Ursa Major
The first in dedicated Laser Platforms, the Ursa Major is a self contained suit, sealed off from atmosphere, with multiple redundancies in the cockpit, including simple air tanks, scubbers, and Integrated CAT.
What makes it an advance over the Grizzly is it's size, easily reaching 20 Feet High on it's four legs, and 30 feet long, and capable of climbing mountains, bounding across the landscape, or thrusting through the sea.
It's weapon system is pretty simple, integrated CLAWs in it's front paws capable of mowing down infantry and tearing straight through tanks. And a newly revised Laser System integrated into it's back beside the spine.
The two Sakura Cannons on it's back can be fired in either pulse form while standing still to aim, or a continual fire as it charges forward. The ICE flow keeps it cool, and the GOFAST generator has been refined using our knowledge of combustion to leave no smoke left unburned.
On top of it all, the Ursa Major is armored to the teeth, if it had teeth instead of a dedicated Ursine Vison unit as it's bear-shaped head, along with Fiberoptics as eyes..
One last modification is it's turbojet thrusters located in the backside and back legs, rated for multiple bursts to jump, or a controlled burn for forward thrust both underwater, or on the moon.
Overall, the Ursa Major is big, fairly Expensive, and rated for Land, Sea, and Lunar Operations. Being able to swim is a fairly big plus, and not at all difficult for it, since the water reduces the weight it carries.
Rated for 1 hour of operation in full combat, with the time increasing to 2 to 6 hours outside of that. Most of the time in combat is mostly the lasers burning through it's fuel supply. For supply, it uses Energy Filters filled with GOFAST which can be removed and inserted easily, once the backside armor has been pushed aside.
CAT Revision, need to work with none-humanoid shapes. Pre-programmed skills to assist in movement/weapon activation? Or just special training..
Claws, note that they are revisions which are literally located in the Claws. Can sweep across to hit a wide area, or grasp metal directly to tear through it with a wave.
Sakura Cannons. Run by Magmagel-feed, and Ice-Cooling. Upsized Claws similar to the Talon, with pulse, and auto-fire.
Back Turbojets. Not meant to fly, but to assist with jumping on land and moon. Mostly either forward jumps, and sometimes upward. Bears can in fact stand up. So more maneuverability than most would first think. This also applies to water, since that maneuverability of the legs means it can move with some agility underwater. Just don't expect it to manage swimming for more than a couple of hours though, without the turbojets, it still sinks. For the shore, that really isn't a major issue.
Ursine Vision, obviously upgraded in some way.
Split it down. Designing Systems for the Ursa Major.
Materials Limit, 4-5 Ore, 3-4 Oil, 2-3 Magmatite.
Claws:Built into the claws of the Ursa Major, a line runs down the legs to fuel them. When swiped across, a line of laser-light is sent out along that trajectory. Likewise, it's paws can also grip, for a short range laser that tears straight through Tank and Ship armor with laser power.
Sakura Cannons:Based upon the original CLAWs, where the TALON focused on overload for a pulse, this version works with it's partner. When still, aiming is simple, so long as that direction is ahead. A blast of focused laser pulse is sent out, turning what lies in it's path to plasma. Being a Paired Unit, this can be charged in 3 seconds, rather than 5. Alone, if the other has been damaged, it still takes 5 seconds.
Other ability of the Sakura Cannons is Auto-fire, which sends out many bursts as the Ursa Major Charges, and can also be a continuous stream for a short amount of time.
Being Paired together, the load on each is shared, improving it's reliability. Runs off Magmagel flow and GOFAST Generators, along with ICE cooling tubes.
Ursine Vision ViserBased upon the Starknight's own capabilities, the Ursine Vision Viser is a noticeable improvement, making use of a computer to track friend and foe, and Vector-modelling in real time. See new CAT Model [NERVEGEAR] for more information. Primary Sensors are mounted on the head, though a number of them are also mounted around the body as well.
FiberopticsUsed to transmit primary vision to new CAT Model [NERVEGEAR].
Energy FiltersEffectively a giant battery filled with GOFAST for easy switch in. This GOFAST is used to power a Generator. 2 are used in operation of the Ursa Major, and each Energy Filter grants 30 minutes of full-scale combat, with 3 hours of standard movement. Includes Magmatite for added energy Production on burn. See GOFAST variant [GOFASTER] from DUC records. Energy Filter slots are located along top of the back rear of the Ursa Major.
Turbojet BoostersA single Turbojet Booster each in the back paws of the Ursa Major, fueled through those legs. The Rear holds two more above the hind of the legs. The Generators are located slightly forward of this.
Cockpit and NERVEGEARStanding at 20 Feet Tall, and 30 Feet Long, the Ursa Major is a beast worthy of it's name. And the only way in is through the bottom, into it's stomach. Here the pilot lies down and puts on the NERVEGEAR, which connects and overrides their central nervous system. It catches the data outgoing from the brain, and can input it's own signals. The user is placed into a virtual world. The NERVEGEAR has an emergency shutdown switch similar to the GATE, if the Pilot's Brainwaves become too erratic.
From here, the programs act, and the Ursine Vision Viser draws the wireframe, even as the Fiberoptics work to bring terrain to the user in this Virtual World.
It really is the centerpiece, NERVEGEAR. There are a number of options, from sitting down and directing the Ursa Major from above in some flying Chair, to controlling it with mental thoughts alone, shutting down imput from anything but the eyes and skin of the Ursa Major. The Possibilities are limitless.
In the end though, it is a way to control the Ursa Major. They don't have to see, for the NERVEGEAR already controls what they can experience. Whether they go for Full-Dive control, or let the programs do most of the work for them as they direct it.
The NERVEGEAR uses a special Jack to work properly, ad so needs pilots need to have it installed. Thankfully, it's just an add on of the CAT to catch their brainwaves, interpret them through the NERVEGEAR, and input data for VR. This also allows pure Vector Modeling, likely to render SEEMs Blackwell technique obsolete. And even if it still works, the NERVEGEAR will just kick the Pilot out of control once the erratic activity is noticed.
Bear Necessity, Maneuverability.Yes, Bears can in fact stand up. And their legs are quite maneuverable. This means climbing mountains, adjusting Sakura Cannon Aim, and even using the Turbojets to jump and thrust forward through the water, are all possible. The Bear truly is a marvel, isn't it?