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Author Topic: Mad Arms Race - Core Thread (Fall 1965: Final Design Phase)  (Read 18920 times)

Chiefwaffles

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Mad Arms Race - Core Thread (Fall 1965: Final Design Phase)
« on: November 25, 2017, 09:43:22 am »

Mad Arms Race Discord
Mereth Thread (Allied with Forenia)
Aratam Thread (Allied with Cannala)
This is the Core Thread, for general discussion between people on different teams or not on any teams, rules updates, and more. For actual gameplay or team-only talk, visit the appropiate team thread.
If you're new to Arms Races but are unfamiliar, read through the rules spoilers on the bottom, pick a team, and start participating in their thread; please don't read or otherwise participate in the other team's thread. Looking at their thread's OP to decide which team is okay, however.


The year is 1954. The nations of Aratam and Mereth normally "coexist" in a tense yet technically peaceful fashion on their own landmass. For as long as the inhabitants of either country can remember, engineers in both sides have been constantly preparing technology in case of a war. The technology wasn't that great, and was often even inferior to the outside world. The people working on these weapons and designs were quite eccentric, but were forced to work with shoddy materials and extraordinarily lackluster knowledge bases.
Until exactly one year ago, at least. Aratam claimed that Mereth had grievously wronged them in an offensive tantamount to a declaration of war, and that they would respond in kind. Mereth claimed the same, and the armies of both nations were quickly mobilized and formal war declared. No fighting occurred yet, as neither nation was confident in their abilities to war.

Both Forenia and Cannala, which had stopped fighting and focused on a less violent arms race after the development of nuclear weapons on both sides, quickly took notice to this obscure landmass and its newfound bloodlust. The "continent", located in the pacific fairly close to both Forenia and Cannala, was seen as both sides as a perfect staging ground for research, troops, and missiles to use against their opponent. Neither side unwilling to even so much as have their weaponry be seen in the use of the warring nations, they turned to other methods of influence - effectively bribery.
Neither Aratam nor Mereth, regardless of what their citizens believed in, really cared about the ideologies of their new sponsors. They cared about the access to top-secret research and intelligence opened up to them that would empower their engineers to make truly devastating weaponry.

Of particular interest to the countries were the more secretive projects. Secret projects developed by Forenian and Cannalan engineers when the demand in weapons lowered. Projects that seemed to break the laws of reality. Projects that opened up new worlds of research and possibility to these small nations. This continent would prove to be the spawning ground of miraculous and, more often, devastating technology hard for the world to even comprehend. Both sides plan an offensive for the start of 1960, giving their designers and their newfound materials time to work.


Mad Arms Race is an Arms Race covering the idea of "cold war gone crazy." Imagine if, for instance, the U.S.'s many crazy research projects during the cold war actually bore fruit; if the CIA actually could develop mind control techniques; if tech that looks straight out of Red Aert is possible and viable; if the top countries of the world merely kept the illusion of consistent laws of reality. That's the kind of designing that will be encouraged. This game is soft sci-fi, meaning that if you can provide reasoning that seems somewhat coherent for any design, then it should be possible for you to accomplish. Exceptions, of course, exist, and players can feel free to ask me at any time whether an idea is possible or not.

Additionally, Forenia and Cannala will act as sponsors (similar to Forenia & Axis and Cannala & Allies in ICAR) to the nations. Both Mereth and Aratam vote on which nation to unofficially ally with (with their first turn design acting as a tiebreaker). At the end of each year in the preparation stage other than the 1st (From the year 1955 to the end of 1959 - 5 full turns), each nation picks a single design from their sponsor nation that was used in ICAR at or before Autumn 1942 to add to their designs.
ICAR Autumn 1942 Battle Report (Forenian Thread)

Minor note: Infrastructure can be quite important. Just because you invent something that's really cool doesn't mean you also figure out how to mass produce the stuff.


Spoiler: Map (click to show/hide)

Spoiler: Mereth Starter Designs (click to show/hide)


Spoiler: Arms Race Basics (click to show/hide)
Spoiler: Expense & Resources (click to show/hide)

"The Moon" and "Space" were added much later after the OP, representing new areas reached by the nations.
Spoiler: The Moon (click to show/hide)
Spoiler: Space (click to show/hide)


Combat Report Index
Links to all the Core Thread combat reports are listed here.

1960
Spring 1961
Summer 1961
Fall 1961
Winter 1961
Spring 1962
Summer 1962
Fall 1962
Winter 1962
Spring 1963
Summer 1963
Fall 1963
Winter 1963
Spring 1964
Summer 1964
Fall 1964
Winter 1964
Spring 1965
Summer 1965
« Last Edit: July 22, 2022, 06:49:13 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NUKE9.13

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Re: Mad Arms Race - Core Thread
« Reply #1 on: November 25, 2017, 10:01:12 am »

Sensible folk build their important facilities underground, not in a skyscraper.

Thus, Mereth I shall be.
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Long Live United Forenia!

tntey

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Re: Mad Arms Race - Core Thread
« Reply #2 on: November 25, 2017, 10:04:43 am »

I declare my allegiance to Aratam
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Madman198237

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Re: Mad Arms Race - Core Thread
« Reply #3 on: November 25, 2017, 10:57:41 am »

Joining Mereth!
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Jilladilla

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Re: Mad Arms Race - Core Thread
« Reply #4 on: November 25, 2017, 11:07:47 am »

Hmm... Nice cool Mereth or the blistering heat of Aratam's jungle?....


Mereth it is.
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Blood_Librarian

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Re: Mad Arms Race - Core Thread
« Reply #5 on: November 25, 2017, 12:02:36 pm »

The Aratam will be strong.
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Talion

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Re: Mad Arms Race - Core Thread
« Reply #6 on: November 25, 2017, 02:41:59 pm »

I'll join Aratam.
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FallacyofUrist

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Re: Mad Arms Race - Core Thread
« Reply #7 on: November 25, 2017, 04:52:13 pm »

To Mereth!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Detoxicated

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Re: Mad Arms Race - Core Thread
« Reply #8 on: November 26, 2017, 04:01:06 pm »

Glory to Aratam
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Hibou

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Re: Mad Arms Race - Core Thread
« Reply #9 on: November 27, 2017, 02:01:29 am »

It's a Mereth life for me!
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The Ensorceler

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Re: Mad Arms Race - Core Thread
« Reply #10 on: December 03, 2017, 04:06:57 am »

It's a bit late, but I'll throw in with Aratam.
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Madman198237

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Re: Mad Arms Race - Core Thread
« Reply #11 on: December 03, 2017, 10:37:27 am »

For all other newcomers:

IT'S NEVER A BAD TIME TO JOIN THE ARMS RACE!

Just don't read both team's threads after the game has started (This game has started), alright? If you do then you're going to have to wait several turns before joining, so you can't use the information unfairly.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Chiefwaffles

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Re: Mad Arms Race - Core Thread
« Reply #12 on: December 04, 2017, 04:04:10 pm »

For anyone looking to join (which I highly recommend, of course), Mereth needs some more active participants.
EDIT: Both sides look roughly equal at the moment.

And anyone, regardless of experience or time, can of course join. I can also help via PM or post if anyone feels lost with Arms Races in general.
« Last Edit: December 10, 2017, 06:33:52 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

The Ensorceler

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Re: Mad Arms Race - Core Thread
« Reply #13 on: December 13, 2017, 03:43:35 pm »

Everyone go do something to save the internet, now! Calling is ineffective, as almost all congressmembers' answering machines are full, but you can text, email, or Tweet them to have your words counted. https://www.battleforthenet.com If you aren't sure how to help, this link lets you contact all your representatives, although it does need some personal information so that it isn't just sending easily ignored anonymous messages.
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Chiefwaffles

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Re: Mad Arms Race - Core Thread (1960)
« Reply #14 on: December 28, 2017, 05:33:15 am »

Combat Report 1960

The first month of the year sees a formal declaration of war between Aratam and Mereth. Everyone knew it was coming, but this formalizes it. Soldiers give their farewells to their families and military convoys already begin leaving their bases. Despite the best efforts of both sides, news and pictures of their new weapons and "innovations" quickly make their way to the populace. People may not know the specifics, but they know that there's something strange with this war.


The Mountains
(Note: This large single battle after action report is largely a one-time thing. I've tried to make it representative of all the factors, but not everything will be mentioned.)

A squadron of Aratamian soldiers trudges through the snow on a mountain pass. Behind them lies a convoy of M3T1A1 Raiders and behind them antique trucks. Snow gently falls from the sky and as far as the group knows, their winding path ahead is clear. The convoy frequently stops as the cargo trucks repeatedly break down in the snow. Miles ahead, underneath the ground, several UT-56 Burrowes steadily move along, their own Merethan convoy trailing them and spraying thetunnel walls with reinforcing concrete.

With seemingly nothing to provoke it, the Goldeneye Aratamian at the front of the convoy raises his hand and stops moving.
"Underground", he whispers.
His observation is quickly relayed to the rest of the convoy, and weapons are readied. Most of the soldiers switch their HMKR-59 'Osprey's to powered mode, and the Fury soldiers quickly inject. For a while, it still seems blissful. But Merethan scouts eventually pass the next turn in the path and the two parties make contact. Magnetically-assisted shots from Ospreys quickly eliminate the small scouting group, but not before they radio into the Merethan convoy below. The Burrower drivers tap the UF-SM-57 'Earth Ear' display cube, annoyed that it didn't give warning of the Aratam presence.
Oh well, they think to themselves as they pitch upwards. The other Merethans follow behind them in the tunnels.


As the Burrowers surface just out of sight of the halted Aratamiam convoy, SARUKH-fired ICE missiles rain down on the radioed-in coordinates. As the missiles impact the ground, instead of exploding, they freeze the area. A Raider gets hit directly by a missile, rendering it completely nonfunctional while killing its crew. Bits of the frozen Raider fall off as other missiles impact nearby ground. Many other soldiers suffer the same fate, and others eventually collapse from the cold.
But the majority of the Aratamiams survive the barrage. Mostly by luck, but also thanks to the few Goldeneye soldiers quickly moving their comrades out of the way of incoming blast sites (though not all Goldeneye soldiers manage to be so succesful).

With Aratam's forces scrambling to recover, the Merethans make a confident stride towards the last known location of their enemy. While they don't have any vehicle support, the front of their advance is marked by numerous men clad in powered Bear Armour. A few have ICE Throwers equipped but the rest have the semiautomatic Stalwart rifle.
Before they round the turn, most of Aratam's forces manage to regroup under the leadership of the Goldeneye soldiers. They quickly become aware of the Mereth's coming presence, and barrage the Merethans with powered shots. The Merethans are stunned to see Aratamian bullets piercing Bear Armour. Most of the shots end up being nonlethal and inflict only minor wounds thanks to the extensive armor, but the Merethans were told that nothing could pierce their armor. They quickly adapt to using cover again, but their expected advantage is no longer with them.

Leading Aratam's defensive are Fury soldiers, with massively improved reaction times and unhealthy amounts of rage. Their red bulging veins (plus their entire demeanour during combat) makes them easy to spot, but Fury soldiers often manage to down many more Merethans before falling. A few electromagnetically-thrown grenades end up detonating in Merethan lines, but the overall time-to-fire of the Jumper grenade launchers means these grenades ultimately have a small impact.
The no-longer-scattered Aratam soldiers start pushing forward. As they advance, some get horrifingly frozen by ICE throwers held by Bear troopers, but the automatic Ospreys allow Aratam to keep most from getting in range.


By the time the sun sets, the Aratam convoy continues moving forward. They don't make it much farther, but the slim majority of land battles go similar ways. Merethan SARUKH ICE artillery helps significantly, but their effectiveness isn't as great as they could hope for in the mountains. Merethan ambushes amongst the mountains are frequent thanks to the Burrower, but the proximity to the surface combined with the Goldeneye soldiers' awareness means they can be often "spotted", and the still-primitive Earth Ear means navigation beyond staying underground is difficult. A few SARUKH positions are bombed from air by the Aratam Spearhead-B, but the Merethan Lightning Streak keeps its skies clear for the most part. Aratam Parrot prop air superiority planes buy some time for the occasional bombing run, but instances of Lightning Streaks being succesfully eliminated are rare.


While Mereth's ICE Throwers and Bear Armour pose formidable threats, Aratam already finds themself with an automatic weapon that can at least reliably pierce the power armor. With the ICE Throwers limited to short range and to use only by Bear Armour users, Aratam's enhanced soldiers and upgraded standard issue weapons secure a victory.
Mereth holds an overall advantage in the air - their Lighting Streak is just flat-out superior to the Spearhead-B which has to split its time between bombing runs and intercepting. Aratam Parrots flood the sky and occasionally enough are sacrificed to buy enough time for bombing runs, but succesful bombings are rare.

Aratam just barely advances in the mountains, at a high cost. Next year their already-worn-out force will have to face entrenced ICE SARUKH positions which, unless something changes, will prevent further advancing.
Aratam advances in the Mountains.
[M: 1/4; A: 3/4]




The Sea

There's no question here. Aratam brings the Corsair and the Santos-class carrier, while Mereth just brings the Cataphract.

One on one, the Cataphract easily wins. Its massive guns and generally everything about it secure victory, but that's not the only factor. The Cataphract's Very Expensive, while the Corsair's just Expensive. Mereth would still secure victory on the seas, but there's one very major difference.
Aratam has a carrier.
Mereth does not.

The Santos-class along with the Spearhead-B (and kind of the Parrot) cement Aratam's sea-based victory. But they still haven't eliminated all Merethan resistance, and their transports are unable to make it to the other side.
Aratam advances in the Sea.
[M: 1/4; A: 3/4]



Challenge: Diplomatic Relations
Both Forenia and Cannala feel that with their technology being seen present in these wars, they need to have a more seemingly "peaceful" relations with their informal allies and have made this clear. A proper embassy would facilitate this, and Forenia and Cannala have made the decision to fully fund the creation of one.

Aratam and Mereth must each vote for a single Embassy design that includes the location, architecture, and more. While neither Forenia or Cannala are offering anything for the "best Embassy", the opportunity to somehow use the embassy funding to advance current technology has been presented. But if your sponsor nation feels that they've been tricked, there could be consequences.

(Vote on a single Embassy design in addition to the regular design this design phase. The Embassy design may advance your technology, though if your side's sponsor nation feels that their funding has been misused, they'll be angered.)


Spoiler: Map (click to show/hide)
« Last Edit: December 28, 2017, 05:50:26 am by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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