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Author Topic: THE HORSES HAVE RETURNED!  (Read 3338 times)

Shonai_Dweller

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Re: THE HORSES HAVE RETURNED!
« Reply #15 on: November 28, 2017, 05:30:43 pm »

When you say medieval times you should really add a big asterisk there.  The Mongols often had multiple horses per person.

Let's be more specific then : "In medieval times, in most of europe..." Though DF dwarves doesn't look much like mongols...
None of the dwarves living in the deserts in my world look like medieval Europeans. They all own camels too (in over-inflated numbers, like the horses...).
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Montieth

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Re: THE HORSES HAVE RETURNED!
« Reply #16 on: November 29, 2017, 12:38:11 pm »

Pre industrial societies usually have a very large quantity of draft animals. Where they don't they have less development because there's only so much work one person can do.
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*“Under the Mountain dark and tall The King has come unto his hall! His foe is dead, the Worm of Dread, And ever so his foes shall fall.
*The sword is sharp, the spear is long, The arrow swift, the Gate is strong; The heart is bold that looks on gold; The dwarves no more shall suffer wrong.
*The dwarves of yore made mighty spells, While hammers fells like ringing bells In places deep, where dark things sleep, In hollow halls beneath the fells.
-from The Hobbit (Dwarves Battle Song)”

sambojin

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Re: THE HORSES HAVE RETURNED!
« Reply #17 on: November 29, 2017, 01:47:28 pm »

There's also the fact that dwarf fortress doesn't exactly portray a medieval society. When a dwarf needs something, Armok (you) just commands it be made. Want all your dwarves to have full armour? Command that it is so. 3 horses per dwarf? Again, easy to do. Armok may not be stingy in the blood department, but he's known to be pretty damn generous with everything else as well if it suits his fancy.

Dwarves certainly aren't peasants or serfs by any means in terms of wealth or resources available. They're just not stupid enough to all go and call themselves nobles, because they know what Armok does to nobles. That title is reserved for the insane or suicidal, or at best, people that don't like anything. Or rarely, that happen to like exactly the things the fort has plenty of.

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It's a game. Have fun.

Telcontar

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Re: THE HORSES HAVE RETURNED!
« Reply #18 on: November 29, 2017, 04:01:48 pm »

Bear in mind that as plague, starvation, cattle bandits, real farming, food requirements, ownership, taxes, bridal dowries and the economy begin to get introduced, it's going to effect horse pops drastically. No harm in overcompensating right now.

In most games this would be an amusing joke. In DF it's just "shrug-well-sure-when-that-happens" expected...
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Saiko Kila

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Re: THE HORSES HAVE RETURNED!
« Reply #19 on: November 29, 2017, 05:06:54 pm »

Bear in mind that as plague, starvation, cattle bandits, real farming, food requirements, ownership, taxes, bridal dowries and the economy begin to get introduced, it's going to effect horse pops drastically. No harm in overcompensating right now.

In most games this would be an amusing joke. In DF it's just "shrug-well-sure-when-that-happens" expected...

I'm waiting for plague, brought by migrants. And possibility to send an infected spy to my green friends. But will it ever happen?

Also, I'm not so sure about taxes, especially with single-threaded process. The sheer amount of CPU power required would crush the game. I suppose people would be disabling taxes just to avoid that, like they sometimes disable temperature.
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Shonai_Dweller

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Re: THE HORSES HAVE RETURNED!
« Reply #20 on: November 29, 2017, 05:27:10 pm »

Bear in mind that as plague, starvation, cattle bandits, real farming, food requirements, ownership, taxes, bridal dowries and the economy begin to get introduced, it's going to effect horse pops drastically. No harm in overcompensating right now.

In most games this would be an amusing joke. In DF it's just "shrug-well-sure-when-that-happens" expected...

I'm waiting for plague, brought by migrants. And possibility to send an infected spy to my green friends. But will it ever happen?

Also, I'm not so sure about taxes, especially with single-threaded process. The sheer amount of CPU power required would crush the game. I suppose people would be disabling taxes just to avoid that, like they sometimes disable temperature.
Hmm. I think, when eventually implemented, the economy will be an integral part of the world. If mythology, magic, alternate dimensions, moving fortress parts, ships (which are also conceived as moving parts of the map), law, politics, natural disasters and plague are all part of the world I don't see medieval tax collection and starving peasants as adding much more to the cpu usage.
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PlumpHelmetMan

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Re: THE HORSES HAVE RETURNED!
« Reply #21 on: November 29, 2017, 06:40:47 pm »

I'm calling it now...the carp and elephants are sending horse scouts to gather information.
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Thisfox

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Re: THE HORSES HAVE RETURNED!
« Reply #22 on: November 29, 2017, 06:44:52 pm »

Bear in mind that as plague, starvation, cattle bandits, real farming, food requirements, ownership, taxes, bridal dowries and the economy begin to get introduced, it's going to effect horse pops drastically. No harm in overcompensating right now.
In most games this would be an amusing joke. In DF it's just "shrug-well-sure-when-that-happens" expected...
I'm waiting for plague, brought by migrants. And possibility to send an infected spy to my green friends. But will it ever happen?

I've already got plague in my game. A werebeast arrived, bit one of my dorfs, and led to a long and complex werebeast cascade which meant that all my dorfs got walled into their rooms, other dorfs rooms, the kitchens, and the forge, and so on, until quarantine worked, and the few ragged survivors emerged to live in a suddenly horribly underpopulated fortress, making coffins and slabs for the piles of dead dorfs and trying valiantly to clean up endless walked-over pools of vomit, blood, and mud.... Just another day in Dwarf Fortress.
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Dwarfu

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Re: THE HORSES HAVE RETURNED!
« Reply #23 on: November 29, 2017, 06:45:55 pm »

Also, I'm not so sure about taxes, especially with single-threaded process. The sheer amount of CPU power required would crush the game. I suppose people would be disabling taxes just to avoid that, like they sometimes disable temperature.

We already had a tax collector in the old economy.  He would take a couple guards and go to peoples' rooms and take some of the crap they accumulated as tax.

It was neat.  I miss those small aspects that have been disappearing over the releases.  Can't wait for them to return in some form.
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