Import: Corsair DestroyerCorsair Destroyer: [L] The Corsair is a moderate sized ship with light (for a ship) steel hull armor. It has a light cannon armament of two hydraulic-equipped Nightwind cannons and four Can Shredders. However, its main armament is its Shark Torpedo launchers (it has a couple on each side) and newly-invented Seahorse mines, which use the same warheads as Shark torpedoes but rest on the sea surface, detonating on cpntact with ships. It is powered by steam turbines and easily outpaces battleships like the Kalmar, Kraken and Kurokami. [4 ore 3 Oil]
The first Corsairs arrive in fine condition. An arrangement is organized to import just enough of the component weapons and other designs used in the ship - like Can Shredders - though we can't use them for any other purpose. They're Very Expensive given our current resources available for manufacturing.
CryoStat Tanks
A massive three-meter tall tank filled with liquid oxygen and an accompanying gas cooler, This system is the cutting edge of regeneration and even augmentation technology of the Aratam Nation.
A wounded soldier can be placed in the tank, and a special concoction of over half a dozen pharmaceuticals and otherwise exotic chemicals courtesy of the Refinery, A soldier can be brought from the brink of death in mere days to a full and robust health, and that same soldier can even be brought beyond their current condition with the application of any type of chemical concoctions that can be designed if spare time is brought. The Patient is given an IV of specialized Hydrogen-based coolants and then thrown into the oxygen fluid. They are immediately put into a comatose/Stasis type solution. They will immediately face long and short-term damage without the accompanying Pharma Chems being injected into the system to regenerate/augment the individual. Once the treatment has finished, they are dumped out and immediately thrown into a 40 C Furnace. The Coolants are slowly taken out by the Renal system and the individual wakes up around twelve hours later. Although there are certain problems that would have to be corrected before the Cryo tank treatment (Bone Fractures, a pierced lung, and certain types of cancers in optimal conditions), This system can correct almost any wound or condition that is not hereditary in nature in its current designed standpoint. It is also designed with the intention of acting as a method towards the creation of meta or post-human individuals.
Hard (4+4)-1 = 7: Superior Craftsmanship
Our brilliant engineers have done it again!
The CryoStat tank is a wonder of nature. A gigantic piece of machinery, it incorporates dozen of individual chemical tanks with its own mixing processes and everything else needed. A trained technician monitors the process and operates the machinery in order to ensure the patient doesn't, well, die. Multiple other technicians are needed for other steps in the process. The tank itself is three meters tall, though the accompanying machinery makes it take up roughly 36 square meters of space. The tank takes the appearance of almost a coffin. A small vertical slit in the middle allows for viewing of the subject. Dozens of pipes connect it to the other machinery required for operation. Operating tables lie close by for the preparation of subjects.
The chemical bath subjects are submerged in has a numbing effect on the entire body - effectively putting them and all their inner processes into "stasis", which coincidentally gives the CryoStat time to do its work as many wounds are "paused" by the solution as well. Dozens of injection sites are put into place by technicians prior to submerging, and these inject a concoction of healing drugs that work wonders in conjunction with the numbing exterior solution. Once the subject is taken out of the solution, they're put in a specialized machine to quickly aid in recovery from the side effects of all the drugs.
Given time, this does
wonders. Though it does take time. A day inside the tank can stabilize minor yet life-threatening injuries, letting our doctors take care of the rest. A week and nearly all critical injuries are stabilized. A month and the scars start disappearing and the person's health becomes the envy of doctors everywhere. A year, and limbs finish regrowing. Top government officials are expressing interest in using the CryoStat for "rejuvenation treatments." We can only imagine how long someone making liberal use of the CryoStat can live for.
While
amazing, the CryoStat is of course nowhere near practical for combat use. It presents a serious drain on our rare chemical stockpile. It's very large and complicated to build - one human error in the creation of the CryoStat, and we can end up mismixing chemicals and straight-up killing anyone who goes inside; only extremely trained engineers are authorized to install CryoStats.
Currently, CryoStats cost
4 Rare Chemicals and are
Complex. They're wonder-machines, but as they are, only a few sites in Aratam have any CryoStats at all. And those are largely used for experimentation, rejuvenation treatments, and the treatment of VIPs.
Transport Capacity: 0
Resources: 2 Ore,
1 Oil,
2 Rare ChemicalsWeapons- "Pursuit" Rifle: An automatic rifle with mediocre accuracy at Medium range (and useless accuracy further).
[Cheap] 1 Ore - "Machete" Pistol: A 6-round semiautomatic pistol semi-accurate up to Short range. Reliable.
[Cheap] 1 Ore
Land Vehicles- M3T1A1 Raider: The Raider is a Diesel-Electric tracked APC designed to serve as a base platform for many roles. It has light RHA armor with a sloped front, plus slats. It holds ten passengers and three crew, making it look like a large metal box. It has an interchangeable turret, which is very wide and flat with medium armor. Default armament is a Can shredder, plus 6 external Thumper barrels for smoke grenades and an RPG, these can only be reloaded from the outside. It's also chemical warfare protected, and last but not least, amphibious, with a trim vane and two electric powered propellers. Exits are on large rear hatch and one small top hatch, only latter can be used while afloat.
[Expensive] 3 Ore 2 Oil
Navy- Corsair Destroyer: The Corsair is a moderate sized ship with light (for a ship) steel hull armor. It has a light cannon armament of two hydraulic-equipped Nightwind cannons and four Can Shredders. However, its main armament is its Shark Torpedo launchers (it has a couple on each side) and newly-invented Seahorse mines, which use the same warheads as Shark torpedoes but rest on the sea surface, detonating on cpntact with ships. It is powered by steam turbines and easily outpaces battleships like the Kalmar, Kraken and Kurokami.
[Very Expensive] 4 Ore, 3 Oil
Chemicals- Spice: An extremely potent manufactured drug with theoretical benefits, but results in extreme schizophrenia, delusions of power, and frequent seizures. Extremely addictive.
- Combat Drug 'Fury': A Spice-based drug that massively decreases reaction time, and lasts for ~2 hours. Also incites rage, decreasing soldier effectiveness at range and chances of occasional friendly fire. Mild hallucinations are common, preventing users from being effective at recon/espionage/etc. roles. Makes veins much more apparent and red. Addictive, and takes effect >5 minutes after injection.
[Expensive] 3 Rare Chemicals
Other- Standard Uniform: A plain red featureless uniform. The red's mild enough that it doesn't really stick out.
- CryoStat Tank: A large three-meter tall "coffin" with a small glass vertical slit inside showing a tank. Dozens of tubes connect it to the other machinery required for operation, taking up ~36 square meters of space total. Trained technicians monitor and operate it and prepare subjects for submerging. Subjects are put into "stasis" via a numbing solution they're submersed in, and medical drugs are constantly pumped into their body via dozens of injection sites prepared pre-submerging. Once taken out, subjects are put into a machine to recover from the effects of the tank. A day stabilizes minor life-threatening wounds, and a week stabilizes near all wounds. A month starts completely healing scars and generally brings up health status to pristine, and a year can restore lost limbs. Also used for life-extending "rejuvenation" processes by important people.
[Very Expensive] 4 Rare Chemicals, Complex
Infrastructure- The Refinery: An extremely secretive facility hidden under the canopy in a remote part of the rainforest, identifiable only by its smoke. Contains large liquid storage tanks and refineries for the production of chemicals, well-equipped laboratories, cells for test subjects, a steady supply of test subjects from Aratam's prisoners, and more. Useful as a base for chemical research.
Provides 1 Rare Chemical - Division of Biological Manipulation: An abandoned set of rooms on top of the Refinery; originally intended for biological manipulation research but was never finished due to a sudden test subject escape.
The Revision Phase of 1956 has begun. You may also vote for another Cannalan design to import. The import will arrive at the end of 1956, and will not be considered valid as a component for this year's revision.