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Author Topic: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)  (Read 83417 times)

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #840 on: June 10, 2019, 03:18:25 pm »


The Dreamstate
A new craze has been spreading throughout Mereth. Using CAT cables and a miniaturized computer based on the ORACLE framework, anybody who can afford one (and most Merethians can) can experience a digital landscape, a virtual world, even while in their sleep. A number of programs are available with preset scenarios, and the games which can be played with this system can have physics not based in reality, but the main draw is that the adaptive nature of the ORACLE-based computer powering this is that it allows for new scenarios and more rewarding challenges to be created on the fly as a player progresses. This technology, and the idea of using a computer for fun is still extremely new (It's 7 years before the invention of videogames in the rest of the world), but it's rapidly gaining popularity, as citizens share the scenarios created by their Dreamstates with each other on recently developed computer chips called "cartridges".

One of the most popular scenarios is a relaxing beach trip, with a court for a game recently seen in the Tokyo Olympics called Volleyball, an ICE cream dispensary, and as many or as few other patrons as the user desires, with the Dreamstate adapting the situation to maximize fun and comfort. Another popular one features the rearing of a fantastic pet, which if one questioned it's biology one would see it's quite unlikely, but Dreamstate users enjoy it. A third base scenario distributed by the sellers of Dreamstates basically boils down to propoganda, with the user being put into the shoes of a Bear trooper fighting against an endless tide of Aramatites, demons, and whatever else the Dreamstate pulls from their subconscious, allowing them to literally fight their fears and win.

The military doesn't see much use in this, except for the possible training of soldiers, but with how unrealistic the scenarios can become after multiple uses, especially if a player is especially bad or especially good at overcoming the challenges presented by the Dreamstate, the idea that soldiers would learn anything useful from this is unlikely to come to fruition, but the primary purpose, to entertain, relax, and distract from the horrors of war, is more than enough for Dreamstates to be sold to military personnel as well.

Hope Project: Virtual Reality

A new craze has been sweeping through Mereth. A new company that managed to get some CATs and Datalinks has created the first VR Game Console, the Nervegear. The Nervegear requires surgery to implant an Uplink, but once that's done, you can experiance Full-Dive. Come to a Virtual World, filled with food, fun, and adventure.

A pretty basic thing, but it is something new. In addition to the Nervegear, it also comes with a Home Processing Computer, allowing such innovations such as Word Processor, a Calculator, Paint, or the Internet. The Public is clamoring for access, and who are we to deny them.

The Nervegear really just uses the Uplink to capture the brains signals, and prevent them from affecting the body. Reading these, it acts as the controller for the virtual world. The Company, Mear Industries, is marketing three titles, and some general programs to get them psyched for release.

World Explorer A VR Title that takes pictures and data from multiple locations to auto-generate a world for the user to explore.

Virtual Reality: A VR Title that acts to allow free-form creation of a world and objects, all based on what the user wants. They use a flat Gamepad and pen to control the apps and draw things into existence. Works off of the World Explorer's own data collection. Also can be updated via the things created.

Other than those programs working off the base of their system. Here are the titles they market.

World of Dragons: Go on an epic adventure, alone or with friends, to slay a mighty dragon, rescue a prince(ss), and interact with a growing world.
Effectively the Fantasy game. Multiplay Online, with hopes for a Massive Overworld eventually.

Floating Sky: Dive into a world where reality is what you make it. Create new spells, fly through the various areas, and explore the Labyrinth. What awaits you below it's depths?
An underwater sea, a digital sea. A place where how you progress depends on you. Single player.

The 100th Boundry: Take up the sword and fight through the hundred floors with up to 1000 players. Level Up, learn skills, and enjoy a vast rich world. Experience Dungeons, and fight each floor boss as you progress. Can you reach the 100th Floor?
Exactly what it says, an old school game where you can fight monsters, level up, buy new items and gear, and generally have fun.


We at the research team decided to subsidize them in exchange for the program that made it all possible, a program similar to Oracle in Scope. A lot simpler, but it can run auto-generation based on what it receives like no one's business. The real meat of the funding we give them is the potential VR holds. At the least, it will keep our populace happy. Our duty is mostly to make sure to keep MAGMA cool. And lay enough Datalinks for the Internet needed for it. Also, actual small computers.

This is a secret, but we were behind the basics, we just ran open field to see what others could come up with, and Mear Industries won. Nervegear is pretty awesome.


Credit to flabort. And SAO. This advancement is perfect for an updated Brainwave at least.

Quote from: votebox
Military Design:
Tremor Bombs: (0)
SLOTH: (0)
Reality Anchored N-ship: (0)
LEO Space Station Aurora: (2) Flabort, TricMagic
Brainwave: (1) Madman
Firestorm: (2) AC, NUKE9.13
N-Tune: (0)


Hope Design:
Blue Whale: (0)
Lunar City: (0)
Usrsa Maximus: (0)
Watchtower: (0)
Dreamstate: (0)
Lunar Alternative Viable Autarky: (3) Flabort, AC, NUKE9.13
PROPHET: (0)
HEATMISER: (2) Madman, TricMagic
OCEAN: (0)
Non-limited Power Source via Zero-Point ICE: (0)
Virtual Reality: (1) TricMagic
« Last Edit: June 10, 2019, 03:20:31 pm by TricMagic »
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flabort

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #841 on: June 10, 2019, 04:08:53 pm »


Quote from: votebox
Military Design:
Tremor Bombs: (0)
SLOTH: (0)
Reality Anchored N-ship: (0)
LEO Space Station Aurora: (2) Flabort, TricMagic
Brainwave: (1) Madman
Firestorm: (2) AC, NUKE9.13
N-Tune: (0)


Hope Design:
Blue Whale: (0)
Lunar City: (0)
Usrsa Maximus: (0)
Watchtower: (0)
Dreamstate: (0)
Lunar Alternative Viable Autarky: (2) AC, NUKE9.13
PROPHET: (0)
HEATMISER: (2) Madman, TricMagic
OCEAN: (0)
Non-limited Power Source via Zero-Point ICE: (0)
Virtual Reality: (2) Flabort, TricMagic
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andrea

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #842 on: June 10, 2019, 04:24:18 pm »

Don't miss my proposal

Quote from: votebox
Military Design:
Tremor Bombs: (0)
SLOTH: (0)
Reality Anchored N-ship: (0)
LEO Space Station Aurora: (2) Flabort, TricMagic
Brainwave: (1) Madman
Firestorm: (2) AC, NUKE9.13
N-Tune: (0)


Hope Design:
Blue Whale: (0)
Lunar City: (0)
Usrsa Maximus: (0)
Watchtower: (0)
Dreamstate: (0)
Lunar Alternative Viable Autarky: (2) AC, NUKE9.13
PROPHET: (0)
HEATMISER: (2) Madman, TricMagic
OCEAN: (0)
Non-limited Power Source via Zero-Point ICE: (0)
Flesh is Weak (1): Andrea
Virtual Reality: (2) Flabort, TricMagic

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #843 on: June 10, 2019, 04:39:28 pm »

I thought that was a military design? Certainly not going to win us much love. What happens when we decide to just say they died and experiment on them? Or stop criminals from doing so?
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andrea

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #844 on: June 10, 2019, 04:46:16 pm »

Why would it be a military design? it has no military element to it.

The concept could be used for a military design, but the content would be quite a lot different.

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #845 on: June 10, 2019, 05:02:58 pm »

It reads like Propoganda. Oracle is a computer, so being data would also be far more dangerous, in their eyes. You would need a very good spin to even hope of winning an RC with it.

BIOS/DUC Collaboration: Mimeosomes
Biological-Industrial Operation Studies

BIOS is a group dedicated to the Study of the Human Genome. Fleshcrafting, DNA tampering. Cloning bodies to be used, and manipluating nerves so they grow into links. Moreover, their goal is to create the perfect body, one of machinery, that perfectly replicates most if not all of the human body, The Mimeosome.

The Mimeosomes perfectly replicate all of the human body's normal functions. Sight, Touch, Smell, Hearing, Taste. The Blue Sphere contains all of a human, made by uploading someone through the N-Dimension. These Mimeosomes are naturally tougher though, and replicate human appearance. Moreover, the Mimeosomes can Overclock, tapping in to the N-Dimension for a burst of hypertime, moving and reacting far faster to others eyes, but is just time slowed down for the user.

Mimeosomes can still eat and drink, though it get's broken down to help fuel the bodies. They also have a faster reaction time normally, which in addition to their boosted abilities and ability to survive long falls and high heat make them perfect for survival. They also allow the user to survive in space as well without a suit of any kind. They're just that tough. So long as the Blue Core is recovered, a new body can be made, and for when bodies simply end up damaged, parts can be replaced.


It's for survival, of course we'd give you the best in bodies to enjoy your human lives.

This is something I'd rather have, honestly. Your's is a bit light on the human element. The senses are important.
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Failbird105

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #846 on: June 10, 2019, 07:36:57 pm »

Quote from: votebox
Military Design:
Tremor Bombs: (1) Failbird
SLOTH: (0)
Reality Anchored N-ship: (0)
LEO Space Station Aurora: (2) Flabort, TricMagic
Brainwave: (1) Madman
Firestorm: (2) AC, NUKE9.13
N-Tune: (0)


Hope Design:
Blue Whale: (0)
Lunar City: (0)
Usrsa Maximus: (0)
Watchtower: (0)
Dreamstate: (0)
Lunar Alternative Viable Autarky: (2) AC, NUKE9.13
PROPHET: (0)
HEATMISER: (3) Madman, TricMagic, Failbird
OCEAN: (0)
Non-limited Power Source via Zero-Point ICE: (0)
Flesh is Weak (1): Andrea
Virtual Reality: (2) Flabort, TricMagic
I gotta vote for Tremor Bombs. I just gotta.
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TricMagic

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #847 on: June 10, 2019, 07:39:19 pm »

Why not VR so you can fight a Tremor yourself?
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Failbird105

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #848 on: June 10, 2019, 07:42:49 pm »

Why not VR so you can fight a Tremor yourself?
Because I don't want to fight a Hellborer myself, I want to make Aratam fight the Hellborers
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TricMagic

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #849 on: June 10, 2019, 08:53:36 pm »

Quote from: votebox
Military Design:
Tremor Bombs: (1) Failbird
SLOTH: (0)
Reality Anchored N-ship: (0)
LEO Space Station Aurora: (2) Flabort, TricMagic
Brainwave: (1) Madman
Firestorm: (2) AC, NUKE9.13
N-Tune: (0)


Hope Design:
Blue Whale: (0)
Lunar City: (0)
Usrsa Maximus: (0)
Watchtower: (0)
Dreamstate: (0)
Lunar Alternative Viable Autarky: (2) AC, NUKE9.13
PROPHET: (0)
HEATMISER: (2) Madman, Failbird
OCEAN: (0)
Non-limited Power Source via Zero-Point ICE: (0)
Flesh is Weak (1): Andrea
Virtual Reality: (2) Flabort, TricMagic

Just trimming my Vote from Miser.

VR Design will set down interent for MAGMA, and give our populous something fun to do inside. That and focusing on keeping things cool for the new Internet, but details. Also Home Computers.

Does not have immediate military application, at all. Truly... No need to look at my AR research notes. I totally didn't offload half the hard part onto Mear Industries to make a Cardinal Auto-generation system. Or whatever bird it will be called. It has no bearing on making Gates use it to help lock without Oracle's Help, yeah?
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m1895

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #850 on: June 11, 2019, 01:17:01 am »


Quote from: votebox
Military Design:
Tremor Bombs: (1) Failbird
SLOTH: (0)
Reality Anchored N-ship: (0)
LEO Space Station Aurora: (2) Flabort, TricMagic
Brainwave: (1) Madman
Firestorm: (3) AC, NUKE9.13, m1895
N-Tune: (0)


Hope Design:
Blue Whale: (0)
Lunar City: (0)
Usrsa Maximus: (0)
Watchtower: (0)
Dreamstate: (0)
Lunar Alternative Viable Autarky: (2) AC, NUKE9.13
PROPHET: (0)
HEATMISER: (2) Madman, Failbird
OCEAN: (0)
Non-limited Power Source via Zero-Point ICE: (0)
Flesh is Weak (1): Andrea
Virtual Reality: (3) Flabort, TricMagic, m1895
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NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #851 on: June 11, 2019, 02:10:36 am »

Virtual Reality is a good design, very Merethian, develops useful technology, but it's pure escapism. Announcing to the people that "Sure, you're cooking to death in your own home, murderous robots and criminals are killing you, and nuclear armageddon is imminent, but at least we've made these videogames!" is unlikely to win us the RC.



E: I know there are already a million hope designs, but I want to check with CW whether this is viable. I still feel like going to the moon is the best way of guaranteeing mankind's survival, and CW indicated that a lot of our population would agree with that- so it might actually be a good way to get the RC.

Quote
Healthy Offworld Population Equipment:
Hope for the best, plan for the worst. Of course we seek to avoid the destruction of Mereth/Earth, but recent events have demonstrated that we cannot ignore the possibility. We need a backup plan. And what better backup plan than the Moon? The HOPE project lays the groundwork for large-scale colonisation of our natural satellite, potentially allowing for vast swathes of our population to be relocated in the event of a disaster that threatens all of Mereth. 

HOPE addresses several issues, broadly categorised as: Power, Air, Water, Food, & Comfort (not an acronym).

Power is a prerequisite to... everything, basically. Currently, all our lunar energy comes from GOFAST, but that is not sustainable. If supplies from Earth were interrupted, anyone stuck on the Moon would run out of power eventually. Therefore, the first piece of equipment developed under the HOPE project is a solar panel, significantly more effective (and cheaper) than those currently in existence. The DUC has worked their magic, integrating small amounts of Magmatite in order to boost power output considerably, and creating new production methods that should be fairly easy to reproduce on a large scale. These solar panels will be available in many sizes, and can be installed pretty much anywhere that gets sunlight.
Also required for power sustainability are batteries capable of storing power for use during the long lunar night. Conventional Magmagel should suffice for this role, although it could be tweaked to optimise long-term storage over rapid charge/discharge.

Air is something the Moon doesn't have enough of, but which humans consider rather essential. Our current solution to this problem is somewhat crude. The HOPE project introduces several new items to help make this less of an issue. The first is a 'space suit', a carefully engineered full-body suit that is environmentally sealed and temperature-controlled, allowing humans to walk around in a vacuum. A modular 'airlock' that can be added to anything we choose can be used to move between vacuum and non-vacuum areas easily.
For a more permanent solution, we need to be able to create environmentally sealed structures easily. To this end, the DUC has developed a sprayable sealant that can easily be applied to make anything air-tight, and which automatically expands to seal itself should it be breached. This could, for instance, be sprayed onto walls made from more porous materials (such as bricks made from lunar regolith) to quickly create habitats or workplaces on the Moon.
All these things require that there be air to fill them with, and to this end we have developed an air-recycling device that scrubs CO2 from the atmosphere and converts it into (small amounts of) solid carbon (useful for industrial applications) and oxygen gas, consuming electricity in the process. To generate the oxygen in the first place, we can electrolyse water (or, with a more developed industry, rock).

After breathing is taken care of, people get thirsty. To this end, the HOPE project has two answers to the question of water generation. The first is simple: melt ice (that is, frozen water, not ICE). It is believed that ice may be found in shadowy regions of the moon's poles, or in underground caverns.
The second is recycling. A water filtration device capable of extracting pure H2O from the most polluted of sewage enables those on the Moon to waste almost no water, reducing the requirement to find and melt ice.

Food is the next issue people complain about. For a short-term solution, we've teamed up with major food producers in Mereth to develop ultra-long-lasting rations, allowing for months worth to be stockpiled on the Moon without fear of spoilage. However, this is both not a permanent solution, and could result in a rather monotonous diet. Therefore, we've developed a hydroponics system that will allow for crops to be grown on the Moon, using specially developed lamps that mimic sunlight to keep plants alive during the lunar night.

Once their basic needs are taken care of, people look for lesser issues to complain about. This is in some ways the most expansive category, as there are many, many things we take for granted on Earth. On the other hand, it is the simplest, as most things will simply work on the Moon with no modification. Minor tweaks may be necessary to optimise performance, but this should not consume all that much time or resources. Entertainment, furniture, clothing, and suchlike and so forth can be shipped to the Moon in whatever quantities we see fit. The most complex item we might want to develop is a basic wheeled vehicle designed to traverse the Moon's surface- battery powered, capable of carrying a few passengers or some cargo.

All these items are designed to be modular, applicable both on a small scale to existing lunar operations, or on a larger scale in a dedicated colonisation effort. For instance, a small greenhouse could be added to the side of the MARIA warehouse, so crew can enjoy a fresh cucumber (for some reason those developing the hydroponics are obsessed with cucumbers) whilst they work, or we could enact a dedicated project to construct massive greenhouses capable of feeding hundreds or thousands of people.

For reference, the quote from CW that makes me think this might get the RC:
Quote
Andrea Yesterday at 9:09 PM
After the turn is over and LAVA is definitely out of contest, can we get an estimate on the percentage of our population that is enough of a starry eyed dreamer to appreciate LAVA?
Chiefwaffles Yesterday at 9:10 PM
That is definitely a strong characteristic of Mereth's population
« Last Edit: June 11, 2019, 03:02:41 am by NUKE9.13 »
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TricMagic

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #852 on: June 11, 2019, 06:50:05 am »

Nervegear would have safeties that kick in normally when the body is in danger. The Datalinks may mean they won't even need to leave home to work, so malfunctioning SERFs isn't an issue.

Sure, it's escapism. But it's useful, and may get us that whole ascension project in a while. Floating Sky is a pretty obvious virtual survival program, where you make your own defenses and offenses to fight and explore. VR can be mixed with Reality to allow Users to control a larger ship through a virtual program. And then their is the potential applications of an Auto-generation program and VR to opening GATEs without Oracle's help, just one of the Volunteers..


Still nice to see that HOPE design though. I should note it is possible to make a dam good space carrier through a revision.

SOC Yim
Star Orbital Carrier

The Yim is based upon the Makeshift. Also, DUC sends their regards.

DUC have made a material that can be applied to objects. It's made up of silver and some other minerals, and when smeared onto metal, allows it to be cold-fused in Vacuum, joining the two pieces together. This is actually pretty important, Given the Yim is based off the Makeshift. Yim means 'take in parts', which is effectively how we make it. With Serf-2s in space, starknights can assemble the pieces in space to form a hollow hull. There are places for the jets and GOFAST fuel-lines to go in it, but it's all cargo space.

The Deck has an empty hole with a grate that can be opened and closed for loading and unloading cargo via Starknight Haunters and Serf-2s. It should be noted these SERF-2s have minor jets to actually move in space.

We can make nearly all of this in space. Further, it is easy to cold-weld hooks and thread steel ropes to secure cargo containers. There is one thing though, or two. First is the Command of the SOC Yim. You know how missiles have warheads? Well, we send one up via a multi stage rocket, with the Command Module safely tucked inside. This Command Module has all the computing and the GOFAST generator and fuel line connections, along with the primarily generator, magmagel lines, Rechargeable Electrogel, everything that's needed. Other than a way to even turn on of course. That duty falls to the last piece, the Starknight itself.

The Starknight has a Dock it can lock itself in on the SOC Yim's Deck. It's Slightly indented, so the Starknight doesn't end up a target. Also ramps softly to allow the cargo hold to open. From Here, Datalinks are connected to the Command Module, and the SOC Yim is ready. Almost.

One last thing, a Talon Turret shipped up in another Rocket in it's own Module. It's attached to the top of the Command Module. And finally, we add Combat Plating to the Command Module itself, it's set into the back where to driver's cabin would normally be to see out on a ship.

And we're done. The SOC Yim is pretty simple, barebones, and isn't even expected to be able to escape the orbit of the Moon once it fully lands. Main Jet in it's back, and secondary jets all around the bottom of the hull where water would normally rest, as well as a few at port and aft.

Therefore, it never lands, taking orbit around the moon or earth. Starknights with their Serfs and Haunters transport cargo onto it from earth, it goes to the moon over the course of a week, and then Starknights unload it, then load it with the Moon's bounty. It also doubles as a Laser Defense for space, since lasers travel so far. And it's systems can easily calculate the flight path of missiles to shoot them down. Not so much enemy ships, but it can still fire at them. So it will hit eventually. If the Turret gets taken down, SERF-2s can pick up Claws to fight, since one hole in a ship is usually a death sentence. Not for the SOC Yim though. If it's damaged, the hull can be repaired the same way it was built. Only if the Command Core is destroyed do we need a new ship.


Operation is and can be done by Starkinghts in Shifts. More specifically, 1 Starknight from Earth, and 1 from the Moon. They have 2 weeks of op-time after all. The Yim also has another advantage, it can be used as a base to carry just about anything we need for operating on the moon, so long as it fits in a Starknight first.
« Last Edit: June 11, 2019, 11:22:44 am by TricMagic »
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Jilladilla

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #853 on: June 11, 2019, 09:37:47 am »

Right. Been a bit busy lately, so I haven't exactly been keeping as up to date on things as I usually do. The sheer mass of designs isn't helping things at all... Simply put, I haven't thoroughly read all the designs, I didn't do my own analysis on them, I skimmed a pretty big chunk of the discussion so I can't exactly borrow your analysis, nor do I really have the time right now for that.

As such, I am just going to attach my vote to a thing that sounds roughly in the direction that I'd like to go.

Quote from: votebox
Military Design:
Tremor Bombs: (1) Failbird
SLOTH: (0)
Reality Anchored N-ship: (0)
LEO Space Station Aurora: (2) Flabort, TricMagic
Brainwave: (1) Madman
Firestorm: (3) AC, NUKE9.13, m1895
N-Tune: (0)


Hope Design:
Blue Whale: (0)
Lunar City: (0)
Usrsa Maximus: (0)
Watchtower: (0)
Dreamstate: (0)
Lunar Alternative Viable Autarky: (2) AC, NUKE9.13
PROPHET: (0)
HEATMISER: (2) Madman, Failbird
OCEAN: (0)
Non-limited Power Source via Zero-Point ICE: (0)
Flesh is Weak (1): Andrea
Virtual Reality: (3) Flabort, TricMagic, m1895
Healthy Offworld Population Equipment: (1) Jilladilla
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Fall 1964 - Design Phase)
« Reply #854 on: June 11, 2019, 12:06:41 pm »

The FANG
Falcon Adversary Negation Gear

The FANG can best be described as a Hiker Backpack a Grizzly can lug around and set up in positions. Once set up, The Birdbrain Variant, Falcon, holds data on recorded ally craft, as well as enemy. The FANG has radar that bounces back to it, creating a 3-D Vector Image of the area at all times for Falcon to use. From this, it can track enemy air movement as well as ground movement to a degree. And through this, it's lasers control the entire area sky. If an Enemy Aircraft, or something that isn't a recorded ally craft, passes into it's range, the multiple laser banks will start up and continue their beam setting, sweeping in, out, and around to hit the enemy aircraft until it crashes to the ground.

We can avoid this by having our IFF signals running. The FANG can be connected via a Datalink to send information to ORACLE nodes as well. They're also fairly cheap to assemble, and multiple can be placed down and linked up to better coordinate their hemming in strategy. They are also automated, meaning SEEMs can't detect them. Enough laser fire can bring anything down.

Likewise, it's possible to use Datalinks to override their usual orders, and control them remotely. Sticking them on a mountain pass to aim down and fire at ground troops is also viable. The FANG is a Portable Autonomous Turret that is great at Anti-Air control, can act to shoot down missiles easily, and generally render air movement in that area extremely dangerous until it gets taken out. Likewise, one can be programmed to focus only on ground troops to render passages useless. They can also just be used by Grizzlys, mounted on vehicles, sea, or space craft, one of our bases on the moon, or simply in an open field.

Suppose it depends on the situation. A Datalink greatly improves our ability to use and program them to do different things, but they can just be placed defensively to control areas. They work best when placed in groups, since each can better cover other areas.


Speaking of Placing, they use a 3 mechanic drills that goes down from their base to dig into rock when commanded by a Grizzly. They also have handles for Grizzlys to use, somewhat obviously, that can be detached once the FANG is placed, and reattached to bring the drills back up to remove it if needed.

A FANG can last for about 30 minutes of laser fire without refilling. Circulating Magmagel for each bank is powered by a GOFAST Generator, and the FANG is kept cool through an ICE reservoir when firing. This Magmagel is also used to store power in a Main Battery connecting to the Laser Banks. Needless to say, a FANG can also be powered through Datalinks. In it's low energy radar mode, they can last for days off their Main Battery. They are also painted in non-reflective camouflage for the area it's going to be in. No need for Aratam to just be able to just spot it.



Spoiler: original draft (click to show/hide)
« Last Edit: June 11, 2019, 04:21:11 pm by TricMagic »
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