Okay. Jesus, those interactions were complex.
Goltor
You continue heading south, passing the dragon and entering into some human lands. There are many emptied villages, and thousands of soldiers marching south,
just like you...
Ka'uratazun
You arrive at the beach, slaking your thirst on the salty sea water. You wander the beach for a small amount of time, smelling the winds. There is nothing on the beach now, other than the sickly smell of decay. A man approaches you, with a wagon with a few crates on it, and a large object covered by a canvas. "Hello. I wish to talk."
Lakami
Your work to increase the number of Lakami you can fit in a ship results in failure. Attempts to shrink things result in death, and the efforts to increase the internal volume of your ships result in failure, as you have no materials that can support the enchantments. You share your knowledge of the dark magic across the sea with the Acid-Maw, and find that they know the same amount as you.
Acid-Maw
You work to increase your safe-zones, but it seems in vain. The Lakami's work to increase the internal volume of their ships seem to be the key, but that would require you to work with them much more closely than you have before. The War Party consumes their prisoners, and escapes the search parties. They are forced to stop and seek shelter in the Lakami's areas that they set up for Acid-Maw visitors however, when a massive storm rolls through the desert between your rivers.
Flame
You wildly lash out at the thing that has grabbed you, roaring your fear and anger. Your claws bite into flesh, and your flames sear the air. You feel claws scratch across your scales and armour. You twist in it's grip, facing your enemy. It looks like a dragon made of writhing flesh, it undulates, growing limbs, and absorbing them back into itself. Your claws rake through its squirming body, it's flesh parting and reforming after they continue through. It snarls up at you, as you unleash a gout of fire upon it, burning away it's flesh, and it finally stops moving. The flesh that had wriggled and heaved upon it goes limp, and it comes loose from it's body.
Nekohlin
Young Nekohlin become curious about this "Morninglord" as rumours spread, and the Scholar is very curious about your visitor and her 'lines'. The Scholar informs you that there may be ways to combat the magic afflicting you, but they would be expensive, and only effect a small area. Your scouts report the arrival of many Iomeeran civillians. They appear to be unarmed and are most definitely not here to trade.
Lizzy Kyro
You can hear some people talking about you, asking about you, and talking about the Morninglord. You also hear mention of a scholar, and magical problems.
Qassatoughua
You reach out to the minds of the crew of this fishing vessel. They are easy to dominate, and you now have their minds bound to you.
Steelclaw, Neriend and "The Messenger"
Steelclaw goes to the shoreline, and discerns that the water is salty, and tainted with blood and rotting flesh. Neriend seems to be struggling to keep the light, and it fades back until the shadows are barely ahead of your men. She is pale, and shaking. The Messenger's fire is still roaring over your men's heads, but when it reaches the shadows, you lose sight of it. You aren't even sure if it is even burning beyond an inch into the shadows. The reek of decay hangs in the air, and the creatures are huddling close at the edge of Neriend's light, and the light continues to fade...