ICEBERG
The
Intense Chemical Endothermic Battlecarrier Enemy Response Giant. Or ICEBERG for short.
The Concept is pretty simply. Use Supports as necessary, spray with an ICE Derivative, QUICKFREEZE, designed to super-cool liquids that contact it, which spreads into the ice as it forms and causes additional water to super-cool as well to a certain diameter, then do it again.
Using this method, we can create an island(if fairly small for an island) of sheer ice using water pumps, while carving and placing rooms, water pumps, ICE storage, and wiring inside it. The end result is a literal ICEBERG. From there we use a combination of basic flamethrowers ICEBERG, and Instant Road, followed by wood on top. This gives us a mobile aircraft carrier, or at least the basics of one. If the ice gets damaged, just dump the QUICKFREEZE into and through the cracks, then pour/pump more seawater in.
After this, we apply QUICKFREEZE to the bottom of the ICEBURG, ensuring it has suitable mass underneath the water for the later half of the project.
This next bit is the tricky bit. Pumping seawater and freezing it on means we just need QUICKFREEZE. Even the supports are only there to provide a faster building process, since we could just apply QUICKFREEZE to a patch of Seawater instead and just add more. That and ensure the Ice has something to hold on to when cracks start to appear.
We have the Excavator as a base for drilling into the ice and applying the same things we did for the Flight Deck. Using it is going to require a ship and a bridge, and a slope to actually start the drilling into the ice. We also have the Earth Ear and some very long drills for digging straight down when we are finished, mostly to pump more seawater in to freeze in the cracks once we've finished. Assuming we did wiring/pumps during the first phase, we're done.
All that's left is equipment. For one, we obviously have enough space to act as an aircraft carrier, and transfer our own supplies. We can also mount the obvious, just about every missile system we have can be used on this thing. Especially the Shike Air Burst Model for Anti-Air. For this reason, the SARUKH is getting used, though with a tweak. All this ice means we can hollow out the sides underneath the edge of the flight deck, where we can mount the missile launchers, though they only have 4 tubes aligned in a straight row. Easy for the crew to reload quickly, and the rooms are connected to the main control hub for fire assistance. These rooms are effecitvely hollowed out aund the entire outer edge of the ICEBERG, giving it insane defensive capabilities. Though it's not the only thing placed there, we also have a CLAW variant, the FANG.
The FANG is pretty simple, it's designed up from the CLAW, to be mounted on a ship, giving the ship a long range anti-ship option. Given it can and will melt holes in ships, and the ICEBERG's ability to take hits and recover on the sea from them, it's even more defense paired with an ending offense. ICE missile can freeze a ship into it's own little iceberg, if it survives that long, give the ICEBERG is a massively Giant aircraft carrier first and foremost. The Fang can also be used against enemy aircraft through Birdbrain assistant tracking to wipe out entire fleets of aircraft in a single sweep of it's laser, though the FANG has a limit to prevent overheating.
As for what powers everything, it's this. The MAGMA-ICE Generator. Using revolutionary science, an ICE-STONE instantly cools steam to a liquid, where that liquid is then boiled in a furnace near instantly. It then returns to the ICE-STONE, becoming liquid once more, repeating the process. A super powerful steam engine which generates electricity for the entire ship and it's weapons and computers.
As for what an ICE-STONE is, it is just a variant of Liquid ICE, which has been permanently turned to a solid state, preventing evaporation upon such light use. A single ICE-STONE as used in one of the generators of the ship lasts for about 72 hours before it needs to be replaced, and the other engines keep power going. This Ship has eight MAGMA-ICE generators, each of which can be connected to a bank of propellers underwater to push our ship through the sea at a fairly impressive rate of a less than moderate speed. Given it's so large, it's mostly the water polishing the ice underwater which lets it reach that speed. Just don't expect not to take one hour to slow down to 0 knots though.
It can actually turn, keeping it's speed, though the one hour mark for removing speed in a single direction still applies. The banks are in a compass point design, so it's max speed requires three banks active, while a T movement of three banks is mostly meant for slower movement. Propeller speed can be adjusted somewhat.
Assuming it's viable, we also drill some holes in the ice with rivets to hold metal armor sheets to the ICEBURG. Good idea not to make cracking us easy. Though we need to use a scale-type formation given the ICEBERG's size. we also build soem control towers on top of the ICEBERG for viewing/command, and cameras. Main Command Room is inside the ship.
Done. Assuming that Magmaite's properties once I read it, this might get adjusted. It is a giant ICEBERG aircraft carrier Island and mobile fortress.
GATE/HAUNTER Deployment
Mountain Chokepoint: (1) NUKE9.13,
Plains: (1) TricMagic
ORACLE-A's Assistance in GATE placement and prediction of enemy N-linked: (1) TricMagic.
Derivative of ICE. Henceforth referred to as QF in this report.
ICE in contact with air sucks heat out of the area into itself in a chemical reaction, consuming itself in a destructive manner. This forms ice in the area out of every water source, including humans and air.
QF instead acts as a cooling agent when coming into contact with large amounts of H2O, or water. Interaction with the atmosphere shows ice forming on areas sprayed with QF, but open containers containing QF only show ice forming on the top layer, with ice forming on the container's walls breaking off and slowly floating up in pieces.
Applied to wood, it soaks in to the pores of the wood, and a small ice layer begins to form on it from atmosphere. Applying a hose of water shows ice forming in icicles as a small mountain quickly forms to about a quarter of a meter before breaking. More even applications show ice forming along the entire wood support to a thickness of 1 meter. Additional applications and testing of QF show that applying a new layer every half meter results in a quick build-up of ice. Applying Pyrite to the process shows an even quicker freezing.
Examination of QF affected ice shows QF blending in with H2O and Wood Pulp, creating an even stronger bond than normal, resulting in a lowered base temperature of the ice/pyrite/QF mix. Melting the QF affected ice resulted in the QF bonds breaking back down into their original state, and once water was evaporated, the base chemicals of QF remained.
Mixing 14% QF into an ICE solution resulted in a 25% increase to the freezing radius of ICE. Testing shows that that's about the best we can do, as greater QF to ICE ratios result in a lowered freezing radius. Separating QF from ICE also resulted in QF breakdown in the ICE itself. It can be concluded that QF-QUICKFREEZE bonds with and into any liquid, and in doing so, strengthens the structure. Preliminary studies are ongoing into using QF to freeze ICE into a solid block that emanates cold from heat, rather than simply flash-freezing. See ICE-STONE Project.