, anything turned into reborn fire fiend seems to drop all of its clothes and weapons.. (both at the tower and those 2 in the town)
Why does modding have to be a pain in the !!FUN!! XD