So, uh, I ain't gonna hold the game up just because one person asked. Sorry.
Cos, you know, these opening turns are meant to go relatively quick.
QS-MAC-97 'Mjolnir'
Named for the mythological hammer of Thor, this terrifying device utilizes the immense power of a fusion reactor, combined with the incredible usefulness of our most recently invented superconductors as magnets. Together, they produce immense magnetic fields, capable of propelling a ferromagnetic slug through a series of magnetic "coils", each of which activated as the slug passes it and gives it another boost. The system will be heavily computerized and necessarily complicated to keep the magnets cool, but the expectation is that the 150mm slug will achieve incredible velocities. Part of the system is a series of capacitors, made using the most advanced technologies we can muster.
QS-MAC-97 'Mjolnir' (Normal): (1+4)=5: AverageWith our existing powerful magnets and cooling systems, a basic coilgun is not beyond our abilities. The Mjolnir is a power-hungry beast, but our fusion reactor can easily feed it, or we can use banks of flywheels (or both). This does mean the Mjolnir isn't exactly
portable, although mounting it on a spaceship shouldn't be a problem. It could also be used on large vehicles (like boats), or installed in fixed defensive installations.
It fires a 150mm slug at a very appreciable velocity, giving it considerable range in-atmosphere, and the potential to deal significant damage to anything it hits. We believe greater velocities (and thus range and damage) can be achieved, but we hadn't the time to truly perfect coilgun tech. The rate of fire is 4 per minute with perfect power supplies (lesser power supplies may take longer to recharge the flywheels)
It is a pricy beast. At the moment our only means of deploying it is as a fixed installation- the parts will take up 2TC, and require at least 50% control of a planet to construct, costing 1GPP for four installations. Such Mjolnir installations are also under construction in strategic locations on Quillus (and won't cost us anything).
We estimate that eight of these would add 1SPP to a spaceship (and require the ship to have at least a fusion reactor)(You are not required to add multiples of 8; you can add 4 at a cost of .5SPP, etc.)
It is now the revision phase of SY97.