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Author Topic: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)  (Read 83369 times)

Jilladilla

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Revision Phase)
« Reply #1020 on: October 26, 2019, 04:22:18 am »

A good point was made.

Quote from: votebox
CRATER: (2) Flabort, Happerry
Use Aratam's Space Elevator to help with construction/logistics: (2) TricMagic, Flabort

CAVE: (4) Madman, DGR, AC,Failbird

COM Operation: ()

ORE: (1) TricMagic

WEREMINE: (3) NUKE9.13, Powder Miner, Jilladilla
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Atomic Chicken

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Revision Phase)
« Reply #1021 on: October 26, 2019, 06:27:56 am »

Quote from: votebox
CRATER: (2) Flabort, Happerry
Use Aratam's Space Elevator to help with construction/logistics: (2) TricMagic, Flabort

CAVE: (3) Madman, DGR, Failbird

COM Operation: ()

ORE: (1) TricMagic

WEREMINE: (4) NUKE9.13, Powder Miner, Jilladilla, AC
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Revision Phase)
« Reply #1022 on: October 26, 2019, 07:35:45 am »

Quote from: votebox
CRATER: (2) Flabort, Happerry
Use Aratam's Space Elevator to help with construction/logistics: (1) Flabort

CAVE: (3) Madman, DGR, Failbird

COM Operation: ()

ORE: ()

WEREMINE: (5) NUKE9.13, Powder Miner, Jilladilla, AC, TricMagic


We have a lot. Solving MARIA's uniqueness will let us deploy it elsewhere though.
« Last Edit: October 26, 2019, 08:48:03 am by TricMagic »
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Failbird105

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Revision Phase)
« Reply #1023 on: October 26, 2019, 08:53:21 am »

Quote from: votebox
CRATER: (2) Flabort, Happerry
Use Aratam's Space Elevator to help with construction/logistics: (1) Flabort

CAVE: (2) Madman, DGR,

COM Operation: ()

ORE: ()

WEREMINE: (6) NUKE9.13, Powder Miner, Jilladilla, AC, TricMagic, Failbird
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flabort

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Revision Phase)
« Reply #1024 on: October 27, 2019, 04:20:23 pm »


Quote from: votebox
CRATER: (1)  Happerry
Use Aratam's Space Elevator to help with construction/logistics: (0)

CAVE: (2) Madman, DGR,

COM Operation: ()

ORE: ()

WEREMINE: (7) NUKE9.13, Powder Miner, Jilladilla, AC, TricMagic, Failbird, Flabort
Choo choo!
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Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Revision Phase)
« Reply #1025 on: November 04, 2019, 02:40:41 am »

Wonderful Establishment for Resource Extraction, Mineral Identification, & Negating Enemies
MARIA was a giant leap for mankind. But here at Mereth, giant leaps are not enough. There are unexploited resources on the Moon, and that just won't do. WEREMINE is more or less just an upgrade to MARIA, more thoroughly integrating HOPE technology, along with a few other tweaks.
Living quarters are expanded somewhat, to support a larger population. FIG and BREATH modules are likewise scaled up. Solaris arrays are to be constructed on the surface, along with banks of Magmatite batteries to store energy during the lunar night. HOPE integration, in other words.
However, that's not all. The crucial thing that makes WEREMINE special is the Powerful Recogniser Of Subterranean Prosperity & Excavation Centre Treasurer (PROSPECT), an ICE-cooled computer system that is installed within the base. Based on our extensive experience with ORACLE, PROSPECT is a less ambitious computer (as in, smaller & less flexible), which thanks to years of progress should not pose a major challenge to create. It uses predictive algorithms, taking Earth-Ear and core sample data as input, to direct mining efforts towards high-yield pockets of Ore/Magmatite. It can also be used to manage the day-to-day operation of WEREMINE, reducing the administrative burden on the crew.
WEREMINE also has a number of RAILSTATIONs around the surface entrance to the base, connected by underground cables to the central battery bank. Not enough to stop a dedicated assault, but enough to deter probing attacks or drive away unprepared enemies.
Revision: WEREMINE
(Easy) (2+2)+1 = 5: Average

Alright, let's get this first part over with.

WEREMINE? Great. Good job all around. Very nice. We told those engineers in space to stick the HOPE modules together but in different configurations and throw in extra Magmatite and make everything somewhat bigger. A WEREMINE operation is still very much not self-sufficient, but it doesn't require constant babysitting from Earth and we can actually host a proper team on site to deal with more formal mining operations. MARIA is to WEREMINE like a man sleeping naked on an island under a big leaf is to an established camp. Overall, WEREMINE is kind of like a tiny "colony", housing a constant team for fairly long periods of time and serving as a minor base of operations for lunar activity. Solaris panels provide a decent amount of power, and a handful of RAILSTATIONs are installed on the base's perimeter, to quote, "just in case". It has 3 lunar Excavator docks, and 2 external Starknight landing pads (which makes transfer of cargo somewhat annoying, though SERFs help).
PROSPECT takes up a good portion of the base -- still much less space than ORACLE-A -- and (while it doesn't handle day-to-day operations) compiles Earth Ear data and core sample data and more into fairly accurate predictions of mineral deposits.

But... that's the thing.
There shouldn't be mineral deposits on the Moon. At least, nowhere near this frequency and concentration. We don't know too much about the moon, but numerous factors point to this being the case. Now, normally when a theory or fact or whatnot is flatly disproved, that means it's wrong. That tends to be how things work. We're pretty sure about it. Or were.
Because we weren't wrong. We've looked at past data collected and gathered a good amount more. There should not be mineral deposits like this on the moon. We've looked at the deposits we've found so far in prototyping, and data from that almost seems to prove that those deposits shouldn't exist.

So we're at a bit of an impasse. Logic says this is wrong. The Moon laughs at our logic. It has these deposits anyways.
We'll be here trying to figure out what's up with the Moon. You go enjoy your factually-inconsistent ore.


WEREMINE has a Construction Cost of 1 Magmatite due to the infrastructure required for the live-in team (though it's not like we can have them commute from a nearby region right now, so this is the only option). Luckily for us, we've developed a plan to upgrade MARIA to WEREMINE for free effectively instantly, making use of the old tunnels and existing (albeit mild) infrastructure there.
MARIA is obsoleted and will be phased out as soon as a WEREMINE Operation is in play.

WEREMINE provides 2 Magmatite OR 2 Ore. Due to PROSPECT limitations in what to look for, it cannot provide 1 of each. Just 2 of one or 2 of the other.

Spoiler: Designs (click to show/hide)

The Combat Phase of Spring 1965 has begun. You have a new Lunar Region to deploy an Operation on if you wish. You have a Lunar Region with an obsolete Operation in play. (You are capable of upgrading MARIA to WEREMINE instantly)
« Last Edit: November 04, 2019, 02:54:31 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1026 on: November 04, 2019, 05:15:18 am »

Spoiler (click to show/hide)


SOLARIS- Solar Oversight Laser Assembly Radio Interstellar Station

SOLARIS, an observatory slash radio network slash defense station. Hosting a specialized Swallow/Ravenmind computing system, these systems form an Assembly, using radio, Radar and Ladar, and top-tier cameras capable of observing the ground below and space around them, they can not only triangulate targets, but determine their own flight paths and other objects. Along with the use of a single specialized Talon Cannon, they can strike any target within sight or Ladar Range with amazing accuracy. This effectively allows them to completely outrange the Plasma based STOPs, and destroy any target.

Other than that, their armor is a mix of combat plating as found in SPACEMARINESs, protecting them from heat, and ceramics. They also have a full-blown Hope Module ready to be installed while they are in space, though a Solaris can do without one for a while. As well as docking stations for refueling Firestorms and Spaceknights alike with air, fuel, ICE, and ordinance.

This is mostly due to it being a full-blow space station, capable of crewing a total of 10 to 20 people at a time comfortably, with 10 being on staff at all times. It likewise makes full use of the Solaris System after which this has been named to provide power to itself for life support and computing.


Last is the fact that a SOLARIS, without an installed Hope Module and the Solaris System panels being tucked inside for launch, is completely capable of launching itself into orbit, and traveling to the Moon. It does not have a reentry option however, being meant to stay in orbit 24-7 of the Celestial Body it has been assigned to. Overall, it's expected to grant a lot of longevity to those that perform Space Operations as a resupply point, as well as Orbital Defense of the Moon and Earth. Beyond that, SOLARIS can also make use of it's Talon Cannon to strike at enemy Lunar Operations and ship, as there is no atmosphere to prevent it from doing so.


Meant to be a design taking full advantage of our future Ore Supplies, while improving all aspects of our operations in space. With Starkinghts becoming Expensive, we can expect an additional STC, and certainly more Region Rating. And Firestorms will no longer need to conserve ICE with a place to resupply there weapons and systems.


Spoiler: Quick Paint Image (click to show/hide)
Meant to be launched, and panels added on in space. After that, the rocket and a few boosters are used to steer, move, and keep orbital positions. It can remain in either GSO, GEO, MEO, or LEO.



A general list for what an orbital station should have.

Thrusters capable of moving the Station to other orbits.
A Computer that can link with others, as well as calculate trajectories and control all the minutiae. Radio Transmission as well.
Ladar/Radar. As well as cameras.
Spacemarine-grade ceramics and cooling, as well as combat plating.
HOPE module allowing 24/7 operation for 10 to 20 people in the Space Station. As well as resupplying other spaceships. This includes a Solaris System on wings to catch the sunlight and store it's power.
Talon Cannon for making use of it's Ladar/Radar along with communication with others(triangulation) to successfully shoot down anything within range, with the proper ICE stores to make use of it.

A somewhat simple list of things, but these 6 would let us create something that would prove extremely useful. And with all the ORE we'll going to have, making it big enough shouldn't be too much of a chore.




Votebox.


We really need Oil... You know that? Or an alternative fuel source, but mostly just 1 more Oil. We are swamped in other materials.



Time to Mine
Maria > WEREMINE
Mine 2 Magmatite
Use Angel STC
Set up WEREMINE in Empty Controlled Region. -1 Magmatite for turn. +2 Ore next turn.
Benefit from being able to use Skyrangers as cross-desert sub-orbital transports.


Operation Eclipse
Upgrade MARIA to WEREMINE.
Do not use Aratam STC. Or show any sign of having upgraded anything. Simply keep sending 1 Magmatite back for now and pretend MARIA is still our only operation.
Next turn, set up WEREMINE in the empty region and earn 2 Ore, and reap the benefits of a Spaceship design for transport of materials.
We'd have 3/3 STC on our own, ideally, maybe 4 if we're lucky.

Quote
Time to Mine: (1) TricMagic
Operation Eclipse: (0)
« Last Edit: November 04, 2019, 01:01:49 pm by TricMagic »
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NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1027 on: November 04, 2019, 01:02:21 pm »

Quote
Upgrade Maria?
Yes, to Magmatite WEREMINE: (1) NUKE9.13
Yes, to Ore WEREMINE:
No, for some reason:

New operation:
Ore WEREMINE: (1) NUKE9.13
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TricMagic

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1028 on: November 04, 2019, 01:32:46 pm »

Quote
Upgrade Maria?
Yes, to Magmatite WEREMINE: (2) NUKE9.13, TricMagic
Yes, to Ore WEREMINE:
No, for some reason:

New operation:
Ore WEREMINE: (2) NUKE9.13, TricMagic


Secret Action Investigation
Send Researchers and Contractors to ANGEL to determine how it works. It is open to the public after all: (1) TricMagic
Investigate the President's Friend: ()

I did create one already. Oh well.

Time to vote, so we can get to making an National Expense Spaceship. Cause it being big would mean plenty of STC, which could mean it might become VE as a result of it's creation. Or later on when we've colonized more of the moon.

We still need Oil at some point. Or a revision to incorporate GOFAST-M as an option for everything, replacing 1 Magmatite Cost for 1 Oil Cost.

Likewise, investigation action. Which one should we do?



Idea here.


Polar Star Drive

The PS-Drive came about from one question by DUC. What would happen if Magmatite were to be refined to a crystal form?

Well, the result, after many tests, are conclusive. Energetic. Just about any form of energy entering the crystal produces a huge amount of side effects. Lasers superheat the air to fusion levels, ICE approaches absolute zero in seconds when such a crystal of sufficient size is used. And electricity pumped through it produces a huge amount of electromagnetic energy around it.

Needless to say, we ended up with quite a few destroyed labs and equipment. Including chucking it into N-Space, we think. Not sure what happened in that situation other than part of the lab disappearing.

Well, we do have 3 options. We went with the easiest, the Polar Star Drive. It makes use of a ship's own magnetic properties and propels an object magnetically, as well as producing a field to block radiation. The Polar Star Drive is a crystal about the size of a car, surrounded by smaller diamond sized crystals, and a lot of electrical work and proofing. This room is connected through beams(of the structural variety) into the rest of the ship, and those beams are magnetized through contact, and then have the same magnetic charge field applied to one side, with the opposite charge in the direction we want to go. This effectively takes the (Opposites Attract/Same Charges Repel) approach to acceleration and lift. It takes plenty of electricity, but we can easily accelerate in space. It also makes it far easier for rockets in the back and bottom of the ship to escape orbi due to being able to reduce the ship's weight. More over, the size of the ship almost doesn't matter, other than maybe having secondary Polar Star Drives.


To make use of this....

It goes on to describe the ship being built with this Polar Star Drive as the principle.
« Last Edit: November 05, 2019, 06:56:34 am by TricMagic »
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Powder Miner

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1029 on: November 04, 2019, 07:15:19 pm »

Quote from: votes
Upgrade Maria?
Yes, to Magmatite WEREMINE: (3) NUKE9.13, TricMagic, Powder Miner
Yes, to Ore WEREMINE:
No, for some reason:

New operation:
Ore WEREMINE: (3) NUKE9.13, TricMagic, Powder Miner


Secret Action Investigation
Send Researchers and Contractors to ANGEL to determine how it works. It is open to the public after all: (1) TricMagic
Investigate the President's Friend: ()
Use GATE/HAUNTER to perform recon on the hidden facility draining ICE in MAGMA: (1) Powder Miner
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m1895

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1030 on: November 04, 2019, 09:02:08 pm »


Quote from: votes
Upgrade Maria?
Yes, to Magmatite WEREMINE: (4) NUKE9.13, TricMagic, Powder Miner, m1895
Yes, to Ore WEREMINE:
No, for some reason:

New operation:
Ore WEREMINE: (4) NUKE9.13, TricMagic, Powder Miner, m1895


Secret Action Investigation
Send Researchers and Contractors to ANGEL to determine how it works. It is open to the public after all: (1) TricMagic
Investigate the President's Friend: ()
Use GATE/HAUNTER to perform recon on the hidden facility draining ICE in MAGMA: (2) Powder Miner, m1895
[/quote]
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1031 on: November 04, 2019, 11:51:59 pm »

Alright fine I've got myself kind of stuck on the idea of the nuclear reactor, how about:

Quote
ME-ICFR-65 'Inertial Confinement Experiment Creating Unbelievably Brilliant Explosions' (ICECUBE)
We've successfully cracked the power source of the Sun, and have used one of Mereth's favorite passtimes and some lunar samples to successfully sustain an energy-positive nuclear fusion reaction in a reaction. We are talking, of course, about the "shooting patriotically blue lasers at anything that defies our will" and those lunar samples contained some Helium-3, the bottleneck in a particularly effective fusion fuel combination.

We have utilized a large array of Magmatite-based laser weapons emitters, and focused their extremely powerful output onto a small pellet of fusion fuel in the middle of a chamber capable of converting the immense amount of radiation emitted into extreme amounts of heat in a water jacket around the explosion chamber, which has walls of a DUC-invented carbon-based material that doesn't absorb many neutrons (the water obviously does absorb almost all of the neutrons), but is still capable of keeping the reaction contained, while also transferring some amount of thermal energy to the water. The reaction takes place in a vacuum so that no shockwaves are produced which could otherwise destroy the reaction chamber.

Overall, the cheap use of Magmatite lasers' immense power combined with our ability to easily acquire large amounts of He-3 fusion fuel as well as our experience with such things has allowed us to produce a commercial source of energy that is even more capable than MAGMA's geothermal differential while also being useful on other bodies of the solar system.

It's light on details for the fusion reactor and glosses over many of the present problems of such reactors right now since I don't think anyone is going to be that concerned with them....also it's obviously not exactly the ideal time to be proposing something for next turn but the idea got stuck in my head.


Quote from: votes
Upgrade Maria?
Yes, to Magmatite WEREMINE: (5) NUKE9.13, TricMagic, Powder Miner, m1895, Madman
Yes, to Ore WEREMINE:
No, for some reason:

New operation:
Ore WEREMINE: (5) NUKE9.13, TricMagic, Powder Miner, m1895, Madman


Secret Action Investigation
Send Researchers and Contractors to ANGEL to determine how it works. It is open to the public after all: (1) TricMagic
Investigate the President's Friend: ()
Use GATE/HAUNTER to perform recon on the hidden facility draining ICE in MAGMA: (2) Powder Miner, m1895
Utilize Earth Ear scans to determine the extent of the hidden ICE-stealing facility: (1) Madman

And I'm still not sure what to do with the investigation action...
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TricMagic

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1032 on: November 05, 2019, 08:40:02 am »

Ideas ideas.


Direct Fusion Drive


Effectively, I'll go over it in parts, and let you pick out the flaws.


DUC Materials needed:
Fusion Grade Ceramics to withstand the heat. These Ceramics, other than being nearly impervious to heat, are made with a sort of ICE Derivative, that has been boiled away and used in the creation of ceramics. They are capable of maintaining a cool temperature no mater what heat is applied to them, and soak up any ICE that is applied to them directly in cases where heat does increase. Note they are very much below freezing.
Magmatite Crystal(s). A cylinder-type crystal that when two lasers meet in the middle, self-combustion, generating heat on the scale of Nuclear Fusion. Effectively the starter for the Fusion Drive. He-3 serves as the propellant.
Magmatite Electricity Gathering Array. Other part, where electricity pumped into them generates a magnetic field. Effectively self-working, the electronics capture the stray particles before they irradiate everything, and gives us energy from the reaction. Can be replaced or removed in final design.

Have These Already:
Purified Magmatite Lenses. Effectively a crystal focus which can direct lasers. 2 are needed for every Fusion Drive Start, and a sufficient magmagel canister for each. Can be found in Claws, so we already have these. They are effectively lost due to being inside the reaction next to the Magmatite Crystal. Likely to be a overall construction using that.



Fusion Starter
A Cylinder Purified Magmatite Crystal made by DUC, surrounded by two lasers charged and ready to fire through the middle. When activated, it will produce enough heat to jumpstart a fusion reaction, igniting and fusing He-3 used as the mass for the reaction. Looks like a cylinder itself, with not much thought put into the material the support structure is made of other than low-atomic number metals. Likely regular Iron.


Radiation Catcher
Made in the same manner of the Solaris System, this array of electronics makes heavy use of Magmatite to catch the output from a Fusion Reaction, and turn it to electricity.


Fusion Grade Ceramics
Fusion Grade Ceramics to withstand the heat. These Ceramics, other than being nearly impervious to heat, are made with a sort of ICE Derivative, that has been boiled away and used in the creation of ceramics. They are capable of maintaining a cool temperature no mater what heat is applied to them, and soak up any ICE that is applied to them directly in cases where heat does increase. They caqn maintain their temperature a very long time in fusion level heat.

They are effectively just the holder for when the thrust from Fusion occurs.



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FallacyofUrist

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1033 on: November 05, 2019, 02:39:47 pm »

Quote from: votes
Upgrade Maria?
Yes, to Magmatite WEREMINE: (6) NUKE9.13, TricMagic, Powder Miner, m1895, Madman, FallacyofUrist
Yes, to Ore WEREMINE:
No, for some reason:

New operation:
Ore WEREMINE: (6) NUKE9.13, TricMagic, Powder Miner, m1895, Madman, FallacyofUrist


Secret Action Investigation
Send Researchers and Contractors to ANGEL to determine how it works. It is open to the public after all: (1) TricMagic
Investigate the President's Friend: ()
Use GATE/HAUNTER to perform recon on the hidden facility draining ICE in MAGMA: (2) Powder Miner, m1895
Utilize Earth Ear scans to determine the extent of the hidden ICE-stealing facility: (2) Madman, FallacyofUrist

For once I'm going to have to agree with Madman. Earth Ears will be much less likely to be discovered if we utilize them for our investigation action.

~~~

BIG-BRAIN: Big Interpretation Generator - Brain Repeating Advanced INtelligence:

ORACLE-A is an amazing machine, but it's starting to reach its limits. The sheer amount of data we are gaining and feeding to it is straining its system, and unless we improve it we're liable to run into the limits, hard. Fortunately we've come up with an innovative way to feed data to ORACLE and at the same time, receive data from ORACLE. The BIG-BRAIN system takes advantage of our CAT technology as well as a new invention of the DUC, Neurogel, to create a new module we've hooked up to ORACLE to allow it to process data better and faster, as well as delivering better results.

Neurogel is a more advanced Electrogel designed by the DUC to simulate human neural tissue, and when used in a CAT, it effectively creates a direct brain connection between man and machine, rather than the cruder connection normal Electrogel allows for. Neurogel works by processing normal, formless, Electrogel into 'threads' that mimic human neurons and then suspending those 'threads' in Nullgel, a gel that does the opposite of normal Electrogel and blocks electricity. This forces the charge to propagate only through the connected threads instead of through the gel in general. The density of threads suspended in Nullgel and connected together isn't even close to true human brain tissue, but it's much closer than the crudeness of Electrogel.

Using Neurogel, the CAT system gains much more 'bandwidth', allowing for much stronger sending and receiving of data to and from a human brain. The BIG-BRAIN system allows human minds to use their upgraded CATs to link up to it, and in turn, the BIG-BRAIN links up to ORACLE-A. After a good amount of training, we've gotten ORACLE-A to use the attached human minds as 'filters'. Humans can see things in a way computers cannot, and ORACLE can use the BIG-BRAIN to take advantage of that to filter out meaningless data or take data that seems meaningless and determine meaning from it. This will also allow ORACLE to gain a better understanding of Aratam through a personal lens. ORACLE can now learn from the perspective of a single soldier if their experience is relevant to the war, by hooking them up to the BIG-BRAIN.

The BIG-BRAIN should enhance ORACLE's performance under stresses, increase its tolerance to junk data, and allow it to learn to a much higher degree than before. Perhaps by learning directly from human minds, ORACLE may learn to think like a human, when it is needed.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (Spring 1965 - Combat Phase)
« Reply #1034 on: November 05, 2019, 02:55:34 pm »

Quote from: votes
Upgrade Maria?
Yes, to Magmatite WEREMINE: (6) NUKE9.13, TricMagic, Powder Miner, m1895, Madman, FallacyofUrist
Yes, to Ore WEREMINE:
No, for some reason:

New operation:
Ore WEREMINE: (6) NUKE9.13, TricMagic, Powder Miner, m1895, Madman, FallacyofUrist


Secret Action Investigation
Send Researchers and Contractors to ANGEL to determine how it works. It is open to the public after all: (1) TricMagic
Investigate the President's Friend: ()
Use GATE/HAUNTER to perform recon on the hidden facility draining ICE in MAGMA: (2) Powder Miner, m1895
Utilize Earth Ear scans to determine the extent of the hidden ICE-stealing facility: (3) Madman, FallacyofUrist, NUKE9.13
Throwing a vote behind the Earth Ear plan.
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Long Live United Forenia!
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