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Author Topic: THE HORSES HAVE RETURNED!  (Read 3344 times)

Bearskie

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THE HORSES HAVE RETURNED!
« on: November 25, 2017, 05:27:06 am »

Spoiler (click to show/hide)

HIDE YOUR CHILDREN BATTER THE WINDOWS SLAM THE DOORS AHHHH THEY'RE COMING- CLOPCLOPCLOPCLOP

Spoiler (click to show/hide)

But seriously, is this the same bug? Anyone else having the same issue? I don't normally pay attention to horse numbers, but this does seem like a rather excessive case of ponies.

Bearskie

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Re: THE HORSES HAVE RETURNED!
« Reply #2 on: November 25, 2017, 05:40:16 am »

Exactly that, but every rider is now Gimli.

Shonai_Dweller

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Re: THE HORSES HAVE RETURNED!
« Reply #3 on: November 25, 2017, 06:13:11 am »

Back when the horse bug hit, there were 5000 horses per site not per civ.
350 is a fairly reasonable herd of horses for a group of a hundred dwarves who need them for pulling wagons, riding and emergency meat supply. They don't seem to have any other working animals.
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MnemonicMorg

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Re: THE HORSES HAVE RETURNED!
« Reply #4 on: November 25, 2017, 06:15:20 am »

I mean every dwarf needs at least 3 horses. A casual, down to earth horse that takes it easy, one you can just go to town with and feed sugarcubes to. Maybe even strap A cart onto and get someplace fast, it's no big deal, he don't mind, he casual horse. He the kind maidens stroll into town with lookin' all pretty

Then you have your dependable horse, he helps plow the fields, he a pack horse, maybe when the mining gets tough you get the helping hand horsie and have the horse cart away rocks. This horse will never dance with your girlfriend on prom, he's the type of dependable horse you can really trust with everything.

Then of course you got your WAR HORSE. THIS HORSE KNOWS NO LIMITS AND ENJOYS BLOODSHED AND TRAMPLING GOBLINS. DON'T LET YOUR WAR HORSE OUT OF SIGHT. HE'S A WACKJOB, A REAL MENACE TO SOCIETY AT LARGE, A SADDLED PSYCHOTIC.

the other horses are probably for use of public transport and breeding

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Shonai_Dweller

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Re: THE HORSES HAVE RETURNED!
« Reply #5 on: November 25, 2017, 07:03:27 am »

And in this version, you can just ban dwarfs from using horses if you like. :)
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Bearskie

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Re: THE HORSES HAVE RETURNED!
« Reply #6 on: November 25, 2017, 08:44:59 am »

Up on mantis. It's hardly a matter of concern, of course, but a bug's a bug.

I mean, it's not as if we're facing a potential hostile equine takeover right? Hahahahaha haa haaaa ha ha neighhh...

Eschar

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Re: THE HORSES HAVE RETURNED!
« Reply #7 on: November 25, 2017, 11:55:57 am »

"The fortress was nearly dead. Every room was filled with the blood of dwarves who had fallen to the mad horses. Except three.
In the depths of the fortress, they moved cautiously, waiting for their chance to strike. They are the High Master Gelders."
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Shonai_Dweller

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Re: THE HORSES HAVE RETURNED!
« Reply #8 on: November 25, 2017, 07:06:07 pm »

Up on mantis. It's hardly a matter of concern, of course, but a bug's a bug.

I mean, it's not as if we're facing a potential hostile equine takeover right? Hahahahaha haa haaaa ha ha neighhh...
Remember mounts were boosted during the last release to ensure siegers always had access to them (and goblins stopped butchering their beakdogs too). A farming community of 100 dwarfs has 350 horses? I don't see anything buggy about that. Again, the horsesplosion bugs made fps killing herds of thousands at each site. A bug's a bug, yeah. Except when it's not.

When the economy hits, all those horses will be sold or eaten during famines so it should sort itself out naturally.
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thvaz

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Re: THE HORSES HAVE RETURNED!
« Reply #9 on: November 25, 2017, 07:47:47 pm »

Up on mantis. It's hardly a matter of concern, of course, but a bug's a bug.

I mean, it's not as if we're facing a potential hostile equine takeover right? Hahahahaha haa haaaa ha ha neighhh...
Remember mounts were boosted during the last release to ensure siegers always had access to them (and goblins stopped butchering their beakdogs too). A farming community of 100 dwarfs has 350 horses? I don't see anything buggy about that. Again, the horsesplosion bugs made fps killing herds of thousands at each site. A bug's a bug, yeah. Except when it's not.

When the economy hits, all those horses will be sold or eaten during famines so it should sort itself out naturally.

A family in medieval times that had access to one cow was considered very fortunate. Horses were expensive and usually could be afforded only by nobles. And about the sieges - dwarves doesn't use them, and the overpopulation happens mostly in hillocks.
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Shonai_Dweller

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Re: THE HORSES HAVE RETURNED!
« Reply #10 on: November 25, 2017, 08:08:13 pm »

Up on mantis. It's hardly a matter of concern, of course, but a bug's a bug.

I mean, it's not as if we're facing a potential hostile equine takeover right? Hahahahaha haa haaaa ha ha neighhh...
Remember mounts were boosted during the last release to ensure siegers always had access to them (and goblins stopped butchering their beakdogs too). A farming community of 100 dwarfs has 350 horses? I don't see anything buggy about that. Again, the horsesplosion bugs made fps killing herds of thousands at each site. A bug's a bug, yeah. Except when it's not.

When the economy hits, all those horses will be sold or eaten during famines so it should sort itself out naturally.

A family in medieval times that had access to one cow was considered very fortunate. Horses were expensive and usually could be afforded only by nobles. And about the sieges - dwarves doesn't use them, and the overpopulation happens mostly in hillocks.
They may not use them, but the fix was probably for working animals in general, not just beakdogs. Unrealistic, yes perhaps (ownership doesn't exist yet, so beside the point). Game breaking? Not at all (nothing like the horse-splosion bug). Bug? Well, maybe.

Bear in mind that as plague, starvation, cattle bandits, real farming, food requirements, ownership, taxes, bridal dowries and the economy begin to get introduced, it's going to effect horse pops drastically. No harm in overcompensating right now.
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Bearskie

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Re: THE HORSES HAVE RETURNED!
« Reply #11 on: November 25, 2017, 10:37:34 pm »

Still, realism has to take a back seat to comparability. Pigs, cats and dogs each number about 15 per hillock. If we're being realistic, in medieval times these numbers would be so much more. Horse numbers in 43.05 were less than 10 per hillocks. Such a drastic change is almost certainly a bug, and not preparatory groundworks intended for the economy arc (which is still way off in the future).

thvaz

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Re: THE HORSES HAVE RETURNED!
« Reply #12 on: November 26, 2017, 05:44:37 am »

I took off [POPULATION_NUMBER] and [CLUSTER_NUMBER] from horses in the raws and now they are generated in more sensible numbers.
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Puzzlemaker

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Re: THE HORSES HAVE RETURNED!
« Reply #13 on: November 27, 2017, 09:15:53 pm »

When you say medieval times you should really add a big asterisk there.  The Mongols often had multiple horses per person.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

thvaz

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Re: THE HORSES HAVE RETURNED!
« Reply #14 on: November 28, 2017, 04:45:28 pm »

When you say medieval times you should really add a big asterisk there.  The Mongols often had multiple horses per person.

Let's be more specific then : "In medieval times, in most of europe..." Though DF dwarves doesn't look much like mongols...
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