ORACLE-A: Remember MXETE? Turns out we're still paying for that thing. It remains considered a severe form of punishment to be assigned to MXETE maintenance duty, primarily due to the intense boredom involved. However, it is boredom that gave rise to this new project, as engineers with nothing to do idly started to design a successor to MXETE that actually does something.
The Official Recognizer And Calculator of Long-term Enemy-Activity is a true supercomputer, miles ahead of the outside world's best efforts. It features a CPU operating 8 times faster than the next fastest (thanks to an innovative method of distributing tasks onto specialised peripheral processors, allowing the 'core' CPU to focus purely on crunching numbers), huge amounts of lightning fast memory (using brand new thin-film technology), and ludicrous amounts of long-term storage (in the form of 'disc drives', which we are assured are the future). Naturally, this amazing machine generates a lot of heat, but thanks to STABIL-ICE cooling systems, what would elsewhere be a serious problem is a trivial issue to us. Like MXETE, it features a number of different I/O systems- punchcards, that keyboard we were working on for MXETE but never finished, and proper 'screens' capable of displaying both text and simple graphics through a vector drawing system.
ORACLE does not waste this amazing potential. Indeed, it does things the outside world can only dream of. For the ORACLE, true to its name, can predict the future (sort of).
It works as follows: Observers at the front lines report everything they can see. This includes enemy activity (where are they, how many are there, what equipment are they carrying, what are they doing), allied activity (same), the weather, changes in battlefield conditions (such as destroyed bridges, blocked passes, newly dug tunnels)- and anything else that is vaguely relevant to military affairs. Their results are fed into ORACLE by specialist operators trained to convert human observations into a format the computer can understand. ORACLE then crunches the numbers, combining all available information with complex, constantly updated mathematical models of human behaviour and tactical choices, and then 'fills in the blanks', predicting the location, movement, and disposition of unseen enemy forces, both now and in the future. The scope of ORACLE's predictions may be configured- it can be hyperfocussed on what will happen in a particular area tomorrow (useful if a crucial battle is expected to take place there), or provide a more general prediction of enemy strategic movements over the coming week.
ORACLE predictions are then sent to the front lines to be used by our commanders- letting them avoid ambushes, or vice-versa set up ambushes against lone units, retreat in the face of overwhelming force, hold strong against feints, concentrate artillery fire on unseen forces, launch fighter sorties before radar picks up anything... we could go on, but needless to say, the possibilities are endless.
We do not, of course, expect ORACLE to be 100% accurate- and accuracy is expected to decrease when predicting things further in the future. But it will provide a much better guess than a human would, and that should be enough to give us a considerable edge.
Just... don't try to get it to play tic-tac-toe.
Design: ORACLE-A(Hard) (3+4)-1 = 6: Above Average
We're really really
really sorry about that whole...
"scare". Someone
may have managed to program a series of games into the ORACLE-A's databanks, and
may have done some miswiring causing the computer to interpret tic-tac-toe as valid Aratamite activity, causing it to alert Command of a huge Aratamite force approaching MAGMA in a series of increasingly strange fashions. The other incident was when a rather drunk engineer decided to try and use the computer to figure out some strange question regarding entropy, which somehow ended up overheating the computer despite STABIL-ICE coolant until it decided it didn't have enough data.
The issues have been fixed, and we would have assigned the technicians responsible to MXETE duty, but seeing as the MXETE -- or rather, the ORACLE-A -- is useful now, we just fired them instead. But now that you're all here, we can go over the actual results of the project!
ORACLE-A is most likely the most advanced electronic computer in existence. It has an
astounding 100 megabytes of Random Access Memory, and uses internally-stored magnetic disks for well over a
thousand megabytes of storage. It makes use of microprocessors, peripheral processors, and STABIL-ICE-based cooling for insanely fast CPU speeds. Furthermore, unlike the MXETE, the ORACLE-A can be reprogrammed using traditional input methods without touching the hardware, making it versatile both now and in the future.
Input is taken on keyboards, which conveniently wire inputted text directly into the computer without any need for intermediate steps, as well as punch cards and other methods. A stunning vector-based digital screen is used to display output quickly and in a very easy-to-interpret fashion. We heard some engineers grumbling about "underusing the holographics-cube", but we just ignored those people. We have a relative army of technicians ready to input data sent in from the frontlines into the computer.
Now, for the main attraction: what it actually
does. Through a whole lot of computer mumbo-jumbo and some primitive modeling of human neural systems based on what we've learned in the CAT project, the ORACLE-A is configured to use its immense processing capabilities to try and predict future enemy activity based on available data. It does this by basically running through all given data and matching it to scenarios we've programmed in advance using its crude human mimickry, before compounding the resulting data and compiling it into a neat little presentation.
So if we give it information regarding the exact known Aratamite troop movements, logistical activity, and much more; it'll attempt to come up with a prediction of Aratamite activity across a set time period (anywhere from a minute to a week). From what we've seen so far, it's scaringly accurate with its predictions and could be a
huge boon to troops on the field.
The ORACLE-A, however, does come with two main caveats regarding its use:
1.) Intelligence. Its predictions are only as good as the intelligence we give it. The ORACLE-A can only be effective where we have sufficient intelligence of enemy activity.
2.) Scope. As powerful as the ORACLE-A is, it (and its technicians) can't do everything at once. For now, we have to carefully choose where we want to focus its predictions (and this is done without the input of R&D). Not only does this mean we can't rely on its predictions everywhere all the time, but it also means we could be wrong in using it. For example, if we focus it in a certain area, it may just give us "enemy will retreat in this method" while not being able to discern that this is because of an all-out attack in a different area we mistakenly didn't focus the ORACLE-A on.
This computer would
technically be a National Expense, but doesn't actually have a set expense as it's more-so infrastructure. Instead, how much we can use it is limited to the aforementioned caveats. For now, we can only use it in very specific areas as we have to focus nearly all intelligence-gathering methods to that area to start getting good predictions and can't really expand much more outwards than that anyways due to scope limitations.
But regardless of these problems, we expect great use from the ORACLE-A and even greater potential in the future.
Transport Capacity: 2/3 (2/2 Oil, 0/0 Ore Imported)
Resources: 4 Ore,
3 OilWeapons- "Stalwart" Rifle: A semi-automatic rifle with mediocre accuracy at Long range and good accuracy at Medium (and useless accuracy further).
[Cheap] 1 Ore - "Heartstopper" Pistol: A 2-round semiautomatic pistol semi-accurate up to Short range. Has enormous stopping power. Pride of the Merethan army.
[Cheap] 1 Ore - UF-AC-41 Velociraptor: This autocannon is a revision of AC18, with several improvements. The gun is a little more tolerant of different ammo weights and the shells have been modified so that mixed ammo belts are possible. The use of more advanced materials has allowed some parts to become lighter, while a heavier bolt and stronger spring allows a rate of fire of 750 RPM, with a final gun weight of 48kg. In infantry use, it has noticeably more recoil, but this is less of a concern on vehicles.
[Cheap] 3 Ore
- AS-AC18: An advanced primer ignition autocannon, which ignites cartridge primers before the round is fully chambered. It fires the new, large, 20x100mm round, fed from a top-mounted 25 round C-shaped magazine with a powerful spring, usually armor piercing, about 600 times per minute. The weapon is quite large with a simple action but heavy barrel, weighing over 40 kilograms, and it requires being mounted to a carriage, foundation, or vehicle to fire with accuracy, although recoil is reduced by the nature of its action. It is dependent on a careful balance between the force of the shell and the force of the action, which means that different ammo types cannot be interchanged without recalibrating the gun. It has a terrifying ability to punch through armor and emplacements. Lighter materials have slightly decreased the weight from the previous 40kg.
[Cheap] 3 Ore
- UF-MRL-40 'SARUKH': The Sarukh is a multiple rocket launcher, which fires rockets one meter long to deliver 6kg warheads at a maximum range of 12000 meters. The rockets have impressive destructive power, compared to shells they do not need thick metal casings, so most of the weight of the rocket is either warhead or propellant. The rockets are launched electrically off of rails, and the rails are in a 4x2 array. The rockets can be fired all at once, but it takes about four minutes to reload the whole launcher, so the sustained rate of fire is not better than regular artillery. However, a rocket array is extremely light compared to a cannon, and can move very quickly, firing all at once and retreating before fire is returned from the enemy. Accuracy is poor compared to shells; to reliably hit a single target with a volley they should be used within 8km. Currently available as a truck trailer.
[Cheap] 1 Ore, 3 Oil
- ICE Rocket: A rocket for the Sarukh equipped with an ICE non-explosive warhead. Instant lethalities within 5m, very high fatalities within 10m, serious injuries (and occasional fatality) along with (usually temporary) vehicle non-operation to 50m. The cold dissipates quickly outdoors.
- ICE Thrower: A 20m-ranged pressurized ICE thrower that can rapidly cool an area in front of the operator to (eventually) lethal levels or outright kill/severely harm those directly hit by ICE. The ICE doesn't naturally react until roughly 10m out from the barrel, though it can hit other things in its way and react with whatever it hits. Prolonged use is discouraged, due to close proximity with ICE and ICE-affected areas being very dangerous even with the extensive insulation operators wear.
[Cheap] 2 Ore, 3 Oil - AS-RPG28 A: A rocket-propelled grenade, fired out of a launch tube. The grenade itself consists of a conical shape with a narrow tube of propellent out the back, and twisted fins in the middle of the tube. The launch tube is 3cm wide, a meter long and the rocket fits in up to the fins, and is just a metal tube with a handle. To ignite the propellant, soldiers remove a pin, on the rocket, which is first clipped by a short chain to a trigger on the handle. The tube itself and each grenade each weigh 3kg. It is accurate enough to hit a tank out to almost 100 meters, after which it drops quickly. Rockets are available with warheads based on each type of grenade, including a HEAT conical shaped charge.
[Cheap] 2 Ore, 1 Oil - ME-GVM-61 "Penguin": A 500 kg 33cm diameter 3.5m long black and white missile with long and stubby wings. Controlled remotely via an embedded television camera, and contains basic onboard transistor-based guidance allowing for a relatively straight course when jammed. Two missiles are carried in basic launcher trucks. Has a range of 50 km and a lethal radius of 50m; it can fit an ICE warhead or a HE warhead.
[Cheap] 3 Ore, 3 Oil - M3 Sorraia GPMG: A 7.62mm machine gun fed from a belt. 50-round belts can be strung together for extended fire or stored in a belt box attached to the Sorraia, which for practical purposes is similar to a magazine. It uses a recoil action, and is configured to fire around 800 rounds per minute, achieved with the help of a muzzle booster (which looks like a flared end on the barrel). Weighs 22 pounds. Comes with a bipod, or tripod for emplacements. It uses copper heat sinks, which are now shrouded. It has a changeable barrel, which is necessary for emplacement use. It is effective to about 800 yards when mounted.
[Cheap] 2 Ore - ME-MO-62 "Nameless Death": A larger-than-normal mortar that uses rocket-propelled ammunition to give it a more than respectable range, with the ability for ICE or HE warheads. Its advantage lies in its versatility and ease-of-use: it can be mounted on Bear Armor's rear mount, deployed on the ground, and an automatic version exists for mounting on the Grizzly. Though the infantry version is somewhat hard to use without Bear Armor. Bear Troopers can fire their rear-mounted mortar at any time, without deployment, using a button on the suit's arm, though they have to aim through their posture, and the mortar has to be manually reloaded by another person. Grizzly mech versions are fired via the CAT interface, but are harder to aim and the CAT interface can't do anything other than "fire".
[Cheap] 2 Ore
Armor- Standard Uniform: A plain blue featureless uniform. The blue's mild enough that it doesn't really stick out.
- ME-PA-59 'Bear Armour': "Infantry" armor based off of the now-obsolete Tiger suit. Boasts full body coverage, albeit with fairly frequent gaps in the joints; the breastplate/taces can block rifle bullets at nearly all ranges and most of the armor can stop pistol bullets at point black. It has insulating fur inner lining. Armor plating is semi-manually removed from the outside through a series of switches to enter/exit/perform maintenance, and the suit must have its Electrogel very routinely replaced to maintain full charge. Lasts 8 hours of consistent high-power use, but use is carefully rationed due to no tracking of the charge. Embarking/disembarking from the outside takes about 30 seconds, and disembarking without assistance takes a few minutes. It stands at [~7 ft/~2m] tall, and uses a smallish bulletproof glass visor for limited visibility. Pilots boast slightly increased speed and slightly decreased agility (but same strength) over regular unarmored individuals while in the Armour, twice the strength of average soldiers, and have their skin dyed blue from the Electrogel. Has mounts for a WALK-TALK and larger ICE Thrower tank, and a velcro strip in the helmet for maximum pilot comfort. Contains advanced shock/recoil-dampening capabilities in gauntlets.
[Cheap] 4 Ore, 2 Oil - Bear Armour Shield: A
slab of metal shield roughly the size of a riot shield, made completely out of fairly thick metal, for wielding in one hand of a Bear trooper. Limits visibility and two-hand operations' effectiveness (such as reloading), but doesn't significantly restrict mobility and can be used with weapons such as the Stalwart easily. - "Drop Bear" Armor: A suit of Bear Armor with two relatively large fuel tanks attached to the back, with nozzles places around the suit. Can launch a Bear Trooper high into the air 50 meters forward, where they land with a noticeable (albeit minor) shockwave and no harm to themselves. Single-use, and prohibits use of heavy weaponry and especially the ICE Thrower.
Equipped with COMBAT Plating.
[Expensive] 4+1 Ore, 3+1 Oil - COMBAT Plating Bear Armour: Bear Armour equipped with COMBAT Plating.
[Expensive] 4+1 Ore, 2 Oil
- ME-MAS-62 'Grizzly Armor' v2: A ~4m-tall mechanized combat suit, based vaguely on Bear Armor. Heavy COMBAT plating covering the chest - where the pilot resides nearly integrated in the armor connected via a Cerebral Action Translator looking at a fiberscope connected to the head - protects the pilot, and that COMBAT plating is covered by further Mangalloy plating to protect more effectively against small arms. Faster than most/all soldiers, but still relatively slow in vehicle standards. Pilot has basic sense of "touch" from the suit, allowing for a good degree of coordination. Can generally tank a single Hydra cannon shell with no internal damage -- just a moderately-sized patch of damaged COMBAT plating. A second shell in the same spot would pierce front armor and embed itself in the back, potentially causing internal damage (most notably severing of Electrogel conduits to some motors), and a third shell - also in the same spot - would destroy the suit. Has 8 hr of charge using Rechargeable Electrogel, and a backup battery providing another 8 hr of charge but that has to spend time charging the Electrogel while not moving. Can equip any vehicle-suited or heavy weapon held by Mereth, an upscaled Bear Shield, or a 6-rocket Sarukh pod in either(/both) of its two arm modules.
Equipped with COMBAT Plating, adding a +1 Ore cost.
[Very Expensive] 6+1 Ore, 3 Oil
Underground Vehicles- UT-60 Excavator: A tracked medium-sized heavily-modified tunnel boring machine, most notably using GOFAST-fuel. Can go down to Moderate and Shallow depths, moves at Very Slow speeds while underground and at Moderate speeds aboveground. Possesses limited (but notable) agility underground. Contains space for 6 soldiers and small amounts of equipment of the equivalent amount of cargo in the back, in addition to the 2 crew in its cockpit. Light armor. Equipped with the ME-SM-57 'Earth Ear' for basic subterranean navigation.
[Cheap] 3 Ore, 3 Oil; Provides 1 Ore.
- ME-CM-56 'Instant Roads': A very fast-acting sprayable concrete mixture very useful for reinforcing tunnels when sprayed by trailers hooked to a Burrower. Has to be re-applied occasionally to maintain integrity. Allows for use of Burrower tunnels for force movement and logistics.
Provides 1 TC.
Air Vehicles- ME-LRMA-60 "Blizzard": A two-engine jet "Long-Range Multi-Role-Aircraft" based off of the Lightning Streak that uses a 4 "X"-shaped wing configuration via the "Tereshkova Effect" for slightly increased aerodynamics, improved redundancy, and greatly improved coolness. Its two aT-J60gi ICE "freezing stovepipe" ramjet engines allows it to be a fair bit faster than the Lightning Streak. Has one large GOFAST tank and a small STABIL-ICE tank allowing for Long range. Equipped with 4x Velociraptor autocannons, 4 ICE missiles, and 1 tonne of bombs.
[Expensive] 5 Ore, 4 Oil
Navy- UFN-CA-41 Catraphract: The Cataphract is a cruiser built to rival Cannala's ships. It is armed with 3x3 150mm gun turrets, each using a fully electrified loading system based on the moderately-performing Overcompensator, except that the 60kg shells are moved in one piece. Each gun can fire 8 times a minute. It has an armored citadel with 300mm of nickel-steel armor (Heavy), and a torpedo belt as well. The deck is also heavily armored, at 120mm (Light) to defend against plunging fire, plus an extra splinter deck. The turrets are similarly armored. There is a central director in the con tower which controls all the electrically-driven turrets, though there is no advanced firing calculator. Additionally there are three turrets with two bumblebees on each side of the ship, capable of firing on aircraft or ships, and miscellaneous autocannons wherever there is room. It is powered by oil-burning steam turbines, and there are a lot of them though with its considerable armor it only musters moderate speed.
[Expensive] 5 Ore, 4 Oil
- ME-MV-61 "Makeshift": A modification of the Cataphract with shooty-bits and unnecessary "crew livability" components removed.
Provides 2 TC
- ME-DDG-61 "Chillwind": A Guided Missile Destroyer equipped with a 2x-Bumblebee turret, eight Velociraptors divided amongst both sides of the hulls, all slaved to a 150km aircraft/30km ships radar system. Uses a Mostly Vertical Launch system to house 40 Penguin missile launch tubes - 20 each side - angled 30 degrees down vertically. Crew and equipment requirements mean that only four missiles can be launched and guided at a time. Has a very thin metal hull covered by Pykrete and crisscrossing pipes of STABIL-ICE to keep the Pykrete layer cool and supposedly repair any damage, though it proves ineffective at damage repair and the STABIL-ICE often runs out quickly enough such that a Chillwind's first engagement is usually without any Pykrete armor still intact.
[Cheap] 3 Ore, 3 Oil
Other- GOFAST-Fuel: A special type of more energy-dense and stable fuel. Greatly increases fuel efficiency of anything it's in, doesn't require an oxidizer, and can rarely leak out of compromised containers.
Adds 1 Oil to cost. - WALK-TALK: The Wireless Audio Local Kommunicator-Transistor Assistance Lowers Kost Radio. A small hand-held two-way transistor radio. Production is hampered by the ever-persistant Union of Electronics Workers, making it Complex.
[Expensive] 1 Ore, Complex - Electrogel: A very thick blue gel that creates and transmits electrical current corresponding to the amount of pressure applied to it. Comes with the "Electrogel Motor" - a very small motor with embedded Electrogel that works with power corresponding to Electrogel pressure. A patch of Electrogel can last roughly 8 hours when powering its corresponding motor nonstop at max power.
- Rechargeable Electrogel: A variant of Electrogel that can be charged with very precise pressure applied. As a general rule, the time needed to charge is 3x of how long it was used at max power usage.
- UF-SM-57 'Earth Ear': A set of small attachments to be put on all available sides of a subterranean vehicle. Vibration pings allow it to present a map of "where stuff is" and "where stuff isn't" via a very basic 3D projection in a small gas-filled glass cube. Only useful at recognizing the terrain and notable landmarks, and has a range of 10km in every direction from the device. An increased resolution and the ability to detect movement between scans allows it to detect the movement of reasonably large forces (allied or hostile) and flash relevant sectors red in the display.
- GASOLINE: The Great Acoustic/Seismic Oil Location Initiative and Extraction device, which fits onto an Earth Ear systems allowing for relative easy surveying of underground oil deposits. Merethan regulation forbids surveying underneath Mereth for alleged safety reasons, meaning oil found as a result of GASOLINE has to be imported using our transport capacity.
Provides 1 Oil (Import)
- ICE: A chemical that very quickly reacts with the air to massively reduce heat in the surrounding area, often to the point where nearby things are frozen (ones in the epicenter frozen brittle), vehicles disabled or destroyed, and people killed.
- STABIL-ICE: A variant of ICE that relies on an added catalyst to only react when it's above a target temperature, specified during synthesization of the STABIL-ICE. Useful for ice cream and also maybe cooling of machinery and the like. Tends to slowly decay over time in storage, making it unsuitable for anything that can't expect routine maintenance.
- C.O.M.B.A.T. Plating: Composite armor plating using a thin manganese layer and a ceramic layer sandwiching a Tungsten-Bronze/Molybdenum-Bronze layer arranged to, in layman's terms, convert kinetic and electric energy into heat. The outer layers easily melt when tanking particularly impactful hits such as coilgun shots and Lvl3 Tesla blasts, but prevent death or (usually) injury in the process.
Adds +1 Ore to cost. - Cerebral Action Translator A system wherein a series of jacks are implanted into the upper spine and lower brain -- roughly the neck and lower half of the back head, from the outside -- to allow for communication between computers/machinery and the human brain. Use of Electrogel as very-primitive "neurons" allows a bridge between the Electrogel and actual neuron growths, providing a channel to receive input from the neural system and a channel to send information to the neural system. It has low bandwidth, meaning it can't do a huge number of things at once, but what it does do, it does nearly seamlessly.
Infrastructure- Division of Unusual Chemistry: A fully funded department & lab under the Design Division specializing in more unusual chemistry.
- M.A.G.M.A.: A giant borehole made and maintained using Excavators, Bear Armour, Earth Ears, and many more instances of our tech. Uses ad-hoc STABIL-ICE cooling systems fitted onto Bear Armour and excavators to maintain suitable temperatures. The deepest borehole in the world, and brings up notable amounts of ore from existing land.
Provides +1 Ore - ORACLE-A: A microprocessor-based STABIL-ICE-cooled supercomputer with >100 MB of RAM and >1,000 MB of storage space using magnetic disks, and relatively blazing fast speeds using a generally advanced CPU with other cores handling peripheral tasks. Input is primarily via keyboards, and output is via vector-drawn screen graphics. When given adequate intelligence regarding known enemy activity in an area, the ORACLE-A can compile a prediction of future enemy activity over a set time period up to a week. However, we must have really good intelligence in an area for the best predictions, and the ORACLE-A can only handle a relatively few areas at a time (that must be chosen in advance by humans) due to processing power limitations. Despite this, its predictions are (when given adequate intelligence) very effective.
- Embassy "Vast Underground Forenian Embassy": An extensive and mildly luxurious underground Forenian embassy dug underneath around the center of Mereth using improvements in excavation technology designed 100% solely for civilian use and definitely nothing else.
The Revision Phase of Winter 1962 has begun. Please also vote on a single submission to submit for the music challenge.