ME-ODS-64 'KILLSAT': (1) TricMagic
Pyramid RAILS. Also Trucks.: (0)
ME-AGV-64 'WARTHOG': (2) Madman, m1895
I'll note that I want the KILLSAT. At the moment, on discord it's planned to go off the AGV for a RAILs revision. While the KILLSAT can likely give the throttle control to do so anyway, and gives us a Kinetic weapon from orbit. It's never not going to be useful, and will likely show it's worth against the meteor due to the number we can deploy. 2+2+2+2+2, keep on and pummel the Meteor into the ground from above. Right now all we can do is make it retreat.
For something different, here is the towing vehicle. Please write up the Modules for it to actually tow.
ATTVAmbiguous Terrestrial Towing VehicleThe ATTV. Based off the ALWV, this veichle has 8 wheels, and can attach treads to transverse the desert sands. Other times, the wheels and it's amazing suspension and power allow it to transverse many terrains, from mountains to crossing rivers and water. Mostly due to specific wheel types, DUC even has flotation wheels if needed, and the attached buoy-wheeled trailer.
That's not the impressive part. Sure, it's armored with Combat Plating, and sure, it's cabin makes it an APC. It's the Towing Power that's important.
Effectively, an ATTV can tow just about anything. From a Talon or two, to a Missile Launcher. And of course, the Revamped Pyramid RAILs. All of these come in a simple module trailer, allowing a lot of versatility. We can even tow an addition troop carrier if we want. Though given the ATTV is just Combat Plating, GOFAST Generators, and Electric, there isn't too much point unless we need the transport ability. Also comes with Stabil-ICE cooling to keep out the pesky heat waves.
Pyramid RAIL
Pretty Simple, and already written. It mostly solves the issues in the RAIL, and can be transported easily and detached. Or simply driven around for easy covering fire against missiles. This Module is probably the most important of the three. And also fairly simple.
Though not as much as the others.The Main issue the RAILs system faces is 3-fold. Identification, Cooling, and Overload. But we can make the Ravenmind suit our purposes. It is after all, just a bunch of items that need to be packaged.
The Pyramid Design is rather simple. We section off the casing, starting with a 2 by 3 meter collection of blocks. We then move the Bottom-Right and Top-Left to form a cross, with the Top-Right block going on top. The rest is then collected to slope down from the top, like a cylinder.
From here, the bottom plane is used to store the GOFAST Generators, the Magmagel/Electrogel Batteries, and the Stabil-ICE coolant. Moreover, we have 4 sides to use, and so can section off these places for different things. The Bottom-Right and Top-Left serve as the general area we store the GOFAST Generators. The Top-Right is dedicated entirely to a Stabil-ICE coolant system. And the Bottom-Left deals with all the electronics, like a dedicated earth-ear, radio systems of the Ravenmind, and the restrictions and codes for the handshake protocols and information throttling.. It also serves as the area with the Datalink Port for those times it does have access to outside energy sources. Magmagel and Electrogel batteries are found in the GOFAST Sections.
Finally, we add the Claw on top of it all, and connect everything that needs to be connected for the Mirror Gimballing to work. This should solve most of our problems, and the Magmagel will be cycled as needed to continue fire, as will the coolant to the rest of the machine.
It's not complete without actually covering it in COMBAT Plating though. So we do, and we can remove sections on each side to refill the sections when needed. In the style, it looks like a pyramid with a Claw on top.
Rocket Shrike Trailer
This module is also fairly simple. It's a trailer with 4 Shrike Missiles loaded and ready for fire. Can be refilled with a Supply Trailer. Has long range, but only when the target area is predefined. Can target tanks at mid range very easily, and not hit the same one twice if multiple are flying in the area.
Needless to say, it uses a Nameless Death variant, the 'Named Ending'. It can fire Shrikes fairly easily, and comes with the system for basic Bridbrain communication. Doesn't take much to mod it a bit to fire any missile type into long ranges though, and it can preprogram Shrikes to hit the edges of Very Long Range with operator assistance. Ideally, we'd use a Ravenmind that's been stripped down for path programming and targeting.
TALON Trailer
Also fairly simple, it's a Talon, and it has a very good power supply and cooling system loaded into the trailer for recharging on the go. And Cooling. It also has the advantage of being driven around, and rotates on it's base to allow decent arc of fire. Finally a decent way to get them into the field that does not require a Grizzly. Ideally, we'd use a Ravenmind that's been stripped down for targeting to assist the user in operating it. Also cameras.
Supply Trailer
It's here. A trailer that carries any supplies needed. From medical, to missiles.
*I mean, not much to say about it. It's here, can carry ICE for resupply, Missiles for Resupply, just about anything for resupply. If it needs resupplying, the Supply Trailer can be made to do it.*All trailers can technically be detached, and locked to the ground with attachable bolts in the case of the Rocket Trailer. Otherwise, brakes suffice. As a Bonus, these trailers can also operate via ALVW on the Moon.