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Author Topic: Mad Arms Race - Aratam Design Bureau (Fall 1965 - Final Design Phase)  (Read 61518 times)

BBBence1111

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #225 on: March 26, 2018, 03:47:12 pm »

"Red Skies" Multiple Missile Launcher

The Red Skies is a longe range missile launch system, equipped on trucks. It uses rails to launch up to 20 missiles at a time, while carrying plenty of ammo. The missiles themselves utilize our experience from the Hellfire and the Storm, but are larger and use a Synthoil mixture as payload: it causes a significantly larger explosion on inpact and creates hard to extinguish fires that spread rapidly and stick to surfaces. After something catches on fire, the best course of action is removing that part before it can spread. The missiles have improved tracking capabilities, to increase accuracy. They are also painted red, to increase speed.
« Last Edit: March 27, 2018, 10:34:34 am by BBBence1111 »
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

johiah

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #226 on: March 26, 2018, 03:56:22 pm »

Quote

SEEM (1): Blood_librarian
Red Skies (2?): Johiah, BBB

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Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #227 on: March 26, 2018, 04:17:23 pm »

Quote

SEEM (1): Blood_librarian
Red Skies (3?): Johiah, BBB, The Ensorceler

« Last Edit: March 26, 2018, 04:19:04 pm by The Ensorceler »
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #228 on: March 26, 2018, 08:00:42 pm »

Of course, the pointy bang bangs get the funding over true, rarefied power.

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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Rockeater

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #229 on: March 26, 2018, 11:25:45 pm »

You want to kill them folk as much as we do
Quote

SEEM (1): Blood_librarian
Red Skies (4?): Johiah, BBB, The Ensorceler, Rockeater

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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

SamSpeeds

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #230 on: March 27, 2018, 07:42:14 am »

Quote from: Votes
SEEM (2): Blood_librarian, SamSpeeds
Red Skies (4?): Johiah, BBB, The Ensorceler, Rockeater

Why not? Imagine if it works.

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johiah

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #231 on: March 27, 2018, 08:31:41 am »

Quote from: Votes
SEEM (3): Blood_librarian, SamSpeeds, Johiah
Red Skies (3?): BBB, The Ensorceler, Rockeater
On second thought, assuming we got really good rolls on Red Skies, those same really good rolls would be amazing for SEEM.
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Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Talion

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #232 on: March 27, 2018, 08:42:35 am »

Quote from: Votes
SEEM (4): Blood_librarian, SamSpeeds, Johiah, Talion
Red Skies (3?): BBB, The Ensorceler, Rockeater

I expect this won't do enough to solve our current issues, but I tire of the lack of madness in our science. A rocket truck is insufficiently mad.
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Shadowclaw777

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #233 on: March 27, 2018, 09:20:51 am »

Quote from: Votes
SEEM (4): Blood_librarian, SamSpeeds, Johiah, Talion
Red Skies (4): BBB, The Ensorceler, Rockeater, SC

I really don’t give a flying f@ck if a design doesn’t fulfill your “ridiculous” demand of breaking the physic quota, I post something in a few that we’re going to need and not fail like such as a Nuclear Oil Batteries, or trying to genetically modify our soldiers and that will solve nothing for us.
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johiah

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #234 on: March 27, 2018, 09:33:34 am »

Shadowclaw you seem upset.
The reason I voted for SEEM is that a good roll on our rocket launcher would be less effective than a good roll on SEEM.
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Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Shadowclaw777

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #235 on: March 27, 2018, 10:03:23 am »

Anyways here two designs that will actually help us deal with there Bear and Ice Artillery Problem

Quote from: Lightning Helicopter
"Thunderhawk" Electromagnetic Weaponized Attack Helicopter EWAH-61-W:

The thunderhawk is a militirized helicopter that utilizes our two electric-delivering weapons as a payload against all forms of vehicles, as a helicopter utilizes its machine guns for antipersonnel usage or its rockets for anti-vehicle. While taking inspiration from such prevalent aircraft from the super powers, this helicopter is powered by a single rotor and given enough armor of Light quality to stop stray bullets from penetrating the hull. The vehicle is mounted with a modified Tesla Rifle that suits more of a cannon, as it is larger and bulkier to compensate for the SynthOil battery of powering elongated and more lightning time out of the Tesla CannonTM, that allows it store and spew out more lightning compared to its infantry-backpack cousins. Along side this, it has two "fixed" on the lower-side of the helicopter that each can mount two Storm Missile, in which the gunner who is on the other side of the pilot-seat can either dumbfire or if they wish activate the poor-man's radar tracking on the missiles such if they see a really fast jet aircraft and fire them on Bear Soldier's and the like. The helicopter is of course powered by two SynthOil batteries for its Tesla Cannon and its motor for the aerial rotor, and they can fly around the battlefield while destroying things on the ground and even get into range and strike fear into their artillery trucks. Also being an aircraft, it can be transported onto our Aerial Carrier and cause fear in the seas as well.

Quote from: Long-Range Electric Rocket Artillery
"Tempest" Electromagnetic Battlefield-Range Multiple Rocket Launcher EBRMRL-61-W:

The tempest is of course a way of spewing out a lot of missiles in a MRL fashion that it is effectively like rocket artillery, and results in areas being able to be flooded with Tempest missiles that swarm an area of a very lethal ground electrical current that is such generated by the Storm Missiles. The new derivative of rockets from the missiles are equipped with fin stabilizers and change to the SynthOil electric payload, allows a swarm of rockets to bombard an area designated by a "technical" that is a rocket launcher truck to have the area be completely uninhabitable and kill the personnel inside the fortifications as they can't survive the lethal current, or even in their puny vehicles. The rocket artillery truck would be able to store twelve of these new artillery-designed 300mm deadly-area current generating ground SynthOil missiles, and with each missile should have a significant effective area of effect combined with the factor they can be bombarded quickly.

Quote from: Votes
SEEM (4): Blood_librarian, SamSpeeds, Johiah, Talion
Red Skies (4): BBB, The Ensorceler, Rockeater, SC
Thunderhawk: (1): SC
Tempest: (1): SC
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BBBence1111

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #236 on: March 27, 2018, 10:32:53 am »

Systematic Elimination of the Entropic Mind

It has been a long, long time coming that we learn the very nature of SPICE.

Some may call the process by which our greatest assets are created as torture, or even barbaric, but the process is designed to be as non-invasive and holistically safe as possible to the personnel it is committed to, a far cry from its original implementation.

In short, Personnel chose from veteran lists and those who have not been previously exposed to SPICE in its flawed form are moved into a sensory deprivation chamber and kept there for 72 hours before the treatment is given. this is done to prime the soldier for the first set of treatments, and afterward, they are immediately moved to a specialized Cryostat-Tank where their minds altered state is cemented with a mixture of metal recombinators and a modified version of SPICE, that would normally kill a person with violent seizures and brain-related trauma. This process takes around a week and a half to a month, depending on the subjects mind. Instead of murdering the soldier who has not gone through the sensory deprivation, the process opens their inner self to the realm, the Astral Realm.

We know very little of the Astral, besides the fact that humanity had at one point accessed it long before, and then stopped accessing it until now. All living things have a signature in this realm, but it is frighteningly empty, and it is plainly terrifying to an unaccustomed mind as they constantly feel the raw horror of an unknown vacuum like pull. Golden-Eyes unknowingly tap into this realm and use it by detecting the minds of others to augment their reaction speeds. Those who go under SEEM Treatment experience this realm in its full through an 8th sense, and in some cases can supposedly manipulate it.

Those who undergo SEEM Treatment experience can sense all living on this plane that is nearby and can act accordingly in combat. To an untrained eye, the soldier will act against the opposition before they even commit to the action, this is similar to the Golden-eyes most advantageous ability. In addition, some soldiers display abilities to commit warfare against other living beings through this realm and have supposedly murdered multiple test subjects through "lancing" their presence in the realm with their minds. More testing is needed to confirm and reproduce this, however, as those who are not exposed to the SEEM Treatment have no way of knowing what goes on in the realm that SPICE opens up.

This process does not leave the individual in question unaffected mentally, however, as most often experience dramatic shifts in personality due to the mentally harrowing effects of sensory deprivation followed by hyper-intensive brain activity that we are only beginning to decipher. To an average person, a soldier (Or one particularly inquisitive NecroPolitician if the process proves even somewhat safe) that has undergone SEEM will exude an aura of utter eldritch disposition, and often cause flight-or-fight responses to lesser willed beings like animals or cowards of the state.

As an unrelated note, the signature of living beings often betrays information on the subject itself, although this information is limited due to our personnel's limited understanding of the signatures themselves.

Quote

SEEM (1): Blood_librarian


Looks like... A very hard design with a built in downside that does nothing against their missiles which are freezing us. Yes, it would help against the tunnelers, but again: Very hard. Full of "supposedly" and the like. Introduces entirely new concepts.

Meanwhile we apparently have no artillery, which is a serious mistake. And to put a famous quote here because so much exist: "God fights on the side with the best artillery." - Napoleon

 On that note, I edited Red Skies somewhat.
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The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #237 on: March 27, 2018, 10:51:12 am »

If we're doing multivotes, then I'd take either rocket artillery.

Quote from: Votes
SEEM (4): Blood_librarian, SamSpeeds, Johiah, Talion
Red Skies (4): BBB, The Ensorceler, Rockeater, SC
Thunderhawk: (1): SC
Tempest: (2): SC, The Ensorceler
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SamSpeeds

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #238 on: March 27, 2018, 11:22:26 am »

Quote from: Votes
SEEM (3): Blood_librarian, Johiah, Talion
Red Skies (5): BBB, The Ensorceler, Rockeater, SC, SamSpeeds
Thunderhawk: (1): SC
Tempest: (2): SC, The Ensorceler

We don't have any artillery? Nvm lol. Mad science can wait.
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Design Phase)
« Reply #239 on: March 27, 2018, 01:23:40 pm »

@BBB

Honestly?  I wanted an undoubtedly dangerous soldier that could kill things with his mind. I soaked it with hang ups and the fact that we are messing with scary stuff that we don't even know fully in exchange for it it be easier. Yes, it's a built in weakness as you put it, but that means its easier to build.

Also, what exactly is the "flaw" your talking about? the fact that these soldiers cause fear to the cowards and enemies of the Necrostate? The fact that they are the first steps into the new realms that they may be a little "unhinged" by a lesser mans own morality? Nay, this is their power, to look upon an inferior morale philosophy and supplant it for their own, for the good of the Necrostate.
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil
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