QS-BGS-01 'Huginn'Named after Odin's raven of Thought, the Huginn Ballistics Guidance System is a powerful neural-network-aided computing system, distributed in spare spaces across an Odin warship to minimize impact on space and cost. It operates a much-improved radar system that will ideally be capable of detecting and tracking hostiles at Long range. The computer calculates warship trajectories for the crew and aims the weapons, requiring crew members only to push the "Fire" button and watch for red lights and/or blinking red status messages. The computer, however, has a neural network module, and thus improves its performance over time. The more times it fires and observes the results, the better it gets at predicting the enemy, and the better it becomes at placing shots through critical locations or weak points in the armor of previously-fought enemy warships. The best part is, since its purpose is so specific (Guiding and firing weapon systems) it can be relatively small, ideally with minimal impact on costs and space constraints within the Odin-class vessels. The system is intended to be a refit module, capable of being added to already-constructed Odin-class warships relatively quickly.
Proposed plan for the turn:
Revise Stardust to gain one more (At least) SPP, allowing us to deploy at least a Dove transport (with vehicles) next turn.
Recall ALL Odins and transports to Quillus, load transports with new armor (Or anything else that we might revise), upgrade Odins with Huginn systems, and redeploy next turn to push them back on all fronts (Hopefully, probably). Remember that we will have next turn to design ground....
something, probably a tank, and revise infantry something-or-other, probably an armored uniform + spacesuit combo, as in a uniform that is non-restrictive and can also act as a spacesuit, given an air supply.
Berserker drone: (1) Strongpoint
QS-BGS-01 'Huginn': (1) Madman