Aurora-AV(Assualt Vector), Take 3.More complaints about how it's two difficult and won't be effective. Merethian Programming is almost at it's peak by now. It's only a matter of time before Oracle becomes.. well.
Anyway,
Kinetic Cannon. Made up of a barrel, an ammo bay, and a GOFAST assisted tungsten missile. The Ammo Bay holds 10, and 5 can be loaded into a Starknight at a time. From orbit, to the area targeted on Earth, with course corrections.
The Kinetic Cannon also has a Long-wave radio that ties into the Aurora, allowing it to contact Star Command on Earth to receive targeting information. They can also use this to bounce communications to other Aurora, becoming a Signal Booster. And combined with Oracle's predictions, and local information brought in from Oracle Nodes, orbital bombardment should work quite well. This is mostly due to triangulation, as multiple points are used. 1 at Star Command, 1 at the Tundra, 1 in the Taiga, 1 in the Mountains, 1 in the Plains, and so on. Combined with data received from other Aurora-As, it allows very good positioning of orbital strikes. Enough to hit the Meteor given enough tries in fact. At the least, Bombardment consists of multiple in a row on a target area, saturation solving the rest.
This again, though with a twist. We can also fire missiles loaded with heavy ICE Warheads capable of freezing around 200 meters by our estimates. Literally just a bunch of ice that an explosion in the middle knocks everywhere.
Likewise, we also have an Overload Fang, Talon, but with nothing but charged lasergel filled with tiny crystals merely waiting to blow up.
Both variants come with LIDAR/Radar suites to know when to go off. Though as a consequence of being mostly filled with gel, they don't have the same kinetic kick of the tungsten missile. They are far better when it comes to taking out ground targets though.
The new Aurora Assault Vector has one of these Modules. The other is a cargo bay storing yet more ammo and some supplies for the crew. And each module is protected with ceramic plating. Last is the Habitat module.
Take 4, AC/DC ThunderboltsThe first is a Revamp of the AC/DC. Ceramic, Gofast-M Jets like the Firestorm, Heat Sink developed by DUC that can drain the heat and be cooled by ICE more effectively, and Computing that allows Sky Swarm tactics like a mean pack of birds, nipping at one's heels. Last is of course a Talon Cannon in the nose, and Claw Turrets. The carrier module can hold 7 of them, but they are long ranged and run off a Command System. One serves as the leader, and if that one falls, command switches to the next down the command list in range.
What makes these a bit different is that like the Firestorm, the AC/DC are used in both Space and Sky. An Aurora-AC/DC passes over the target area and releases them, and they head down to atmosphere directly. This gives a very long battle time, only needing to return to an Earth=based landing site near the end of that. Likewise, they are still capable of space combat. We'll call this the Outlet Module. AC/DC are small enough to fit in Starknights to bring up, and sit in the same cargo bay as their predecessor, though refined to handle their big as a sports car size.
So named the Thunderbolts. Effectively Firestorms without the human element, and the new heat-sink. In an issue where DUC doesn't finish the Heatsink. Needless to say, they're simple, but effective. They are set to serve both in space and the skies. Being sent up to refuel before being in a carrier may seem a wierd move, but they can cycle to their battle locations on earth fairly quickly. They also have a kamikaze option where they overload their Magmagel banks and ram into a target, making them space to earth missiles against targets none of us can take down, like ships and meteors.
Note Thunderbolts can deploy from Earth as well, so its only the space docked ones that cost more. And even then, the old drones are still used on some Aurora-C until we replace them all. Such Earth-based Drones are mid-range at best though.
Take 5, AURORA-S(ilo)Aruora-S, the Silo. For Longband radio communicating with Starcommand, and a Ravenmind capable of completing it's own objectives given.
First is the Thunderbolt Bay. A bay holding 10 Thunderbolt Missiles ready to be launched. When in position, the target data given to it, it gives the Ravenmind inside the missile it's orders.
Made up of Gofast jet and stubby X wings to control it's long flight down to earth, gravity accelerates it, and it's sensors lock onto the target area. It continues on till it hits the target. Given the fact it is moving at high speed, this is pretty fast. And inside is Magmagel charged to the brm overloading it's core, creating a massive blast of blue light.
Second, Cargo Bay. For more missiles and or cargo.
Third, Habitat. This is where the Longband Radio is. Also where the humans overlooking things sleep and work to load everything.
Thunderbolts are capable of either Earth, Orbit, or Lunar targets. In the case of orbit, Retrograde is used. Also, all thunderbolts have ceramic coating, some ICE, and tungsten tip for penetration into things and max kinetic energy transferred. Cracking wouldn't allow that after all..
It is known that making the Firestorm drive itself is trivial. Therefore, do away with long term costs to create the ultimate orbit to target missile. Hers the fun part though. As costs are reduced, the Silo will turn the cargo bay into another Silo. And once they are reduced again, it will have three, along with full Drone status, commanded from afar. The loading process automated is a goal we are currently working on. Hopefully we finish by the time we launch the first Silo.
Thunderbolts are also slated to be used on Earth for mid to long range bombardment, ground to ground. Since they can in fact fly themselves out of orbit. Oracle is going to have a lot of toys to play with or destroying enemies, as will Mereth.