I had meant something different.
We use a Civilian Ravenmind, named Flock, and place them down across the Lunar surface. Their abilities allow us to see incoming Spacecraft, and act as a network for our spacecraft. They'll always have access to each other, and the base, if needed.
This technically is also military, as of course we'll use them to coordinate on the ground, connect to the air forces, and they can send back tactical data to Oracle.
Though I'm about to write an updated revision for FANG
The RIP-ATRavenmind Interceptor Portable Autonomous Turret
The RIP-AT uses a Ravenmind Unit, a GOFAST Generator, STABIL-ICE Cooling, Cycling Magmagel, Combat Plating, and the same type of Optical CLAW the Firestorm uses...
That really is it. It's all placed into a singular package, covered with Combat Plating, and used. For the more in depth, see below.
Triple Drill Mounting: The only part that is even a bit complicated, these flat drill heads are small, but fairly strong. The User uses the RIP-AT's handles to hold it in place, and activate the drills. They bury into the rock or earth, and the thing won't be moving short of heavy kinetic impact, or someone telling it to retract to be picked up and moved.
Combat Plating Used. The Plates are placed simularly to Bear Armor, covering the entirety of it, and can be shifted aside to expose the back opening for refilling or connecting a Datalink.
Ravenmind: The same as used in the Firestorm, it's does the exact same thing, gathering information, controlling the single CLAW's fire, and acting to communicate with it's fellows to coordinate. In Groups, RIP-ATs can lay down a withering Aerial Screen, and the Ravenminds can track them down together. Ravenminds also act as local Datanodes, allowing information to be transmitted across the battlefield. Grizzlys are meant to carry RIP-ATs for deployment, but it also doesn't take much to link the two together, resulting in a similar protection against the Blackwell Technique as the Ursine Vision, but far more useful. And the data gathered can also be sent to the Local Oracle Node as well. Remember to have your IFF signal ready so you don't get shot by them, fliers. The same goes for ground units.
Side Note on Ravenmind:the "Ravenmind" Combat Assistive Computer, which can give likely enemy flight patterns, analyze and target all enemies, assist in flight and maneuvers, communicate with other Ravenminds and ORACLE-A over radio, and give every possible piece of pertinent information to the pilot via the 4-color canopy HUD (where most information is conveyed rather than through physical instruments).
4 Color Hud is not needed, as the Ravenmind used is self contained in the RIP-AT. Can still gather/confer a vector model of the area around it, along with it's other abilities, for it's main Anti-Missile/AA Duty. Or any other duty it's put to, like preventing movement through an area, or acting as anti-infantry, as well as forming a basic Radio Network.
Still not likely to hit SEEM assisted Aircraft, unless they're close enough, in which case, they'll go down like anything else as they get ripped apart by the laser..The Firestorm's CLAW: The same CLAW as pioneered in the Firestorm. A single one sits atop, and has an amazing half-sphere of fire. Placed on the ground, they can fire ahead and around, decimating ground troops when RIP-ATs are deployed in number. They can also act as aerial screens this way, giving us amazing anti-air against missiles and flying craft. Mostly missiles, as they have straight trajectories that are very easy for a single RIP-AT to break. Placed on walls or hills, things get more interesting, as that means more trajectories to fire in than when placed on the ground. In the mountains, they can easily be placed to prevent movement by unarmored troops in passages, and missiles can only rarely get near enough before they are shot down. Make sure you have your IFF on when moving through RIP-AT controlled Areas.
The RIP-AT has a connection port for Datalinks to send and receive data and program updates, as well as charging. The RIP-AT can be powered this way as well, and linked to a Solaris System. though it does expose a weak point when you do that.
Overall, the RIP-AT is simple. It a bunch of packaging, the usual suspects in powering our stuff, and Combat Plating. Doesn't have recoil since it uses lasers, can be placed or mounted just about anywhere, and is comparatively small, being able to fit in a Starknight hold with a Haunter. Though it still usually requires multiple Bears or a single Grizzly to hike around without a vehicle. It's Ravenmind doubles as a Radio Network over the battlefield, transmitting 3d Vector images to Oracle Nodes. And it's Anti-Air ability is unparalleled, more than able to take down missiles. Due to using only a CLAW, it's expected to be either Cheap, or Expensive depending on Oil cost. It can also just be mounted on ships without any modifications at all, giving them easy anti-air capabilities, once again mostly against Missiles. They're not expected to hit SEEM piloted aircraft unless they're really too close to a RIP-AT in the first place.
RIP-AT: (1) TricMagic
Ablative Armor: Armor fused to the RIP-AT's package with Rubber. While the Ablative Armor is meant to scrap in the first place, which dilutes damage, with electricity it simply causes the attack to spark along the entirety of the armor, reducing it's strength as it is grounded. Can be refilled by opening a seam in the armor/casing, which is normally covered by loose scales. Painted a non-reflective color, in camouflage for the area it is meant to operate in.