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Author Topic: Mad Arms Race - Aratam Design Bureau (Fall 1965 - Final Design Phase)  (Read 60695 times)

Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Design Phase)
« Reply #570 on: May 30, 2019, 06:40:32 pm »

no, I'm pretty sure that instead of seeing it as "Oh, good, they are policing this new found power and keeping it safe" they would see it as "Oh. They found a game changing physics defying dimension that could neatly solve this cold war" and invade us. As far as we know, this island is the only place where the astral is known, and I wanna keep it that way.
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Design Phase)
« Reply #571 on: May 30, 2019, 06:52:08 pm »

The US alone has been launching surveillance satellites into space for the last four years. If you think someone isn't going to find out about this, a possibly drastically terrain-changing, days long event, very soon then I dunno what to tell you.
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Design Phase)
« Reply #572 on: May 31, 2019, 05:19:25 pm »

we can just lie about it, collectively. I bet a picture probably doenst make people insane, and if it does, we can just plant it all over our tanks and kill Merethians with it.
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Design Phase)
« Reply #573 on: May 31, 2019, 05:50:00 pm »

You're not getting what I'm saying. If they already know something's wrong then lying about it is only going to make it worse, possibly even unifying the US and USSR in considering a nuclear option for the island. At least by being forthright we may avoid a very thorough annihilation.
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Design Phase)
« Reply #574 on: May 31, 2019, 10:27:27 pm »

Their previous interest in us was measured in "Which one was the psionic one again?" I'm of the opinion that, rather than telling the big nations of exactly what we have and all our cards so to speak, we let them figure it out, for their own conclusion would be less damning then the true details. At this point, I think the two nations would think that only the island itself is in danger, as we only made a small portion of it uninhabitable for days, a nuclear weapon would probably be more effective.

If we do tell them about the issue and go to our sponsor about how the anomaly formed, I don't see why they would not also go for the invasion option as well.

(Wouldn't we go to Cannala, actually?)
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Chiefwaffles

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Design Phase)
« Reply #575 on: June 01, 2019, 04:50:06 pm »

Quote from: The BFG Division
This Is Totally Not Why I Named Them As Such

For years we've gazed into the Astral Realm attempting to understand it as a place when in fact it has memories, even a will, all of it's own. The Astral Realm is not the abyss, but what stares back, that feeling of being watched, the everpresent eye gazing into your very being. We cannot comprehend the abyss - as water, the harder we grasp at it the more it pours through our fingers. This has been fully realized thanks to the result combined efforts of our ignorance and Mereth's brute-forcing methods in the Mountains. It is now apparent moreso than ever that we must act as the guardians against Mereth's multidimensional transgressions.

In a very hotly debated discussion it was barely agreed to it was decided that we would need to delve into immoral and unethical territory we'd yet to cross into: the recruitment of child soldiers.

As with all levels of Aratamite society, children are subject to CryoStat Treatments. Their bodies have grown in conjunction with the processes performed in the tank, making their bodies and minds more durable than a standard child elsewhere. Their still-forming brains are also very pliable, with initial experiments showing a connection to the Astral Realm that most can only dream of.

In order to facilitate the development of the BioForged Guardian Division we've taken candidates from relatively well-off families (enough so that they've received regular CryoStat Treatments throughout their youth) orphaned by the war - those with a strong will to fight have seen higher success rates, mind over matter being (until recently) the only principle of the Astral Realm we understood. These candidates receive extensive, admittedly painful treatments along the lines of our SEEM Commandos, with their bodies artificially enhanced thanks to some relatively light recombination strengthening bone and muscle as well as modified drug treatments thanks to their smaller size than our standard operatives.

While the bodies of our candidates receive heavy modification, it is the mind that is affected most. Submersion of a developing mind in the Astral Realm can be catastrophic, but no more so than the procedure usually is. The Astrally-affected brain of a BFG Candidate develops a higher concentration of the aptly named astrocytes present in all of us, as well as giving them the ability to control their behavior to a degree. This means that a BFG Candidate is able to exert control over their synaptic transmissions, moderate signals and repair damage to their nervous system, and express near-eidetic memory.

This absolute strengthening of the mind allows a trained BFG Operative to do something we've never done before, and something we must do before Mereth can: projecting a physical manifestation of the human self into the Astral Realm. The BFG Operative does not will itself into the Astral Realm, but instead is willed in. It is theorized that the different forms of the Astral Realm, as experienced by Dranus, are a result of entrants imposing their own thoughts on the realm. When a BFG Operative undergoes sensory deprivation to enter the Astral Realm they are able to willingly cut off all thought and expression of will from their end, and while their entrance into the Astral isn't guaranteed, this means that when they are able to enter they do so in the purest, proper form of the Astral Realm.

BFG Operatives within the Astral Realm act as antibodies would, safeguarding the Realm from the unnatural, foreign bodies Mereth is forcing into it.

On the battlefield these Operatives are a fearsome force to be reckoned with, out-thinking, out-performing, and out-killing even our SEEM Commandos. Classified as "Supernatural Soldiers" by our everyday infantry, we expect their introduction will bring a swift end to Merethian Astral Trespassing, and perhaps even the war itself.
Design: BioForged Guardian Division
(Normal) (3+2) = 5: Average

Despite popular belef in Mereth, Aratam nor the BEO are immoral. Just practical.
Unfortunately, the same people in Mereth unable to see the good we do are the ones forcing our hand. We cannot ensure peace in the land with the constant threat of Merethan brutes at our doorstep. We cannot make humanity immortal when so many resources are funneled into keeping our very state alive. We cannot usher in an age of Astral enlightenment when Mereth threatens to tear down the very Astral. They have made our choice for us.

Calling the BioForged Guardians "child soldiers" is frankly inaccurate and suggests an unacceptable level of immortality. Because they're not child soldiers. Candidates are chosen at a younger age than traditionally used for military recruitment, yes, but they do still go into combat at around the recruitment minimum age.
We've been preparing this project for some time due to the nature of age, but now it's both ready and needed. Younger citizens, chosen for their Astral potential, are chosen for the program. Those orphaned by war are preferred for morale reasons. Candidates selected are sent into a dedicated facility built purely to properly facilitate their growth. They spend years here, though many trips to the rest of Aratam are allowed, in order to keep them being humans and Aratamites instead of just living weapons.

Candidates are over the course of years given gradual biological recombination treatments; in many spread-apart tiny doses administered to those whose bodies are still developing, biological recombination can actually work in strengthening bone and tissue. Unlike the disastrous Iron Legion program. Recombination also targets brain matter, making it more pliable and elastic (not as a form of brainwashing in any way, but rather to make them more ready to properly accept the Astral).
SEEM-like treatments eventually begin, with weeks at a time spent in CryoStat tanks. Like the recombination, the treatments employed here are gentler, less invasive, but more spread out and overall more employed. A single stint inside a CryoStat tank for SEEM treatment for a BioForged Guardian may be nowhere near as intense as actual SEEM treatment; but combined, all the treatments are far more than what our regular SEEMs go through.
The last piece of the triad is, of course, training. Whenever not undergoing treatments, Candidates are trained heavily in advanced tactics, general combat, Astral techniques, and Astral-enhanced combat. Far more than any other member of the military goes through. Normally training of this caliber would be, albeit useful, not worth the time and investment. Yet combined with everything else, it makes them fearsome soldiers.

Thanks to the neural recombination and gradual exposure (more akin to "welcoming") of their brains to the Astral, Candidates hold a much greater conscious control of their mind and nervous system. They also have increased counts of many cells in their brain and a general enhanced brain structure. Admittedly, while we know a bit more than the rest of the world in neural science thanks to technology like the CryoStat, it's still not a comprehensively-known field by any means. So what exactly changes in their brains, we don't know.
But Candidates have shown to have a greatly enhanced memory, to the point where practically any Candidates prior screened for better-than-average memories have a level of recollection near-eidetic. Conscious repair of the nervous system allows for easy recovery from otherwise mortal wounds. Increased control of neurotransmitters doesn't allow for complete mental control of the mind, but it lets our Candidates stay much more calm and collected in any situation. They think faster than the average soldier or SEEM as well.


Most importantly, Candidates have a much better relationship with the Astral. Gradually and gently introduced to it, trained to welcome and use it, their brains modified to be more compatible with it, Candidates of the BFG Program are the most in-tune with the Astral of anyone we've encountered.
Through greater adjacency with the Astral and careful control of their minds, Candidates can actually manifest their awareness in the Astral, much like as reported by Triarch Dranus in the Battle of the Tear. What they see is greater than the ability to verbally describe. Candidates see behind reality; they see through the countless connections between the Astral and consciousness. They see more than we ever could.

In the Astral, Candidates can fight via manipulation of others' consciousnesses (some call these "Souls", and we call these people "not fit to be scientists"). Like a mental battle of the wills. Different techniques are learned and taught, but it's quite an alien yet interesting experience. Attacking others' mental barriers, their weaknesses, their memories, their being, and more. We're admittedly not... really sure how Mereth's "literal swords in the goddamn Astral" fit into this, but we know that our Candidates will have great chances there. Using techniques similar to what Dranus used, minus "tearing apart reality" hopefully. Against Astral-sensitive Merethans (they have those at a similar rate to us, they just aren't aware of them and don't enhance them), this kind of abstract combat is still greatly biased towards us, but in no way a cakewalk; Candidates can "win" by far most of the time, but even their enhanced minds and Astral abilities don't guarantee anything. Against mundane Merethans, victory is practically guaranteed, yet paradoxically of less consequence. The less one is connected to the Astral, the less they're affected by it.
Complete victory can potentially result in complete braindeath of the loser, or even the allowing of the winner into the loser's former mind for a brief few moments. But more often victory results in near-permanent decreased mental stability and temporary complete mental exhaustion. A regular Merethan soldier dominated by a Candidate is expected to likely be taken completely out of commission for at least a few days if not permanently. Astral combat will result when a Candidate is attacked, or just whenever they feel necessary.

In the real world, Candidates have greater abilities than SEEMs could dream. Conscious control of their minds and a greater mutual relationship with the Astral let Candidates be fully aware of what comes in the near future, not just unconscious "gut feelings" like SEEMs. Their recombined bodies make them much more durable and stronger in combat. Not quite up to the level of Merethan Bear armor, sure, but far more than even a Military Baseline human. They heal and regenerate any kind of injury much faster, meaning in areas without immediate CryoStat access they can survive much more easily and keep fighting through many more wounds.
Their reaction speed is superhuman, and their Astral awareness lets them "see" the consciousnesses of other humans to a very notable distance. Not only will the Candidates be aware of their presence (and have the ability to Astrally attack them), but we've noticed that they can actually, on some level, feel the thoughts and feelings of other nearby beings. This is mostly too faint and in the background for our Candidates to make out, but in close proximity with Astral-sensitive individuals, Candidates will be able to be aware of some of the other's greater-manifesting feelings.


Candidates, only now being promoted to Guardians, are completely superhuman. And to many, supernatural. They beat anyone else easily in combat, knowing exactly what the other person is planning on doing before they do it. Reaction times that make them perceive everyone else as slow. Extreme memory. Astral combat. Tougher. Smarter. Stronger. Faster.
They're something to behold.


Guardians are just now being deployed, and we expect great things from the long-running program.
They are subjected to a greater deal of rare chemical-requiring treatments than the SEEMs, but the low intensity makes it surprisingly manageable at 6 Rare Chemicals. Recombination makes a requirement for 1 Ore. However, the fact that they must be recruited at a younger age and take so long to train and prepare means that they are Complex.
All in all, Guardians will be rare in battle, being Very Expensive.

Spoiler: Designs (click to show/hide)

The Revision Phase of Summer 1964 has begun.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #576 on: June 01, 2019, 06:58:41 pm »

Simple, but all I got for now. I always prefer the doctrine of maximizing the impact of revealing new shit, so I'm likely going to vote for something that can decomplex the BFG Division, and if we can figure out a good way to, reduce costs as well.

Quote from: BFG Voluntary Recruitment Incentivization Program
Sometimes it is necessary to offer the carrot in order to strengthen the stick. Parents of potential candidates at recruitment age are offered a sizeable monthly stipend as well as an assigned CryoTank (obviously kept in a state-run facility and maintained by employees of the state) that they have unlimited access to. Candidates are to be offered a parcel of undeveloped land as well as a large sum of money upon exiting the military, provided they completed training and contributed to the war effort. This should be a simple solution to a complex problem.


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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #577 on: June 01, 2019, 07:35:15 pm »

Quote from: Dragon King Circle
By expanding the circle with the freshly introduced BF Guardians as well as the introduction of an inner sanctum in Spire with a gradual, clever weakening of the barriers between it and the Astral, It should now be possible for some incredible control of the weather, as well as more, so we say, "Complex" weather phenomena.

Quote from: Quote Box
BFG VRI Program (0) :
Dragon King Circle (1) : Blood_Librarian
« Last Edit: June 01, 2019, 07:36:50 pm by Blood_Librarian »
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #578 on: June 01, 2019, 09:18:36 pm »

Based on a couple Merethian comments on discord I think they've gotten to space. Maybe all the way to the moon. They clearly lack the discipline and subtlety of the glorious Aratamite people. As such I can currently think of only one revision that could be effective without being overly complex or relying on drug psychics. I present to you...

Quote from: ION-Storm Surface-to-Air Missile System
The I(ncoming)O(bject)N(egation)-Storm SAMS is a static launcher system that utilized modified Storm missiles that contain a second stage housing fuel to greatly increase their range at the cost of close-range capabilities. The missiles receive guidance and input from the launcher's own tracking radar until it identifies a target, where the missile's built-in active radar homing system (which we've also worked on improving the resolution for) takes over. When the missile's homing system kicks in it decouples the second stage if the fuel within wasn't spent already - in which case the volume differential would have triggered an automatic decoupling.

ION-Storms are meant more for targeting Skyrangers as they return to the Earth than Mereth's more nimble aircraft, though anything Merethian traveling in or out of local airspace is a viable target.

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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #579 on: June 01, 2019, 09:37:23 pm »

Quote from: Quote Box
BFG VRI Program (0) :
Dragon King Circle (1) : Blood_Librarian
ION-Storm SAM (1) : Blood_Librarian
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

The_Two_Eternities

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #580 on: June 02, 2019, 12:28:56 am »

Quote from: Quote Box
BFG VRI Program (0) :
Dragon King Circle (1) : Blood_Librarian
ION-Storm SAM (2) : Blood_Librarian, The_Two_Eternities

Because Chiefwaffles said on Discord that BFG VRI Program as written wouldn't work, and I don't really see the use of Dragon King Circle.
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This really happened. 2020 was wild.

Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #581 on: June 02, 2019, 12:56:14 am »

Quote from: Quote Box
Dragon King Circle (1) : Blood_Librarian
ION-Storm SAM (3) : Blood_Librarian, The_Two_Eternities, MoP

As much as I'd like to decomplexify the BFG, I'm only really coming up with design-sized ideas.
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Rockeater

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #582 on: June 02, 2019, 01:12:52 am »


Quote from: Quote Box
Dragon King Circle (1) : Blood_Librarian
ION-Storm SAM (4) : Blood_Librarian, The_Two_Eternities, MoP, Rockeater
I swear I voted already, but nvm, we needed to update those things for a long time.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Man of Paper

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #583 on: June 02, 2019, 09:21:08 am »

Quote from: Quote Box
Dragon King Circle (1) : Blood_Librarian
ION-Storm SAM (5) : Blood_Librarian, The_Two_Eternities, MoP, Rockeater, BBBence

Added BBB's vote upon discord request
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Chiefwaffles

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1964 - Revision Phase)
« Reply #584 on: June 03, 2019, 10:32:10 am »

The I(ncoming)O(bject)N(egation)-Storm SAMS is a static launcher system that utilized modified Storm missiles that contain a second stage housing fuel to greatly increase their range at the cost of close-range capabilities. The missiles receive guidance and input from the launcher's own tracking radar until it identifies a target, where the missile's built-in active radar homing system (which we've also worked on improving the resolution for) takes over. When the missile's homing system kicks in it decouples the second stage if the fuel within wasn't spent already - in which case the volume differential would have triggered an automatic decoupling.

ION-Storms are meant more for targeting Skyrangers as they return to the Earth than Mereth's more nimble aircraft, though anything Merethian traveling in or out of local airspace is a viable target.
Revision: Incoming Object Negation (ION)-Storm SAM
(Normal) (3+2) = 5: Average

The ION-Storm isn't particularly complex to revise. A Storm missile with better tracking/range, minus firing from planes.

Range is easy. The addition of a second stage booster allows for massive improvements. It does take more fuel and increases size, but both of those things are very managable. Payload can be decreased for weight reduction for even better range -- objects re-entering the atmosphere are delicate. We're not trying to stop a meteor from hitting the Earth here. We just want to prevent it from arriving in one piece, or just anything that won't end up shooting at us. Even if the Skyranger had armor (it doesn't), succesfully hitting it with a missile adds a very significant unplanned variable to its already perilous re-entry. We expect Skyrangers to burn up in the atmosphere if they're not destroyed by the missile.

Tracking is harder. Improving the radar resolution of course helps, but isn't a fix-all; especially in a revision.  It works standard -- tracking from the launcher then transitioning to missile-based tracking with an identified target. It will still miss a lot against conventional targets, but is well improved past uselessness.
On the bright side, Merethan Skyrangers on sub-orbital trajectories are ballistic. They simply let gravity and air resistance bring them to a locaation calculated beforehand, and fire their thrusters to slow themselves. So they're predictable. Hits are still nowhere near guaranteed, but specialization against ballistic targets helps a lot.


We don't expect to shoot down most of Mereth's invading craft, but enough to make a substantial difference. Deployment is planned wherever our more important assets are, giving a good but not comprehensive screen. As good as the new range is, it's not enough to cover every inch of land. Targetting isn't automatic but when a soldier notices an incoming Skyranger they can radio--
...we actually don't have widespread radio deployment, so no complete communication here. Not that it should make a difference in this particular matter.  It's obvious enough that if an ION launcher can fire at a Skyranger, its operators will probably notice the Skyranger in time. And Astral operatives can usually notice it before others; even if it's too far away to get effective presience, they're just more sensitive to these kinds of things.

The second stage adds increased fuel cost. It'd be more if we had a bigger payload, but for now it's just another unit of oil.
Costing 3 Ore and 5 Oil, it's Expensive.

Spoiler: Designs (click to show/hide)

The Combat Phase of Summer 1964 has begun. Vote on Stormcaller usage and National Effort deployment.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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