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Author Topic: Mad Arms Race - Aratam Design Bureau (Fall 1965 - Final Design Phase)  (Read 61551 times)

Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Design Phase)
« Reply #300 on: May 09, 2018, 09:59:31 am »

M1948 A-6 'Torch' Jet

The Torch is an jet assembled with aluminum and metal recombinated ceramics. They are equipped with a modified Gel-Matrix Reactor hooked to a ramjet designed to accelerate it to break the sound barrier, preferably multiple times.

It designed with an embedded canopy, variable sweep wings, a pointed nose, and the Ramjet is in the end of the body; the inlets are flush with the fuselage. a set of 2 enlarged, custom made Osprey type weapons is embedded onto the front of the Torch. A Gel-Matrix Bio-Paste Reactor directly heats up the air with its fuel input, and flushes it through a ramjet, while the reactor does output a portion of its power as electricity for the systems guns and electrical system.

The wings are especially designed to adjust, moving forward or backwards through the use of a motor based on the speed of the craft and with pilot input, which should allow increased maneuverability or a more aerodynamic profile depending on the needs of the user. Explosive munitions such as bombs or missile mounts are incorporated into the bottom of the wing with reinforced mountings made of metal-recombinated ceramics.

The Torch is a Jet designed to break the sound barrier, and because of the Ramjet configuration of its engine, it cannot accelerate from a standstill, and will be propelled from the run way with a set of disposable solid-fuel rocket boosters that are discarded after launch. The RamJet is most efficient at speeds of Mach 3, however it can operate at speeds up to mach 6. The Ramjet is equipped with Vector Nozziling.

As for the radiation concerns on the health of the pilot, adequate radiation shielding is provided too the pilot and the ships propulsion by way of simple distance and plates of metal that protect the pilot. Adjustments were made too the engine itself, so the fallout that the engine emits during its operation will have a half life of only three days. all maintenance technicians are heavily advised to wear radiation protection while operating on the aircraft. If the vessel crashes, it is completely expected for the crafts nuclear elements to decay safely within days, perhaps months before becoming innert.

The Cryogenic cooling system is made entirely of metallurgical recombinated ceramics, designed for radiating of as much heat as is physically possible by the inline convex radiators.

As for weapons, they are equipped with twp armanants; chemically assisted coilguns, and a munition racks on its wings. There is an empty space left over for a spinally mounted weapon, but none was designed explicitly. The Coil guns are in a autocannon configuration, designed to fufill a similar role of our Can Shredders on a far greater scale. The muntion racks are obvious in use.

SEEM Operatives are expected to be able to operate these craft for extreme prejudice against enemy forces. The aircraft is geared towards extreme manuverability due to the Vector Thrusting, variable wings, while being faster due to the Nuclear Ramjet. As such, utilizing SEEM operatives in these vessels should become viable.

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P.U.F.F(1): brightfractal
Torch (1): Blood_Librarian
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The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Design Phase)
« Reply #301 on: May 09, 2018, 06:24:57 pm »

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SamSpeeds

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Design Phase)
« Reply #302 on: May 10, 2018, 08:37:16 am »

The Torch, if it rolls well and isn't too difficult, should win us the air for a long while. I definitely think we should go for conventional designs/NOT wacky psionic stuff for a few turns. I think next turn we should beef up our armor. PUFF is cool too.

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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Design Phase)
« Reply #303 on: May 11, 2018, 01:36:01 pm »

I have a proposal for the future, and maybe another for our revision, while I will go over later.

Rocket Trains.

We already have the fuel ready to go. The Torch will lead the way to converting the Matrix Reactor entirely to something we can use for propellant, and we could possibly use the idea of stolen enemy designs for making the tunnel system needed, and then we have a massive transportation system.

Essentially, the idea is this; A high-Velocity underground Train network where the trains are propelled by rockets. The intent of these trains are to transport resources to and from the front lines almost instantly, as well as hopefully make a connection to the shorelines for additional resources. Eventually, it would be one or two more designs from the development of rocket propelled space craft that can possibly enter orbital methods.

We also have the potential to put the first Aratamite into space, and maybe possibly the first woman if we want to break a world record.

I am willing to temporarily put a hold to Psionic Development if we try and push towards the stars
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Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Design Phase)
« Reply #304 on: May 11, 2018, 02:41:11 pm »

Yes diving into the darkness of space or the abyss are both ideal.
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brightfractal

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Design Phase)
« Reply #305 on: May 12, 2018, 01:00:59 am »


I like it, it fits with the cold war setting of quest and maybe we can revise it to a proper Pluto SLAM. Changing my vote.



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Chiefwaffles

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Design Phase)
« Reply #306 on: May 12, 2018, 02:26:40 am »

M1948 A-6 'Torch' Jet
The Torch is an jet assembled with aluminum and metal recombinated ceramics. They are equipped with a modified Gel-Matrix Reactor hooked to a ramjet designed to accelerate it to break the sound barrier, preferably multiple times.

It designed with an embedded canopy, variable sweep wings, a pointed nose, and the Ramjet is in the end of the body; the inlets are flush with the fuselage. a set of 2 enlarged, custom made Osprey type weapons is embedded onto the front of the Torch. A Gel-Matrix Bio-Paste Reactor directly heats up the air with its fuel input, and flushes it through a ramjet, while the reactor does output a portion of its power as electricity for the systems guns and electrical system.
The wings are especially designed to adjust, moving forward or backwards through the use of a motor based on the speed of the craft and with pilot input, which should allow increased maneuverability or a more aerodynamic profile depending on the needs of the user. Explosive munitions such as bombs or missile mounts are incorporated into the bottom of the wing with reinforced mountings made of metal-recombinated ceramics.

The Torch is a Jet designed to break the sound barrier, and because of the Ramjet configuration of its engine, it cannot accelerate from a standstill, and will be propelled from the run way with a set of disposable solid-fuel rocket boosters that are discarded after launch. The RamJet is most efficient at speeds of Mach 3, however it can operate at speeds up to mach 6. The Ramjet is equipped with Vector Nozziling.

As for the radiation concerns on the health of the pilot, adequate radiation shielding is provided too the pilot and the ships propulsion by way of simple distance and plates of metal that protect the pilot. Adjustments were made too the engine itself, so the fallout that the engine emits during its operation will have a half life of only three days. all maintenance technicians are heavily advised to wear radiation protection while operating on the aircraft. If the vessel crashes, it is completely expected for the crafts nuclear elements to decay safely within days, perhaps months before becoming innert.
The Cryogenic cooling system is made entirely of metallurgical recombinated ceramics, designed for radiating of as much heat as is physically possible by the inline convex radiators.

As for weapons, they are equipped with twp armanants; chemically assisted coilguns, and a munition racks on its wings. There is an empty space left over for a spinally mounted weapon, but none was designed explicitly. The Coil guns are in a autocannon configuration, designed to fufill a similar role of our Can Shredders on a far greater scale. The muntion racks are obvious in use.

SEEM Operatives are expected to be able to operate these craft for extreme prejudice against enemy forces. The aircraft is geared towards extreme manuverability due to the Vector Thrusting, variable wings, while being faster due to the Nuclear Ramjet. As such, utilizing SEEM operatives in these vessels should become viable.
Design: M1948 A-6 'Torch' Jet
(Hard) (2+2)-1 = 3: Buggy Mess

The M1948 (the Necrostate is understandably confused by the fact that the name of the design is about 14 years inaccurate)  A-6 'Torch' Jet... flies. It shoots. It's a plane. So in a way, the project was a success, and we really feel that decreasing our Cryobudget is an unnecessary punishment for these results.

We're lucky to have the experience of the Spearhead-B and some other adventures in aeronautical engineering behind us preventing extreme difficulty in this project, but it's still difficult. This did not work well with the general progress our teams have made on it.
The (main) problem is the Gel-Matrix Bio-Paste Reactor. It seems like it was just misutilized in the Torch. As it stands, the Reactor has two very important things to note:
1.) Instead of converting fuel to heat to electricity, it directly converts fuel to electricity for far greater and efficient electrical yields.
2.) It tends to leak radiation a lot.
Both are, of course, problems.

Note #1 comes into play immediately with the ramjet. While the Reactor is remarkably effective at powering the systems in the Torch that need electricity, is is VERY ineffective at operating the ramjet. Typically, ramjets use a fuel to achieve heating of air. We're using electricity. It's bad at heating the gases at the required scales.
Note #2 accentuates the prior note. For reasons to be explained later, the Torch is designed to be operated exclusively by SEEM Operatives. Because SEEM Operatives take up a significant portion of the Cryostate's time and resources, we have been grudgingly instructed to include enough radiation shielding in the Torch to prevent the death of pilots. It has been done, but the radiation shielding required makes the entire aircraft heavier. Radiation leakage has most certainly not been completely solved either, but radiation leakage has been reduced enough to the point where pilots (and perhaps maintenance techs) shouldn't experience any ill effects as long as they continue their visits to Cryo Clinics.
As such, while extraordinarily fuel efficient (we cannot emphasize its efficiency enough), the Torch is remarkably slow in air. Much slower, in fact, than the Spearhead-B that we currently use. In fact, any slower and it would probably start having trouble staying in the air.

The wings and other components affecting agility are, however, working as expected. Even at its slow speeds, the Torch is a remarkably agile craft thanks to ingenious aerodynamics and microthrusting capabilities. If we ever increase the speed of the Torch, agility should reach insane levels. But, this comes at a cost.
At the beginning of the project, we had set out with the intention of making a craft that works best with SEEM Operatives. As we progressed, we started to rely on the assumption that SEEMs would be piloting the Torch. In order to achieve the intended agility, we made some concessions in controlling. Simply put, the cockpit of the Torch is so complex to the point where only SEEM-enhanced individuals can operate it. Their super-instincts and near-precognitive abilities are required in order to keep the craft stable, in the air, and to make the movements necessary for combat. Luckily for logistics purposes, trained pilots can technically fly the plane -- but only for long-distance travel and most certainly not combat.
However, with speed and agility SEEM Pilots can do amazing things. Not much at current speeds, sure, but in the future...

Two cycling slightly-modified Ospreys are installed on the front of the craft, linked directly to the reactor. They're mostly the same as the infantry variant, but their direct power input means they can constantly fire coilgun-assisted shots. Which should be quite useful, especially with the increased agility. There are considerations for a spinal-mounted gun, though nothing too huge. And 4 Bomb/Missile mounts have been included on the wings.
It's a significantly larger craft than the Spearhead-B, but metal recombinated materials still allow for great structural integrity and a bit better durability (though that's not saying much) compared to other jets.


So. To sum it up.
The Torch is very agile, with 4 Bomb/Missile mounts, and 2 powered-Ospreys on frontal mounts.
However, it is extremely slow compared to the Spearhead-B and Mereth's Blizzard thanks to insanely inefficient Ramjet heating and radiation shielding. The enhanced agility comes at the cost of requiring a SEEM Operative in the plane to operate it in combat at all.

Being bigger but much more fuel-efficient than the Spearhead-B, it costs 5 Ore and 3 Oil. It would be Expensive but, while it doesn't affect the number of SEEM Operatives deployed normally, the expense of the Torch can only be as low as the expense of SEEM Operatives at the moment due to the pilot requirement. So instead, it's Very Expensive.
The military doesn't expect tremendous utility thanks to the slow speeds, but is hopeful that it can be improved to something more useful.

Spoiler: Designs (click to show/hide)

The Revision Phase of Fall 1962 has begun.
The military has informed us that that due to unexpected resistance from Merethan Grizzly suits in the region, Mereth will continue to gain +1 Ore from the mountains for another season. Though this is only temporary and unless we lose ground, Mereth will lose the Ore bonus again.
((Reevaluation of the combat in the mountains has deemed that Grizzlies should have been a bit more effective in the mountains. For compensation, Mereth is receiving the +1 Ore from the mountains for only this turn. If there are no changes in the mountains, next combat phase will have an Aratam-biased draw in the mountains.))
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

brightfractal

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Revision Phase)
« Reply #307 on: May 12, 2018, 09:22:31 am »


Quote
M1948 B-1 'Blowtorch' jet
After our mishap with our previous iteration we've decided to upgrade the usability and reliability of the jet itself.

It is designed with a new engine that saturates the ramjet with an aerosol variant of gel-matrix reactor instead of using electricity to heat the air itself for hopefully increasing the engine efficiency. The ramjet contains multiple robust electromagnetic emitters fueled by the G-M reactor to induce the fuel to its critical state. In addition we add secondary fuel tanks for fuel, new metal-recombinated high-performance alloy for engine nozzle integrity and a aluminium radiation shield encasing the reactor for less radiation exposure and lighter weight.

The cockpit itself is remodeled and adjusted into a much sleeker form with the piloting system incorporating transistors for simplifying the piloting controls and a new targeting system derived from our Ettin Flak tank. In addition the cockpit is a cushion filled with non-Newtonian fluid for withstanding higher g-forces and an Intravenous injector containing stimulants in case the pilot falls unconscious.

Lastly the weapon systems are changed, the coilguns are arranged in a rotary fashion, allowing it to fire faster at the expense of power and the hardpoints are reinforced for better structural integrity and less drag.
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M1948 B-1 'Blowtorch' jet(1) brightfractal,
« Last Edit: May 12, 2018, 09:29:01 am by brightfractal »
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Revision Phase)
« Reply #308 on: May 12, 2018, 08:24:26 pm »

Catalyzed Hyperthermic Ramjet


The Catalyzed Hyperthermic Ramjet has gone through several reality checks before the spice addled engineers who had came up with the original design had been shot and put into a shallow grave.

In it's final version, the CHR is a modification of a Gel-Matrix Bio-Paste Reactor to be fully integrated into a heavily adjusted Ramjet. An adjustment to the fuel derivatives that is put into the reactor has resulted in a reactor that no longer emits as many Electrons as it's primary emission into the wiring, but Beta Particles in utterly massive proportions for heat sinks to absorb. This simultaneously solved the radiation and heating problems that the Ramjet faced, as the radiation it now emits cannot penetrate a sheet of aluminum nor an ultra-dense, paper-thin sheet of metal-infused ceramics. This Beta Radiation is launched towards a heat sink, which is heated at a rating of several thousand degrees per second, which is promptly fed through a heat exchanger that heats that is directly connected to the Ramjet. This modification provides safety in assurance to the pilot and the maintenance crew, for as long as the core is not exposed to a person (Who will very promptly become very dead if it is active.), it is completely safe. The Exhaust nozzle and irradiation chamber can be rendered safe following a flush of liquid nitrogen, which is kept both onboard the craft for keeping the fuel-jelly stable and on the ground as standard maintenance procedures require ultra-cooled components for the normal maintenance of the craft.

The original Ramjet had several manufacturing flaws which have been corrected promptly, and an oversight in system management have been corrected with a mechanical/electronic stabilization system; No longer will a pilot have to constantly regulate and manage the systems engines to keep the aircraft flying, as the automated systems take care of that.

Several shortcuts and production processes have been cut from the Reactors internal systems, requiring the reactor to intake a pressure-fed Cryogenically stabilized jelly that can be classified as vaguely similar to Synth-Petroleum Jelly. This substance is kept stable with miniaturized coolers which are direct descendants of the designs of Cryocells. We expect this method of fuel storage to be completely safe, and perhaps more fuel dense. 100%. No backsies.

In a simpletons terms, it turns fuel to thrust, with a small amount of electricity by an electromagnetic process.

Note to self, try and make it emit gravitons.



Spoiler (click to show/hide)

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M1948 B-1 'Blowtorch' jet(1) brightfractal,
Catalyzed Hyperthermic Ramjet (1): Blood_Librarian

EDIT: The fundamental process of the Ramjet has been adjusted to turn fuel directly into thrust via electromagnetic processes.
« Last Edit: May 16, 2018, 08:56:23 pm by Blood_Librarian »
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Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Revision Phase)
« Reply #309 on: May 12, 2018, 10:19:27 pm »

I'm down for doing an engine revision over the jet, simply because a) it specifically targets the stated problems by working on the piece we know most about, and b) we can create some more aircraft designs in the future and splurge a bit since we'll have an engine to work around.

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M1948 B-1 'Blowtorch' jet(1) brightfractal,
Catalyzed Hyperthermic Ramjet (2): Blood_Librarian, MoP

Keep in mind if we create equipment that requires our Specials we need to keep our Specials our primary focus. While I love the idea of Goldeneye Pilots, their scarcity kinda dinked us. We should eventually work to either Simplify SEEM (by further study into the process or The Astral) or get ourselves more Rare Chemicals. I think a design would be required for either to make sure there's sufficient progress. I also think something like a 3D Printer would be good to start work on, something large that constructs larger shit like boat hulls, or vehicle frames.
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brightfractal

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Revision Phase)
« Reply #310 on: May 12, 2018, 10:20:21 pm »

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M1948 B-1 'Blowtorch' jet(0)
Catalyzed Hyperthermic Ramjet (3): Blood_Librarian, brightfractal, MoP
Your design is better, changing my vote.


« Last Edit: May 12, 2018, 10:23:17 pm by brightfractal »
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Revision Phase)
« Reply #311 on: May 12, 2018, 11:32:13 pm »

I really dont get why the rarity of SEEM commandos "dinked" us; I assumed that they were rare on an infantry scale, not as a air-craft pilot scale, which we need FAR less off to operate our craft.
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Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Revision Phase)
« Reply #312 on: May 13, 2018, 08:24:46 am »

I think it can be explained by the percentage of SEEM operatives being capable of piloting an aircraft. In the USAF at least I'm pretty sure combat pilots gotta be officers on top of all the training. You can field a number of SEEM with a couple officers, so perhaps it's implied scarcity due to a smaller qualified population?
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Revision Phase)
« Reply #313 on: May 13, 2018, 08:41:13 am »

What is stopping you from putting a Pilot through SEEM training rather then a SEEM Operative through Pilot Training?
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The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1962 - Revision Phase)
« Reply #314 on: May 14, 2018, 07:14:33 pm »

Torch With Fuel Injectors

Due to unfamiliarity with Bio-Paste Gel-Reactors, the initial A-1 Torch prototypes were constructed without consideration for the efficiency of the reaction, relying on waste heat that just wasn't there. Crude though it may be, simply rerouting several of the plane's fuel pumps into the ramjet's compression chamber will render it a functioning combustion ramjet.

Quote
M1948 B-1 'Blowtorch' jet(0)
Catalyzed Hyperthermic Ramjet (3): Blood_Librarian, brightfractal, MoP
Torch With Fuel Injectors(1): The Ensorceler
« Last Edit: May 14, 2018, 07:22:37 pm by The Ensorceler »
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