ME-SYS-62 "Noisemaker" Sonic Weapons System:The problem of SEEM troopers and Goldeneyes has been vexing everyone in our R&D team for a long, long time. How do you beat someone that can dodge anything you throw at them? Dodge so much you literally run out of ammo? This is our solution. Throw something they can't dodge at them.
But what can't SEEM troopers and Goldeneyes dodge? They can dodge bullets, mortar shells, missiles, ICE, fists, and basically everything we can throw at them. The only thing they can't dodge are the angry shouts of our soldiers, but that doesn't do anything.
Well, that gave our R&D team(specifically Fallacy) an idea. What if we created a weapons system that used sound to debilitate Aratam's soldiers? Who could possibly dodge sound? Certainly not SEEM troopers. Nobody can dodge sound.
The "Noisemaker" is a new Grizzly arm module that emits a wide conic zone of powerful ultrasound. It devastates the eardrums of whoever is in that area, causing extreme nausea, pain, and loss of balance, effectively neutralizing whoever is in that area. It's nonlethal, but that doesn't really matter when the people knocked down are taken out by supporting fire.
We expect this to have devastating anti-SEEM and anti-Goldeneye effects. They can't dodge sound, no matter how far ahead they see it coming. Heck, Goldeneyes have
enhanced senses making them even more vulnerable to this attack! Once immobilized by the "Noisemaker", they will be easily killed.
On another note, the "Noisemaker" has excellent civilian crowd control capability. Our MAST teams will rejoice to have it. Assuming we don't disseminate our new anti-ultrasound earplugs to the public. These earplugs use a special gel formula to neutralize ultrasonic waves that pass through them. We expect that that should neutralize the friendly fire issue.
And it can play music!
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Chronium Advanced Manufacturing Method:One morning, one of our engineers(who shall remain unnamed) opened an old storage locker he had bought on auction. He didn't expect to find a large box full of blue crystals and instructions for making them.
The box came with a note. It was apparently
sent back in time. By us, or a future version of Mereth's R&D. It was a last-ditch method to save Mereth from Aratam, and apparently it worked. We have the box, after all. The instructions warn that if we in the war, we'll need to create an exact copy of the box and send it back in time to the exact same location to create a stable time loop and avoid paradox.
The instructions are for an advanced chemical method of creating Chronium, a blue crystal with extremely anomalous properties. When fed an electric current, time itself is bent in various ways depending on how power is fed and what type of Chronium is used. The more power, the greater the effect. Chronium will be a limited resource for us, but it will certainly be useful.
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ME-CYB-62 "Platoon Extrasensorial Telecommunication" (1) - Andrea
ME-SYS-62 "Noisemaker" (1) - FallacyofUrist
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Edit:
ME-RPFA-62 "Zephyr":We must reclaim aerial superiority! The "Zephyr" Remotely Piloted Fighter Aircraft is our attempt to do so.
The Zephyr is a small fighter craft. It's ridiculously small. It only holds enough fuel for Short range, it has minimal armor, and it
doesn't even have a cockpit. This is because it's a remotely piloted craft. When a Zephyr pilot wishes to pilot his craft, he hops into a Neurotransmitter Pod and jacks in using his CAT. The pilot then uses his CAT to control the craft from a distance. This is extremely advantageous. Without a pilot, the Zephyr can pull
ridiculous maneuvers that would cause the pilot to pass out from the Gs if he was there in person. Without a pilot, a bunch of room is saved, allowing us to decrease the size and hence expense of the craft. And if it's shot down... the pilot, controlling it from a distance, remains alive and uninjured... and keeps his experience for the next time around. We'll accumulate veteran fighter pilots much faster this way. The final advantage is only hypothetical: some of our R&D team theorize that the SEEM Commandos work via telepathically scanning our men to find their position and what they're about to do. If this is true, the SEEM Commandos will be completely unable to detect the Zephyr using their enhanced senses!
The Zephyr's weapons are a pair of Velociraptor auto cannons and a pair of Sarukh missiles. Not much, but we expect to swarm the enemy with them, so...
The Zephyr does have one more weapon. Itself. The Zephyr has a large ICE charge inside it, and can be used as a suicide bomber that doesn't actually kill the pilot.