Release process for crash bug is slowly underway...
Toady One, I have not had any questers or invaders ask for any artifacts. Any idea why?
They have to claim them first, which is rare for artifacts you make yourself, rather than steal. Invaders don't yet do random extortion... they probably should.
Also I'm noticing relationships are forming again, did change anything about how they form while socializing?
I might have addressed something, though it was a long time ago and I must not have written it down. I did check the chat function during Socialize, but I don't remember if I found an error. Hopefully it is working now.
Also rescuing prisoners seemed to have the same outcome of trying to retrieve artifacts from people.
Hmm... I've rescued prisoners, but it is possible it is broken, of course. Saves and reports are welcome on the tracker, and hopefully we can get it sorted out.
I submitted a bug report on mantis regarding the AI in adventure mode, though I've accidentally filed it under "Quests" there doesn't appear to be a way to edit this. However, the issue is a little confusing so I thought maybe some further elaboration maybe necessary - it appears to be that people seem to be unable to identify me in combat with anyone else. The first thing I did was go on a quest to kill a forest titan, only to find that although I was able to complete the quest, both my lord and hearthmates were underwhelmed with my summary of the incident, saying ""an unknown creature is slain - it was inevitable". My next test was to just assault a random villager in front of the co-occupants of his home - they were able to identify that there was a battle going on, but were unable to place me or the victim as participants in the conflict, giving the same message yet again. If someone is slain they recognize them as dead but their knowledge of the incident appears to be out of sorts.
Also, after assuming a secret identity they now recognize me as a participant or aggressor in a conflict by my actual identity, seeing me as "unhinged" for starting a random conflict, but still not recognizing the victim regardless of their relation to them.
Ah, yeah, I had a minor indication of this before the release, but I wasn't sure what was going on. I'll investigate.
Are dwarves supposed to visit museums automatically? I have a museum with a couple artifacts in display cases - but no dwarves have ever visited it. Perhaps I need to set it as a meeting area with the "i" menu too?
They should, but I can definitely see me screwing this up in the mill-about code for idle dwarves, as building-drawn rooms are a special case. I'll check.