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Author Topic: Visitors, joined citizens and fps drain  (Read 1410 times)

Findulidas

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Visitors, joined citizens and fps drain
« on: November 24, 2017, 01:05:31 am »

A simple question really. Does visitors (bards, scholars, soldiers, etc) drain fps a lot? Because by now I have several dozen of them (many having joined by petition) and my fps is not what it used to be.

Also how do I get the bards/soldiers to use beds properly and not sleep on the floor in the tavern?
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Zammer990

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Re: Visitors, joined citizens and fps drain
« Reply #1 on: November 24, 2017, 03:55:39 am »

AFAIK visitors don't lag any more than having that many new dwarves.
Make bedrooms and assign them a location of a tavern, then long term residents will claim them
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If your animals aren't expendable, you could always station a dwarf or two out there?

wierd

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Re: Visitors, joined citizens and fps drain
« Reply #2 on: November 24, 2017, 05:26:25 am »

I have more than 30 elves on my 1 year old site. Maybe 15 dwarves. They are here to "relax".

The rub?  I just have a wagon.
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Orkel

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Re: Visitors, joined citizens and fps drain
« Reply #3 on: November 24, 2017, 04:23:00 pm »

I have over 50 visitors in my fort, of the quester type (almost all are soldiers searching for artifacts and information). They are not leaving after years in my fort, and my FPS has tanked to 30-50. More keep pouring in every now and then. It has to be terribly bugged.

We know that Toady said questers ignore the visitor cap, but if they do, at least make them leave the fort quickly, pretty please.
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Findulidas

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Re: Visitors, joined citizens and fps drain
« Reply #4 on: November 25, 2017, 12:58:31 pm »

Well atleast the visiting scholars actually write books, unlike the useless scholars/scribes you make yourself.
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yegmaster

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Re: Visitors, joined citizens and fps drain
« Reply #5 on: November 26, 2017, 02:42:24 pm »

here's how i fixed this problem :P

https://imgur.com/a/YBAeu
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KingKaol

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Re: Visitors, joined citizens and fps drain
« Reply #6 on: November 26, 2017, 10:27:35 pm »

Are long worldgens slower in this version? I'm getting 20 FPS on a 2x2 embark just starting out. Last version I could get up to 40-50 dwarves on a 3x3 and still get better FPS after 10 years. This is my first embark though, could be something specific to this worldgen. I notice there are about 7000 lairs with a single goblin in each one in the world sites & pop export, something I don't remember seeing in the last version.
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anewaname

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Re: Visitors, joined citizens and fps drain
« Reply #7 on: November 26, 2017, 10:44:10 pm »

Sometimes an embark starts with water or magma flow in the caverns. That will lower FPS for a while until it settles.
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