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Author Topic: Quillus Design Bureau - Battle for Aljadid - Strategy SY108  (Read 42479 times)

Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #165 on: November 28, 2017, 05:07:16 pm »

I'm imagining the network adding to the calculations of a more standard algorithm that's calculating the "where will it be". The network will (Perhaps only eventually) add the human-factor correction, by, say, firing a second railgun at "where it might dodge to" or something like that.
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Maximum Spin

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #166 on: November 28, 2017, 05:16:29 pm »

A conventional computer augmented with a neural network wouldn't have the same problems, of course. It's just that your description seemed to be basing the whole thing on a neural network architecture. Anyway, unless we have strong AI, there probably isn't enough to specialise on to beat a normal human at the "helping" task in real life, but, like I said before, game.

Although... man, wouldn't it be interesting if we roll a crit success and accidentally set off a boostrap-scenario superintelligence? :P
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #167 on: November 28, 2017, 05:21:35 pm »

Um, bad?

There's no "overshoots", so.....
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Maximum Spin

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #168 on: November 28, 2017, 05:26:19 pm »

Um, bad?

There's no "overshoots", so.....
It would technically be a case of the AI working better than expected, not of failing from overshoot, in my opinion.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #169 on: November 28, 2017, 05:30:45 pm »

I mean, that would be *hilarious* and advance my plans to create Halo's Spartans and useful. Honestly, if we get the AI, I think I'd do something like "fully AI-controlled tank" or something. Possibly an oversized human-shaped robot?
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #170 on: November 28, 2017, 11:23:53 pm »

Targeting computer ignores our need for something to deploy on the ground. Targeting computer doesn't sound like something that will do anything useful with low rolls. One of mistakes of arms race games is never considering bad rolls. It will be at least hard. Roll low and we get nothing useful at all. Such risk is unacceptable during a crucial phase of war.

How about this?

QS-UT-01 Reindeer
Reindeer is an universal transport vehicle designed to fit in 2TC category. It is a hoverboat that uses large fans powered by a newer, the smallest version of the Stardust reactor. It is capable to move over water, sand, snow, roads or any other flat surface on any planet with atmosphere. It comes in two versions, one is civilian made from cheap Aluminum (with many 3d printed parts) and another is military with reflective heat resistant ceramic coating and single 30mm Hayks.

Design has two major purposes. First one is to replace powered by obsolete engines in civilian use (and raise production) and another is to provide reliable APC for infantry.


It may have an economic effect allowing us to produce Doves needed for it transportation. It gives stuff to produce with GPP. It helps on D front (and on C if enemy decides to disrupt us there). It can be used to push on E should we wish. (I think thin atmosphere still allows a hoverboat) It is a good first step on a road to a proper tank.

Quote from: votebox
QS-BGS-01 'Huginn': (3) Madman, Jilladilla, Maximum Spin
QS-UT-01 'Reindeer' : (1) Strongpoint
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Roboson

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #171 on: November 28, 2017, 11:48:16 pm »

Professed my support earlier, but forgot to include votebox.

Quote from: votebox
QS-BGS-01 'Huggable': (3) Madman, Jilladilla, Maximum Spin, Roboson
QS-UT-01 'Reindeer' : (1) Strongpoint
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #172 on: November 29, 2017, 01:28:08 am »

Strongpoint brings up a strong point.

Quote from: votebox
QS-BGS-01 'Huggable': (3) Madman, Jilladilla, Maximum Spin, Roboson
QS-UT-01 'Reindeer' : (2) Strongpoint, Thanatos Russ
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Shadowclaw777

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #173 on: November 29, 2017, 01:32:56 am »

Quote from: votebox
QS-BGS-01 'Huggable': (4) Madman, Jilladilla, Maximum Spin, Roboson
QS-UT-01 'Reindeer' : (3) Strongpoint, Thanatos Russ, Shadowclaw
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #174 on: November 29, 2017, 02:55:53 am »

So, just FYI, further miniaturising the Stardust would be very tricky. Also, a hovercraft would not, as far as I know, work on a planet with (almost) no atmosphere. (It would work ok A, which has an atmosphere that just isn't breathable). 
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #175 on: November 29, 2017, 03:47:09 am »

Damn it.

Cthulu's Whisper A ship add-on that launches very cheap wave-length emitters that are designed to mimic what the Ertexian's aiming devices target.

This is so that their software targets the Whispers (the un-controlled drones that have no thrust or anything other than the emmitter) in their confusion rather than our valuable ships and soldiers.



This should be fairly simple. Just needs to copy-cat our signatures. If that is too hard then maybe unleashes scrap code and malware of which our own stuff has the anti-virus to?
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #176 on: November 29, 2017, 04:36:24 am »

So, just FYI, further miniaturising the Stardust would be very tricky. Also, a hovercraft would not, as far as I know, work on a planet with (almost) no atmosphere. (It would work ok A, which has an atmosphere that just isn't breathable). 
Can we fit Loki sized reactor into TC3 vehicle? TC2 vehicle?
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #177 on: November 29, 2017, 05:14:30 am »

So, just FYI, further miniaturising the Stardust would be very tricky. Also, a hovercraft would not, as far as I know, work on a planet with (almost) no atmosphere. (It would work ok A, which has an atmosphere that just isn't breathable). 
Can we fit Loki sized reactor into TC3 vehicle? TC2 vehicle?
When it comes to shuttle space:
TC1 is like a family car.
TC2 is like a small-medium tank.
TC3 is like a medium-large tank.
So... yes, you could fit a Loki-sized reactor into a TC3 vehicle. It'd take up a lot of space, but it wouldn't be completely impractical.
Not in a TC2 vehicle, though. It'd be a reactor on wheels, with almost no room for anything else.

PS: Remember to think about your culture!
« Last Edit: November 29, 2017, 08:10:16 am by NUKE9.13 »
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #178 on: November 29, 2017, 06:29:28 am »

So in the current form Reindeer will work only only on half of the planets and has quite high chance of failure because of engine ambition. I think economic effect is still interesting but... I am not a fan of risking that much. If we had enemy batteries electric propulsion could be an option...

New idea:

QS-CD-01 'Troll'
Troll is an eight-legged spider like construction vehicle powered by a Stardust reactor similar to one used on Loki fighter. Troll is operated by a team of a basic AI and two operators. They are designed to accelerate construction of large buildings, roads, spaceship components. They can barely fit in doves (TC3). They can serve as a way of rapid construction of field fortifications and military bases



Another way to deliver infantry

QS-MDS-01 'Valhalla'
QS-MDS-01 is a new fusion powered military transport\land base armed with a single top QS-MAC-97 'Mjolnir' turret. Designed for a one way trip it can carry exactly one unit of infantry to the destination and has no carrier capabilities. Made mostly from 3d printed metal parts it has ceramic coating to resist enemy lasers and survive landing on the planet. Once landed ship stays on the planet as initial military base for the infantry unit, providing valuable power, housing and fire support.


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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #179 on: November 29, 2017, 09:34:03 am »

Update made to the Huginn system: Now it makes it clear that it's a "standard" fire-control computer system, with enhanced sensor array compared to the base Odin, aided by a neural-network module which will track the human side of thing, even if that human happens to be a dried-up carcass that's almost as salty as an Egyptian pharaoh.

EDIT: New proposal, because you can never have enough advanced computational *things*.

QS-SCS-01 'Muninn'
Named after Odin's raven of Memory, the Muninn is a powerful Ship Computer System, distributed in spare spaces across an Odin warship to minimize impact on space and cost. It operates a much-improved radar system that will ideally be capable of detecting and tracking hostiles at Long range. It then projects the hostiles, friendlies, projectiles, and assorted space debris into a basic hologram "tank" on the bridge, allowing for much better command decisions than possible with 2-dimensional views. The computer calculates warship trajectories for the crew and aims the weapons, requiring crew members only to push the "Fire" button and watch for red lights and/or blinking red status messages. As it is dispersed throughout the ship, the system will track damage to itself, reporting it to the hologram image on the bridge. The system is intended to be a refit module, capable of being added to already-constructed Odin-class warships relatively quickly.

Anything else it should do? Anyone think this is better than a simple firing computer? Basic holograms are pretty simple for us, according to NUKE, seeing as how we can use them in civilian applications for our propaganda.
« Last Edit: November 29, 2017, 10:26:27 am by Madman198237 »
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