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Author Topic: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)  (Read 83582 times)

FallacyofUrist

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Re: Mad Arms Race - Mereth Design Division (Spring 1961 - Combat Phase)
« Reply #240 on: January 18, 2018, 05:28:26 pm »

Okay, that extra resource changes things. Do we take it?
Depends on how troublesome the rebels will be.

MAGMA: The Mantle Access Geothermal Mining Array(acronym by The Just Writer) is an ambitious project, that promises to solve Mereth's burgeoning demand for both power and resources in one fell swoop.
It is, in layman's terms, a big hole in the ground.
But it is also so much more. Utilising Excavators, DUC-devised explosives, and more "conventional" mining equipment, we are capable of working our way through rock at a comparatively blistering pace. Earth Ears give us a clearer picture of what we are getting into. As we dig, our work is initially shored up with Instant Road concrete, giving workers plenty of time to install supports and other underground infrastructure- like pipelines of ICE, that feed 'sprinklers' that keep the temperature bearable many kilometers below the surface.
There is also tech devised specifically for this project. A revolution in geology, brought about by an increased interest in the underground, facilitated by advanced computing, has shown that the impossible is possible- we can, and indeed should, dig a borehole extending down to the Earth's mantle. I mean, we might not reach it on our first go. But even getting just a few kilometers down, the rewards will be great. The density of valuable minerals is greater the further down you go*, meaning that we can expect to run into exceptionally pure veins of every metal under the sun (or rather, under the earth), greatly increasing our nation's Ore output. In addition, the geothermal heat at these great depths can be harnessed (by pumping water down the mine to be heated, then returned to the surface to produce electricity), providing vast amounts of electricity to the civilian and military sectors. As the demand for Oil from power plants drops, more will become available for military use.
Initial efforts may not quite reach the mantle. However, as technology improves, we may revisit MAGMA, letting us attain ever greater depths.
I really like this.
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The Just Writer

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Design Phase)
« Reply #241 on: January 18, 2018, 06:19:40 pm »

ME-DDG-61 "Chillwind" class Guided Missile Destroyer

Length: 110 Meters
Beam: 15 Meters
Draft: 8 Meters

This ship is equipped for long-range combat using Penguin guided missiles. These missiles are stored in and launched from a truly novel 'Mostly Vertical Launch System', in which they are fired directly from their storage tubes, before being guided to their destinations. To both aid the crew members tasked with guiding the missiles and reduce the risk of disaster a malfunctioning missile could present, these cells are angled 30 degrees outwards from the centerline, in one row of twenty on each side of the ship.

For secondary armament, the Chillwind is equipped with four anti-air autocannon mounts on each side, with each mount carrying a quartet of Velociraptor autocannons. Additionally, there is a forwards turret equipped with two of the 'bumblebee' 90mm cannons from the Cataphract's secondary battery. All cannons are slaved to a fire control computer, which is itself directed by a powerful RADAR system, allowing for effective anti-air fire.

The Chillwind's primary defense, of course, is speed, as it is built to outrun any surface vessel the Aratam navy has to offer, allowing it to dictate engagement ranges. That said, if it does take a hit, the exterior of the hull is a layer of Pykrete armor, which can be very easily and cheaply repaired with some shredded paper, a large amount of water, and some ICE. In fact, this Pykrete layer has significant amounts of ICE mixed in, both ensuring that it stays frozen, and meaning that any damage will cause the site of the damage to immediately freeze itself shut. Further, the ship is capable of dumping a large amount of ICE into the sea around it in an emergency, providing a large amount of both ablative ice armor, and extra flotation.
Quote
Design
ME-DDG-61 "Chillwind": 1 Vote (The Just Writer)
-------
Resource Import Vote
NOPE!:
Ore:
Oil: 1 Vote (The Just Writer)
« Last Edit: January 19, 2018, 12:28:36 pm by The Just Writer »
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FallacyofUrist

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Design Phase)
« Reply #242 on: January 18, 2018, 06:34:24 pm »

After thinking about it, I've decided to put my vote to the Chillwind. Pykrete seems useful.

Quote
Design
ME-DDG-61 "Chillwind": 2 Votes (The Just Writer, FallacyofUrist)
-------
Resource Import Vote
NOPE!:
Ore:
Oil: 1 Vote (The Just Writer)
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Design Phase)
« Reply #243 on: January 19, 2018, 12:20:37 am »

ME-DDG-61 'Chillwind'    (Second option)
Mereth's first foray into mad science on the high seas, the Chillwind-class Guided Missile Destroyer is quite the unusual ship. It's second-most-unusual feature is a 40-tube missile array, using Penguin guided missile launch tubes inclined forty degrees from the vertical, mounted in a superstructure on the ship's foredeck. One Bumblebee dual turret is mounted aft for defense in case the missiles run out or the ship is overtaken. The ship's armaments are completed by the deck mountings for a few autocannons and machineguns for antiaircraft work, pulled directly from the Cataphract with no changes.

Most of the ship is made in a standard fashion. A torpedo bulkhead (Second, watertight hull inside the outer hull) is the most important part. Overall, the long hull and oil-fired steam turbines, based on the Cataphract's, should allow the Chillwind to reach high speeds (For a naval vessel).The Cataphract's radar system is duplicated for target-spotting.

The hull, however, is the truly MAD, and most unusual, part of the design. A network of small pipes forms the outer "hull" of the ship. These pipes are built in pairs, one carrying ICE and one water mixed with shredded paper, circulating through the ship. The sides of the ship are frozen directly onto the pipes and made of Pykrete, ice (the water kind) with shredded paper frozen into it. The ICE pipes are perforated regularly, with the majority of the Pykrete inboard of them. As the outermost layer melts, the ICE flows out and reacts with the air, freezing seawater into place to keep the strong Pykrete behind it unmelted. On the internal side, the insulating effects of the Pykrete, its slow-melting nature, and the internal bulkhead will keep it from melting. When struck by a shell, the ICE circulating within the tubes is suddenly sprayed into the air along with the water. The resulting ICE reaction seals the breech in the ship's hull with an instant Pykrete iceberg, of a size corresponding to the amount of damage. In the event of catastrophic failure (i.e., torpedo strike, ramming, etc.) lots of ICE will be sprayed into the air by the pipes, leaving the ship floating, embedded in its own iceberg. It's not a great condition for a sailor to be in, but it's better than dead.


Quote
Design
ME-DDG-61 "Chillwind": (2) The Just Writer, FallacyofUrist
ME-DDG-61 "Chillwind" (Second option): (1) Madman
-------
Resource Import Vote
NOPE!:
Ore:
Oil: (2) The Just Writer, Madman
« Last Edit: January 19, 2018, 12:53:37 pm by Madman198237 »
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andrea

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Design Phase)
« Reply #244 on: January 19, 2018, 03:35:04 pm »


Quote
Design
ME-DDG-61 "Chillwind": (3) The Just Writer, FallacyofUrist, Andrea
ME-DDG-61 "Chillwind" (Second option): (1) Madman
-------
Resource Import Vote
NOPE!:
Ore:
Oil: (3) The Just Writer, Madman, Andrea

Both good, I'll go with the first.

NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Design Phase)
« Reply #245 on: January 20, 2018, 05:40:38 am »

Quote
Design
ME-DDG-61 "Chillwind": (4) The Just Writer, FallacyofUrist, Andrea, NUKE9.13
ME-DDG-61 "Chillwind" (Second option): (1) Madman
-------
Resource Import Vote
NOPE!:
Ore:
Oil: (4) The Just Writer, Madman, Andrea, NUKE9.13
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Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Design Phase)
« Reply #246 on: January 26, 2018, 08:27:10 pm »

ME-DDG-61 "Chillwind" class Guided Missile Destroyer

Length: 110 Meters
Beam: 15 Meters
Draft: 8 Meters

This ship is equipped for long-range combat using Penguin guided missiles. These missiles are stored in and launched from a truly novel 'Mostly Vertical Launch System', in which they are fired directly from their storage tubes, before being guided to their destinations. To both aid the crew members tasked with guiding the missiles and reduce the risk of disaster a malfunctioning missile could present, these cells are angled 30 degrees outwards from the centerline, in one row of twenty on each side of the ship.

For secondary armament, the Chillwind is equipped with four anti-air autocannon mounts on each side, with each mount carrying a quartet of Velociraptor autocannons. Additionally, there is a forwards turret equipped with two of the 'bumblebee' 90mm cannons from the Cataphract's secondary battery. All cannons are slaved to a fire control computer, which is itself directed by a powerful RADAR system, allowing for effective anti-air fire.

The Chillwind's primary defense, of course, is speed, as it is built to outrun any surface vessel the Aratam navy has to offer, allowing it to dictate engagement ranges. That said, if it does take a hit, the exterior of the hull is a layer of Pykrete armor, which can be very easily and cheaply repaired with some shredded paper, a large amount of water, and some ICE. In fact, this Pykrete layer has significant amounts of ICE mixed in, both ensuring that it stays frozen, and meaning that any damage will cause the site of the damage to immediately freeze itself shut. Further, the ship is capable of dumping a large amount of ICE into the sea around it in an emergency, providing a large amount of both ablative ice armor, and extra flotation.
Design: ME-DDG-61 "Chillwind" class Guided Missile Destroyer
Normal: (1+2) = 3: Buggy Mess

Some in the military call the Chillwind project's result "as effective as a chill wind." Needless to say, this is just mean.
But it's not entirely inaccurate.

A total of eight Velociraptor-based autocannons are placed on the sides of the vessel, with a single two-Bumblebee turret taken from the Cataphract.  They're all slaved to a DEADLIEST RAY-based radar system, that allows for sighting of aircraft to 150km and ships to 30km. It moves at an acceptable Average pace, as we couldn't devote any significant amount of time to addressing speed.

Penguins are stored in angled "Mostly Vertical Launch System"s in order to reduce exhaust as a problem and ensure safety. Forty total missile tubes exist, with twenty on each side. Each active missile launch requires operators and equipment in order to guarantee a successful launch and flight.
We've put in place enough systems and dedicated crew for the Chillwind to be able to launch and guide four active missiles at a time.

An external layer of Pykrete armor is created simply enough - shredded paper and ice make a remarkably cheap yet strong hull material. In a way, the problem is a familiar one; ICE.
Due to its nature, ICE can't be mixed with Pykrete without compromising integrity; so we've taken to a system of crisscrossing pipes holding STABIL-ICE behind the Pykrete. It can't autonomously repair breaches in Pykrete, since it can't just create Pykrete (or even regular ice) out of thin air. It can freeze the water below the ship, attaching chunks of ice to it that can theoretically seal breaches and keep it afloat but also generally destabilize the ship. STABIL-ICE, while necessary, runs out at an alarming pace. The Pykrete layer melts (relatively) quickly unless continuously cooled, and the STABIL-ICE has to cool the pipes and the Pykrete from behind it in addition to decaying on its own.
Ultimately, the STABIL-ICE runs out quickly enough that the majority of Chillwind engagements will be without its Pykrete layer of armor - just the thinly-armored metal hull.


It costs 3 Ore and 3 Oil, making it currently Expensive.
We and the military expect the Chillwind to be useful in a shore-bombardment role and as minor support in naval battles. It's delicate, is guaranteed to be sunk without heavy escorts, and can only launch so many missiles at a time. Unless modifications are made, it's not terribly useful.

Spoiler: Designs (click to show/hide)

The Revision Phase of Summer 1961 has begun.
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10ebbor10

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Revision Phase)
« Reply #247 on: January 27, 2018, 05:04:12 am »

STABIL-ICE 2

The second generation formulation of Stabil-ICE has 2 goals. The first is to increase potency, the second is to decrease spoilage.
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andrea

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Revision Phase)
« Reply #248 on: January 27, 2018, 05:14:11 am »

If I may say something: the biggest problem is not its lack of armor, but its lack of speed. Being unarmored is bad, but being in range of the enemy is worse. And currently it only moved at average speed.

Madman198237

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Revision Phase)
« Reply #249 on: January 27, 2018, 10:41:47 am »

To fix the Chillwind, we could do a compound that is based off of ICE, but freezes into super-ice when sprayed.
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NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Revision Phase)
« Reply #250 on: January 27, 2018, 11:26:34 am »

Bear Arms: Our brave blue boys, which is to say, our Bear Troopers, suffer needlessly at the hands of the enemy. Their armour is acceptable, but their equipment is not. We endeavour to fix this, with a number of small changes. It is, after all, our right to arm Bears.
First, we create armoured gauntlets. These will allow Bear Troopers to wield heavier weaponry, as the weight need no longer be borne by their puny human hands; instead it is transferred to the armour. Shock absorbers in the gauntlets reduce the effect of recoil.
Next, we make slight modifications to our heavy weapons to better suit them. The Sorraia is given a box magazine and a pistol grip, to make reloading easier and improve accuracy. The AS-AC18 (a better choice for hand-wielding than the Velociraptor, due to reduced weight and recoil) is made lighter by replacing the outdated parts with more modern alloys (like those in the Velociraptor), the grip modified to integrate neatly with the new gauntlets, and anything else we think might be needed to make it wieldable by (power-armour-wearing) infantry is done.
For our last trick, we go medieval, and design a shield. A thick plate of metal which can be strapped onto a Bear Trooper's left arm, it should allow them to advance into heavier fire than before, and although wielding both a shield and an autocannon might be excessive, a shield and a machine gun should be possible.
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andrea

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Revision Phase)
« Reply #251 on: January 28, 2018, 06:44:02 am »

Quote from:  lets get voting
STABIL-ICE 2
Bear Arms (1): Andrea

NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Revision Phase)
« Reply #252 on: January 28, 2018, 07:50:00 am »

Quote from:  lets get voting
STABIL-ICE 2
Bear Arms (2): Andrea, NUKE9.13
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Revision Phase)
« Reply #253 on: January 28, 2018, 10:41:40 am »

Quote from:  lets get voting
STABIL-ICE 2
Bear Arms (3): Andrea, NUKE9.13, Madman
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FallacyofUrist

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Re: Mad Arms Race - Mereth Design Division (Summer 1961 - Revision Phase)
« Reply #254 on: January 31, 2018, 09:12:58 am »

Quote from: lets get voting
STABIL-ICE 2
Bear Arms (4): Andrea, NUKE9.13, Madman, FallacyofUrist

Because power armor is awesome.
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