It was my Militia Commander who was having the missing infant bug. It seems like it also breaks their ability to start new squads. The raids removing members is causing problems for everyone it seems. I've started a new world, but I'm currently getting a really high number of crashes in the current version. Without DF hack, its making it slow going (as I have to quit the fort to save except for seasonally). I think my fortress can't cope with the same people 'arriving' multiple times in the same season. So I'm going to limit myself to one raid per squad per season. In my new world, I've deliberty created an FPS friendly fort (no river, haven't breached caverns yet, keeping animal pops low and avoiding massive projects), despite which I'm still on only 32FPS, rising to about 40FPS and I'm having constant crashes.
EDIT [SO I DON'T SPAM]:
I've created an expedition to see what happens when you send 10 dwarfs on a suicide mission and how the game handles it if all raid members die. Details:
So I've started the fort Fealtymasions on a large 500 year old island world, with the hope that I could get more artefacts and !FUN! with raids. And I've sent 10 of my
sacrificial lucky dwarfs on an adventure of a lifetime. They are out to seek
Ringpurged, an artefact steel crossbow. And what a journey it will be.
This is the journey:
It will take them 12 days to get there, traveling from our mountain holdout, across a band of elf fortresses, Human towns and dwarf mountain-homes to wade through an evil infested goblin hellhole, to reach the location of Ringpurged. This is the location of Ringpurged:
.
The crossbow Ringpurged requires traveling deep into my worlds Antarctic circle, across an evil glacier containing a dark elven fortress called Tormentstaves (the purple dresser), which is surrounded by a circle of 4 dark goblin pits (the grey cloth). Once those are passed, its only up a mountain range and onto its frozen icecap, the tallest place on my world and then to recover Ringpurged. After its recovery, its only a matter of going through it all again to get back to Feltymasions.
I equipped my squad with the finest copper armour I could forge, except for those dwarfs who refused to part with their leather cloaks etc, and copper weapons, the Brilliant Razors were set off at the end of Autumn and the hight of winter. Checking my stockpiles, only 5 carried their copper helms and most left their weapons at home. As they are a new squad (and my only squad), they will survive untrained and untested on their journey, relying on whatever skills they came here with. They have yet to return. May Amok have mercy upon them.