I've been mulling.
'Jammy Dodger' A-8 Armoured ECM Jet
It was decided that the Lantern could do with more room to upgrade, so the decision was made to make a more efficient armour. Using compressed recombinated carbon, ceramics, titanium and aluminium, there is less plating for similar protection. This gave us opportunities to upgrade the rest of the large jet using the additional space. The cockpit glass is also recombinated reinforced with titanium particles and is quite thick.
'New' hardpoints on the wings allow the Jammy Dodger to fit updated STORM missiles (I say 'new', cos they're basically how the old Torch worked). Modifying the tracking system from the ION-Storm, the Storm missiles should be sufficient air-to-air weapons. The coilguns have also been replaced with 2 slightly upscaled Albatross', drawing power from the reactor and synth-oil from tanks. Air is designed to flow through the weapons to quickly expel heat build-up, allowing for more continuous firepower. Fuel tanks have been expanded.
Additionally, A signal spoofer causes anomalous radar activity when detected by oppositional forces, causing the aircraft to appear in a slightly different location or altitude, creating multiple local signals, or even making the Jammy Dodger disappear for a time. The cockpit was expanded to make the jet a 2 man fighter, with a SEEM pilot and a non-SEEM electronics officer in charge of the ECM.
The are hopes of a nose-mounted jammer, but only after everything else works. The jammer is capable of affecting a cone-shaped area ahead of the Jammy Dodger, scrambling or shutting down received and transmitted signals.
MKR-75 'Gannet'
The now Magnetic Kinetic Rifle is taking our Osprey, making it out of recombinated materials and converting it to a pure coil-gun. The Gannet uses recombinated hardened tip bullets with small incendiary payloads where the conventional firing mechanism used to be. When the bullet hits, the incendiary payload emits a loud crack noise which, when there are hundreds of them landing around you, can be disorientating. An updated double synth-oil battery is attached to the gun and easy to reload. Lower rpm of around 200 but without overheating issues.
The Gannet also comes with an attachable barrel extension with additional coils and the glass targeting visor and crosshair from the SMILE, turning the weapon into a sniper rifle. Sniper rounds are larger, denser and more magnetic. They are loaded separately into the side of the gun bolt-action style. A switch tells the gun which mode it's in.
The whole weapon may be a little clunkier than before to make it all work as intended, but for our enhanced troopers, this shouldn't pose a problem.
'Bopper' Utility EMA grenade launcher
An update to the aging Hopper, the grenade launcher has an updated double synth-oil battery, capable of firing multiple shots. Coilgun technology is so vastly superior to what it was back then that the coil mechanism and wiring really just needed to be modernised.
The grenades themselves now have different payloads. Flashbangs and arc rounds are more to stun and confuse the enemy, smokescreen rounds for defense and as close to cover as we get these days. Finally, incendiary rounds provide the firepower. The launcher itself has a new rotary cartridge able to fire 4 grenades until reload, allowing 4 different grenades to be fired in quick succession.
(I notice we don't have the old Hopper in our armoury, so hoping we can still update an obsolete weapon.)
Jammy Dodger so we can contest the air this turn. It's less of an overhaul than I predicted when I went into designing it, but it's honestly more like the old Torch with better materials, 2 man and ECM (well... and updated weaponry). Still might be a bit ambitious, but any less might not be enough to contest the air. Gannet to fill any holes the Albatross' leave and make good use of our coil tech for a double whammy on the ground. That, and sniper SEEMS/Guardians. Bopper gives good infantry utility to help them close in with their now strong weaponry, or help cover retreats. The incendiary rounds more so the enemy will still want to instinctively dive for cover.