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Author Topic: Kobold hamlet?  (Read 1284 times)

mate888

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Kobold hamlet?
« on: November 23, 2017, 02:00:37 pm »

Ok so I just downloaded the newest version and I know Toady made improvements on the Kobold sites, giving them pets, traps and whatnot, but I didn't know their sieging abilities were also improved. After worldgen I looked around the worldmap and found a little human land, but right under their only town, one of the hamlets that I assume belonged to them once was shown as a "Kobold hamlet". I know Kobolds can't communicate with non-bolds, so chances are humans are still in kill on sight mode with these lil guys, so what happened? Did the Kobolds siege the village and took it over? Did a nomad group move in the previously abandoned place and took it for themselves? If so, why weren't they genocided by now?
Did something like this happen to you in any of your worlds?
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Splint

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Re: Kobold hamlet?
« Reply #1 on: November 23, 2017, 02:36:03 pm »

Probably just moved into the area, and there's nobody left to kill them from that civ, or maybe they can't be bothered.

PatrikLundell

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Re: Kobold hamlet?
« Reply #2 on: November 23, 2017, 03:44:40 pm »

That happened in earlier versions as well, so it's nothing new.
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anewaname

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Re: Kobold hamlet?
« Reply #3 on: November 23, 2017, 04:07:10 pm »

If you view it in Legends mode, you can text search for that site and see what happened there.

One site had an FB devour a bunch of dwarfs, route the dwarf group living there, destroy the fortress, then settle down. But there were also a few dwarfs and goblins still living there, and they wrote about thirty books. I didn't see how the goblins arrived but the fort did have at least 1 dwarf kid stolen by the goblins.

EDIT: I was still talking about 43.05 here.....
« Last Edit: November 23, 2017, 04:09:13 pm by anewaname »
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King Kitteh

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Re: Kobold hamlet?
« Reply #4 on: November 23, 2017, 05:31:33 pm »

I've visited towns in adventure mode that were full of kobolds.
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Findulidas

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Re: Kobold hamlet?
« Reply #5 on: November 24, 2017, 12:57:57 am »

Its a shame that you cant speak to kobolds.
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KittyTac

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Re: Kobold hamlet?
« Reply #6 on: November 24, 2017, 02:27:51 am »

Its a shame that you cant speak to kobolds.

You can if you mod them.
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FantasticDorf

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Re: Kobold hamlet?
« Reply #7 on: November 24, 2017, 10:02:25 am »

I've mentioned this to toady before in FotF, somehow the kobolds will take over the site & while it is still listed as abandoned there will be kobolds on the surface with site jobs.

Its a bug, probably caused by skulking sieges taking over pillaged and depopulated sites with high enough value to attract them (or some other means of transferring ownership)
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mate888

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Re: Kobold hamlet?
« Reply #8 on: November 24, 2017, 10:31:52 am »

I checked the site out on Legends Viewer, and apparently it was 5 'bolds that moved in after it was abandoned, but then the history of the site talks about rampages of humans that had been born in that site before. Strangely enough, those humans appeared as not members of any civilizations, and almost all of them got killed by their fellow humans when they rampaged on their towns. None of them were werebeasts either, just regular humans hunting kobolds.
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

Findulidas

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Re: Kobold hamlet?
« Reply #9 on: November 24, 2017, 04:34:01 pm »

Its a shame that you cant speak to kobolds.

You can if you mod them.

If can make the dwarves cast fire, fly and bleed toxic blood pretty easily if I mod. Thats no fun though. Better to play vanilla.
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mate888

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Re: Kobold hamlet?
« Reply #10 on: November 24, 2017, 07:58:32 pm »

I mean it would make sense if those with the [UTTERANCES] tag could communicate with eachother. If you use a kobold adventurer other bolds will still attack you because you can't talk to them. Since 'bolds can make markets and organize sieges, one would assume they can communicate with one another. I'm not saying necessarily a spoken language, just grunts and hand signs like monkeys would suffice.
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about