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Author Topic: Mad Arms Race - Aratam Design Bureau (Fall 1965 - Final Design Phase)  (Read 60698 times)

Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Combat Phase)
« Reply #585 on: June 03, 2019, 01:47:19 pm »

Quote from: Operation Oh(m) My
Use Stormcaller to bring strong static/EM storms to the Plains.

Deploy Meteor to the "Mountains" to facilitate investigation, observation, and traversal of the area.



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Operation Oh(m) My (1): MoP
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Combat Phase)
« Reply #586 on: June 03, 2019, 10:37:38 pm »


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Operation Oh(m) My (2): MoP, Blood_Librarian
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Rockeater

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Combat Phase)
« Reply #587 on: June 03, 2019, 10:53:38 pm »


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Operation Oh(m) My (3): MoP, Blood_Librarian, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

The_Two_Eternities

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Combat Phase)
« Reply #588 on: June 04, 2019, 04:19:55 pm »

Quote from: Vote Box
Operation Oh(m) My (4): MoP, Blood_Librarian, Rockeater, TTE
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This really happened. 2020 was wild.

Chiefwaffles

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #589 on: June 08, 2019, 12:00:06 pm »

Combat Report Fall 1964

The way Mereth's "Volunteers" escape the grasp of our Guardians is quite perplexing, but it still has the same effect in the end: nullifying the effect of the GATE. Guardians are useful here, and very competent in the field.

But unfortunately that's not enough. As great as Guardians are, they aren't great enough to make up for being so expensive. The Meteor also helps, but it's hurt by the fact that it has to be almost directly over ground forces to fire on them, due to the placement of its cannon. Our infantry is also hopelessly outmatched. We can't rely on every soldier being SEEM of course, and even SEEM can have trouble based on their equipment.

We may have lost territory this season, but it's very clearly temporary. We have many, many ways to turn the tides completely.

Spoiler: Designs (click to show/hide)

The Design Phase of Fall 1964 has begun.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #590 on: June 08, 2019, 05:49:32 pm »

Since both of these rely on one another in some way I'll propose them as a package deal. However if we want to do one and not the other and won't leave ourselves vulnerable somehow then feel free to separate them. If you have suggestions, feel free to make them!

Quote from: The Daedalus Project
Civilian Design Proposal: ANGEL Complex

"The ocean of stars in our galaxy is finally within our reach... The universe lies ahead of us, waiting to be discovered. And now, at last, we have a gateway to ascend to it. Over and over again."
- Kei Nagase

In this time of turmoil and global threats it is not uncommon for one to look to the stars. Even in a secular state like Aratam the stars can represent hope, a future away from the ills that plague earthbound humanity. As the world goes mad the people of Aratam, and indeed the world, need a beacon of hope - or at least a means of escape. So it is that engineers have designed the Aratamite National Geocentric ELevator Complex.

The ANGEL Complex is seated off the northern coast of Aratam and anchored into the seabed. The primary platform consists of docking facilities for Atlas ships as well as storage facilities. There are also housing and training facilities for those employed at the Complex, but we'll touch on those later.

Centrally located on the platform is the ANGEL itself. This massive tower is constructed, as with everything Aratamite, with recombinated materials in an effort to maximize strength while reducing weight. The primary structure consists of six massive struts connected with a series of rings that, as with our rail-and coilgun technologies, use electromagnetism to propel cargo shuttles upwards at safe speeds. The struts terminate at the Karman Line (100km) where the shuttle's own propulsion systems will take over and bring it to a docking facility at GeoStationary orbit.

We aren't just firing the shuttles into space however. The most important part of the ANGEL are the four tethers used to guide the shuttle upwards. Thanks to our efforts in material recombination we've been able to recreate "graphene" in a lab after it was first observed in 1962. This two-dimensional material is extremely strong and light enough not to collapse under it's own weight and the weight it's supporting. The tethers themselves extend past the GSO facility and are counterweighted so as to keep tension applied.

Swinging back to the training provided at the ANGEL Complex, personnel are trained in acting in low/zero-gravity environments, and specialized equipment is made for use outside of Earth's atmosphere. At this point that largely means constructing tools that won't cold fuse in a vacuum as well as modified RA/MP Suits meant to provide life support as opposed to drugs. There is a barracks for training armed personnel in low/zero-g combat, and while this makes some wary it is a necessary evil. Mereth is present in the skies above us, and have shown a willingness to act with reckless abandon. If we are to send people to the stars we know that, at the very least, there is one obstacle to protect ourselves from. Additionally, with the discovery of the Astral Realm, who knows what unknown threats await us out there? But we don't tell the people that. This is a beacon of hope, after all.

Other than the small garrison and resupplying military craft the various sections of the ANGEL Complex are manned by the best and brightest citizens Aratam has to offer. The ANGEL Complex may serve as a facility for military-grade craft, but it's primary purpose is research and construction of civilian infrastructure (research stations, tourist traps, etc.) in space. The people of Aratam will ascend to great heights with the aid of the ANGEL Complex.


Military Design Proposal: Slug-Throwing Orbital Platforms (STOP)

"Ultima ratio regum."
– Inscription on french cannons, on order of Louis XIV

The STOP is our answer to Mereth bringing our war into space. Classified as an "orbital defense platform", these large guns serve a dual-purpose of destroying Merethian military spacecraft as well as providing a limited ability to bombard targets from orbit. These upsized coilguns launch solid slugs at hypervelocity using input from crew as well as detection equipment not unlike a submarine launching a torpedo. As with a submarine, quarters in a STOP are cramped thanks to the need to provide ammunition stores and life support for extended periods. The platforms utilize plasma thrusters to position and orient themselves.

If a STOP cannot be course-corrected for retrieval at the ANGEL GSO Facility the crew will board a capsule compartment for reentry that separates from the STOP itself. Due to the radioactive nature of our power supplies STOPs are not crash-landed into Earth, and are instead sent on a trajectory that will bring them close enough to the sun  to burn up in...however many years.
« Last Edit: June 11, 2019, 03:41:15 pm by Man of Paper »
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #591 on: June 08, 2019, 08:28:18 pm »

Design Docket for this turn https://docs.google.com/document/d/e/2PACX-1vQNeMX0gCuRHAJ_8N7TNajNwNfBG1JTvDJXdqeN3qg9MJizIg9_WWdXppsokdMj9QbNbxhzGZK1duI4/pub
Quote from: C-Wep  Gun
Military Design Proposal: CCWEP Gun
A very simple sounding solution to a complex problem, the CCWEP. It is commonly referred to as the WEP gun, and it is an infantry scale plasma thrower. In plain terms, the WEP gun uses a briefly superconducting material to create plasma, and then launch it using a process that almost looks like a coilgun, but with a spooky magic magnet field instead.

 By making Recombinant Water (a process that is essentially putting super cooled sheets of ice into a furnace and infusing it before it vaporizes), we have made a superconductor solid that becomes an incredible thermal transfer liquid.
The weapon functions by a trigger activating a small cooling device, which then rapidly cools the cables of recombination water to its freezing point, roughly the temperature of ice, allowing truly massive electrical discharges to occur from the improved battery cells. From there, two "chemical" reactions occur in the reaction chamber of the weapon, one that induces the electrical discharge that induces a plasma state in a small packet of an optimized noble gas mixture released from a secondary pressurized tank,and the system then generates a brief amorphous, self-sustaining magnetic field is formed and then launched from the barrel of the weapon, taking with it the plasma in the form of a bolt of plasma The field is kept going by the heat of the plasma and is stable for an extended period of time until it is no longer stable (be it because of impact or air resistance) where it splashes very fast and very deeply into whatever may be unlucky enough to be close to where it destabilizes. The gun is ready to fire again once the massive thermal bleed is vented off by the now liquid recombinant water. The field that launches the plasma is made possible by a newly discovered law of magnets and is officially called the "Stalin Process".

The weapons reaction chamber is designed to be replaced after a long day at the battlefield, and “magazines” of pre-rationed gasses allow battle-field reloads of the weapon. It should be able to fire a bolt every 1-3 seconds, and it should handle 10-40 (depending on miniaturization) shots before needing a refill, and 200-600 shots before needing a replacement reaction chamber.

four types of battery packs are designed for the system; A back-mount, a satchel variant, a brick wrapped around any possible body part, and finally a double helical magazine-type stick that sticks out of the gun. These batteries are expected to be the highest quality available, and a small amount of time is put into universalizing all battery mount systems so that weapons with similar power draw can draw from other weapon systems, and adapters are made available for certain situations.

We also cannot understate how scary this weapon is. Every single time it fires, it roars like an exploding transformer and the static hiss of a chemical factory churning until the half second later where it’s plasma bolt is out of the gun, and the sonic blast easily rivals that of a firearm, but with an eerie tonal ringing like a bell as the magnetic anomaly keeps the plasma contained until it collides. There are six different switches that an individual has to turn on when the gun is put to deployment, first activating the master power, gas intakes, transformer/capacitor systems which creates a loud yearning whine, and then it’s quiet until it needs to be loud. The cryogenic cooling system is the fifth switch, and it is the one that is primed before engagement, as it creates a soft whirring that would alert enemy combatants, and then the final safety that opens the reaction chamber to the barrel, where it can be used to blind any poor bastard who looks directly down it if it isn't firing, or much worse if it is.

It’s exterior is all sheet metal perfectly bent into a boxy looking gun with a large vent on the side that radiates a hell of a lot of heat. It’s painted red and black, and it’s shaping suggests a predatory kind of gun, as you’d see in the movies where spacemen would gun down the tribal aliens like animals in a slaughterhouse. Its sights are whatever a soldier is issued, and there are screw holes and mounting points for soldiers that want to ruin a perfectly fine weapon with greebles and bullshit so they can feel like they know better than the designer of a plasma gun.
« Last Edit: June 09, 2019, 08:30:47 pm by Blood_Librarian »
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The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #592 on: June 08, 2019, 08:43:29 pm »

Heavy Plasma Rifle "Albatross"

The first weapon developed specifically for enhanced soldiers, the Albatross is noticeably larger and thicker than the Osprey and Tesla, although not unweildy in the hands of a Militarized Baseline soldier. Loading a can of Synthoil via break action, the Albatross can initiate a plasmadynamic Synthoil reaction and fire continuous beams of red-hot plasma with tasteful black electric aura for between five and fifteen seconds (depending on range/power calibration) before reloading. Interrupted fire is mostly characterized by extreme burns or outright carving away of material as the plasma dumps it's thermal load.

Continuous fire on the other hand, leaves the plasma still charged on arrival, forming a quasi-stable convection cell that hungrily absorbs plasma as it grows. Like an interrupted shot the convection cell inflicts significant thermal damage, but the freestanding structure allows the plasma to continue accumulating energy faster than it loses heat by burning. If the mass grows larger than an incoming beam can sustain or the beam ceases, the cell collapses catastrophically, contracting inwards into any burn gouges or preexisting cavities before violently detonating. Continuous fire is advised against all hardened targets.

The Albatross is, of course, made from recombinated material, but with a focus on effectively radiating stray heat rather than light construction. The radiator flange is hardened and can function as an axe. Training with the Albatross will include instructions for when using the radiator in close combat is appropriate.
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #593 on: June 09, 2019, 06:02:11 pm »

Civilian Design: The Infinite Grid

Quote
"I sit in my cubicle, here on the motherworld. When I die, they will put my body in a box and dispose of it in the cold ground. And in all the million ages to come, I will never breathe, or laugh, or twitch again. So won't you run and play with me here among the teeming mass of humanity? The universe has spared us this moment."

our entire world at this point in time consists of one island, or more precisely, about half of an island. Sneering imperialist foreigners gaze at us with envy and conquest in their hearts, and so they will be turned away from our shores just as Merethians will look upon our utopia and dismiss it. As foreign powers wield powers of impossible strength with an equally impossible vanity, it has come to become our duty to protect our people, no matter what happens.

The  GM-BP Reactor is a complex machine with multiple parts prone to failure. It is by no means a fire-and-forget machine, and it is useful only to power weapons and guns and other such devices. It is not suited for the vast majority people of Aratam, those who do not wield a gun for her defense.

It is the progenitor of a billion different ideas, all relying on its impossible ability to power quite a few things.

It is outdated. A new reactor is blueprinted from our laboratory. It is the size of a large truck, it contains exactly one moving part, and it can run forever. Designed for efficiency and durability over the raw power of its predecessor, it is designed to free our populous from the burden of electrical rationing. The reactor's gamma source comes from a complex solid-state emission array rather than a radioactive sample, ensuring it will not decay. All of its components are designed to withstand the rigors of being lit from the coldest temperatures to the hottest of fires as well as surviving thermonuclear-derived electromagnetic pulses. It stores it's by-products of gaseous and solid waste, so as to provide the community with carbon dioxide for its plants and ash for its fertilizer.

Thousands of these units were made, produced and distributed into strategic centers along with miniature on-site fuel refineries should the worst happen and the infrastructure collapses. The Arcologies of our city now have direct pipelines to the specially secured Refinery, so that they may churn until a new facility is derived from superior technology. Our people will not want electricity, and some designers hearts bleed silently for them; Each facility is not controlled by the highest echelons of the government, but by a combination cooperative of its workers and community figureheads. As long as electricity flows, there will be no tyrants, despite the BEO's wishes. The central Refinery itself has been partially dug into the ground, and it's systems further automated to keep it's bountiful products flowing.

All recently built arcologies have been built to exact standards and should survive (at least some of it anyway) the worst that the enemy can offer, while older buildings are being retrofitted. Each window can be shuttered down by ceramometallic plates three inches thick, allowing our beautiful glass panes to survive a thermonuclear war unharmed. the layout of the building mandates a superstructure that is reinforced to withstand thousands of tons of force on it every day. A massive palisade wall has been built around Aratam, and every citizen is given an INDENT chip. Guests must keep a passport bracelet. All who enter our beautiful city must be allowed to do so.

We live in a mountain chain of our own making, and we will survive in our greatest constructions.

Each Arcology has its own garden on its roof, where thousands of plants may grow, whether or not the sun shines. The air is purified by equipment that is measured in the tons, as is the water. Our mountain is an ecosystem, and plants grow everywhere in the sun-lamped halls made of recombinant stone brick and concrete.

The Infinite Grid is a project to make sure that no matter what happens, our people will be supplied with an infrastructure grid of food, water, power, and passage unhindered by the greed of sneering imperious powers. Some can point out it is practice for living on other worlds.

Quote from:  Vote Box
The Daedalus Project (0):
C-Wep Gun &  Infinite Grid (1) : Blood_Librarian
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Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #594 on: June 09, 2019, 06:30:34 pm »

Quote from:  Vote Box
The Daedalus Project (Space Elevator+Orbital Cannon) (1): MoP
C-Wep Gun &  Infinite Grid (1) : Blood_Librarian
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The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #595 on: June 09, 2019, 09:18:16 pm »

Omnispacial Combatant "Nova"

Guardians are able to push the human body to the utmost, fighting tens of Bears and Grizzlies to a standstill with infantry scale equipment. How far could they push the best cutting edge technology Aratam has to offer? It is this question that leads to the development of the Nova.

Larger than a Lantern or a Grizzly, a Nova is powered by twin GM-BP reactors and flies on high performance plasma thrusters echoing those of the Meteor. Like the Lantern, and the Torch before it, the Corona is mechanically articulated, able to twist and fly as an extension of the user's body with full hover, vtol, and orientation thrust capabilities. Addtionally, life support is handled by the craft and special considerations of double-walled recombinated glass are used to insulate and vaccuum proof the Nova for space travel. Nutrition and fluids for up to several days at a time is standard.

In terms of armament, a Corona carries a pair of Tesla Cannons on its left arm, Storm missile pods on the body which follow scripted flight plans input by the Guardian, a large coilcannon on it's right arm, and by blasting plasma from it's surface vents in response to any detected threats the Guardian needs to intercept, shielding. In sustained flight, reactive blasting is not even needed as a forward jet will provide a stable cocoon around the flight path indefinitely.

As demonstrated by the Torch, armor is needed to survive in a sky full of lasers, no matter how efficiently one dodges, and so Novas are also given recombinated plate, although not nearly so much as the Meteor relies on. In-atmosphere, Novas are expected to be blisteringly fast and in space will remain maneuverable thanks to their plasma thrusters.
Quote from:  Vote Box
The Daedalus Project (Space Elevator+Orbital Cannon) (1): MoP
C-Wep Gun &  Infinite Grid (1) : Blood_Librarian
"Albatross" Plasma Rifle (0):
"Nova" Omnispacial Combatant (1): The Ensorceler
« Last Edit: June 10, 2019, 12:18:06 am by The Ensorceler »
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Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #596 on: June 09, 2019, 09:22:45 pm »

Quote from:  Vote Box
ANGEL Complex (Civ. Design) (1): MoP
STOP (Mil. Design) (1): MoP
C-Wep Gun (1): Blood_Librarian
Infinite Grid (1) : Blood_Librarian
"Albatross" Plasma Rifle (0):
"Nova" Omnispacial Combatant (1): The Ensorceler
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Rockeater

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #597 on: June 09, 2019, 11:39:39 pm »


Quote from:  Vote Box
ANGEL Complex (Civ. Design) (1): MoP
STOP (Mil. Design) (1): MoP
C-Wep Gun (1): Blood_Librarian
Infinite Grid (2) : Blood_Librarian, Rockeater
"Albatross" Plasma Rifle (1): Rockeater
"Nova" Omnispacial Combatant (1): The Ensorceler
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #598 on: June 10, 2019, 02:56:44 am »

Aw jeeze. Blood, Rock, at the very least we should vote for a space-oriented design this turn. We can utilize next turn to improve our infantry. Right now there's the space theater that we need a presence in immediately or else we're going to need to rely on rolls to get ahead of them there. It took them ages to utilize a new field we started, and they paid for it badly. Let's not make the same mistake.

To sum up, ah, "discussions" on Discord for those who want a tl;dr or are forum-bound. I'll try to do so as unbiasedly for the others as possible, save for my opinions in brackets:

BL wants to make their own plasma rifle because there was time put into writing it up. [Ensorceler's Albatross is the better of the two, but I think is only there as a "if people really want to go plasma rifle instead" option] BL also made their Infinite Grid for the purpose of providing us with experience in creating sealed environments. [Useful, sure, but if we don't do anything to actually secure Orbit and defend ourselves on other celestial objects then what's the point of being able to devote the resources necessary to start let alone sustain them?]

Ensorceler wants to create the Nova as a way to fully utilize the Guardian's abilities. It's intended for combat in orbit and intercepting Skyrangers as well as providing ground-support. [This means the Nova will only be usable by Guardians, tying it to their expense, while also making them fit for fighting in orbit and in-atmosphere. I've seen enough arms races try to make an all-rounder aircraft only for it to not really deliver in any one role. If we do our work on the plasma rifle next turn then decomplexifying the Guardians could be pushed off even further, meaning our numbers in space would stagnate while Mereth produced things for space last turn, is likely going to do so again to secure themselves, especially since they held us off in one theater and won in the other, and then next turn while we work on our infantry. Even if we revise cheaper Guardians they probably won't be able to provide much effectiveness against multiple turns of space advancement.]

I want to create the space elevator for our civilian design to make construction of extraterrestrial vehicles much easier. It also gives us a foundation to work with in regards to megaproject-size facilities. With the space elevator I proposed the STOP as a means of providing defense, acting as a blockade, and occasionally providing orbital bombardment. They're built more like ships than aircraft, meant for extended deployment times as opposed to short patrols or scrambling. I'd suggested perhaps we use our military design to build some sort of mothership and revise the lantern to be space-worthy (and have a little more punch), but it was kind of swept under the rug? Nobody really commented about the idea.

If we do plasma rifles this turn that means Mereth has two turns of building shit for space and controlling territory on the moon unopposed. If they solidify their control of Orbit then we're going to have issues doing anything to combat them effectively enough to put them on the back foot barring some good luck for us/bad luck for them. This is our opportunity to seize the initiative, and is the only time we can be sure they won't horribly outnumber us. I personally believe that the ANGEL Complex and STOP will provide enough breathing room in Orbit for us to work on our infantry in-depth next turn, or at least keep Orbital control contested evenly. That'll mean they'll have to spend another turn trying to create an orbital design while we do what we want. We need to be proactive and dictate the direction of the war. Even if we lose another turn on the ground we'll have put our stamp on Orbital combat. We cannot let Mereth go uncontested somewhere. They're like rats, or Orks. More like Orks, but only because fungus.
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Rockeater

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Re: Mad Arms Race - Aratam Design Bureau (Fall 1964 - Design Phase)
« Reply #599 on: June 10, 2019, 04:58:22 am »

Ok, sea oil is drastically important to us, we can't afford to lose it and if they get to there they have the advantage from planes against ships we don't have, so they could push in,meaning we can't allow them to push in the planes this turn, besides that, if we don't do anything about it they will probably push in the mountains this turn, meaning next turn the plasma (if we even make it next turn, ships would get priority) is our last shot to prevent them getting extra ore from the mountains, so unless you have a plan to help with ground combat enough with the revision, we need this plasma rifle.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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