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Author Topic: Quillus Design Bureau - Battle for Aljadid - Strategy SY108  (Read 42486 times)

Maximum Spin

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #135 on: November 28, 2017, 09:30:36 am »

Just as a general suggestion, I'm thinking the two main things we should look at this turn are targeting computers to press our space-gun advantage and stealth armour for ground troops.
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #136 on: November 28, 2017, 09:51:14 am »

Looks like our enemy went for a similar research strategy. Amusing. Unfortunately the first turn is a large defeat because we are losing D, the most important planet.

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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #137 on: November 28, 2017, 10:05:03 am »

Drakkar
Drakkar is a ship. But not a space ship. This vessel is created to dominate seas. It has Alluminium-Titanium armor. Powered by a Stardust and armed with a 'Mjolnir'  and can do a devastating shore bombardment even being small enough to be carried by Doves. Additionally, vessel is armed by many 30mm and 60mm Hayks, mostly for air defense. Finally, Drakkar has a launch pad for vertical launch aircrafts. While a warship it is capable to move large amounts of troops and materials.


Idea here is to use
Quote
D: An earthlike world. Covered in 69% water
for an advantage on the crucial front and accelerate gaining complete control over C. Getting +2SPP, +4GPP can be very-very nice.
« Last Edit: November 28, 2017, 10:07:04 am by Strongpoint »
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #138 on: November 28, 2017, 10:14:19 am »

The thing is though, we can only claim 2 areas of a planet per turn at most, and that's only if our forces aren't contested or if we just outright outmatch the hostile forces completely. So we can't accelerate how fast we claim C. It would help us out on D though, but an actual ground vehicle would be a better usage of a design, I would think, as it would help in most of the planets, not just C and D.


Also, they're using lasers, we want to switch to ceramics for our armor..
(Also, we're not losing heavily, D is the most important yes, but we are winning A, which only has 1 less SPP on it. In fact, I'd say we did decently well with the fighting, our ground troops seem to be mostly on par, and we have the edge in space (8SPP of stuff on our end fought off 10 SPP of stuff on theirs, we have the edge).)
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #139 on: November 28, 2017, 10:27:42 am »

is 2 areas of a planet a rule somewhere I missed? Battle report looks like that our progress is stalled by lack of naval transports.
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #140 on: November 28, 2017, 10:32:31 am »

is 2 areas of a planet a rule somewhere I missed? Battle report looks like that our progress is stalled by lack of naval transports.
Uncontested forces take 2 sections per turn.
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evilcherry

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #141 on: November 28, 2017, 10:39:28 am »

We need something to use up our GPP.

Gullinbursti Self-propelled Coilgun

An armored platform that is basically a Loki put on a set of tracks and inside a casemate-like superstructure that can sustain blasts from NQ cells. A turret sports mounting for 30mm Hayks for anti-infantry fire.


« Last Edit: November 28, 2017, 12:07:10 pm by evilcherry »
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #142 on: November 28, 2017, 10:50:13 am »

Berserker
Berserker drone is a tesbed for Virtual Intelligence technology. It is a motorbyke sized tracked drone made mostly from heat resistant ceramic materials allowing to operate even on vulcanic worlds or under enemy laser fire. It is armed with four Hayk launchers and controlled by a powerful CPU and neural network software. Due to complexity of developing a reliable friend or foe System Berserk has none. They are programmed to destroy everything that is not another Berserker, instead they have three modes (travel, combat and Sleep) which can be changed by an encoded signal or preprogrammed event. They usually used as the first wave of an assault. In case of success they are turned off, otherwise they are fallowed by infantry.


This gives us experience in automated system. We can use it immediately by adding targeting computers to Odins in the following revision.  I make it as simple as possible for an increased chance of something usable. They are most useful on A, but I think they can do some damage on C, too
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #143 on: November 28, 2017, 11:10:41 am »

I still don't want to abandon my initial idea of multipurpose rocket fighter.

Bee
Bee is a single seated rocket powered fighter with aerodynamic shape which is made from new brands of lightweight ceramic resistant enough to handle atmospheric reentry and enemy laser fire. Carrying a single 30mm Hayk and has mounts for old fashioned bombs\rockets\missiles on its wings. Its main purpose is to act as CAS for ground forces but it can also be used in space battles for swarming enemies. Can be launched both from land strips and ICCs. Needs no special transport to deploy to a hostile planet from space transport. It is designed to be cheap and don't use materials essential for navy (use GPP)


Why I think it is good for our situation?
1) It needs no Doves to deploy, saving us from spending SPP on them but still finding use for GPP
2) It can participate in a space battle, then join the land battle
3) It is usable and useful on every planet. Only something like jungles are bad for them but it is not a very common terrain.
4) It gives useful experience in heat resistant ceramics
5) It is a good platform to refit later with very compact fusion reactor or whatever
6) It shouldn't be too hard to design, reducing risk of getting something unusable.
7) It uses 30mm weapon from otherwise zero effect Dove (and it was exactly zero useful effect this turn, why it was voted?)
« Last Edit: November 28, 2017, 11:43:44 am by Strongpoint »
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evilcherry

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #144 on: November 28, 2017, 12:10:30 pm »

But you really can't do CAS with a fighter designed for reentry speeds. CAS with autocannons demands a much slower aircraft which generates most of its lift from wings. A very fast aircraft would need to derive a significant part of its lift from its engine.

NAV

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #145 on: November 28, 2017, 12:15:04 pm »

QS-ATV-01 'Hermes'
An amphibious light utility and scouting vehicle. It can seat a crew of 5 or carry a small amount of cargo. It is fully amphibious with a somewhat boat like shape and a fold-down screw propeller. It has large wheels with a lot of ground clearance and it's drive and suspension is optimized for rough terrain. It has light ceramic armour to protect the crew from lasers. It has a 30mm Hayk rifle on a pintle mount, as well as firing ports for infantry weapons. It is powered by (what is the best small vehicle motor technology we have?)
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #146 on: November 28, 2017, 12:20:59 pm »

But you really can't do CAS with a fighter designed for reentry speeds. CAS with autocannons demands a much slower aircraft which generates most of its lift from wings. A very fast aircraft would need to derive a significant part of its lift from its engine.
Ehm... I fail to understand the logic here. To reentry you need too... fall into the atmosphere. No need for a very powerful engine.

Also, CAS have no need to be slow. It may need to have ability to go slow and have low stall speed but this is different.

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Roboson

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #147 on: November 28, 2017, 12:27:22 pm »

QS-VH-01 "Býleistr"

Largely based off the Loki design, Byleistr is a an land counterpart to the Loki. A solo-piloted, equipped with a Mjolnir and outfitted with a stardust reactor, this adaptation of the Loki design for ground based combat exchanges thrusters for heavy reflective armor, and tank tracks. By the end of the design it is only reminiscent of the Loki, while the outside shell is and locomotion is updated for landbased combat, many spacepilots will comment on how the interior lay out and systems are perfectly identical, allowing for quick exchange of expertise from spacefighting to land fighting with minimal training. The only interior difference is, without the thrusters, there is room for supplies and infantry aboard the Byleistr, ready to swarm out of its heavily armored doors like a swarm of angry bees.
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evilcherry

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #148 on: November 28, 2017, 12:35:12 pm »

But you really can't do CAS with a fighter designed for reentry speeds. CAS with autocannons demands a much slower aircraft which generates most of its lift from wings. A very fast aircraft would need to derive a significant part of its lift from its engine.
Ehm... I fail to understand the logic here. To reentry you need too... fall into the atmosphere. No need for a very powerful engine.

Also, CAS have no need to be slow. It may need to have ability to go slow and have low stall speed but this is different.
Having low stall speed = high aspect ratio = kaput when supersonic.

There is a good reason why IRL supersonic aircrafts are not designed to do CAS using guns, and gun-based CAS are subsonic.

Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #149 on: November 28, 2017, 12:44:11 pm »

Having low stall speed = high aspect ratio = kaput when supersonic.

There is a good reason why IRL supersonic aircrafts are not designed to do CAS using guns, and gun-based CAS are subsonic.
Well, BEE uses both guns and wing mounts and it is named CAS because it doesn't have air targets to fight with and too small to be called a bomber.

Yet I fail to see a problem of high aspect ratio and ability to enter atmosphere fro orbit.
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