What's up, my Urists
I'm having luck with some psionic powers I'm working on, but I've finding them a bit difficult to test.
Question 1: How can I tell if this is even working?
For example, one set of powers causes people to feel emotions, like this:
[INTERACTION:EMOTION_BLISS]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:NOTHOUGHT]
[IT_FORBIDDEN:NOEMOTION]
[IT_MANUAL_INPUT:target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:emotion]
[SYNDROME]
[SYN_CLASS:EMOTION]
[CE_FEEL_EMOTION:EMOTION:BLISS:START:0:END:15]
So when I use it in the arena, however, I find that my (u) -> (z) -> (z) info is less than useful:
Question 2: A psionic sleep attack and paralysis attack have unexpected and weird results:
It makes sense to me that Psychic Dwarf 1 would use paralysis and sleep in immediate succession, because they both have the same cooldown time. However, the fact that Psychic Dwarf 2 "blacks out" then immediately uses a power (with nothing in between) seems to indicate that psychic dwarf 2 did not actually black out. The interaction being used is nearly identical to the one above, except for the very last line, which is this:
[CE_DROWSINESS:SEV:100:PROB:100:RESISTABLE:START:0:PEAK:1:END:15]
...upon typing this out, I realize that my peak is not the same as my start. hm. I'll change that and get back to Urists. HOWEVER, I also am starting to think that the units of time might not be what I thought; the wait time on all powers is 60, but they are happening much more often than every sixty actions taken (i think).
3. What are the units of time used in DF?