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Author Topic: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)  (Read 83564 times)

Maximum Spin

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Design Phase)
« Reply #345 on: March 28, 2018, 04:34:13 pm »

Because it's Light Amplification by Stimulated Emission of Radiation.
That's why I said yes, it is an incompetent acronym.
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Design Phase)
« Reply #346 on: March 28, 2018, 04:35:11 pm »

Ah, misunderstood. I thought you were going to be logical for a change.

Well, to each his (ridiculous) own, I suppose.
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Maximum Spin

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Design Phase)
« Reply #347 on: March 28, 2018, 04:38:01 pm »

Ah, misunderstood. I thought you were going to be logical for a change.

Well, to each his (ridiculous) own, I suppose.
What you've got to understand is that I hate acronyms. >:(
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Design Phase)
« Reply #348 on: March 28, 2018, 04:38:57 pm »

I don't have to understand you to despise you, though.

You un-Merethan scum.
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Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Design Phase)
« Reply #349 on: March 30, 2018, 04:15:21 pm »

B.E.A.R.C.A.T Composite Plating

Mono-metallic armors have been the mainstay for centuries, but the recent developments in the war with Aratam have shown that a change in design doctrine is needed. We don't simply need a new material, we need a new way of thinking about armor. Instead of using a singular material and demanding every increasing results from our metallurgists, the B.E.A.R.C.A.T (Bronze Eddy-current Armor Reinforced with Crystalline Anisotropic Tungsten) composite plating system uses a series of disparate materials in order to create a meta-structure with far more integrity than the sum of its parts.

The skin of the armor is a thinner version of the same manganese steel employed in our standard infantry armors, as it as shown excellent success in stopping conventional arms up to this point. Beneath that is a mixed layer of alternating sandwiched tungsten-bronze (sodium type, Na(0-1)WO3) and molybdenum-bronze (Lithium type, Li0.9Mo6O17), interlocking via their shared perovskite structure. The perovskite structure makes the twinned material piezoelectric, while the different charge carrying potentials of the materials and the anisotropic properties of molybdenum-bronze cause their piezolectric properties to result in strong magnetic eddy-currents when impacted or breached. When the subject of the breach is physical, such as from a Aratam coilgun, the effect of the eddy-currents acts as a braking system on the projectile, stopping or dramatically slowing the projectile in exchange for heating the armor. When the subject of the disturbance is electrical, the same asymmetric conductive structure of the molybdenum-bronze and tungsten-bronze twinned layer results in higher resistance than either material would natively be capable of, dispersing the charge as more heat.

The backing layer of the armor uses ceramic plating, primarily to provide heat resistance and additional non-conductive spacing for the primary composite armor layers.

While we recognize the increased costs likely demanded by the materials used, we believe that the increased protection generated by applying this composite material to our bear armor will be well worth the expense.
Design: C.O.M.B.A.T Plating [Composite Ordered Molybdenum Bronze and Anisotropic Tungsten]
(Hard) (3+4)-1 = 6: Above Average

C.O.M.B.A.T. Plating is, according to the engineers that made the prototype, the armor of the future.

Via a number of various materials (the exact materials covered in the design proposal) arranged in a precise fashion, we can create a layer of armor that can stop a very large number of things. Now, most of the things employed by Aratam's military tend to, well, melt the armor layer due to the fact that the kinetic/electric forces are very suddenly converted to large amounts of heat. The ceramic plating behind the Tungsten-Bronze/Molybdenum-Bronze layer (usually) prevents this melting from doing any lasting harm to whatever's the armor protecting (usually), but it means that the armor easily degrades with damage.
A coilgun-propelled bullet from one of Aratam's infantry rifles, for instance, would notably degrade a small section of Bear Armor. If another bullet hit the same place again, then it'd likely pierce through (but with lesser penetrating power). A Level-3 Tesla Rifle blast would likely melt large swaths of armor and maybe inflict light injuries on the armored-thing, rendering the armor effectively useless. But, our engineers make sure to point out, this is surely a vast improvement over "dying awfully inside a melted metal prison" that the current iteration of Bear Armor provides when hit by the same Tesla blast.

COMBAT Plating adds a +1 Ore to anything fitting it, and we've already equipped all Bear Armor suits with it. Combat survival rates should go way up, but our troops shouldn't get too cocky as they still aren't immortal.
Yet.

Spoiler: Designs (click to show/hide)

The Revision Phase of Spring 1962 has begun.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FallacyofUrist

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Revision Phase)
« Reply #350 on: March 30, 2018, 05:56:23 pm »

Alright then!

Rechargeable Electrogel:
We've finally gotten around to making rechargeable electro gel. Electrogel as it was before generated electricity via chemical reactions, slowly depleting the gel. The new electrogel still does generate electricity via chemical reactions, but it can replenish itself to a degree when given a strong electric current. We've gone ahead and implemented our new rechargeable electro gel in the Bear Armor, and threw in a socket so it can be recharged in the field. The electrogel will slowly lose its charge capacity over time, but that time is a lot longer than 16 hours.

Shock-Absorbing Electrogel:
What if, our engineers thought... we could harness the electricity Aratam is so graciously giving to us? Thus was born the Shock-Absorbing Electrogel, a modified Electrogel that absorbs heat. What, not electricity? Yes, not electricity. The Shock-Absorbing Electrogel absorbs heat, for example, the heat generated by our COMBAT plating upon impact. This absorbed heat replenishes the Electrogel and allows it to generate power for longer.

Oh, and, just in case we aren't sticking to the plan:

MIST: Our Molecularized Ice for Surrounding Terrain is a gaseous variant of our ICE, deployed via Sarukh rocket(and Penguin if we have the extra time). Basically, it's a freezing gas that reacts to heat, including body heat. The mist itself is just "bloody cold", but when breathed in, or when it comes into contact with a hot engine, et cetera, et cetera, it becomes "rather lethal" in temperature temporarily. What's neat about MIST is that its compressed form is much denser than plain ICE. Or in short, when deployed it'll cover a much larger area.
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NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Revision Phase)
« Reply #351 on: March 31, 2018, 08:16:56 am »

Right. Rechargeable Electrogel, let's go.

Quote from: Vox
Rechargeable Electrogel: (1) NUKE9.13
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andrea

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Revision Phase)
« Reply #352 on: March 31, 2018, 09:37:08 am »

why does it have to lose charge capacity over time? the revision text makes it sound we have to throw away the electrogel after a day or so.


Quote from: Vox

Rechargeable Electrogel: (2) NUKE9.13, Andrea


Anyway, it is late and I can't post a different version now, so I shall just park my vote here for the time being, in case waffles comes knocking
« Last Edit: March 31, 2018, 05:21:53 pm by andrea »
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Revision Phase)
« Reply #353 on: April 01, 2018, 05:00:28 pm »

Quote from: Vox
Rechargeable Electrogel: (3) NUKE9.13, Andrea, Madman
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Happerry

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Revision Phase)
« Reply #354 on: April 02, 2018, 03:11:00 am »


Quote from: Vox
Rechargeable Electrogel: (4) NUKE9.13, Andrea, Madman, Happerry
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FallacyofUrist

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Revision Phase)
« Reply #355 on: April 02, 2018, 09:49:02 am »

why does it have to lose charge capacity over time? the revision text makes it sound we have to throw away the electrogel after a day or so.
I was thinking more like weeks. Never-decaying electrogel seemed a bit beyond our capabilities, but making it last a lot longer seemed reasonable to me.
~~~
Quote from: Vox
Rechargeable Electrogel: (5) NUKE9.13, Andrea, Madman, Happerry, FallacyofUrist
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Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Revision Phase)
« Reply #356 on: April 04, 2018, 03:17:20 am »

((Minor change: Bear Armor now lasts 8 hours, down from 16. Should be fairly inconsequential in terms of effectiveness, but this is just to keep consistency with Electrogel.))
Rechargeable Electrogel:
We've finally gotten around to making rechargeable electro gel. Electrogel as it was before generated electricity via chemical reactions, slowly depleting the gel. The new electrogel still does generate electricity via chemical reactions, but it can replenish itself to a degree when given a strong electric current. We've gone ahead and implemented our new rechargeable electro gel in the Bear Armor, and threw in a socket so it can be recharged in the field. The electrogel will slowly lose its charge capacity over time, but that time is a lot longer than 16 hours.
Revision: Rechargeable Electrogel
(Easy) (1+2)+1 = 4: Below Average

By adding some very specific catalysts and devising some very precise methods of applying exact amounts of pressure in the right places, we can force Electrogel to accept electrical currents, effectively recharging it. This is of course great news, as it means we don't have to keep replacing Electrogel completely where it's used, and can use Electrogel in places that aren't easy to frequently maintain.

Unfortunately, the charging is a surprisingly involved process. On the surface, it's easier to do. For Bear Armor, occupants have to exit the suit, flick it into "recharge mode", and plug in a cable in the new inlet. But the suit cannot be used at all while charged thanks to the very picky requirements to charge the Electrogel; if we don't keep an exact pressure on precise spots in the gel, then it won't accept charge. This normally wouldn't be a huge problem, but as we're basically brute forcing electricity into Electrogel, it takes a while to charge; roughly 3x as long as it takes to deplete. For instance, after 8 hours of usage it'd take a day of nonstop charging to recharge Bear Armor.

Bear Armor is still using non-rechargeable Electrogel as it's been deemed more effective for current uses. But with that being said, rechargeable Electrogel should still be very useful, even with its flaws, where the regular variant just isn't practical. Just a bit less practical than it could be ideally.

Spoiler: Designs (click to show/hide)

The Combat Phase of Spring 1962 has begun.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (Spring 1962 - Combat Phase)
« Reply #357 on: April 14, 2018, 02:41:46 pm »

Combat Report Summer 1962

The Military continues to push for an armored design viable for deployment at the front line. COMBAT Plating is legitimately amazing, they ensure us, but its potential is wasted when it's only deployed on the infantry scale.

Spoiler: Designs (click to show/hide)

The Design Phase of Summer 1962 has begun.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FallacyofUrist

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Re: Mad Arms Race - Mereth Design Division (Summer 1962 - Design Phase)
« Reply #358 on: April 14, 2018, 07:11:06 pm »

Dire Bear Armor:

It's about time we put everything we've learned to use. The Dire Bear Armor, is, as we've termed it, a mech. The creator of the term is as of yet unknown, but it fits. The Dire Bear Armor is the heavy armored support we've been waiting for...

Dire Bear Armor is an evolution of Bear Armor. It's four times as large, for one thing. The armor plating is scaled up similarly. We're using our advanced COMBAT plating as the outer layers, but the inner layers are our new Absorbogel, a variant of Electrogel based on our rechargeable formula. Absorbogel can't be recharged directly, but it can absorb large quantities of heat to recharge. This also has the effect of cooling down the pilot, snug in what would otherwise be a very hot torso unit. We expect that this might also be useful in our Bear Armor as well.

Absorbogel provides electric power, but that isn't enough to move something as large as the Dire Bear for more than a short period, so we're using pneumatic systems triggered by the Absorbogel's discharge to accomplish that. The primary power system for the pneumatics is a large GOFAST engine within the suit's core, but in the event of Absorbogel overcharge or engine failure it can also temporarily utilize the power provided by the Absorbogel as more than just a trigger.

We're using a modular weapons system for the Dire Bear. Each arm can be installed with one of three heavy weapons systems. System one is a new hyperpressurized ICE cannon, capable of firing great streams of concentrated ICE at moderate distances. Second is the good old AS-AC18... but with a vastly increased magazine size. The final one, the "mistake" according to the more sane of our engineers, is the Cataphract's 150 mm cannon. The recoil, we suspect, will be immense, but we've created a bracing system that should help deal with that by shifting the mech's center of mass and anchoring it to the ground. In addition to that, we've thrown on a pair of shoulder mounted rocket launchers, each with four ICE(well, HE is an option as well, but do we even use those anymore?) rockets ready to fire.

There's always the risk of running out of ammunition. The proper response to that is to note that the Dire Bear Armor, is, in fact, capable of lifting a tank. Or crushing a tank cockpit with a punch. Really, while it's so large it's much less agile and fast than Bear Armor, its strength increases proportionately.

Vision is provided with a camera feed to several cameras in the head.

In the event we get the basics done, we do have some stretch goals! Now bear with us...

Stretch Goal 1: Bear Radio! Basically, we dissolve the Union of Electronics Workers by bribing their leadership with free tickets to Hell Bear Pit Duels, and integrate a Bear Radio(the rebranded version of the WALK-TALK) into the cockpit of the Dire Bear, and allow it to be operated by chin control. Furthermore, we implement a callsigns system to improve morale among our Dire Bear pilots.

Stretch Goal 2: Dire Bear Shield! It's an additional module for the Dire Bear's arms. Basically, it's an angled steel shield meant to deflect powerful attacks... and function as a decent bashing weapon.
~~~
If that goes as planned:

Revision: Homing Penguin: We finally work on developing further from the MXETE. Our experience with computer systems allows us to create a programmable version of the Penguin that can more easily hit enemy targets when combined with intel from an underground Excavator.
~~~
Edit: For the less sane among us:

C.A.T. Gas: Our Character Affecting Terror Gas is the latest chemical creation our Division of Unusual Chemistry has come up with, on a recommendation from "engineer" FallacyofUrist. This colorful purple gas, deployed via Sarukh/Blizzard rocket, has x stages. The first stage is extreme panic. The gas, when inhaled, influences the amygdala, immediately causing immense panic that can lead to everything from shooting one's own comrades to immediately fleeing the battle. This tendency to flee ensures enough of those that ingest CAT gas survive to make the second stage very insidious. Basically, several days after going through and attacking the amygdala, the chemicals go on to attack the frontal lobe(responsible for reasoning) and the occipital lobe(responsible for vision). The attacks to the occipital lobe cause vivid hallucinations, tuned to make the recipient of CAT gas see themselves as a mutated person with many physical attributes of a cat. The attack on the frontal lobe causes the "victim" to be unable to reason correctly, causing them to be unable to accept the apparent changes as hallucinations. In the third stage, these hallucinations and delusions grow intense enough, that combined with the damaging to the amygdala causing irrational fear, that the victim will be unable to trust most other humans. The victim will come to believe that only cat people(those who have been hit by the CAT gas) are trustworthy, and will move to ensure that the unaffected among his allies will either breathe the CAT gas or die. The victims all possess a distinctive smell, very faint but detectable by other victims, caused by the CAT gas getting into their sweat.

In short, it causes intense fear and creates conspiracies of cat people.
~~~
Quote
(0): Dire Bear Armor: By reading this text you acknowledge and affirm the fact that you have agreed to become a C.A.T. Gas test subject.
(1): C.A.T. Gas: FallacyofUrist
« Last Edit: April 14, 2018, 08:30:26 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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andrea

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Re: Mad Arms Race - Mereth Design Division (Summer 1962 - Design Phase)
« Reply #359 on: April 15, 2018, 03:01:45 pm »

The dire bear has in my opinion a few problems.

1) it is stated to be 4 times a bear armour. That is either 8 m (linear scaling), which is way too much and makes the proposed weapons way too little or it is 4 times the volume, which makes it too small to actually house a person inside.

2) I am not a fan of shoulder rocket launcher, especially if it is not marked as being enclosed and protected. An open rail is an invitation for a stray shot to incapacitate our mech

3) Absorbogel seems its own action, revision or design as it may be. Plus, as it is I am not sure if it has any advantage compared to a small reservoir of stabil-ICE

4) why is radio a stretch goal on a vehicle?

5) it doesn't use or build on our advances on electrogel.

6) It is not named grizzly.


I will henceforth repropose grizzly, updated to modern specs.


ME-MAS-62 'Grizzly Armor'

Our lack of proper vehicular armor has been a detriment to our forces for far too long, and now we will address this with the Grizzly Armor. The Grizzly Armor can be more or less summed up as a vastly upscaled Bear Armor, to the point where we can no longer classify it as power armor, but as a vehicle instead; a Mechanized Assault Suit. The Grizzly is large, and its pilot resides in the control pod in the Suit's chest; it's large enough where it'll likely have to crouch to work its way through excavator tunnels, with an estimated height a bit higher than 4 meters. The pilot wears a special suit hooked up to the Suit's control system, translating the pilots movement to the Suit in a manner similar to the Bear Armor (although with 100% less worry of accidentally mulching the pilot's limbs!).

The arms are modular for their armament, although the 'off hand' arms usually have a hand on them; Arm modules include a Bumblebee with recoil dampeners; a massive Shield much like our Bear Troopers wield for the 'off hand'; and a smaller buckler to allow the arm to still perform semi-intricate tasks easily. All modules other than the Shield and Cannon possess a pair of Velociraptor Autocannon or a vehicle ICE Thrower as well for anti-infantry use. Said weapons modules come with an autoloader, meant to load shells in from frankly quite massive clips which themselves can be reloaded by the 'off hand'. There's also a rocket arm loaded with SARUKH compatible rockets as well. Modularity allows new weapon systems to be mounted easily on older grizzlys.

Armor wise, the Grizzly features a heavy duty 120mm on the frontal chest plate with 75mm on the sides and rear of it, protecting the pilot well; and the rest of the Suit features 75mm. The armour and the shield likewise are made of COMBAT plating to offer greater resistance. On top of the COMBAT armour there is an additional 30 mm mangalloy plate to absorb smaller weapon fire without degrading the underlying COMBAT

Due to recent experiences with heat and long term experience with handling cold stuff, the interior of the suit has a climatization system. Heating is provided by electrical resistances, while cooling is provided by a small reservoir of STABIL-ICE. This should give limited surviveability to minor ICE spills and allow to soak up the heat generated by COMBAT, by the environment and by enemy weapons.

Following previous experience on the grizzly project, hydraulic motors are swapped for electrogel powered electric engines. Besides the "control" electrogel around the pilot, the rest power storage is concentrated mostly in a large reservoir in the back. Efforts are made to simplify recharge and to increase storage.

Finally, their are no direct viewports, instead the 'head' of the Suit possesses the end of a fiberscope, the output of which is displayed towards a helmet the pilot wears; granting them vision while not having a glaring weakspot in the chest pod's defenses.



Quote
(0): Dire Bear Armor: By reading this text you acknowledge and affirm the fact that you have agreed to become a C.A.T. Gas test subject.
(1): C.A.T. Gas: FallacyofUrist
(1): Grizzly: Andrea
« Last Edit: April 16, 2018, 11:56:45 am by andrea »
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