A modpack who adds new things, bug-fixes, and extra difficulty to this wonderfull game.
Features:- Reworked all the vanilla races
- Added four new races: Nagas, Drows, Driders and Satyrs (with satyresses)
- New plants
- New weapons
- New metals
- New workshops
- Specific drow pets
- More kobold pets
- A lot of new stuff
Notes:The default playable races are dwarves and drows, but if you want you can play as Nagas, Humans, Elves, or Kobolds (these are the most complete of all the optional races).
The human nobles are based on real-world feudal nobles.
The dwarves now have a new noble: the Chaplain.
If you play as the drows, you can't have access to regular pets. Instead, they had specific drow pets based on the D&D universe.
Elves now are thieves.
The underground animal civs now are playable in adventure mode, and wear primitive clothes.
Kobolds are playable in adventure mode.
Credits:Mediterraneo, for Rhenaya's Drow Mod
Wannabehero, for Deeper Dwarven Domestication Mod
Taffer, for the Revised Mod
ZM5, for What Lurks Below Mod and some weapons
Meph, for creating Masterwork DF (I was inspired by certain parts of his work)
Toady One and Threetoe, for creating DF
SethCreiyd, for Speech Expansion Mod
NW_Kohaku, for the inspiration of the Naga race
chaosvolt, for the venom-extracting system of Adventurecraft and Kobold Kamp Mod
scourge728, for the Scourge's Mundane Creatures Mod
than402, for the Expanded Good/Evil Regions Mod
If I used some of your content and did not mention it let me know.
Download Here!