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Author Topic: Seedship  (Read 11852 times)

mosshadow

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Re: Seedship
« Reply #60 on: December 06, 2017, 10:26:26 am »

The game is a bit harsh on loosing culture and science data. I preserved all of the colonists but they reverted to stone age tools because science hit zero. Surely there should be a science cap based on how many people are left alive?

Also I landed my ship on a world with a post singularity civilization but there was no option to dock with a satellite or communicate with the aliens before landing. And everyone died when we crashed.
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EnigmaticHat

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Re: Seedship
« Reply #61 on: December 07, 2017, 02:32:13 am »

The sequel to Hitchhiker's Guide to the Galaxy addresses that point.  A human character ends up in a low-tech world and plans to give them his advanced technology, only to realize that he doesn't personally know how to build any of it.

Anyway, my attempts.  I've found that the idea of the ship being constantly damaged over time makes me nervous, so I tend to jump on the first good bet that I see.  My first two runs ended up with somewhat opposite results.
Spoiler (click to show/hide)
The first was a technologically advanced but corrupt society on a hostile world where the temperatures are "lead melting" (oops).
Spoiler (click to show/hide)
The second was a perfect society on a perfect world.  The colonists combined the lessons of Earth and the lessons of the planet's former inhabitants to build a society that would avoid the mistakes of both.  Just one tiny problem... the planet lacked the mineral wealth needed to construct advanced technology.  Thus even tho the initial colonists possessed the knowhow, the couldn't build any of it and the knowledge was lost to time.  But hey, at least they're happy with their neolithic tech, right?  Bonus points for being able to moon jump everywhere.
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newsamsam

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Re: Seedship
« Reply #62 on: December 07, 2017, 03:14:25 am »

Not bad...except the weather.
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EuchreJack

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Re: Seedship
« Reply #63 on: December 07, 2017, 08:15:50 pm »

Lack of resources leads to drastic loss of science, lack of colonists leads to drastic loss of culture.  Not sure I agree with the overall theory, but this is a game and those are the rules.

Akura

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Re: Seedship
« Reply #64 on: December 07, 2017, 08:36:58 pm »

I still don't understand how a 1,000 people can maintain genetic diversity. Do they do like Outpost 2 and use gene banks/cloning technology? Then again, looking at the backstory of Outpost 2, it's very similar to Seedship's story.
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MetalSlimeHunt

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Re: Seedship
« Reply #65 on: December 07, 2017, 08:46:51 pm »

If you reach almost-extinction the text explicitly mentions the colony employing their cloning equipment to make up the shortfall.
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a1s

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Re: Seedship
« Reply #66 on: December 07, 2017, 09:10:58 pm »

The sequel to Hitchhiker's Guide to the Galaxy addresses that point.  A human character ends up in a low-tech world and plans to give them his advanced technology, only to realize that he doesn't personally know how to build any of it.
The text for the event where you read the technology library (and even less directly the description of hostile, but low tech endings) imply that the 1000 people you have with you are actually experts in all sorts of things, and the library is primarily meant as a backup (for when they die you kill them. you monster.)
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Aoi

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Re: Seedship
« Reply #67 on: December 08, 2017, 12:05:51 am »

The sequel to Hitchhiker's Guide to the Galaxy addresses that point.  A human character ends up in a low-tech world and plans to give them his advanced technology, only to realize that he doesn't personally know how to build any of it.
The text for the event where you read the technology library (and even less directly the description of hostile, but low tech endings) imply that the 1000 people you have with you are actually experts in all sorts of things, and the library is primarily meant as a backup (for when they die you kill them. you monster.)

What are they experts in, though? To pull from THGTTG again, the world's finest telephone sanitizer isn't going to be of much use in a low-tech society. But even among practical skillsets there can be enough points of specialization lost to cause a breakdown-- and I was about to expound on that in terms of establishing even a basic metals industry when I realized this is on a DF forum and people probably know exactly what I mean. (So who DID make the first anvil...?)
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EuchreJack

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Re: Seedship
« Reply #68 on: December 08, 2017, 01:33:32 am »

The sequel to Hitchhiker's Guide to the Galaxy addresses that point.  A human character ends up in a low-tech world and plans to give them his advanced technology, only to realize that he doesn't personally know how to build any of it.
The text for the event where you read the technology library (and even less directly the description of hostile, but low tech endings) imply that the 1000 people you have with you are actually experts in all sorts of things, and the library is primarily meant as a backup (for when they die you kill them. you monster.)

What are they experts in, though? To pull from THGTTG again, the world's finest telephone sanitizer isn't going to be of much use in a low-tech society. But even among practical skillsets there can be enough points of specialization lost to cause a breakdown-- and I was about to expound on that in terms of establishing even a basic metals industry when I realized this is on a DF forum and people probably know exactly what I mean. (So who DID make the first anvil...?)

At least in this game's case, we know they brought it with them on embark.

kingawsume

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Re: Seedship
« Reply #69 on: December 08, 2017, 10:55:09 am »

The sequel to Hitchhiker's Guide to the Galaxy addresses that point.  A human character ends up in a low-tech world and plans to give them his advanced technology, only to realize that he doesn't personally know how to build any of it.
The text for the event where you read the technology library (and even less directly the description of hostile, but low tech endings) imply that the 1000 people you have with you are actually experts in all sorts of things, and the library is primarily meant as a backup (for when they die you kill them. you monster.)

What are they experts in, though? To pull from THGTTG again, the world's finest telephone sanitizer isn't going to be of much use in a low-tech society. But even among practical skillsets there can be enough points of specialization lost to cause a breakdown-- and I was about to expound on that in terms of establishing even a basic metals industry when I realized this is on a DF forum and people probably know exactly what I mean. (So who DID make the first anvil...?)

At least in this game's case, we know they brought it with them on embark.
Nah, the first anvil was created by the [BEAST_MACHINE_FRAMEWORK] because Armok told it to. He  then created the first mortal anvils from his god-anvil.
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h3lblad3

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Re: Seedship
« Reply #70 on: December 12, 2017, 12:59:52 pm »

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LoSboccacc

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Re: Seedship
« Reply #71 on: December 12, 2017, 01:25:35 pm »

I still don't understand how a 1,000 people can maintain genetic diversity. Do they do like Outpost 2 and use gene banks/cloning technology? Then again, looking at the backstory of Outpost 2, it's very similar to Seedship's story.

https://worldbuilding.stackexchange.com/questions/3/what-is-the-minimum-human-population-necessary-for-a-sustainable-colony

tldr: without genebanks and partner selection, about 4 thousand is the minimum. with genebanks and partner selection to minimize inbreeding, around 400 makes the population stable long term, 160 is stable short term, 80 in an emergency but not sustainable.
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