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Author Topic: Quillus Design Bureau - Battle for Aljadid - Strategy SY108  (Read 42436 times)

Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #315 on: December 11, 2017, 08:01:42 am »

This was a good turn for a long term investment but best long term investments are  ones that give at least some immediate impact. We are sitting on 2SPP that are quite unusable.

On other hand we can totally revise this stuff later OR directly use it in the next design advancing technology that way.

Revise Cheaper ITC
A lot of effort was made to optimize ITCs for their current role. Entire sections of the ship are removed as there no colonists with families that need long term support. Old Fission reactor(s) on board are replaced with smaller, lighter and cheaper Stardust(s). The end result is a smaller, cheaper, lighter craft with the same set of engines. But not only ITC is changed. Production methods are changed, too. More 3d printing on mostly automated factories is introduced to speed up ITC production 
Goals: Reduce cost of ITC to 1SSP, reducing total TC to 3 is fine. Secondary goal is to increase speed.

If we roll anything acceptable than we'll ne able to build an ITC with dove and send tanks to A immediately. Or Build ITC and 2 Lokis attached to it. It is an important tactical thing.  Else we have 2SPP doing nothing.

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Optical Metamaterials 2: (3) Madman, Thanatos, Jilladilla
Revise Cheaper ITC (1) strongpoint
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Maximum Spin

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #316 on: December 11, 2017, 08:31:26 am »

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Optical Metamaterials 2: (4) Madman, Thanatos, Jilladilla, Maximum Spin
Revise Cheaper ITC (1) strongpoint
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #317 on: December 11, 2017, 09:03:07 am »

Optical Metamaterials 2: Electric Completely Not Reliant On Anything To Let The Laws Of Physics Work
Following the debacle that was "powered" metamaterials, we've started another research effort, directed at making metamaterials practical for combat applications. Starting by reworking the metamaterials' structure to be mass-producible, then proceeding to fix, well, everything else, but with priority on the percentage of light redirected and the wavelengths that it redirects.
Optical Metamaterials 2 (Hard): (2+3)-1=4: Below Average
We more or less scrapped all our progress and started over. Which has paid off, sort of.
We focused on mass-producibility, and were rather successful. By changing up the materials used to create the nanoscopic structures of the metamaterial, and using a three-stage production process that separates the formerly daunting task of assembling various layers of intricate structures into processes that can easily be handled by modern chemical manufacturing devices, the cost of OM2 is now merely kinda expensive, as opposed to impractically exorbitant.
Our other fixes were not equally effective, but neither were they failures. The power requirement, though not eliminated, has been reduced substantially. It now redirects 89% of light, which should be good enough for most purposes, surely? And we've increased the width of the band of wavelengths that any one material can redirect slightly, though we didn't get round to substantially increasing the range of wavelengths we can influence (it remains near-IR to near-UV).

We did not have time to create a deployable prototype of OM2, but future designs should be able to incorporate it just like any other material (at a slight cost).



It is now the Tactics Phase of SY103.

Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
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SamSpeeds

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #318 on: December 11, 2017, 12:57:47 pm »

OK fellas, I think we should bring the ITC with doves back to base so it can pick up a new batch of Hrungnirs! ((I forget if we can then redeploy it in the same turn, if so we should bring Hrungnirs to A. Maybe even just bringing MORE to D would be a boon, but I'm sure theyve tried to design some sort of counter to them (or some naval thing) and will try to bring it to D soon. As for naval combat (sorry I'm a tad foggy on the mechanics) if we can't repair and deploy those two Odins in one turn, we should send them back to base and send the shipshape one to escort the ITC carrying Hrungnirs.
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #319 on: December 11, 2017, 01:05:36 pm »

Ships may only move once a turn.
Also, delivering more Hrungnirs to D (without also delivering another unit to crew them) wouldn't do anything; they already have enough tanks. If you had two sorts of tanks, you could do it, but they wouldn't field more tanks, just a variety based on what they think they need.
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #320 on: December 11, 2017, 01:32:38 pm »

That transport on C forces us to make a bad choice - either gamble that they won't move unit from A to C or.. do nothing. Transport over Quillus would allow us to equip it with dove and send tanks to A, but no...

We also have 2 spare SSP that have zero uses. I think it is a long blunder doing nothing to get some use of it. Long term investments are fine and everything, but this turn does one big huge nothing for frontline.

I think we should pull both transports from D along with damaged Lokis home and consider upgrading Loki's and developing new ground unit next turn. I also think that even damaged Odins should stay on orbit of D to prevent enemy from bringing anything they may want to. Moving C from D is what will get voted but I am very unsure about that. It is too easy for them to understand why we moved transport to C.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #321 on: December 11, 2017, 02:26:40 pm »

We have a transport above C and a unit sitting on C that has nothing more to do. They get shipped out to D this turn or next turn to even out the numbers disadvantage.

Alternatively, we can send the spare unit to A along with the Loki-equipped transport, and send our own fleet back home to get repaired (And hopefully next turn get some stealth upgrades), while the Dove transport moves back to Quillus as well.

We'd start taking lots of ground on A (We'd outnumber them) and also be prepared for the next massive fleet battle, whenever that happens. That will happen, most likely, on the second turn from now (This turn, then the battle in next turn's BR).

Quote from: Plan Sneaky Hobbitses
Group 1:
Retreat all Odins and the Dove transport, which will take the other ITC's Lokis as well, hopefully to upgrade them next turn. (Officially named Matilda now, since I'm not going to bother tracking the vessel through the BRs/plans), back to Quillus.

Group 2
ITC at C to collect the unit there and move to A. (That ITC is now named Marge)

Group 3
Formerly Loki-equipped ITC at D to move to F. (ITC named Greta)

If we leave the Odins out there, we MIGHT win if the enemy stays for a fight without upgrading the Cuddlyfishes, but I'd be surprised if we came back with any more than the Odin itself still standing, even with the reduced effectiveness of an Athena system on only three Clay Space Pigeons. Remember, both of the damaged ones are running on almost no armor, if not no armor at all.

This plan is going to be revised based on NUKE's responses in the Discord (i.e., the Lokis will hopefully be able to catch a ride on the Dove transport), but the general idea is "Move the fleet home for repairs [and upgrades next turn] while dropping everything on A". The Dove transport is going to get prepped to take additional tanks back to D next turn, while the other transport is going to set up to bring another unit to D. We'll basically just drown them in numbers on A, and tanks on D.
« Last Edit: December 12, 2017, 04:19:31 pm by Madman198237 »
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #322 on: December 12, 2017, 03:20:29 am »

Quote
If we leave the Odins out there, we MIGHT win if the enemy stays for a fight without upgrading the Cuddlyfishes, but I'd be surprised if we came back with any more than the Odin itself still standing, even with the reduced effectiveness of an Athena system on only three Clay Space Pigeons. Remember, both of the damaged ones are running on almost no armor, if not no armor at all.
You leave D defenseless against reinforcements of any kind. We can't keep hoping that they designed nothing for ground forces.  In any case pulling back intact Odin just out of fear that it may be damaged\lost is very suboptimal. Space fleets are there for disrupting enemy actions. What the point of the last turn victory if we gain nothing from the turn when they can't reuse their SPP?

I like the idea of moving troops from C to A, because it partly negates their possible move from A to C forcing them into 3 vs 1 kind of fight should they do that.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #323 on: December 12, 2017, 01:27:28 pm »

My plan is very much optimal: If we lose those ships and their SPP then we lose the next big battle by default, because we won't have ships for it. If we don't retreat and upgrade those Odins now, we WILL lose the next battle. They won't risk their fleet or their transports, not when the ending is a foregone conclusion (Their ships getting destroyed completely and us holding the orbit).

If they design a tank themselves, it has to be just as capable as ours, and it probably won't, because of the issues inherent in their techs (i.e., lasers are still going to get fouled by the smoke dischargers, and if they don't include a sensor system like ours, they'll lose sight of our tanks every time they shoot us).

Oh, and THEY don't (probably) have a miniaturized reactor like ours, which is an instant +1 to difficulty, I suspect.

Quote from: Votebox
Plan Sneaky Hobbitses: (1) Madman
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Maximum Spin

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #324 on: December 12, 2017, 01:29:08 pm »

Finally, something I can vote on
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SamSpeeds

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #325 on: December 12, 2017, 01:50:22 pm »

Quote from: Votebox
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #326 on: December 12, 2017, 03:33:30 pm »

My plan is very much optimal: If we lose those ships and their SPP then we lose the next big battle by default, because we won't have ships for it. If we don't retreat and upgrade those Odins now, we WILL lose the next battle. They won't risk their fleet or their transports, not when the ending is a foregone conclusion (Their ships getting destroyed completely and us holding the orbit).
If is a big key word here. I fail to see how the enemy can do that much damage to our Odins. Maybe we'll lose one. As for the next battle, we'll have

Quote
Oh, and THEY don't (probably) have a miniaturized reactor like ours, which is an instant +1 to difficulty, I suspect.
They need no miniaturized reactor. They have very efficient energy cells. Also they can go light vehicles or airforce or artillery or battle robots or even bluewater navy (Especially if they consider attacking C). Why do you even think that they have to go tank? I fail to see how you can be that sure short of reading their thread.

Plan use our navy
1)Move a single unit from C to D
2)Leave all three Odins to guard D's orbit.
3)Pull both transports and Lokis back to Quillus

We need transports to deliver tanks to A and\or deliver new equipment to D. We need that more than striping F garrison for excessive concentration of forces with no useful equipment on board. We need to blockade D

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Plan Sneaky Hobbitses: (3) Madman, Maximum, SamSpeeds
Plan use our navy (1)strongpoint
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #327 on: December 12, 2017, 03:47:39 pm »

Two of our Odins were Heavily Damaged by the enemy. They can kill us. They haven't succeeded yet, but if we fight them again we're going to take losses (Unless Athena loses processing power really fast).

Now, I strongly suspect the enemy has had similar thoughts to mine, and will be falling back. Do recall, their fleet consists of three damaged ships now. The problem with even leaving the Odin to hold the orbit is that the enemy will upgrade their ships, and come back after a turn. We can "hold" the orbits, or we can upgrade our ships.

We need to upgrade the Loki vessels soon, so that they can do the orbit-holding and transport escorting for us. For now, though, we need to keep pace with the upgrades. At least until our vessels are basically invisible, that is.
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #328 on: December 12, 2017, 03:57:14 pm »

I am not so sure that Odin + 2 damaged Odins + whatever reinforce we'll send to them will autolose to enemy upgraded navy next. But even if they will... So what? We'll lose one turn of using navy. By pulling away we are losing one turn of using navy anyway.

It is guaranteed turn with no navy vs possible turn with no navy. The choice is simple.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #329 on: December 12, 2017, 04:18:20 pm »

Why yes, yes it is:
Take the guaranteed turn with no navy when having no navy won't hurt us. As in, when they repair and upgrade, WE repair and upgrade. As we take planets from under their noses we'll slowly, but surely, acquire the ability to produce enough warships that we'll WIN fleet battles in decisive form, and advance ground troops to the next planets in the chain. Right now it's more important to gain tech advantages that it is to "hold" space around a planet. There will be a time for keeping on the pressure, that time is not now.
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