>Search for bad guys to kill.
[...] Deciding to find some 'bad guys' to kill, you elect to take to the streets at night. You eventually find a group of armed bank robbers. You sigh as you lean against an adjacent wall, eavsdropping on the chatter. It appears they want to blow the main vault open and make out with the cash real quick like. Fortunately, you've found them at an opportune time! One of them was getting their explosives from the van while the rest of the goons idle inside the bank.
>Look for that toaster and bring a strong magnet with me to make sure that i can catch him
[...] You prepare yourself for a second encounter, bringing a magnet with you to immobilise the toaster and surely bring about a swift end. You find it, and the magnet works for a second. It manages to bring the toaster just close enough to burn half of your grainy, loafy body. Sadly, you now visibly burned and you're likely to suffer further impairments. Meanwhile, the toaster from before has gotten away. Again.
>Try and find any pieces that seem to fit together and go forward from there.
[...] You manage to find two pieces, then two more, and then more, that fit together. It's a slow, but sure process, and eventually, you have your machine! Er, what was it called again? You seem to have forgotten. Also, you missed a couple of important wires and so the machine, while in functional order, will only grant you two uses. After you visit and return twice, it will overheat. Darn.
>Recover and sell the herbs as poisons.
[...] You make a full recovery on the 8th day, and are back in working order. However, when you attempt to sell the herbs you end up catching the eye of the law, and you're now on their radar. You're being watched. Be careful!