ME-CLAW-63 "Clever Laser Augmented Weapon": Throw out all your old projects, there's a new game in town! The discovery of Magmatite has opened the door to a wealth of proposals once thought utterly impractical (even by our standards). Amongst them is the suggestion that we use newfangled 'lasers' as weapons. Since our troops have been complaining for a while about the lacklustre state of their weaponry, we decided to investigate the potential for man-portable laser weapons.
Well, Bear-portable.
CLAW is the result. The weapon is built around a Magmatite laser emitter, which produces patriotic blue lasers* of variable intensity. Magmatite's unusual interactions with energy extend to light emission, and properly treated it becomes translucent, resulting in an extraordinarily effective laser emitter- an order of magnitude more efficient than conventional emitters. Reflectors are used to concentrate the beam. The weapon can be fired in a pulse mode, or in a continuous beam. Both are expected to be able to easily pierce light-medium armour, with beam mode capable of slicing people in half.
Power is provided by canisters containing high-capacity Magmagel, that can be swapped out when depleted, and recharged at base. Two canisters can be inserted at once, with power drawn from one at a time- this is to ensure that CLAW emplacements can lay down continuous fire easily. Alternatively, the weapon can be attached to an external power source, such as a large tank of Magmagel attached to a Grizzly, or a generator in a stationary emplacement.
If standard cooling methods prove insufficient, a small tank of STABIL-ICE can be used to supplement them, though only if needed.
The standard CLAW is slightly smaller and lighter than the Sorraia- portable without Bear Armour, but somewhat unwieldy, whilst those with Bear Armour can wield it one-handed. An upsized version (more akin to the Velociraptor) is available for installation on vehicles (eg Grizzlies, Blizzards) or use in stationary emplacements.
A fairly simple scope is provided, with 3x magnification. Elevation and windage are obviously not a concern, making this an excellent sniper weapon, though it can also be wielded more conventionally. It is not expected to be available to all our forces with current Magmatite availability.
Design: ME-CLAW-63 "Clever Laser Augmented Weapon"(Hard) (3+4)-1 = 6: Above Average
Sure, Aratam may have psychic troopers, but we can paint the landscapes in the most patriotic of color: Blue.
Already we have blue-skinned soldiers and ICEd battlefields, but now blue lasers (stated by the Merethan Military to be the most effective type of laser, largely due to its magnificent color) illuminate the battlefield!
We had set out to create a standard "laser" using Magmatite emitters and Magmagel for power, but we discovered that the most effective Magmatite emitter is actually shooting a laser through some reflectors submerged in Magmatite. This method takes power directly from the Magmagel, meaning that the ammo canisters are actually a
part of the weapon. The weapon itself is boxy and quite heavy (when loaded); regular people can fire it but not terribly effectively.
But our army isn't just comprised of
regular people. Bears can hold these weapons easily, even duel wielding them!
Near the front of the weapon, it sort of looks like someone just took a chunk out of it. The front end is the proper shape, but it's only connected by a relatively small "bridge" to the rest of the weapon, leaving a sizeable gap. This is where the Magmagel canister goes (though it's about twice the height of the weapon, and protrudes quite a bit from the bottom). A locking mechanism makes reloading straightforward and allows using the parts of the canister that protrude as a forward grip. Not that our troopers need forward grips.
Magmagel is naturally a firey orange, but in order to increase morale and prevent slashing of our funding, we dyed it blue. It also, interestingly enough, tends to glow in direct proportion to the amount of power it has left. This plus a few heat-resistant "windows" into the canister allow easy judging of the remaining power level. Though the windows are often covered up by our troops because they
really glow at night. The weapon is equipped with an integrated STABIL-ICE cooling system. A small cartridge in the rear end of the weapon holds enough STABIL-ICE to last a couple days of full-on combat.
No larger variants of the CLAW are available, though we have come up with a system that allows the CLAW to be hooked up to a pump, giving it a continuous supply of Magmagel in vehicles and stationary emplacements. At the moment, the port isn't utilized, but it shouldn't be terribly hard to hook it up to a tank of Magmagel connected to a generator charging it.
In terms of damage,
hoo boy. Pulse mode fires a very short-lived beam in a semiautomatic fashion. Beam mode generates substantial amounts of heat (prompting frequent stops for it to cool down) and gobbles up power, but is awe-inspiring. An unarmored person can actually be cut in half by a carefully swiped beam.
How cool is that?! With the new Aratamite armor, we can't trivially melt through it but the lasers are powerful enough that just a few brief moments on the same spot are enough to melt through the armor. Laser
wounds are quite clean and precise, meaning that shots in non-vital areas are less likely to kill enemies. But enough hits (which is easy enough) or a proper use of the beam mode can easily kill armored Aratamites.
Heavy armor -- tanks -- need to have the laser trained on a specific spot to spend time melting through the continuous armor, and can't be easily
destroyed thanks to how precise the lasers are. But a hole in the engine can very nicely mission kill an enemy tank.
Both fire modes terrifically light up the area with a majestic Merethan (it took about a month to get the exact color) blue.
A 3x scope is included, though in our tests thus far snipers almost universally take off their Bear helmet in order to use it, for less awkwardness. Bipods are available, but not used due to the stability Bear armor provides. Our snipers area
really excited. Sniping wasn't exactly a popular field with our prior weapons.
It's theoretically possible to mount it on Grizzlies, but the damage is a bit too precision-based to measure up to the raw devastation afforded by other Grizzly weapons. Emplacements still tend to prefer autocannons due to the high rate of continuous fire. But the CLAW clearly has
extreme amounts of potential in these areas, even if it's not immediately useful.
While it's at the scale of an infantry weapon, it costs a lot in Magmagel (and thus Magmatite) to equip our men with ammunition for it.
It costs
2 Magmatite,
1 Oil (due to small amounts of STABIL-ICE), and
2 Ore. Making it
Expensive. For now it'll primarily be given to snipers and the most wanting of squad commanders.
Transport Capacity: 2/3 (2/2 Oil, 0/0 Ore Imported)
Resources: 4 Ore,
3 Oil,
1 MagmatiteWeapons- ME-CLAW-63: A Magmagel-using laser gun. Bit unwieldy for regular soldiers, but easy to carry (and can be duel-wielded) by Bear soldiers. Uses Magmagel canisters inserted into the barrel to fire. Has a beam mode and pulse mode, with the beam capable of cutting unarmored people in half. Can easily melt through current Aratamite infantry armor, though not instantly. Damage is precise; it can do a lot of damage in very small areas -- it's best used against vital organs. Beam mode, when concentrated on the exact same spot of a Tank/heavy armor for a few seconds, can melt through the armor and damage whatever's directly behind it. Has a(n unused) port to pump in/out Magmagel for continuous use. Terrific accuracy at any range, though damage scales with distance (making it Long-ranged). Comes with 3x scope for sniping.
[Expensive] 2 Ore, 1 Oil, 2 Magmatite - "Stalwart" Rifle: A semi-automatic rifle with mediocre accuracy at Long range and good accuracy at Medium (and useless accuracy further).
[Cheap] 1 Ore - "Heartstopper" Pistol: A 2-round semiautomatic pistol semi-accurate up to Short range. Has enormous stopping power. Pride of the Merethan army.
[Cheap] 1 Ore - UF-AC-41 Velociraptor: This autocannon is a revision of AC18, with several improvements. The gun is a little more tolerant of different ammo weights and the shells have been modified so that mixed ammo belts are possible. The use of more advanced materials has allowed some parts to become lighter, while a heavier bolt and stronger spring allows a rate of fire of 750 RPM, with a final gun weight of 48kg. In infantry use, it has noticeably more recoil, but this is less of a concern on vehicles.
[Cheap] 3 Ore
- AS-AC18: An advanced primer ignition autocannon, which ignites cartridge primers before the round is fully chambered. It fires the new, large, 20x100mm round, fed from a top-mounted 25 round C-shaped magazine with a powerful spring, usually armor piercing, about 600 times per minute. The weapon is quite large with a simple action but heavy barrel, weighing over 40 kilograms, and it requires being mounted to a carriage, foundation, or vehicle to fire with accuracy, although recoil is reduced by the nature of its action. It is dependent on a careful balance between the force of the shell and the force of the action, which means that different ammo types cannot be interchanged without recalibrating the gun. It has a terrifying ability to punch through armor and emplacements. Lighter materials have slightly decreased the weight from the previous 40kg.
[Cheap] 3 Ore
- UF-MRL-40 'SARUKH': The Sarukh is a multiple rocket launcher, which fires rockets one meter long to deliver 6kg warheads at a maximum range of 12000 meters. The rockets have impressive destructive power, compared to shells they do not need thick metal casings, so most of the weight of the rocket is either warhead or propellant. The rockets are launched electrically off of rails, and the rails are in a 4x2 array. The rockets can be fired all at once, but it takes about four minutes to reload the whole launcher, so the sustained rate of fire is not better than regular artillery. However, a rocket array is extremely light compared to a cannon, and can move very quickly, firing all at once and retreating before fire is returned from the enemy. Accuracy is poor compared to shells; to reliably hit a single target with a volley they should be used within 8km. Currently available as a truck trailer.
[Cheap] 1 Ore, 3 Oil
- ICE Rocket: A rocket for the Sarukh equipped with an ICE non-explosive warhead. Instant lethalities within 5m, very high fatalities within 10m, serious injuries (and occasional fatality) along with (usually temporary) vehicle non-operation to 50m. The cold dissipates quickly outdoors.
- ICE Thrower: A 20m-ranged pressurized ICE thrower that can rapidly cool an area in front of the operator to (eventually) lethal levels or outright kill/severely harm those directly hit by ICE. The ICE doesn't naturally react until roughly 10m out from the barrel, though it can hit other things in its way and react with whatever it hits. Prolonged use is discouraged, due to close proximity with ICE and ICE-affected areas being very dangerous even with the extensive insulation operators wear.
[Cheap] 2 Ore, 3 Oil - AS-RPG28 A: A rocket-propelled grenade, fired out of a launch tube. The grenade itself consists of a conical shape with a narrow tube of propellent out the back, and twisted fins in the middle of the tube. The launch tube is 3cm wide, a meter long and the rocket fits in up to the fins, and is just a metal tube with a handle. To ignite the propellant, soldiers remove a pin, on the rocket, which is first clipped by a short chain to a trigger on the handle. The tube itself and each grenade each weigh 3kg. It is accurate enough to hit a tank out to almost 100 meters, after which it drops quickly. Rockets are available with warheads based on each type of grenade, including a HEAT conical shaped charge.
[Cheap] 2 Ore, 1 Oil - ME-GVM-61 "Penguin": A 500 kg 33cm diameter 3.5m long black and white missile with long and stubby wings. Controlled remotely via an embedded television camera, and contains basic onboard transistor-based guidance allowing for a relatively straight course when jammed. Two missiles are carried in basic launcher trucks. Has a range of 50 km and a lethal radius of 50m; it can fit an ICE warhead or a HE warhead.
[Cheap] 3 Ore, 3 Oil - M3 Sorraia GPMG: A 7.62mm machine gun fed from a belt. 50-round belts can be strung together for extended fire or stored in a belt box attached to the Sorraia, which for practical purposes is similar to a magazine. It uses a recoil action, and is configured to fire around 800 rounds per minute, achieved with the help of a muzzle booster (which looks like a flared end on the barrel). Weighs 22 pounds. Comes with a bipod, or tripod for emplacements. It uses copper heat sinks, which are now shrouded. It has a changeable barrel, which is necessary for emplacement use. It is effective to about 800 yards when mounted.
[Cheap] 2 Ore - ME-MO-62 "Nameless Death": A larger-than-normal mortar that uses rocket-propelled ammunition to give it a more than respectable range, with the ability for ICE or HE warheads. Its advantage lies in its versatility and ease-of-use: it can be mounted on Bear Armor's rear mount, deployed on the ground, and an automatic version exists for mounting on the Grizzly. Though the infantry version is somewhat hard to use without Bear Armor. Bear Troopers can fire their rear-mounted mortar at any time, without deployment, using a button on the suit's arm, though they have to aim through their posture, and the mortar has to be manually reloaded by another person. Grizzly mech versions are fired via the CAT interface, but are harder to aim and the CAT interface can't do anything other than "fire".
[Cheap] 2 Ore - ME-AEM-63 'Shrike': A 100kg missile with a 15kg ICE/HE warhead. Its associated "Birdbrain" computing pod allows for real-time target detection/analyzing, giving pilots a simple holographic reticule overlay in the cockpit and allowing effective tracking of any kind of target. Its warhead can be adjusted in real time by the computer for optimum damage against the selected target (air-bursting, shaped charge, etc.) and it has high-res sensors with a relatively-thin viewing angle to find targets. On-board missile computer is simple and enacts out orders given by Birdbrain pre-launch, but can wirelessly receive new orders/communicate intel. Not specifically long-range.
[Cheap] 2 Ore, 2 Oil
Armor- Standard Uniform: A plain blue featureless uniform. The blue's mild enough that it doesn't really stick out.
- ME-PA-59 'Bear Armour': "Infantry" armor based off of the now-obsolete Tiger suit. Boasts full body coverage, albeit with fairly frequent gaps in the joints; the breastplate/taces can block rifle bullets at nearly all ranges and most of the armor can stop pistol bullets at point black. It has insulating fur inner lining. Armor plating is semi-manually removed from the outside through a series of switches to enter/exit/perform maintenance. Lasts 8 hours of consistent high-power use, and charge is monitored by a dial in the helmet. Embarking/disembarking from the outside takes about 30 seconds, and disembarking without assistance takes a few minutes. It stands at [~7 ft/~2m] tall, and uses a smallish bulletproof glass visor for limited visibility. Pilots boast slightly increased speed and slightly decreased agility (but same strength) over regular unarmored individuals while in the Armour, twice the strength of average soldiers, and have their skin dyed blue from the Electrogel. Has mounts for a WALK-TALK and larger ICE Thrower tank, and a velcro strip in the helmet for maximum pilot comfort. Contains advanced shock/recoil-dampening capabilities in gauntlets. Fit with Magmagel, and equipped with a charging port that can finish charging in one minute.
[Cheap] 4 Ore, 2 Oil, 1 Magmatite - Bear Armour Shield: A
slab of metal shield roughly the size of a riot shield, made out of thick metal, for wielding in one hand. Limits visibility and two-hand operations' effectiveness (like reloading), but doesn't restrict mobility and can be used with one-hand weapons. - "Drop Bear" Armor: A suit of Bear Armor with two relatively large fuel tanks attached to the back, with nozzles places around the suit. Can launch a Bear Trooper high into the air 50 meters forward, where they land with a noticeable (albeit minor) shockwave and no harm to themselves. Single-use, and prohibits use of heavy weaponry and especially the ICE Thrower. Equipped with COMBAT plating.
Equipped with COMBAT Plating.
[Expensive] 4+1 Ore, 3+1 Oil, 1 Magmatite - COMBAT Plating Bear Armour: Bear Armour equipped with COMBAT Plating.
[Expensive] 4+1 Ore, 2 Oil, 1 Magmatite
- ME-MAS-62 'Grizzly Armor' v2: A ~4m-tall mechanized combat suit, based vaguely on Bear Armor. Heavy COMBAT plating covering the chest - where the pilot resides nearly integrated in the armor connected via a Cerebral Action Translator looking at a fiberscope connected to the head - protects the pilot, and that COMBAT plating is covered by further Mangalloy plating to protect more effectively against small arms. Faster than most/all soldiers, but still relatively slow in vehicle standards. Pilot has basic sense of "touch" from the suit, allowing for a good degree of coordination. Can generally tank a single Hydra cannon shell with no internal damage -- just a moderately-sized patch of damaged COMBAT plating. A second shell in the same spot would pierce front armor and embed itself in the back, potentially causing internal damage (most notably severing of Electrogel conduits to some motors), and a third shell - also in the same spot - would destroy the suit. Has 8 hr of charge using Rechargeable Electrogel, and a backup battery providing another 8 hr of charge but that has to spend time charging the Electrogel while not moving. Can equip any vehicle-suited or heavy weapon held by Mereth, an upscaled Bear Shield, or a 6-rocket Sarukh pod in either(/both) of its two arm modules. Fit with Magmagel, and a charging port that allows charging in five minutes. Charge monitored by dials in the cockpit.
Equipped with COMBAT Plating, adding a +1 Ore cost.
[Very Expensive] 6+1 Ore, 3 Oil, 1 Magmatite
Underground Vehicles- UT-60 Excavator: A tracked medium-sized heavily-modified tunnel boring machine, most notably using GOFAST-fuel. Can go down to Moderate and Shallow depths, moves at Very Slow speeds while underground and at Moderate speeds aboveground. Possesses limited (but notable) agility underground. Contains space for 6 soldiers and small amounts of equipment of the equivalent amount of cargo in the back, in addition to the 2 crew in its cockpit. Light armor. Equipped with the ME-SM-57 'Earth Ear' for basic subterranean navigation.
[Cheap] 3 Ore, 3 Oil; Provides 1 Ore.
- ME-CM-56 'Instant Roads': A very fast-acting sprayable concrete mixture very useful for reinforcing tunnels when sprayed by trailers hooked to a Burrower. Has to be re-applied occasionally to maintain integrity. Allows for use of Burrower tunnels for force movement and logistics.
Provides 1 TC.
Air Vehicles- ME-LRMA-60 "Blizzard": A two-engine jet "Long-Range Multi-Role-Aircraft" based off of the Lightning Streak that uses a 4 "X"-shaped wing configuration via the "Tereshkova Effect" for slightly increased aerodynamics, improved redundancy, and greatly improved coolness. Its two aT-J60gi ICE "freezing stovepipe" ramjet engines allows it to be a fair bit faster than the Lightning Streak. Has one large GOFAST tank and a small STABIL-ICE tank allowing for Long range. Equipped with 4x Velociraptor autocannons, 4 ICE rockets, and 1 tonne of bombs. It can also equip 2 Shrike missiles instead of its rockets.
[Expensive] 5 Ore, 4 Oil
Navy- UFN-CA-41 Catraphract: The Cataphract is a cruiser built to rival Cannala's ships. It is armed with 3x3 150mm gun turrets, each using a fully electrified loading system. Each gun can fire 8 times a minute. It has an armored citadel with 300mm of nickel-steel armor (Heavy), and a torpedo belt. The deck is heavily armored, at 120mm (Light) to defend against plunging fire, plus an extra splinter deck. The turrets are similarly armored. Additionally there are three turrets with two bumblebees on each side of the ship, capable of firing on aircraft or ships. It is powered by oil-burning steam turbines yielding a moderate speed.
[Expensive] 5 Ore, 4 Oil
- ME-MV-61 "Makeshift": A modification of the Cataphract with shooty-bits and unnecessary "crew livability" components removed.
Provides 2 TC
- ME-DDG-61 "Chillwind": A Guided Missile Destroyer equipped with a 2x-Bumblebee turret, eight Velociraptors divided amongst both sides of the hulls, all slaved to a 150km aircraft/30km ships radar system. Uses a Mostly Vertical Launch system to house 40 Penguin missile launch tubes - 20 each side - angled 30 degrees down vertically. Crew and equipment requirements mean that only four missiles can be launched and guided at a time. Has a very thin metal hull covered by Pykrete and crisscrossing pipes of STABIL-ICE to keep the Pykrete layer cool and supposedly repair any damage, though it proves ineffective at damage repair and the STABIL-ICE often runs out quickly enough such that a Chillwind's first engagement is usually without any Pykrete armor still intact.
[Cheap] 3 Ore, 3 Oil
Other- GOFAST-Fuel: A special type of more energy-dense and stable fuel. Greatly increases fuel efficiency of anything it's in, doesn't require an oxidizer, and can rarely leak out of compromised containers.
Adds 1 Oil to cost. - WALK-TALK: The Wireless Audio Local Kommunicator-Transistor Assistance Lowers Kost Radio. A small hand-held two-way transistor radio. Production is hampered by the ever-persistant Union of Electronics Workers, making it Complex.
[Expensive] 1 Ore, Complex - Electrogel: A very thick blue gel that creates and transmits electrical current corresponding to the amount of pressure applied to it. Comes with the "Electrogel Motor" - a very small motor with embedded Electrogel that works with power corresponding to Electrogel pressure. A patch of Electrogel can last roughly 8 hours when powering its corresponding motor nonstop at max power.
- Rechargeable Electrogel: A variant of Electrogel that can be charged with very precise pressure applied. As a general rule, the time needed to charge is 3x of how long it was used at max power usage.
- Magmagel: Electrogel enhanced with specially-ground Magmatite that allows very-fast charging.
- UF-SM-57 'Earth Ear' Mk. IV: A set of small attachments to be put on all available sides of a subterranean vehicle. The use of precise vibrations sent through the earth and analyzed by an onboard computer allow for identifying of earth and entities in a 20km area. A basic Cube-contained 3D-projected interface in red and blue shows the layout of the land and distinguishes between earth, buildings, vehicles, and infantry (all allied and enemy). Magnetic disks store gathered data to also be fed back to the ORACLE.
- GASOLINE: The Great Acoustic/Seismic Oil Location Initiative and Extraction device, which fits onto an Earth Ear systems allowing for relative easy surveying of underground oil deposits. Merethan regulation forbids surveying underneath Mereth for alleged safety reasons, meaning oil found as a result of GASOLINE has to be imported using our transport capacity.
Provides 1 Oil (Import)
- ICE: A chemical that very quickly reacts with the air to massively reduce heat in the surrounding area, often to the point where nearby things are frozen (ones in the epicenter frozen brittle), vehicles disabled or destroyed, and people killed.
- STABIL-ICE: A variant of ICE that relies on an added catalyst to only react when it's above a target temperature, specified during synthesization of the STABIL-ICE. Useful for ice cream and also maybe cooling of machinery and the like. Tends to slowly decay over time in storage, making it unsuitable for anything that can't expect routine maintenance.
- C.O.M.B.A.T. Plating: Composite armor plating using a thin manganese layer and a ceramic layer sandwiching a Tungsten-Bronze/Molybdenum-Bronze layer arranged to, in layman's terms, convert kinetic and electric energy into heat. The outer layers easily melt when tanking particularly impactful hits such as coilgun shots and Lvl3 Tesla blasts, but prevent death or (usually) injury in the process.
Adds +1 Ore to cost. - Cerebral Action Translator A system wherein a series of jacks are implanted into the upper spine and lower brain -- roughly the neck and lower half of the back head, from the outside -- to allow for communication between computers/machinery and the human brain. Use of Electrogel as very-primitive "neurons" allows a bridge between the Electrogel and actual neuron growths, providing a channel to receive input from the neural system and a channel to send information to the neural system. It has low bandwidth, meaning it can't do a huge number of things at once, but what it does do, it does nearly seamlessly.
Infrastructure- Division of Unusual Chemistry: A fully funded department & lab under the Design Division specializing in more unusual chemistry.
- M.A.G.M.A.: A giant borehole made and maintained using Excavators, Bear Armour, Earth Ears, and many more instances of our tech. Uses ad-hoc STABIL-ICE cooling systems fitted onto Bear Armour and excavators to maintain suitable temperatures. The deepest borehole in the world, and brings up notable amounts of ore from existing land.
Provides +1 Ore - ORACLE-A: A microprocessor-based STABIL-ICE-cooled supercomputer with >100 MB of RAM and >1,000 MB of storage space using magnetic disks, and relatively blazing fast speeds using a generally advanced CPU with other cores handling peripheral tasks. Input is primarily via keyboards, and output is via vector-drawn screen graphics. When given adequate intelligence regarding known enemy activity in an area, the ORACLE-A can compile a prediction of future enemy activity over a set time period up to a week. However, we must have really good intelligence in an area for the best predictions, and the ORACLE-A can only handle a relatively few areas at a time (that must be chosen in advance by humans) due to processing power limitations. Despite this, its predictions are (when given adequate intelligence) very effective.
- Embassy "Vast Underground Forenian Embassy": An extensive and mildly luxurious underground Forenian embassy dug underneath around the center of Mereth using improvements in excavation technology designed 100% solely for civilian use and definitely nothing else.
The Revision Phase of Summer 1963 has begun.