Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 62 63 [64] 65 66 ... 74

Author Topic: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)  (Read 82218 times)

TricMagic

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Revisions Phase)
« Reply #945 on: July 03, 2019, 05:13:21 pm »

Judges

We can try and make something so different in revision sure. Or go with simple. Still going to do so tomorrow though.



Project Railway

With the Warthog, we now have a good base for an autonomous vehicle.

So, we take out the weapons systems, up the armor by a tier, and modify the WARnet. This will reduce the cost to cheap. Likewise, the new SUPPLYnet will have the same basic framework as WARnet, having a Leader, and being able to communicate with each other in the group. A new addition is the use of a command system, in which if the leader is destroyed, the next in line will take over.

These SUPPLY Caravans will be fairly simple, meant to go from one point to another with supplies they tow. This is their purpose. The heavier armor along with more power in the engine will boost it's ability to tow things. Moreover, we don't quite need them so small, they can be slightly bigger if absolutely needed for towing.

As for what trailers they tow, there are two. The first is a simple Trailer, with Combat Plating on the sides to prevent what is inside from taking damage. It's meant to carry supplies for weapons. Or regular supplies and cargo. It can also carry 6 Bear Troopers, without supplies. Good for troop transport.

The other trailer is the RAIL Trailer. Made from our experience in the field, these RAILs work off the same WARnet system's command protocol, called a RAILnet, able to coordinate to take down missiles. This is in fact it's only task, to take down airborne objects before they can hit the ground. Being tow-able, it has the cooling needed to keep up with it's fire, and the fuel. The experience making the Warthog most certainly helps with this. It can be towed into position, then locked in place with simple brakes.
Other than that, the RAIL Trailer can also be towed by the new SUPPLYnet vehicles to offer simple on the move cover against Missiles. Likewise, it can also be connected to a Warthog, though at the cost of it's speed. In either case, the RAIL network will not interfere with the others, and only communicate simple information between the two leaders. It should be noted the connection between SUPPLYnet and WARnet. Most particularly, WARnet will have a new mission type, SUPPLY Caravan guarding. The same rules apply in this case, only simple information will be exchanged between leaders.

This is effectively the final piece to our Ground Forces. For a long time, troops have often been forced to march, and Excavators had to carry supplies. With this dedicated system for towing trailers, this is a thing of the past. Being able to tow the RAIL Trailers will also mostly remove the need to fear current missile systems.

Quote from: Votebox
Project Railway (1): TricMagic


Simplification of Project Railway Goals
Strip Warthog to Cheap CW says they may be reconsidering Gel Costs, so we might have a cheap one already, greatly reducing difficulty.
Create Simple Armored Trailer. Cheap, can carry supplies and Bear Troopers.
Fix RAILs, use a tow-able trailer to drag them into position. Focus entirely on Anti-Air support. This is so they can be of great use on all ships we have.
« Last Edit: July 04, 2019, 01:33:31 pm by TricMagic »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Revisions Phase)
« Reply #946 on: July 04, 2019, 01:29:52 pm »

RAILS-Station MKII

Our RAILS project was ambitious, but unfortunately a failure. The Rails-Station project aims to resolve most of the designs flaws.

The first major change made is the integration of a lot of the WARTHOG's advancements, especially in regards to networking, target tracking and communication. We aim for an efficient system where local RAILStations form into groups that pool their data, and where only 1 communicates with the local node. In order to avoid disruption, a secondary leader is pre-emptively selected and ready to go live when the original leader is destroyed. As a side advantage, the common code base between Rails and Warthog allows the Rails to serve as navigational beacons and sensor stations for nearby WARTHOG operations.

The second issue, deployment, is resolved by shifting the RAILS mission from an infantry deployable turret to a slighly more stationary fixed installation. Fitted on a simple carriage, the Rail-STATIONS are towed by vehicles over roads and where possible, through our underground instant-road network. Instead of sitting on the ground, the installation is partially buried. This can be done by pushing the thing up from within a shallow Excavator tunnel, or by using some explosives to blow a hole and tipping the rails thing into it. In harder train, rocks and dirt can be stacked around and against the installation.

This buried deployment not only provides the RAILS-Station with ready made dirt fortifications, it also partially resolves the resupply issue (easy resupply from beneath the earth or even permanent hookup to underground generators) and the cooling issues, by utilizing the ground as a heatsink. A small stabil-ice system ensures that Rails can fire even with the heatsink disrupted or missing.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Revisions Phase)
« Reply #947 on: July 04, 2019, 02:25:57 pm »

Quote
ME-LDT-64 Ravenmind Area Interdiction Laser System, Target Acquisition, Tactical Information, and Operations Network (RAILSTATION)
RAILS problems: It's big, it's heavy, it can't cool itself, it's ineffective at targeting infantry, it can't hit missiles or artillery, it runs out of fuel, and it can't properly coordinate amongst itself.

Luckily, most of these problems can be fixed with the simple application of WARTHOG experience. The WARnet and WARTHOG targeting programming can easily be adapted to be used in RAILS allowing it to target most things of interest, solar panels applied to the outside reduce fuel use especially when not engaged in active combat, the WARTHOG's cooling system can be directly ported to the RAILS, and the reduction of the armor plating to "none" reduces the size, weight, and also makes it easier to exchange heat with the outside world. An added set of wheels that can be folded down to act like legs for the stationary turret (Allowing air flow underneath the system to provide just a little more cooling) and a towing setup allows it to be towed by WARTHOGs or Excavators before being set up in the field.

This means that RAILSTATIONS will be integrated into the WARnet and capable of acting as fixed navigational beacons for WARTHOG groups, or can be directly integrated into those groups for more localized operations.

Any remaining time is used to work on reducing the size of the Ravenmind components (mostly by reducing processor power and memory that we aren't using anyway) and spreading them around the casing to fill gaps and generally reduce the size (and thus the weight) of the system.


Well, I did it. Not only did I write up a RAILS revision, I also managed to backronym RAILSTATION. I'm sorry. Slightly.
« Last Edit: July 04, 2019, 03:06:27 pm by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

andrea

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Revisions Phase)
« Reply #948 on: July 04, 2019, 04:30:10 pm »

Quote from: Autonomous votebox
Project Railway (1) : TricMagic
ME-LDT-64 RAILSTATION (1) : Andrea

I would like to present arguments for it, but it is late and this is basically what I want from RAILS.

Madman198237

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Revisions Phase)
« Reply #949 on: July 04, 2019, 04:39:49 pm »

Quote from: Autonomous votebox
Project Railway (1) : TricMagic
ME-LDT-64 RAILSTATION (2) : Andrea, Madman

My argument in favor of RAILSTATION: I worked so hard on that backronym, and Chief hates it.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Revisions Phase)
« Reply #950 on: July 04, 2019, 04:53:31 pm »

Quote from: Autonomous votebox
Project Railway (1) : TricMagic
ME-LDT-64 RAILSTATION (2.5) : Andrea, Madman, Flabort(1/2)
Ground Shark: (0.5) Flabort(1/2)
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

TricMagic

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Revisions Phase)
« Reply #951 on: July 05, 2019, 11:31:20 am »

Quote
ASTRA
Atmosphere/Space Tracking Review Assembly

An ASTRA is based off our work with various systems. The Swallow itself is meant to maintain a course and correct itself, but it always needs Oracle to plot a Course. The Ravenmind and WARnet, meanwhile, are good at ranged and group coordination, but are focused on working together with each other.

ASTRA meanwhile puts the processing power to work. It can note targets in space through LIDAR, using simple lasers to detect objects in space and their distances. Likewise, it has Radar for detecting radio signals like IFFs. It's last sensors are cameras that can look at objects and model them in it's own systems.

From all of these, the LIDAR can detect position and distance, the cameras can spot the target, and a prediction can be made to determine where the tracked object is going to be in the future should it maintain it's current trajectory. Another advantage is that the cameras can use their sight to determine where something is in space that way, through simple trigonometry, so long as they have other reference points.

This is where other nodes come in. ASTRA can communicate in real-time with other such systems, and has a dedicated program to prevent overload, and leaders meant to store the current positions of every system in their Databanks in relation to the earth for passing out to the needed ASTRA system. LIDAR and Radar comes in here, being able to determine where earth and other satellites are.


All this boils down to a system that is very good at determining positions of itself and other objects. Beyond that, it can also calculate trajectories for firing on-board weapons so that their target is hit. 

For ASTRA, their are three satellite types. The simple kinetic rod, with X-wings and a simple system for guiding it to it's target. And the TALON Cannon, meant to fire to hit a target in space. As well as the RAIL Defense Satellite, which makes use of RAILs along it, and acts as a simple dock for spacecraft.



ASTRA written. Put it in a satellite, and let it go to work killing sats.
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Combat Phase)
« Reply #952 on: July 15, 2019, 04:19:52 am »

ME-LDT-64 Ravenmind Area Interdiction Laser System, Target Acquisition, Tactical Information, and Operations Network (RAILSTATION)
RAILS problems: It's big, it's heavy, it can't cool itself, it's ineffective at targeting infantry, it can't hit missiles or artillery, it runs out of fuel, and it can't properly coordinate amongst itself.

Luckily, most of these problems can be fixed with the simple application of WARTHOG experience. The WARnet and WARTHOG targeting programming can easily be adapted to be used in RAILS allowing it to target most things of interest, solar panels applied to the outside reduce fuel use especially when not engaged in active combat, the WARTHOG's cooling system can be directly ported to the RAILS, and the reduction of the armor plating to "none" reduces the size, weight, and also makes it easier to exchange heat with the outside world. An added set of wheels that can be folded down to act like legs for the stationary turret (Allowing air flow underneath the system to provide just a little more cooling) and a towing setup allows it to be towed by WARTHOGs or Excavators before being set up in the field.

This means that RAILSTATIONS will be integrated into the WARnet and capable of acting as fixed navigational beacons for WARTHOG groups, or can be directly integrated into those groups for more localized operations.

Any remaining time is used to work on reducing the size of the Ravenmind components (mostly by reducing processor power and memory that we aren't using anyway) and spreading them around the casing to fill gaps and generally reduce the size (and thus the weight) of the system.
Revision: ME-LDT-64 RAILSTATION
(Normal)  (3+2)+1 = 5: Average

Well the last members of the department watchdog assigned to prevent excessive acronym usage resigned in the typical fit of rage upon receiving the proposals. We had to disguise the celebration party as a retirement party for those eight formerly-remaining members, all of whom were not invited. We're not sure the higher-ups bought it. Regardless!

The RAILSTATION is a straightforward application of since-developed technology and software experience along with a plethora of tweaks to the unfortunate RAILS. As they're both based on the Ravenmind, getting the software changes was fairly easy. Only a few explosions happened, much to the continued dismay of the Forenian delegates. This means every RAILSTATION will be a part of a new or existing local WARnet, much like WARTHOGs. We had a feeew issues where the network thought a RAILSTATION was a WARTHOG and tried ordering movement. The hardware did noooot like that, oh no. But we fixed it in good time.
RAILSTATIONs work together and with WARTHOGs sharing targets and intelligence and coordinating fire. As was the case before, "advanced tactics" isn't exactly known to any extent so the most the system can do is "shoot this spot" or "shoot these things", and generally avoid overkill. Past issues with target recognition are of course fixed. All (known) hostile ground assets should be targetted fine. Unpowered ballistic projectiles like artillery shells are unlikely to be recognized and intercepted, but there is a small chance of interception in this case.

Armor is completely removed, veeerry basic solar panels are implemented, and a basic STABIL-ICE coolant system is added. We did not take the cooling system from the WARTHOG because that makes no sense considering how different they are and how straightforward cooling systems are in general. STABIL-ICE is circulated around most heat-sensitive areas, etc., adding a bit of oil cost due to ICE manufacturing requirements. Air flow is improved a bit as well. Overall, heat throttling shouldn't be an issue in any conventional setting. Surely they'll only ever be used in conventional settings. A RAILSTATION should be able to last for about 12 hours at moderate WARnet use and no weapons fire. Combat situations bring it down to about 30min or less.
Basic wheels are added. They can be manually folded to act as "legs" for the turret for stability and airflow. This and a towing hook allow for, well, towing. So far only the WARTHOG and Excavator can tow the RAILSTATION. Human oversight is recommended for the WARTHOG (it can automatically unhook but some stuff like the wheels has to be handled). Excavator needs complete human control because there's nothing automated there.

If a human calibrates a stationary deployed RAILSTATION manually to specific map coordinates then it can act as a waypoint for all WARTHOGs within WARnet range. This does of course require someone specifically trained in messing with the knobs and dials (uncommon but not especially rare) at the RAILSTATION after it's deployed, and it does require for us to track where the RAILSTATION is manually via maps.
We did not manage to reduce the parts needed or the general mass of the Ravenmind, though we did re-arrange some parts to make more sense in a deployable turret-thing situation. So its form factor is improved, at least.


Ultimately, the RAILSTATION is an effective tool compared to the useless RAILS. Our commanders expect to mainly use it for forming the backbone of our logistics system from MAGMA to the front lines to allow for WARTHOGs to be deployed up to the front line or any other places with RAILSTATIONs without human supervision. Could be useful for more in this area in the future too, who knows. It should also be useful to some extent for reinforcing areas the ORACLE-A is able to predict as expecting imminent attack.

Spoiler: Designs (click to show/hide)

Strangely, a Lunarnaut visiting the Design Division for debriefing on general things recognized the new RAILSTATION instantly without even seeing the former RAILS or anything relating to Project Railroad. Says he saw eight of them in 1951. Records indicate he was in the Merethan Garrison at the time. The Lunarnaut in question was held for testing and questioning until we got requests from multiple governmental entities to transfer him into their care. We wouldn't have voluntarily listened but eventually they stacked up enough and got demanding enough that the very-high-ups had him transferred into their temporary custody.

The Combat Phase of Winter 1964 has begun. You may optionally vote on an Intrigue action.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

TricMagic

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Combat Phase)
« Reply #953 on: July 15, 2019, 08:42:50 am »

I'll note while I'm here that ALWV can also tow them, CW?
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Combat Phase)
« Reply #954 on: July 20, 2019, 09:00:20 am »

So I guess we need an Intrigue action...anything else?

I'm not sure what to do for Intrigue right now.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Failbird105

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Combat Phase)
« Reply #955 on: July 20, 2019, 09:11:10 am »

Well I mean, there's been all sorts of strange goings on. Surely we could look into those?
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Combat Phase)
« Reply #956 on: July 20, 2019, 09:36:27 am »

Investigation of ICE flow from Production, to Shipment, Arrival, and Use.

Over time, it seems more and more ICE disappears. This investigation is meant for us to help out. We need to find out where the ICE is going, and where it has disappeared to. Study the path of it, and Use the RAILSTATION's communication network to keep track of ICE shipments. Indeed, making sure all of the ICE goes where it needs to to keep MAGMA cool is a priority. In the Process, we should see if the reduced amount of ICE is normal, or if someone has been siphoning it. At the least, it will convince our citizens their protection and living conditions matter to us.


Quote from: Vote
Investigation of ICE flow from Production, to Shipment, Arrival, and Use. (1): TricMagic
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Combat Phase)
« Reply #957 on: July 21, 2019, 11:20:52 pm »

I have returned from a camping trip, and I approve of this action.

Quote from: Vote
Investigation of ICE flow from Production, to Shipment, Arrival, and Use. (2): TricMagic, Flabort
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

m1895

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Combat Phase)
« Reply #958 on: July 23, 2019, 09:43:40 pm »

Quote from: Vote
Investigation of ICE flow from Production, to Shipment, Arrival, and Use. (2): TricMagic, Flabort
investigate the PEACE party. (1) m1895
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Mad Arms Race - Mereth Design Division (Winter 1964 - Combat Phase)
« Reply #959 on: July 24, 2019, 09:21:47 am »

Once again, not sure what PEACE is. And how does it help to know where ICE flows. That is top-tier info for ferreting out secrets within our own government, everything runs on it.
Logged
Pages: 1 ... 62 63 [64] 65 66 ... 74