Climat-ICE
There has been a lot of advancement in how we make things, most specifically Gel for batteries. And the Old Stabil-ICE formula can probably be tweaked.
Climat-ICE, when electricity is run through it, cools down the area surrounding it, by using that electricity to facilitate this. In steam generators, it can turn steam into water. What's impressive is it's a lot safer, since it only activates when electricity is run through it.
So, it's reusable, since it's not consumed in the process. Just run electricity through it.
The How of it is a bit more complex.
The Climat-ICE gel is pretty chill, it only slightly reacts, as in slightly meaning Magnetic Fields always give it a low charge. Touching it unaided is a good way to get frostbite in 1 touch. The heat of something is related to how close the atoms are in it, and how quickly they vibrate. Climat-ICE takes the charge sent through it, and stills the air, creating a stasis field. This reaches out to the surrounding area, and air is pushed away from itself. This seems to create wind. As a result, the area is cooled, even after leaving the field of effect. Objects that use Climat-ICE themselves cool down quickly from the field being applied to it. An opposite reaction, turning electricity to another form. That of a stasis field.
Needless to say, this transforms electricity quickly. It's kinda like a magnetic stasis on the molecules that make up stuff around it. The Formula can be considered thus,
Climat-ICE Mass x Power Amount(Electricity) per second = [Stasis Effect ≜ Magnetic Field] = [Area Cooldown ≜ Size of Effect] = Material Heat Removal per second
This Equation mostly breaks down the numbers. More Power into Climat-ICE means a greater effect. It's Mass is a multiplicative effect on the strength of the Field induced, and it's size. The same with how quickly it can cool an area, and how large that area is. Likewise how quickly materials have their heat removed from them into the air.
This stuff has a lot of uses. In somewhat small amounts, it can be used in a steam generator to turn steam to water very quickly, which also means seawater can be turned into salts and trace minerals that sink down from the stasis and pure water, which we can drink.
Steam Generator has water flow in from an Aqueduct contianing ocean water. MAGMA evaporates it, and the steam powers the turbine. That Steam then flows through a Pipe with Climat-ICE behind the walls, turning it back to water. Eventually it is moved out of such an area, and turns to steam in a further generator. This repeats until it finally runs through enough to be pure water, and gets sent up and out for drinking. The Salt eventually get caught in hoppers in the system, pushed into them by water that gets turned to steam.
Likewise, more Climat-Ice can be simply hooked up to the grid to provide it's cooling effects, which in concert can cool all of MAGMA.
Climat-ICE is safe to handle, for the most part. It takes a truly ridiculous amount for the Earth's Magnetic Field to actually flash freeze an area.
WayPoints
Way Ahead Yonderward Pointing Onward to Interstellar Night-Time Skies
Waypoints. Miniature Space Stations that can be built around a single GOFAST rocket. Properly connected, we can get these Space Stations into Space.
Each Waypoint, once detached of the rocket that got it up there, is equipped with life support, Supply areas, living space for the Crew, Solar Panels made by DUC's Expertise, and thrusters to keep it in LEO.
And the Docks. The Docks are a place to build in space, making use of the very space the rocket once went with Wireless CAT-Directed Haunters, and SERF-2s equipped with simple boosters, connected to a retracting Datalink. The Docks also serve as an open space to receive spaceships through their Airdock systems, and can be resupplied and fitted with heat shielding for the trip back down to earth, as well as refueled if such a thing is needed.
Each Way-Point also has a Command Room and Radio network to connect with all other Waypoints. These rooms make use of the Starknights' data displays, a huge step in information display, and holodecks, for the best in data Coridination.
All Waypoints are also given cameras for observing the world below. We can send most of each Waypoint up on a rocket, before adding the finishing touches to each.
The Goal of the Waypoints is thus-
- Allow Building of Transports capable of landing on the Moon, and in the case of cargo models, leaving it's gravity well. Use Starknights Systems as the base, but their Cargo Holds allow for more room as they won't be reentering or exiting Atmosphere
- Refueling, Resupply, and Coordination of local Space Assets via the Way-Point Network.
- Create an easy way to establish Greater Region Control on the Moon.
See Operation Plan Below.
TOPBOY
Transport of Onsite Permanent Base Operations via Yim
Build Permanent Bases in Waypoints that can transport themselves to the Moon. Make many Modules, and transport them to the region via Starknights. In doing so, Permanent Life Support is achievable.