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Author Topic: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)  (Read 83379 times)

10ebbor10

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Re: Mad Arms Race - Mereth Design Division (1960 - Revision Phase)
« Reply #165 on: January 05, 2018, 04:07:21 am »

Heh, will you look at that.

Someone actually designed the concept I thought too silly to work. Like I knew what Sabre was, but I didn't know that they went even further (and in 1960) they build an engine that actively liquified the incoming air.
« Last Edit: January 05, 2018, 04:09:34 am by 10ebbor10 »
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NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (1960 - Revision Phase)
« Reply #166 on: January 05, 2018, 04:36:38 am »

Oh, you should add the following line to the bottom of both revisions:
"Whilst we're at it, we've also made a version of the Blizzard with a reduced fuel capacity (whilst retaining the blueprints for the longer-ranged version). Combined with the new engine, this should reduce the cost to VE."

Isn't that both defeating the point of the design and making 2 different revisions at once?
Yes, and sort of.
The whole point of the Blizzard was having a long range so it can fight out at sea... but unless the FS engine also reduces the Oil cost, the result will still be a National Effort. Which will have basically no effect on either front, whereas a VE medium-range craft will at least help in the mountains.
It is a revision doing two things, but one of those things should be fairly trivial.

That being said, if we don't mind losing on both fronts this turn, we could do just the engines, and use next turn's revision to improve our Oil production. (With the faint hope that the FS rolls really well and reduces both Ore and Oil costs)
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10ebbor10

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Re: Mad Arms Race - Mereth Design Division (1960 - Revision Phase)
« Reply #167 on: January 05, 2018, 04:46:30 am »

Okay, but I'm not entirely comfortable with introducing that change when everyone has already voted.
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NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (1960 - Revision Phase)
« Reply #168 on: January 05, 2018, 04:53:22 am »

Yeah, don't edit the proposal if there's any doubt that everyone is into it.

...eh, let's stick with just the engines. It'll be fine. Probably.
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andrea

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Re: Mad Arms Race - Mereth Design Division (1960 - Revision Phase)
« Reply #169 on: January 05, 2018, 04:54:56 am »

The goal of the redesign is to increase engine efficiency. That means reducing fuel need. Lets just add a line that says "fuel tank are reduced according to the gained efficiency". That should still decrease oil cost on a successful revision, while preserving range.

Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (1960 - Revision Phase)
« Reply #170 on: January 05, 2018, 11:02:14 am »

Freezing Stovepipe

The freezing stovepipe is a unique hybrid of a ramjet and rocket engine. Utilizing not only GoFast, but also ICE, it attains fuel efficiency so great it's consider a violation of the laws of physics.

Nonetheless, the principle is very simple. Air enters the a high speed, slamming into the spike inlet. A very precise dripple feed of ICE ensures that the air temperature remains near freezing, despite the tremendous compressive heating. This high density air then flows through to the combustion chamber, where it is heated by a Gofast flame. Heat results in expansion, providing thrust. Unlike conventional ramjets, the fact that Gofast can burn independent of airflow ensures that the engine doesn't have a minimum operating speed.
Revision: Freezing Stovepipe
Normal: (1+3) = 4: Below Average

Our new aT-J60gi engines work off of new principles that are surprisingly not too complicated for our engineers to work well with. Unfortuantely, the aT-J60gi hasn't quite reached the level where we want it at.

In principle, it works fine: it's less complex, smaller, and generally better than the previous aT-J60g turbojet engine. But we've encountered a problem with the ICE used to keep the air temperature near freezing temperature. ICE wasn't designed for function like this. It's most useful when relatively large quantities of it are used to very quickly send an area into extremely cold temperatures.
It's not designed to be used for this level of precision cooling. We had to create a "watered down" variant of ICE in order to not freeze the entire engine, but the continuous need for additional ICE means we need a lot of the weaker ICE variant.

The Blizzard has been retrofit with two aT-J60gi engines, and an ICE tank replacing one of the GOFAST tanks. Its range has been drastically reduced to a notably short range; the ICE is used up much faster than GOFAST and if we increased the amount of ICE than it'd start costing us. It is more efficienct with GOFAST, but that's shadowed by the ICE problem. The engines are purposely configured to favor efficiency over power - the Blizzard is now a fair bit faster than the Lightning Streak (which isn't that remarkable given the Lightning Streak is 20 years old) but once we're ready to deal with the fuel requirements we can very easily increase the power up a decent amount.
The increased simplicity of the engines has decreased the ore cost to 5 Ore, and we just barely managed to reduce the oil cost to 4 Oil as ICE is cheaper than GOFAST. The Blizzard is now just at the Very Expensive threshold.


Spoiler: Designs (click to show/hide)

The Combat Phase of 1960 has begun.
« Last Edit: January 05, 2018, 11:07:15 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

10ebbor10

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Re: Mad Arms Race - Mereth Design Division (1960 - Combat Phase)
« Reply #171 on: January 05, 2018, 11:05:12 am »

Blegh.

So much for the long range fighter.
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Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (1960 - Combat Phase)
« Reply #172 on: January 05, 2018, 12:36:02 pm »

Combat Phase 1961
Link to Combat Report (Core Thread)

The Mountains
We managed to halt the Aratamiam advance in the mountains, but largely due to Aratam's lack of preparation and not our own actions.

The Blizzard is a nice craft, but it's just not equipped enough as a bomber to make a noticeable impact on the ground when it's Very Expensive. Though our troops report higher morale when seeing the distinctive X-winged Blizzard fly through the air.


The Sea
The loss at sea was completely expected.

It's a shame the Blizzard now has such a short range; it could have been useful at sea if it was longer. But both the admirals and other engineers in the Design Division are fairly confident that the range of the Blizzard can be easily extended some way or another.


Spoiler: Designs (click to show/hide)
Spoiler: Known Aratam Designs (click to show/hide)


The Design Phase of 1961 has begun.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

10ebbor10

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Re: Mad Arms Race - Mereth Design Division (1961 - Design Phase)
« Reply #173 on: January 05, 2018, 01:14:42 pm »

Okay, we're in a bit of a pickle here, aren't we.

We're holding in the Mountains, losing at Sea and we're behind in resources.
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NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (1961 - Design Phase)
« Reply #174 on: January 05, 2018, 01:20:43 pm »

We're not in the best of spots, no.

But we must press forwards. We can still reclaim the seas. We can do better in the mountains.

A Pykrete destroyer and another Blizzard engine revision, perhaps?
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10ebbor10

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Re: Mad Arms Race - Mereth Design Division (1961 - Design Phase)
« Reply #175 on: January 05, 2018, 01:24:08 pm »

I believe it may be too late for that, given that Aratham is attacking the plains right now.

Quote
Aratamiam transports finally find a relatively secure beachhead to land at, allowing forays into the Mereth-controlled plains next year.

Uhm. GM. Aratam doesn't have any transports.

Anyway, here are a few of my proposals.

US-61 Submersible  The US-61 is the culmination of much of our technological expertise. At it's core, it's modified UT-60's excavator, given the ability to float and dive through the ocean. Powered by goFast fuel, the submersible is capable of reaching tremendous velocities underwater. It's weaponry consists out of several ICE torpedoes. These torpedoes explode underneath or near a target ship, quickly forming a submerged iceberg which then pops out of the water with suprising force. A direct hit will lift up the ship and crack in two, while a near miss and the subsequent collision can easily tear open the hull of a ship. Even wide misses tend to generate icesheets that jam, shatter or block ships screws.
« Last Edit: January 05, 2018, 01:43:22 pm by 10ebbor10 »
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andrea

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Re: Mad Arms Race - Mereth Design Division (1961 - Design Phase)
« Reply #176 on: January 05, 2018, 01:41:49 pm »

is that, like, reserve depth charges?

10ebbor10

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Re: Mad Arms Race - Mereth Design Division (1961 - Design Phase)
« Reply #177 on: January 05, 2018, 01:43:17 pm »

They're fitted on a torpedo, which means that we don't need to get too close to the enemy. But yeah, it functions similar to a depth charge.

Here's a solution for our ICE problem.

ICE-T

The original ICE was not meant for precision control, despite the many benefits that this could have. Our new version resolves those issues. Using a carefully controlled production process, we have created a variant of ice which is Temperature controlled. The ICE molecules only destabilize once they reach a certain temperature, and then stop destabilizing when the temperature drops back to the expected levels. Exact temperature control depends on the concentration of certain additives.

This is expected to have a great many benefits, being applicable not only to the "Blizzard", but also to the ICE Thrower and ICE Rocket.  With these latter two, the adjusted solutions can be used to exchange excessive lethality for range and duration of effect. Civilian industry is also interested.
« Last Edit: January 05, 2018, 01:50:29 pm by 10ebbor10 »
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Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (1961 - Design Phase)
« Reply #178 on: January 05, 2018, 01:49:03 pm »

Both sides have abstracted basic sea troop transports.
Nothing fancy, however. They move slowly from point A to point B. No landers, no extra features, etc.. It’s possible to upgrade them if you want, but otherwise they’re abstracted.

And if you win the plains battle on land, you’ll get an opportunity to gain “land” at sea because you’re fighting on the beaches - the border between the regions.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

10ebbor10

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Re: Mad Arms Race - Mereth Design Division (1961 - Design Phase)
« Reply #179 on: January 05, 2018, 01:51:02 pm »

So, will boats fight in the next attack?
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