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Author Topic: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)  (Read 82178 times)

Atomic Chicken

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1035 on: November 05, 2019, 03:04:48 pm »

Quote from: votes
Upgrade Maria?
Yes, to Magmatite WEREMINE: (7) NUKE9.13, TricMagic, Powder Miner, m1895, Madman, FallacyofUrist, AC
Yes, to Ore WEREMINE:
No, for some reason:

New operation:
Ore WEREMINE: (7) NUKE9.13, TricMagic, Powder Miner, m1895, Madman, FallacyofUrist, AC


Secret Action Investigation
Send Researchers and Contractors to ANGEL to determine how it works. It is open to the public after all: (1) TricMagic
Investigate the President's Friend: ()
Use GATE/HAUNTER to perform recon on the hidden facility draining ICE in MAGMA: (2) Powder Miner, m1895
Utilize Earth Ear scans to determine the extent of the hidden ICE-stealing facility: (4) Madman, FallacyofUrist, NUKE9.13, AC
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1036 on: November 05, 2019, 04:36:22 pm »

SOLARIS- Solar Oversight Laser Assembly Radio Interstellar Station

CELESTE- Celestial Environment Lasting Eternally- Soaring Terminal Eye
... Yeah, not the best, I don't know enough Es. This one is related to it's observatory and HOPE status. Which does not include the freaking Talon Cannon. Unless the new one is called a Thoron

DIANA- Divining Installation Assessing Native Areas
Sounds more like a moon project for Region Rating boost. Or a component

IRIS- Interstellar Radar Interdiction Station
Closer... Fits as it can see, coordinate, and shoot down hostiles from a very far distance. Light speed lasers are not nice when we have a firing lock.

DAWN- Defensive Assembly World Network
Name of something that isn't this project. Effectively a Global Network of data transfer. Or a Giant ORACLE of Orbital Observation and prediction, an Infrastructure-type Space Station, with many satellites for gathering and transmitting data. That is a neat idea actually. Though it is in line with ARES to a degree.


ORION- Ocean Radar Interstellar Observatory Network
Ocean for ocean of emptiness,or simply it's method of radar, either one.



Of them either IRIS or ORION. DAWN as stated fits for an Infrastructure design with it's associated satellites for data gathering. A dock for building, resupply, and deploying in space, and oversight, with it's own defenses. Moreover, it can see attacks coming from AU away, and predict them completely, deploying a Firestorm to counter them. Or a missile moving at ridiculous speed to slam into the opposing forces.




Project New DAWN- Defensive Assembly World Network

New DAWN is a massive undertaking, to most on-Merethian minds. Though the truth is it's been bandied about in one form or another for quite some time. It is best described as Built In Parts.


First, is ORION's BOW. Made up of a Five story Building containing the Core of New DAWN, ORION, the Ocean Radar Interstellar Observatory Network is capable of processing an absolutely stunning amount of calculations per second, able to calculate vectors, trajectories, flight paths, as well as having ORACLE's Predictive abilities tuned precisely to Space Calculations. It's capable of using the data it gathers to determine likely movements of the enemy, and calculate firing and interception solutions. Beyond that, it also holds the basic systems to run DAWN and the IRIS Satellites it will eventually control, and be able to add and aid other space assets in the future, as well as Magmagel Power for running during the time it will be unconnected to the Solaris System which will be added.
It is the definitive answer to space defense, but the ease of building DAWN is due to the Project's modularity. ORION is simply one part of the greater whole, if the most important.

The rest of ORION's BOW is the Thruster Adjustment System attached to ORION, the ICE-cooled Ceramics, and the GOFAST-M Rocket for lifting it all to Orbit from the Earth. This Rocket will detach once it's done it's job, and the Adjustable Thrusters will let ORION stay in Orbit for the time it needs to be built off of. Beyond which, beneath the ceramics there are ports ready to receive the superstructures.



This is effectively the Basis of New DAWN, which will serve as the center of this Infrastructure piece. The BOW can only be fired at one target a season, though most seasons, it would go unused and secret. Should ANGEL close it's wings however, ORION will shoot it down. It goes without saying it can also hit , it should lunar target, if it has enough data.


From here, we bring up pieces of metal to Cold-weld. The Basic layout is layers, with the metal being placed to form floors, and supports and walls added, along with Nanoseal Concrete to seal in the living layers, with Zephyr and BREATH.. From here on, we bring in HOPE to make thse areas livable, and continue outward expansion until we have a number of floors open to space. These serve as the various Docks to receive Spacecraft. As well, we add thrusters above and below that will be able to keep the Spacestation up, and Electromagnets for holding docking Spacecraft in place. Last we add the Armor, mostly Ceramics atop Combat Plating to protect the living areas.

At this point, DAWN looks like a layered Cake, with empty space for the Docks, and the Center filled with the Living Areas and FIGS. A Solaris System has been added atop towers at the top of it, and the BOW is in the center of all this, with thrusters at the bottom of the DAWN keeping it aloft. We've also added in the computing components and Transceivers, and at the botom lies Radio Antennae for communicating with earth. And at the top is plenty of empty space to add other Docking areas for any large spacecraft in the future, and mount missile silos.


From here atop DAWN, we can build stuff in space. We've got Elevators installed for moving between different levels and bringing up parts. Which leads to the last two projects.

The First, is IRIS,  an Interstellar Radar Interdiction Satellite. These IRISes are made up of basic thrusters, Ceramics, ICE, Magmagel, Radar and Ladar, Radio communication, and computing akin to the various drones we've made. They are a communication network, and each contain a single Claw Turret for defense atop them, along with a Solaris System on Panels stretching out on two arms to catch the sun. These can be adjusted by their computer to catch the most possible sunlight at any orbital location. They also have cameras for recording, mostly the earth's weather below. Their most important task is delivering information to DAWN and ORION though, as they are numerous enough to easily spot everything.
Some IRISes actually have a full Satellite Disk instead of a CLAW. These are mostly to be dragged to the Moon's orbit to expand influence there, and send data back to DAWN. the fact they can also see anything coming to the moon and oversee the land of the Moon is a bonus. They're mixed in with the CLAW equipped IRISes, and usually act as commanders of the Network for their ability to recieve and transmit more information than the others.
Overall, an IRIS is about the size of a tank, and can be resupplied by Starknights, or dragged in for repairs.

The Second is The Launch Rails. Cold-welded to the Top Deck and some parts of the top of the Lower Decks, these Launch Rails have an electromagnetic clasp to firmly hold a modified Shrike Missile. Due to the lack of gravity, placing them is fairly simple.
The modified Shrike(name pending) is a mass of Tungsten and Ceramic, making use of a Liquid Engine using GOFAST and holding both the Birdbrain and Transceiver, as well as a Ladar for targeting. Once programmed through ORION, they have their target, and are launched into the opposite orbit of their target. From there, they fly forth, and once close enough, aim true to strike with the full fury of it relative velocity compared to the target.
Other than that, they also have ICE Cooling and capacitors for their defense against heat, and electricity. Very simple, making use of orbital mechanics to destroy targets. Beyond that, ORION can give adjustment orders via IRISes nearby, and maintain connection with those missilies until impact.
One advantage of this set-up is that these missiles, should we have superiority in the orbital theater, can be turned to the Earth through ORACLE predictions. Or an ANGEL that has decided to close it's wings to us.



That is effectively the final report on Project New DAWN's building and capabilities. It is an Infrastructure-class Space station with a Sat Design for deployment, and a missile system making use of ORION's aim.


Basic 2-D Image of Completed DAWN. (Not including areas for storage/walls in Docks)
Repeat on all sides for 3-D image. Orion not Shown in 3-D Image due to being the Core of the Station. Final Image may differ.




Revision: DIANA- Dome Installation Assessing Native Areas

Effectively making use of DAWN, a DIANA node is a full HOPE structure, ready to be towed via starknights, and dropped on the moon. It comes with everything needed for a lunar home pre-built, and a Satellite Dish that can be set up outside.

These effectively allow us to set up long term points easily, and also come in Support Structures for storing items inside.

DIANA nodes come with everything in the HOPE package. As well, DUC has gotten to work on a glass-like plastic to allow actually dome towns to be set up. It's made of of dehydrated ICE derivitives, along with silicate and carbon. When struck, the panels crack and freeze over, greatly slowing any air loss, and sometimes outright stopping it. Along with a metal frame for the panels to be place in, Nanoseal Concrete and these Dusk Panels can make life very nice on the moon. Schedule your trip today~



This is effectively making use of DAWN to make HOPE Capsules, and then just drag them to the moon. Would definitely boost Region Rating, and the rate at which we can capture areas thanks to working with IRIS.

Granted, they could be made just by using ANGEL, as these are not military at all.
« Last Edit: November 06, 2019, 12:26:43 pm by TricMagic »
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Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Design Phase)
« Reply #1037 on: January 17, 2020, 08:08:51 pm »

Combat Report: Summer 1965

Plenty to be concerned about this last season, worries Command. Plenty to be worried about.


Intrigue
Quote
Utilize Earth Ear scans to determine the extent of the hidden ICE-stealing facility

Remember that fun law put in place by the government forbidding use of Earth Ear at/near MAGMA for safety reasons?
Turns out it still exists. Even better, it's even more strict now! We swear we fixed the sinkhole issue. Probably.

We... eventually managed to get some basic scans. Keyword -- basic. We had to crank the Earth Ear down a lot in addition to the other many illegal legally-ambiguous actions we had to take to keep this operation on the down-low. Use was made of the prototype PROSPECT here developed as a part of the WEREMINE project to compile the vague data into something vaguely more usable. Though we still had to look at some pretty raw data to get conclusions. No fancy holocube display here.

The ICE is piped out from the point in MAGMA to about a... mile outwards? Perhaps shorter or longer. A fairly consistent pattern of minor variations in data was found along a line, and considered too uniform to be sensor artifacts. We can further assume from the data that there is some kind of "place" here where the pipeline ends. The data is way too messy to even begin making assumptions about size or shape but we can somewhat-safely conclude that there is something.


Spoiler: Designs (click to show/hide)

The Design Phase of Summer 1965 has begun.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Madman198237

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Design Phase)
« Reply #1038 on: January 17, 2020, 08:51:05 pm »

Quote
ME-SCS-65 'Advanced Unmanned Ravenmind Orbiters for Risky Activities (AURORA)'
Based on the HOPE architecture and the Ravenmind computer, AURORA is a class of vehicles and stations in space, which are generally routine, boring, and do not require a person. After all, it doesn't require a person to compute the trajectory necessary to ship cargo from the Moon to a cargo terminal station in low Earth orbit, and it doesn't require a human to calculate the ideal intercept course that will place a killsat on course to shoot down part of Aratam's defensive STOP grid.

AURORA systems come in modular form, bolted together using barebones connectors that, while sturdy, have no panels or other coverings. They are optimized for space use only, save a few that come with enough protection to be used in lunar operations. Modules include fuel tanks with GOFAST RCS nozzles for control, ICE tanks and radiators for temperature control and refueling of other spacecraft (Skyrangers or Firestorms, etc.), battery sets with folding Solaris panels ready for deployment, habitat modules connected to a Zephyr airlock and a BREATH hub, engines, weapons sets, sensor packages for use in surveillance satellites and science missions, bare-bones cargo containers (pressurized and unpressurized), powerful radio communication arrays to send surveillance data to ORACLE-A and survey information back to our scientists from the Moon and even further afield, landing legs for lunar operations, and the center of most AURORA operations: A Ravenmind-based computer, expanded to be a comprehensive human-optional spacecraft piloting system. Capable of taking a cargo shuttle from the lunar surface to LEO to a rendezvous with the cargo terminal station in LEO (where the cargo will be collected by Starknight and shipped to the surface) or a combat craft from a lunar-orbit station to shoot down incoming hostile vessels, this new computer system allows us to not only defend our interests on Earth and the Moon, but to send unmanned exploratory missions to Mars, Venus, and beyond.

AURORA missions are threefold: First, aid in the routine transfer of men and materiel from Earth orbit to the Moon: A series of terminal stations are placed in low lunar and low Earth orbit, containing refueling supplies for Firestorms and combat drones and capable of holding cargo or humans awaiting a drone transfer for LEO to the Moon, or transport from Earth orbit to the ground (via Starknight or Skyranger). Drone "barges" that carry cargo or habitat modules in their skeletal frames, using efficient vacuum-optimized GOFAST rocket engines to travel from LEO terminals to lunar terminals and drone landers that move people and material from the lunar surface to those stations. The lighter weight of these craft compared to craft that must survive reentry improve efficiency and carrying capacity, while also reducing overall costs.

Second, defend our spaceborne interests. Refueling and re-ICE-ing capability as well as drone-based rescue ships grant Firestorms the ability to engage in combat as best they can without worry that one evasive maneuver too far or one shot too many will leave them stranded in orbit until a Starknight comes to collect them. AURORA drones assembled with a TALON, an ICE tank, and some small thrusters pointed in every direction can be used to contest and destroy hostile attempts to control any region of space, without pesky concerns like "needing a heatshield" or "needing to survive the battle and return to their family". Computers don't have family, self-preservation instincts (at least, not if we've coded them properly and avoided accidentally making an AI), or morale problems when they suffer a high attrition rate. This allows them to be used in more...aggressive combat situations than we can reasonably risk with Firestorms. Also, they'll probably be cheaper, and less likely to complain about how much fire they're receiving from the enemy.

Finally, AURORA drones can be assembled, shot into deep space, and then left there. Er, we mean sent with our scientific instruments to study space and learn what may be learned from other worlds! This is obviously not a military priority, but hey, we were told the politicians would give us more money if we had a hook like this in there.

Wait, what do you mean this is the interview that's being listened to by the politicians? LIVE!?

*revision proposal
Quote
ME-LRMA-65 'Hailstorm'
The Firestorm is an expensive but amazing piece of equipment, deadly in every theater. The Hailstorm is something of a downgraded variant of the Firestorm, meant to augment or supplant Blizzards in the air theater. The provisions for orbital flight, such as the oxygen system, food, and water supplies are removed. The ablative paneling is removed, as is the system meant to cool the skin of the aircraft for reentry-level heating. Mach 3 heating is so far below reentry heating that the vast majority of the system is just completely redundant for an atmosphere-only fighter. The entire docking assembly is removed, of course, as is the entire RCS system.

The intended result is a Firestorm without any of the provisions necessary for orbital flight, but retaining most of the combat capabilities of the original in-air. The much-reduced weight and cost are intended to offset the losses in performance from the reduction in the thermal protection system and RCS maneuvering jets.

Quote from: VOTEBOX
ME-SCS-65 'AURORA': (1) Madman
« Last Edit: January 17, 2020, 10:10:00 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

dgr11897

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Design Phase)
« Reply #1039 on: January 18, 2020, 01:51:30 am »

Magnum opus project.
Turns out that the tales about the DUC being composed of alchemists was at least partially accurate, maybe they weren't before, but they are now. By combining magmatite, and matter somehow harvested from the N-Dimension, along with a set of rituals and a few other processes which we weren't allowed to view, the DUC has unlocked the secrets of alchemy. More specifically, they have begun the creation of a set of so called philosopher's stones, capable of bringing objects, substances, and people closer to "perfection" through a process we are referring to as alchemic reinforcement. Alchemically reinforcing an object boosts certain properties, occasionally including purely conceptual properties like luck, or killing potential. Currently this boost is fairly minor, as we haven't quite gotten the trick down for using a philosopher's stone to bring things closer to perfection. But the effect is noticeable, as long as we install the stone directly into the thing we want to "perfect" it becomes far more durable and effective in combat, though nothing overtly supernatural. In addition, those possessing these stones have reported an increase in ability to heal from injuries, occasionally also reporting equipment brought closer to "perfection" through installed philosopher's stones as healing minor damage. Currently, our best understanding is that the stone somehow brings a bit of the N-Dimension's malleability into the real world, allowing us to transmute things from one state of being into another. It's not well understood though, as we are still developing our understanding of alchemy.
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Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

10ebbor10

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Design Phase)
« Reply #1040 on: January 18, 2020, 03:31:41 am »

Quote
ICE Creatively Re-Engineered for Applied Magmagel
ICE currently absorbs all heat it is exposed too. This is wasteful, as the vast heat differential between ICE and whatever heat source it is cooling goes entirely unexploited. It also poses great demands on our ICE, as it has to absorb all heat, instead of only waste heat. By mixing a modified, denser version of our traditional ICE solution with a modified magmagel derivative, we can utilize this previously unexploited energy source, while also decreasing our cooling needs.

It works by combining ICE and Magmagel with a patented, secret catalyst. This catalyst takes depleted Magmagel molecules, and folds them around ICE or Stabil-ICE molecules. As heat is added to the system, the ICE molecules destabilize to absorb it and in doing so exert pressure upon the Magmagel, causing it to re-energize.

This process is enormously efficient (someone may have forgotten to turn of the optimization program when they went home for the weekend), such that the process closely approaches the maximum thermodynamic efficiency. Given the extreme cold generated by ICE (which can drop down to the low Kelvins on a molecular scale) the vast majority of the produced heat is successfully turned into electricity. This both provides a viable source of power, and an enduring cooling system.

After releasing the DUC on the problem of creating such an ICE compound, the rest of the engineering department embarked on the project to apply it to everything that uses ICE for cooling or anything else, allowing those systems to be partially powered by ICECREAM, as well as putting an ICECREAM-based cooling system into Bear Armors and Grizzlies, for dealing with our enemy's love of dry heat weather in the Plains and also the Desert's pesky insistence on being ridiculously warm in the sun.

Stealing and reintroducing this proposal.
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TricMagic

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Design Phase)
« Reply #1041 on: January 18, 2020, 09:31:54 am »

I question, were we supposed to fight in the desert this turn...


Quote
while also getting some particularly devastating orbital bombardment

Stop bombarding us!


Project New DAWN- Defensive Assembly World Network(Wonder of Mereth, OR Mereth Space Infrastructure)

New DAWN is a massive undertaking, to most on-Merethian minds. Though the truth is it's been bandied about in one form or another for quite some time. It is best described as Built In Parts.


First, is ORION. Made up of a Five story Building containing the Core of New DAWN, ORION, the Ocean Radar Interstellar Observatory Network is capable of processing an absolutely stunning amount of calculations per second, able to calculate vectors, trajectories, flight paths, as well as having ORACLE's Predictive abilities tuned precisely to Space Calculations. It's capable of using the data it gathers to determine likely movements of the enemy, and calculate firing and interception solutions. Beyond that, it also holds the basic systems to run DAWN and the IRIS Satellites it will eventually control, and be able to add and aid other space assets in the future, as well as Magmagel Power for running during the time it will be unconnected to the Solaris System which will be added.
It is the definitive answer to space defense, but the ease of building DAWN is due to the Project's modularity. ORION is simply one part of the greater whole, if the most important.

The rest of the central module is the Thruster Adjustment System attached to ORION, the ICE-cooled Ceramics, and the GOFAST-M Rocket for lifting it all to Orbit from the Earth. This Rocket will detach once it's done it's job, and the Adjustable Thrusters will let ORION stay in Orbit for the time it needs to be built off of. Beyond which, beneath the ceramics there are ports ready to receive the superstructures.

This is effectively the Basis of New DAWN, which will serve as the center of this Infrastructure piece.


From here, we bring up pieces of metal to laser weld. The Basic layout is layers, with the metal being placed to form floors, and supports and walls added, along with Nanoseal Concrete to seal in the living layers, with Zephyr and BREATH.. From here on, we bring in HOPE to make these areas livable, and continue outward expansion until we have a number of floors open to space. These serve as the various Docks to receive Spacecraft. As well, we add thrusters above and below that will be able to keep the Spacestation up, and Electromagnets for holding docking Spacecraft in place. Last we add the Armor, mostly Ceramics atop Combat Plating to protect the living areas.

At this point, DAWN looks like a layered Cake, with empty space for the Docks, and the Center filled with the Living Areas and FIGS. A Solaris System has been added atop towers at the top of it, and the BOW is in the center of all this, with thrusters at the bottom of the DAWN keeping it aloft. We've also added in the computing components and Transceivers, and at the bottom lies Radio Antennae for communicating with earth. And at the top is plenty of empty space to add other Docking areas for any large spacecraft in the future, and mount missile silos.


From here atop DAWN, we can build stuff in space. We've got Elevators installed for moving between different levels and bringing up parts. Which leads to the last two projects.

The First, is IRIS,  an Interstellar Radar Interdiction Satellite. These IRISes are made up of basic thrusters, Ceramics, ICE, Magmagel, Radar and Ladar, Radio communication, and computing akin to the various drones we've made. They are a communication network, and each contain a single Claw Turret for defense atop them, along with a Solaris System on Panels stretching out on two arms to catch the sun. These can be adjusted by their computer to catch the most possible sunlight at any orbital location. They also have cameras for recording, mostly the earth's weather below. Their most important task is delivering information to DAWN and ORION though, as they are numerous enough to easily spot everything.
Some IRISes actually have a full Satellite Disk instead of a CLAW. These are mostly to be dragged to the Moon's orbit to expand influence there, and send data back to DAWN. the fact they can also see anything coming to the moon and oversee the land of the Moon is a bonus. They're mixed in with the CLAW equipped IRISes, and usually act as commanders of the Network for their ability to recieve and transmit more information than the others.
Overall, an IRIS is about the size of a tank, and can be resupplied by Starknights, or dragged in for repairs.

The Second is The Launch Rails. Laser welded to the Top Deck and some parts of the top edge layer of the Lower Decks, these Launch Rails have an electromagnetic clasp to firmly hold a modified Shrike Missile. Due to the lack of gravity, placing them is fairly simple.
The modified Shrike(name pending) is a mass of Tungsten and Ceramic, making use of a Liquid Engine using GOFAST and holding both the Birdbrain and Transceiver, as well as a Ladar for targeting. Once programmed through ORION, they have their target, and are launched into the opposite orbit of their target. From there, they fly forth, and once close enough, aim true to strike with the full fury of it relative velocity compared to the target.
Other than that, they also have ICE Cooling and capacitors for their defense against heat, and electricity. Very simple, making use of orbital mechanics to destroy targets. Beyond that, ORION can give adjustment orders via IRISes nearby, and maintain connection with those missiles until impact.
One advantage of this set-up is that these missiles, should we have superiority in the orbital theater, can be turned to the Earth through ORACLE predictions. Or an ANGEL that has decided to close it's wings to us.



That is effectively the final report on Project New DAWN's building and capabilities. It is an Infrastructure-class Space station with a Sat Design for deployment, and a missile system making use of ORION's aim.


Basic 2-D Image of Completed DAWN. (Not including areas for storage/walls in Docks)
Repeat on all sides for 3-D image. Orion not Shown in 3-D Image due to being the Core of the Station. Final Image may differ.




Revision: DIANA- Dome Installation Assessing Native Areas

Effectively making use of DAWN, a DIANA node is a full HOPE structure, ready to be towed via starknights, and dropped on the moon. It comes with everything needed for a lunar home pre-built, and a Satellite Dish that can be set up outside.

These effectively allow us to set up long term points easily, and also come in Support Structures for storing items inside.

DIANA nodes come with everything in the HOPE package. As well, DUC has gotten to work on a glass-like plastic to allow actually dome towns to be set up. It's made of of dehydrated ICE derivitives, along with silicate and carbon. When struck, the panels crack and freeze over, greatly slowing any air loss, and sometimes outright stopping it. Along with a metal frame for the panels to be place in, Nanoseal Concrete and these Dusk Panels can make life very nice on the moon. Schedule your trip today~



This is effectively making use of DAWN to make HOPE Capsules, and then just drag them to the moon. Would definitely boost Region Rating, and the rate at which we can capture areas thanks to working with IRIS.

Granted, they could be made just by using ANGEL, as these are not military at all.



Just reposting DIANA, and DAWN. We really really need to take orbital advantage, cause it seems that it is going to be what kills us. A Infrastructure-class space dock/command facility is just the thing. That and this Space Dock means more ICE can be spent without worrying about having to reenter atmosphere. Which is, admittedly, something I have said before.

Might classify as a Wonder. The point is to create something that will act as a base for space operations.



Revision idea

Revision, The Scrap Heap

The Scrap Heap, despite it's name, is a massive cargo freighter. In space. It's made on DAWN's top decks, has multiple support structures to keep itself together, which in turn comes to a HOPE area for directing the ship and controlling the many SERFs and mechanically controlled loading equipment. As well as actually controlling the ships thrusters.

In practice, it has a front deck with DUSK Panels, engineered by DUC to freeze over when cracked, stopping a gas leak from occurring and giving a view of space. Behind this deck lies the control areas for the rest of the ship, with holograms and computers. This in turn leads to the exits and bedrooms. The Scrap Heap has a lot of room, and is quite comfy for long voyages.

The rest of it is mostly cargo space. Bunch of rooms, some elevators, and the outside of the ship being plated in ceramic atop steel. The jet engines are powered by GOFAST-M, meanwhile, taking up the entire back of the space cruiser. And on the sides are located a very good number of cargo-bay doors for any Spaceknights that need to dock with their goods.

The Scrap Heap was designed to do one thing. Carry a lot of cargo between DAWN and the Moon. Do so in comfort for the crew. And just generally be a big thing with a lot of cargo space that can get off the moon and land there. It doesn't actually have any weapons. It was built entirely for Space Transport of cargo, be that raw materials or gear and supplies for the moon.

Needless to say, it does have one defense. That is having room to carry Firestorm pilots and resupply their Firestorms which they can carry. Along with a very good LIDAR detection system. They are also capable of converting some of the cargo space into a HOPE-space pretty quickly for greater personnel transport when on DAWN.

Oh, and they were made to spec. That is, they are meant to cost around 6+ ORE to build and maintain, along with Magmatite and oil costs. Given they aren't built to deal with reentry, this is pretty significant investment. The more cargo space it can have, the more it can carry from DAWN to the moon and back. Which Starknights can then bring to Earth.


Rather obviously, the name is based on the Makeshift.
« Last Edit: January 18, 2020, 03:15:44 pm by TricMagic »
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dgr11897

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Design Phase)
« Reply #1042 on: January 18, 2020, 01:53:27 pm »

Aurelius MK1 Fusion space warship:
We need more power, that is a well known thing, our current power tech is lagging behind the enemy, so we've decided to take a step ahead of them and as a result, have developed fusion engines. By using high powered lasers to ignite fusionable materials we have created a primitive fusion reactor, and a fusion engine, the former gives us a lot of power to play with, and the latter lets us get a larger ship into orbit rather easily. As a result, we have rapidly strapped together a spaceworthy fusion powered warship, the Aurelius.
Armed with a set of 3 large TALON batteries capable of destroying targets from a significant distance, along with a 8 CLAW turrets for point defense and close range engagement, the Aurelius is a devastating weapon. In addition, it has two more major weapons systems, the fusion drive it uses, whose exhaust makes for an excellent close range weapon thanks to how hot it is and how fast it is moving, and a massive spinally mounted laser beam, whose output is about equal to that of a talon. Finally, the Aurelius mounts several ravenmind computers for navigation and aiming, and has a set of sensors good enough for it to provide orbital fire support for our troops on the ground.

Quote from: VOTEBOX
ME-SCS-65 'AURORA': (2) Madman, DGR
« Last Edit: January 18, 2020, 02:14:12 pm by dgr11897 »
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TricMagic

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Design Phase)
« Reply #1043 on: January 18, 2020, 02:26:19 pm »

Quote from: VOTEBOX
ME-SCS-65 'AURORA': (2) Madman, DGR
New DAWN(Wonder): (1) TricMagic
New DAWN(Infrastructure): (1) TricMagic


Hah.. AURORA is safe, mostly. Not sure it will do what it says, since using Magmatite is going to up costs, and we just don't have much Oil..


Honestly, Infrastucture has a huge advantage, and WONDERs are easier to build. A Wonder-class Space Station that acts as docks for all our space operations, has IRISes to see and communicate across space, and can strike from afar with clinical precision.

It can also deal damage to ANGEL ifwhen they close their doors. And predict the weather though IRIS recordings and specialists. The ability to get such pictures could probably be sent around the world too.


Both will at least do something, so I'll be fine with either. I kinda want to stop circling round getting a space docks though. And AURORA has it's own need to be refueled as well.
« Last Edit: January 18, 2020, 03:14:44 pm by TricMagic »
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1044 on: January 18, 2020, 03:33:24 pm »

Reposted fusion power proposal. Probably not useful at the moment. I propose it because if people are thinking about breaking into nuclear fusion power I'd *really* prefer to start with something more basic than "we immediately make a spaceship with it."
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ME-ICFR-65 'Inertial Confinement Experiment Creating Unbelievably Brilliant Explosions' (ICECUBE)
We've successfully cracked the power source of the Sun, and have used one of Mereth's favorite passtimes and some lunar samples to successfully sustain an energy-positive nuclear fusion reaction in a reaction. We are talking, of course, about the "shooting patriotically blue lasers at anything that defies our will" and those lunar samples contained some Helium-3, the bottleneck in a particularly effective fusion fuel combination.

We have utilized a large array of Magmatite-based laser weapons emitters, and focused their extremely powerful output onto a small pellet of fusion fuel in the middle of a chamber capable of converting the immense amount of radiation emitted into extreme amounts of heat in a water jacket around the explosion chamber, which has walls of a DUC-invented carbon-based material that doesn't absorb many neutrons (the water obviously does absorb almost all of the neutrons), but is still capable of keeping the reaction contained, while also transferring some amount of thermal energy to the water. The reaction takes place in a vacuum so that no shockwaves are produced which could otherwise destroy the reaction chamber.

Overall, the cheap use of Magmatite lasers' immense power combined with our ability to easily acquire large amounts of He-3 fusion fuel as well as our experience with such things has allowed us to produce a commercial source of energy that is even more capable than MAGMA's geothermal differential while also being useful on other bodies of the solar system.


Alternative AURORA proposal based on Chief's mention that he would prefer direct variants rather than the modular approach of the original AURORA.
Quote
ME-SCS-65 'Advanced Unmanned Ravenmind Orbiters for Risky Activities (AURORA) (Variant Proposal)'
Based on the HOPE architecture and the Ravenmind computer, AURORA systems perform tasks which are generally routine, boring, and do not require a person. After all, it doesn't require a person to compute the trajectory necessary to ship cargo from the Moon to a cargo terminal station in low Earth orbit, and it doesn't require a human to calculate the ideal intercept course that will place a killsat on course to shoot down part of Aratam's defensive STOP grid.

AURORA systems come in modular form, bolted together using barebones connectors that, while sturdy, have no panels or other coverings. They are optimized for space use only, save a few that come with enough protection to be used in lunar operations. Controlled by a Ravenmind-based computer which has been expanded to be a comprehensive human-optional spacecraft piloting system. Capable of taking a cargo shuttle from the lunar surface to LEO to a rendezvous with the cargo terminal station in LEO (where the cargo will be collected by Starknight and shipped to the surface) or a combat craft from a lunar-orbit station to shoot down incoming hostile vessels, this new computer system allows us to not only defend our interests on Earth and the Moon, but to send unmanned exploratory missions to Mars, Venus, and beyond.

AURORA missions are threefold: First, aid in the routine transfer of men and materiel from Earth orbit to the Moon: This is accomplished via the first variant, the AURORA Drone Barge, which carry cargo or habitat modules in their skeletal frames, using efficient vacuum-optimized liquid oxygen/liquid hydrogen rocket engines to travel from LEO to the lunar surface. The barges are capable of landing on the surface and taking off again with a full load of materials; provided that they are refueled on the ground, that is. The lighter weight of these craft compared to craft that must survive reentry improve efficiency and carrying capacity, while also reducing overall costs. The use of LH2/LOX is intended to allow refueling from lunar materials processed by established bases on the lunar surface which have HOPE components.

Second, defend our spaceborne interests. The barge variant can carry resupplies for Firestorms, allowing indefinite mission lengths when combined with a habitat module carried on the barge. The more important means of defending space is the AURORA Combat Drone variant. This is a small, lightweight combat vessel that utilizes a standard GOFAST-M engine for maximum efficiency per kilogram of fuel, minimizing its size. It carries a single TALON and a reservoir of ICE to ensure that it can fire a useful number of bursts before needing resupply. Minimal price is the goal; there is no armor on any AURORA spacecraft, no backup components to speak of, nothing. If an AURORA drone breaks down, there is no need to retrieve it unless it is easy to do so, there is no need to protect the spacecraft, no need to use them sparingly. If an AURORA drone cannot shoot down a target, it can simply adjust its orbit until it collides with the target directly, eliminating it.

Finally, AURORA combat drones can theoretically be assembled with scientific instruments but without weapons, shot into deep space or put into whatever orbit the scientists want, and then left there. Er, we mean sent with our scientific instruments to study space and learn what may be learned from other worlds! This is obviously not a military priority, but hey, we were told the politicians would give us more money if we had a hook like this in there.

Wait, what do you mean this is the interview that's being listened to by the politicians? LIVE!?

Quote from: VOTEBOX
ME-SCS-65 'AURORA': (1) DGR
ME-SCS-65 'AURORA' (Variant Proposal): (1) Madman
New DAWN(Wonder): (1) TricMagic
New DAWN(Infrastructure): (1) TricMagic

Chief said that this alternative works better and it should accomplish the same goals.
« Last Edit: January 18, 2020, 03:51:05 pm by Madman198237 »
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TricMagic

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1045 on: January 18, 2020, 03:54:30 pm »

Quote from: VOTEBOX
ME-SCS-65 'AURORA': (1) DGR
ME-SCS-65 'AURORA' (Variant Proposal): (2) Madman, TricMagic
New DAWN(Wonder): ()
New DAWN(Infrastructure): ()

Blizzard initial, Buggy Mess
Stabil-ice improvement
Blizzard Upgrade Program

Blizzard Revision: Hailstorm

The Firestorm has given us a lot of experience with such fast aircraft. It doesn't really change the fact Firestorms are almost custom-fit for space however.

The Blizzard, meanwhile, initially tried a lot, got a few improvments, but was left behind.

Enter the Hailstorm. Rather than rely entirely on fuel, it makes full use of the Tereshkova Effect. First, the nose of the plane is long and slimed, meant to pierce air resistance. Second, near the back of the Hailstorm, four lines branch off. These branches each have an air inlet, which takes in air, and have a movable spike. Air comes in, flows though, and powers an axial-flow turbojet engine. It then flows out the back.

With four such engines, it jumps forward at high speed. And the higher the speed gets, the faster it goes, on less fuel cost. This allows it to actually break the whole mach speed barrier with ease.

When not moving at mach+ speed Magmagel powers the engines with remarkable power. Though the Hailstorm only has two speeds, Blazing and Blazing Fast. Thankfully, the amount of energy the engines need is reduced as it hits higher speeds.

For weaponry, it uses the bubbles of the Claw Turrets, and it's remarkable speed to rake enemy ships and pass by before they can react. And within the bottom sits a single storage area for a bombs to be placed in and dropped. Typically, it uses a heavy ICE load to completely freeze enemies before returning to base for a quick restock. This then turns into them coming to that area again within 15 minutes or less. Alternatively, they can patrol the skies afterward to shoot down enemy aircraft while others bomb, before the process repeats itself.

The Peregrine-class Ravenmind is used for computing. Combining Human direction and Machine computing, it controls the inlets of the nozzles as well as controls the Claw turrets. Moreover it's predictive ability is specialized, sending it's position based on where it will be in the next 10 seconds. This also gives it the ability to predict how a focused target can move, allowing the eight Claws on it to hit with extremely accuracy. On each pass, it can be expected that 3 out of 4 will hit it's target, with the other 4 being on the other side of the craft. It's main predictive ally is the LIDAR on it's sides, meant to fully scan the areas around it. If a Hailstorm is angled , it can also scan into mountains and forests, rather than the air around it, and store that data to send to Oracle on landing.


For armor, the Hailstorm goes light, simply using sleek Ceramics to shrug off plasma weaponry though diffraction. It's usual speed make hitting it with kinetics difficult on the best of times, and they would need to keep up, so missiles don't have much luck.

As for equipment, the user needs to be wearing something suited for space survival and orbital exit, since the Hailstorm can actually fly pretty high at times. This tends to give it a higher flight ceiling than the current aircraft.


The Hailstorm is based of of the Firestorm, ironically, but it is it's own idea on focusing on speed over all else. Moreover, while the engines may take plenty of ore, ICE isn't as needed since the fast and high travel will often end up cooling it. It still has it, but the days of the freezepipe have come to an end.
« Last Edit: January 18, 2020, 05:11:40 pm by TricMagic »
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Failbird105

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1046 on: January 18, 2020, 04:43:42 pm »

Quote from: VOTEBOX
ME-SCS-65 'AURORA': (1) DGR
ME-SCS-65 'AURORA' (Variant Proposal): (3) Madman, TricMagic, Failbird
New DAWN(Wonder): ()
New DAWN(Infrastructure): ()
Yeah this is good. I'm also very much hoping to get out an ORACLE Wonder next turn.
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Powder Miner

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1047 on: January 18, 2020, 05:04:40 pm »

Quote from: VOTEBOX
ME-SCS-65 'AURORA': (1) DGR
ME-SCS-65 'AURORA' (Variant Proposal): (4) Madman, TricMagic, Failbird, Powder Miner
New DAWN(Wonder): ()
New DAWN(Infrastructure): ()
Yeah, I've discussed my preferences at length
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dgr11897

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1048 on: January 18, 2020, 05:51:52 pm »

Quote from: VOTEBOX
ME-SCS-65 'AURORA': ()
ME-SCS-65 'AURORA' (Variant Proposal): (5) Madman, TricMagic, Failbird, Powder Miner, DGR
New DAWN(Wonder): ()
New DAWN(Infrastructure): ()
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Quote from: Alice on a different discord, to iridium, kind of.
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andrea

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Design Phase)
« Reply #1049 on: January 18, 2020, 07:28:31 pm »

Well, trying my hand at writing a fusion spaceship... however, I currently have little clue as to what to put in it.


Boundary class orbital cruiser

Space is the final frontier. We dipped our toes in this vast empty ocean with the skyranger, starknight, firestorm. However, all those crafts are still hybrids, not letting go of their aerial roots. With the importance of space combat and off world resource extraction, it is now more important than ever to have a real spaceship, first of its kind fully designed for the space environment.

In a shocking twist for a spacecraft, it has no wings or lift surface at all, being a rather bulky shape roughly 80 m tall and 20 meters wide. It lacks any engine suited for atmospheric flight, so to get to orbit it relies on the help of a conventional GOFAST booster, using its own engines only for the final circularization ( we make sure to launch in such a way that the discarded booster falls down on Aratamite lands). That doesn't mean, however, that it lacks engines. It does have many GOFAST thrusters spread around the body to provide manoeuvering, but the true wonder of the Boundary is its power source and engine.

It is clear by now that in terms of propulsion we are outmatched by aratam reactors, which allow them unparallel power and endurance. In response to that, we decided to exploit the ultimate power, the same that makes stars burn: fusion. We asked the DUC to produce a substrate able to absorb deuterium and concentrate it in extremely high density power. This allows us to produce pellets highly prone to undergo fusion... they just need to be further compressed and heated. A reasonably feasible task, if you are as advanced in the field of lasers as Mereth is. an array of several small lasers generates an extremely short pulse to ignite the pellet. The heat generated is then harnessed to generate electricity and the exhaust sent through a big, vacuum optimized nozzle in the back.

The boundary carries a large computer, based on an enlarged ravenmind and capable of calculating trajectories and operating on board weaponry and systems. It carries modest weaponry for basic protection: 4 CLAW turrets and emplacements for a few shrikes with thrust vectoring capability.

It comes in 2 variants: a cargo one which uses the bulk of the ship to efficiently transport resources across the Earth-moon system, and a war one which instead carry extra armament: spare shrikes, more lasers and ICE, and an enlarged variant of TALON intended for long range use in space. between this new weapon, near unlimited power, and orbital mechanics giving missiles unlimited range,  this ship should allow us control of near space.

Not being built to face re-entry, it is meant to be resupplied and patched in space by starknights.
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