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Author Topic: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)  (Read 83352 times)

NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #105 on: December 14, 2017, 05:26:47 am »

I'm pretty sure we also get an import for 1959. I'm hoping to also import the RPG so we have something to counter any armour they roll out.

Anyway, if Bear Armour works flawlessly... we could revise a slightly smaller version of the Velociraptor that Bears could wield? I dunno.

Quote from: Votebox
GOFAR Rocket Fuel: (1) FallacyofUrist
ICE Thrower: (1) NUKE9.13
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Long Live United Forenia!

andrea

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #106 on: December 14, 2017, 05:31:27 am »

I would like a better written ICE thrower proposal, but the concept is clear enough. Maybe add a requirement not to freeze the soldier.
if we can make it long ranged enough, it can serve as an anti tank weapon as well.


Quote from: Votebox
GOFAR Rocket Fuel: (1) FallacyofUrist
ICE Thrower: (2) NUKE9.13, Andrea
« Last Edit: December 14, 2017, 05:36:46 am by andrea »
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #107 on: December 14, 2017, 02:04:18 pm »

ICE Chucker
A 40mm revolver-style grenade launcher, firing grenades filled with ICE and a small conventional dispersion charge. It can also fire fragmentation or HE grenades, but who needs those when you can just turn a wall so brittle it'll shatter on impact?

In the interests of keeping things moving I'll vote for the ICE Thrower, but I want to give an alternative since "throwing" ICE like a flamethrower is probably going to impossible without a refined mixture (That doesn't immediately evaporate into pure cold as soon as it leaves the weapon), and I don't know how hard that might be.

Quote from: Votebox
GOFAR Rocket Fuel: (1) FallacyofUrist
ICE Thrower: (3) NUKE9.13, Andrea, Madman
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #108 on: December 14, 2017, 05:12:12 pm »

Edited in the addition of a stabiliser. Shouldn't be too hard for the boys and girls in the DUC to whip up.
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #109 on: December 14, 2017, 05:15:06 pm »

Sounds good, though I still question the actual usability of it, given the absurd effectiveness of the compound---it'd probably be better delivered at a LONG distance.
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andrea

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #110 on: December 14, 2017, 05:43:24 pm »

On that note, considering the stated radius of effect on infantry size weapons we either want to dilute it or increase the range.

NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #111 on: December 15, 2017, 10:07:06 am »

Quote from: Votebox
Revision:
GOFAR Rocket Fuel: (1) FallacyofUrist
ICE Thrower: (3) NUKE9.13, Andrea, Madman

Import:
UFAF-F-41 Lightning Streak: (1) NUKE9.13

Quote
UFAF-F-41 Lightning Streak: This is a single-engine jet fighter, with a large aT-J20 jet taking up most of the fuselage. The aT-J20 is a low-bypass turbofan; some of the air taken in by the compressor blades passes around the engine core and is not combusted. A planned afterburner system wasn't prepared, but the bypass system provides useful cooling. The Lightning Streak has a relatively fat fuselage, which widens out in the middle after the intake and narrows again at the exhaust, there there is a rudder and two tail wings directly on the fuselage. With the round glass canopy (using 15mm of heavy laminated glass) the aircraft has sort of an egg shape, with thin swept wings. The wings have no bomb mounts and are as light as possible for speed and maneuverability, it is armed solely with three AC41 Velociraptor cannons in the nose above the intake, with somewhat limited ammo. It also includes airbrakes on the body near the tail, and hydraulic controls. Since it was designed as an absolutely dedicated fighter, and the aT-J20 is larger and with better weight-specific performance than the J04b, the speed and maneuverability are remarkable. [5 Ore, 4 Oil]
It just occurred to me that nobody had actually voted on an import.
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andrea

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #112 on: December 15, 2017, 10:22:15 am »


Quote from: Votebox
Revision:
GOFAR Rocket Fuel: (1) FallacyofUrist
ICE Thrower: (3) NUKE9.13, Andrea, Madman

Import:
UFAF-F-41 Lightning Streak: (2) NUKE9.13, Andrea


I am not sure what you are talking about, I have always had a lightning streak vote in the votebox.

Madman198237

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #113 on: December 15, 2017, 02:47:32 pm »

Quote from: Votebox
Revision:
GOFAR Rocket Fuel: (1) FallacyofUrist
ICE Thrower: (3) NUKE9.13, Andrea, Madman

Import:
UFAF-F-41 Lightning Streak: (3) NUKE9.13, Andrea, Madman

Yes, clearly NUKE is just imagining things and the vote has been there since we started. CLEARLY.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (1958 - Revision Phase)
« Reply #114 on: December 17, 2017, 04:56:47 pm »

ICE Thrower: Fire is so passé. ICE is where it's at. The success of the ICE Rocket has led to us looking for other applications for the substance. The ICE Thrower is simply a tank of pressurised ICE combined with a stabiliser that keeps it from immediately reacting with the air (it now takes a few seconds), with a sprayer capable of projecting the substance a reasonable distance. It can be wielded as an infantry weapon, where an effective range of 20 meters is expected (a reduced potency mixture might be necessary to prevent the wielder from falling within the affected area). With a thicker tank enabling higher pressures, much longer ranges are possible, but such devices would be too heavy for infantry to carry... unassisted. Vehicles, of course, have no such limitations, and ICE throwers with ranges of up to 200 meters should be possible.
Revision: ICE Thrower
Normal: (2+3) = 5: Average

We'd like to start this report by stating that the disappearances of soldiers assigned to testing has no correlation with the ice statues in their likeness. The Ice Sculpting Corps simply bars contact with outside, that's all.

The ICE Thrower, however, WHICHISCOMPLETELYUNRELATEDTOTHISINCIDENT, is working as expected. A respectable range of 20 m and a stabilizer preventing instant reaction with the air. Though the reactions start roughly 10m out from the barrel, meaning the area immediately in front of the operator isn't cooled. ICE itself takes the fitting appearance of almost a crystalline blue "dust", and if enough gets directly on anyone before reacting, death is likely. Frostbite is almost guaranteed if any amount of ICE gets on unexposed skin - our soldiers do not enjoy the ICE Thrower.
It also has the somewhat amusing effect where if there's sufficient humidity and large amounts of ICE applied to one thing, the thing can be practically frozen in ice. Again, this is completely unrelated to those ice sculptures we have that look like missing soldiers.

Use of the ICE Thrower is to be heavily regulated. While our ICE Thrower-equipped soldiers have a totally sick-looking large amount of insulation and coats and whatnot, they're still very dangerously close to the ICE's impacted area. Combined with the relatively rare flecks of ICE not getting sufficient velocity and reacting with the air near the operator/the operator themself, this can cause severe injuries for operators.
Use on a vehicle with better tanks and range is possible, though there's currently no vehicle fitted with an ICE Thrower in our arsenal.

Chemicals used to make ICE are the primary cause for the ICE Thrower's expense, making it cost 3 Oil and 2 Ore - Expensive.


Import: USAF-F-41 Lightning Streak
The Forenian representatives are particularly proud about the Lighting Streak despite it being designed 17 years ago. With our industrial capacity and resources, it's just barely Very Expensive.

Quote
UFAF-F-41 Lightning Streak: This is a single-engine jet fighter, with a large aT-J20 jet taking up most of the fuselage. The aT-J20 is a low-bypass turbofan; some of the air taken in by the compressor blades passes around the engine core and is not combusted. A planned afterburner system wasn't prepared, but the bypass system provides useful cooling. The Lightning Streak has a relatively fat fuselage, which widens out in the middle after the intake and narrows again at the exhaust, there there is a rudder and two tail wings directly on the fuselage. With the round glass canopy (using 15mm of heavy laminated glass) the aircraft has sort of an egg shape, with thin swept wings. The wings have no bomb mounts and are as light as possible for speed and maneuverability, it is armed solely with three AC41 Velociraptor cannons in the nose above the intake, with somewhat limited ammo. It also includes airbrakes on the body near the tail, and hydraulic controls. Since it was designed as an absolutely dedicated fighter, and the aT-J20 is larger and with better weight-specific performance than the J04b, the speed and maneuverability are remarkable. [5 Ore, 4 Oil]


Spoiler: Designs (click to show/hide)

The Design Phase of 1959 has begun. This year's revision phase will be our last action before the offensive begins. Our generals expect to be meeting enemies at the Mountains and the Sea. Plan accordingly.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (1958 - Design Phase)
« Reply #115 on: December 17, 2017, 05:14:49 pm »

ME-PA-59 'Bear Armour': Forenia's Tiger Armour is a great invention. Unfortunately, it does not provide total protection, and it encumbers the wearer with its weight. Also, tigers are more of an Aratam thing. We need Bear Armour.
To start, Bear Armour is a thick, full-body suit of metal armour- consisting of overlapping scales, thicker than Tiger Armour, offering protection against weapons that would pierce through it, and more or less complete invulnerability to small-arms fire at all ranges. Cunning design of the scales gives the armour a decent range of movement, whilst still providing near complete protection. The hands have a small plate over the top, with the palm and fingers covered by only the inner lining, so that the user can still operate weaponry and suchlike.
It is possible for a human being to move Bear Armour at a surprisingly fast speed- faster than an unaugmented human- thanks to the Electrogel motors located on the inside of the armour, and the armour's ability to stand upright without assistance. This means the user bears almost none of the weight of the armour, and has their strength amplified to the point that not only can they move the armour with ease, but they can also lift and move far heavier objects than an unaugmented human. The armour opens up to let the user get out, and to let technicians replace the electrogel motors with fresh ones.
Bear Armour is insulated and climate-controlled (by a combination of heaters integrated into the inner lining, and a cooling unit in the back that can blow cold air throughout the armour), and the helmet has a basic filter in the breathing unit, giving the user protection not only against gunfire, but also environmental threats, to a degree- especially ICE, which is the number one thing it is protected against, after bullets.
The helmet features a large, tinted visor of bulletproof glass. A transistor radio is built into the helmet, and a number of small lights and dials above and below the visor provide status updates on various things. Small headlights are installed upon the helmet to aid in nighttime operations. All electronics are controlled by buttons under a small panel on the left wrist. Oh, and there's a strip of velcro inside the helmet for the soldier to scratch their nose on (this is critical).
Bear Armour features integration with a number of different weapon systems. Mountings on the back can hold a large tank of ICE, with a heavier pressuriser providing longer range, the weight bearable thanks to the wonders of electrogel. Alternatively, they can wield a Velociraptor Autocannon, because why not?*

*Note: Bear Troopers may not actually be able to wield Velociraptors. Depends on the dice/GM interpretation.
« Last Edit: December 18, 2017, 10:58:29 am by NUKE9.13 »
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FallacyofUrist

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Re: Mad Arms Race - Mereth Design Division (1958 - Design Phase)
« Reply #116 on: December 17, 2017, 06:44:11 pm »

Spoiler: Designs (click to show/hide)

There's not much I like more than power armor.
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Jilladilla

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Re: Mad Arms Race - Mereth Design Division (1958 - Design Phase)
« Reply #117 on: December 17, 2017, 07:13:24 pm »

You forgot the most important thing, NUKE. It's a piece of equipment, therefore it gets the Alphanumeric naming scheme.

Quote from: Votebox
Bear Armor: (3) NUKE9.13, FallacyofUrist, Jilladilla
  -Name it ME-PA-59 'Bear Armor': (1) Jilladilla
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (1958 - Design Phase)
« Reply #118 on: December 17, 2017, 08:32:47 pm »

Quote from: Votebox
ME-PA-59 'Bear Armor': (4) NUKE9.13, FallacyofUrist, Jilladilla, Madman
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Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (1959 - Design Phase)
« Reply #119 on: December 22, 2017, 05:29:46 am »

ME-PA-59 'Bear Armour': Forenia's Tiger Armour is a great invention. Unfortunately, it does not provide total protection, and it encumbers the wearer with its weight. Also, tigers are more of an Aratam thing. We need Bear Armour.
To start, Bear Armour is a thick, full-body suit of metal armour- consisting of overlapping scales, thicker than Tiger Armour, offering protection against weapons that would pierce through it, and more or less complete invulnerability to small-arms fire at all ranges. Cunning design of the scales gives the armour a decent range of movement, whilst still providing near complete protection. The hands have a small plate over the top, with the palm and fingers covered by only the inner lining, so that the user can still operate weaponry and suchlike.
It is possible for a human being to move Bear Armour at a surprisingly fast speed- faster than an unaugmented human- thanks to the Electrogel motors located on the inside of the armour, and the armour's ability to stand upright without assistance. This means the user bears almost none of the weight of the armour, and has their strength amplified to the point that not only can they move the armour with ease, but they can also lift and move far heavier objects than an unaugmented human. The armour opens up to let the user get out, and to let technicians replace the electrogel motors with fresh ones.
Bear Armour is insulated and climate-controlled (by a combination of heaters integrated into the inner lining, and a cooling unit in the back that can blow cold air throughout the armour), and the helmet has a basic filter in the breathing unit, giving the user protection not only against gunfire, but also environmental threats, to a degree- especially ICE, which is the number one thing it is protected against, after bullets.
The helmet features a large, tinted visor of bulletproof glass. A transistor radio is built into the helmet, and a number of small lights and dials above and below the visor provide status updates on various things. Small headlights are installed upon the helmet to aid in nighttime operations. All electronics are controlled by buttons under a small panel on the left wrist. Oh, and there's a strip of velcro inside the helmet for the soldier to scratch their nose on (this is critical).
Bear Armour features integration with a number of different weapon systems. Mountings on the back can hold a large tank of ICE, with a heavier pressuriser providing longer range, the weight bearable thanks to the wonders of electrogel. Alternatively, they can wield a Velociraptor Autocannon, because why not?*

*Note: Bear Troopers may not actually be able to wield Velociraptors. Depends on the dice/GM interpretation.
Design: ME-PA-59 'Bear Armour'
Normal: (1+3) = 4: Below Average

Most of our work here went into the inner mechanisms of Bear Armour. Specifically, developing an implementation of Electrogel and Electrogel motors that don't rip a person's limbs off. For most of this year, testers dreaded being assigned to Bear Armour testing duty. But the unceasing march of technology stops for nobody.
Bear Armour is best seen as a vehicle, really. It may (vaguely) look like and walk like a person, but it's more than just armor. Though it has less armor than the Tiger, it's much bigger thanks to the motors; its height reaches [7 ft; ~2m].

The back plates are manually removed from the outside in order to exit/enter the suit as well as to perform maintenance on the Electrogel motors, which require relative frequent replacing in order to keep the suit charged. The inside is actually pretty comfortable, as it uses a removable fur lining in order to insulate itself (even if it doesn't have a powered climate control system). Getting in and out is an endeavor, and the difficult maintenance of the Electrogel motors force our soldiers to use it reactively in the field.
When enemies are sighted or imminent combat is expected, soldiers pilot Bear Armour; when combat is over, they disembark and the armour is sent for maintenance. More extended use is very possible, but discouraged as it costs extra time in maintenance and can increase the chances of charge loss during combat.

Armor-wise, it's vaguely similar to a slightly lighter version of Tiger Armor but with more coverage. In order to facilitate the space taken by the Electrogel and motors, armor thickness and the like had to be decreased in numerous places. But even though we spent most of our time on the motors, the existence of Tiger Armor really helped us here.
It can stop standard pistol bullets at point blank range, and can severely reduce the effectiveness of regular rifles at Medium range to the point of near- uselessness, and help prevent rifles from being lethal at Short range and closer. Sight is done through a small viewing slit. The whole body (barring feet and hands) is covered in plating, though the joints do offer frequent (relatively) small gaps in the plating.

Speed and agility is the most impressive thing here. Soldiers in Bear Armour are faster than their unarmoured counterparts. The increased speed is barely notable, but this is a huge improvement over the clumsiness of Tiger Armor. Agility is still lower with the suit on, but is still very respectable and doesn't present a particularly notable disadvantage at the moment. Enhanced strength unfortunately is not a feature of the suit, as the motors are just designed to handle the weight of the suit (and occupant) itself and nothing more.


Headlights can be toggled by a switch on the wrist, and a mount on the side exists for the easy use of a WALK-TALK while in armor (though it's not integrated). A velco strap is placed inside the helmet to maintain soldier sanity. A mount for an ICE Thrower pressure tank is placed on the back, and we can fit a somewhat larger tank on the suit than for regular infantry. Soldiers assigned to and trained for Bear Armour also tend to have their skin dyed blue as a side effect from the Electrogel. Bear Armour pilots proudly display their uniquely-colored arms and legs as a badge of their statuses.

It costs 4 Ore and 1 Oil - costing a bit more ore and oil than Tiger Armor due to the increased coverage, motors, and Electrogel. It's Expensive with our current resources.


Spoiler: Designs (click to show/hide)

The Revision Phase of 1959 has begun. Also vote on the last Forenian design to import. This revision will be the last thing you do before the start of the offensive.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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