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Author Topic: Quillus Design Bureau - Battle for Aljadid - Strategy SY108  (Read 42438 times)

NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #300 on: December 09, 2017, 12:14:51 pm »

It is the start of SY103
Link to Battle Report for SY102

[Note to self: remember to replace this with start-of-year spiel]

It is now the Design Phase of SY103



Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
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evilcherry

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #301 on: December 09, 2017, 12:25:39 pm »

No, no it's not.

The 17lb gun made the turret very, VERY cramped and made it hard to operate. It had a terrible rate of fire because of those conditions.


In addition, the British DID use that gun, but A. It wasn't an American gun and so the Americans didn't make tanks with it and B. THEY DIDN'T NEED IT. The Allies left the long-barrel 75/76mm Shermans back in Britain because they didn't need them on the Western Front. As far as I remember, there was a grand total of 5 or 6 Tiger kills on the Western Front in the whole of the war, and maybe, maybe a handful of Panthers. All the heavy German armor was in the East, so Britain, the US, Canada, etc. all deployed the easier-to-maintain and more plentiful short-barrel 75 Shermans.
But likewise the 76mm M1 was not readily accepted. Clearly US tankers would have preferred flexibility than outright penetration...



I'm thinking of smart munitions, micromissiles, or something similar at this point. Thoughts?

Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #302 on: December 09, 2017, 03:39:54 pm »

At this point I want more SSP.
Surface to orbit mass driver "Thunder"
Thunder is a further development of Mjolnir. It is powered but not one, not two, not five, but ten stardust reactors. Such a powerful gun isn't meant to be ever installed on any space ship and, in fact, it traverses to slowly to be real surface to orbit weapon. It's purpose is different. It is made to deliver bulk materials to orbit in more efficient way than any Apollo powered shuttle or rocket can achieve. Its purpose is to deliver tons and tons of materials both to build new ships and expand orbital infrastructure. Even concrete blocks will become a viable option for orbital construction



It is purely economic design that both uses our military experience and gives more experience we can use later.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #303 on: December 09, 2017, 05:14:46 pm »

Well, concrete's not strong enough to survive railgun accelerations, but you COULD fire solid chunks of metal into orbital forges. Speaking of which, we might want to spend a design on orbital forges/construction yards, in order to use the materials we fire up there.

OR we might want to develop, as Maximum Spin has suggested, optical metamaterials, something that, rather like high-temperature superconductors, are in a sort of really basic stage IRL, right now. Basically, an optical metamaterial is capable of making light flow around it rather than interact with it. Basically, they'd be capable of doing fun things like entirely diverting laser energy around every vehicle and soldier we equip with this stuff, or even just flat-out reflecting the laser energy back at whatever fired it at you in the first place.

So, how about this for a general plan:
Design Visible-Light Metamaterials (asked the GM, their ground lasers fire at visible wavelengths and their spacecraft lasers at smaller ones)
Revise Odin to BE STEALTHY

Design Infantry Armor Spacesuits (with metamaterials for increased invisibility)
Revise Hrungnir to be ULTIMATE STEALTHTANK
« Last Edit: December 09, 2017, 06:22:42 pm by Madman198237 »
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #304 on: December 09, 2017, 06:05:56 pm »

Can we PLEASE get a fricking infantry counter? I am pretty sure having ak-47s would have won us the land battles by now.
Or what about something that counters their ai?
More armour and maneuverability on our ships?
What about making sure to always set aside a fighter to interdict enemy transports?

Floki Infantry Package A complete revamp of the entire standard gear. While no individual piece is revolutionary, the entire bundle will be a massive step forward and give our infantry the gear they need to stomp the Ertex enemy.

Light Ceramic armoured suit, designed to be comfortable and reasonably flexible but still able to take a lazer rifle hit. Has camouflage (trivial to do, the tech's been around for millennia) patterns on it to help with stealth.
A standard infantry small arm, similar to the AK74U that is ideal for the medium and close ranges that our hrungir gives us shelter enough to get into (our tank is great for long range dissuading right?).
The final piece to the Floki I.P would be reconnaissance gear and personal radios to communicate plans and attacks easily.


I rate this as at most "Average" difficulty
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Maximum Spin

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #305 on: December 09, 2017, 07:17:06 pm »

Optical Metamaterials
Using the latest advancements in materials science, our engineers have developed the ability to produce complex, intricately-constructed materials structured to bend light in ways natural substances cannot. Depending on how the microscopic structure is designed, it's possible to select a range of wavelengths that will simply skim along the surface of an object, transmitting to the other side with minimal absorption of energy – effectively making the object invisible or causing lasers to pass harmlessly through, for example – or, with a slightly different design, reflect back to the source as if striking a perfect mirror. Quillus' metamaterials research has primarily centred on materials that operate across and a little outside the visible spectrum, to take advantage of the wavelengths used by Ertex's laser weapons while also allowing effective visual cloaking.
« Last Edit: December 09, 2017, 07:23:09 pm by Maximum Spin »
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #306 on: December 09, 2017, 07:25:42 pm »

Quote from: Votebox
Optical Metamaterials:(2) Thanatos Russ, Maximum Spin
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #307 on: December 09, 2017, 07:34:50 pm »

Quote from: Votebox
Optical Metamaterials:(3) Thanatos Russ, Maximum Spin, Madman

List of advantages of metamaterials:
Literally indestructible to lasers
Make our troops *completely invisible*
Entirely plausible, being researched IRL right now
Troops will be completely invisible
Have no real downsides
Literally indestructible to lasers
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #308 on: December 09, 2017, 07:59:40 pm »

Let's do this. Plan Stealth Everything is a go.
Quote from: Votebox
Optical Metamaterials:(4) Thanatos Russ, Maximum Spin, Madman, Jilladilla
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #309 on: December 09, 2017, 08:09:30 pm »

I mean, it's probably going to be Very Hard, or even Experimental, since there isn't a real counter.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #310 on: December 09, 2017, 08:38:37 pm »

They could adapt their laser wavelengths, but that should (?) make their stuff more complex and power-hungry, since dropping wavelengths will be easily countered by us and/or every atmosphere ever. Shorter wavelengths (i.e., blue light) are more prone to getting scattered.

As for the visual stealth, they can always switch to UV or infrared detection, since we have to emit infrared somehow (Otherwise our guys would overheat). However, that can't entirely negate the advantages of stealth tech, so until they copy us we'll have a permanent infantry advantage.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #311 on: December 10, 2017, 07:51:58 am »

Optical Metamaterials
Using the latest advancements in materials science, our engineers have developed the ability to produce complex, intricately-constructed materials structured to bend light in ways natural substances cannot. Depending on how the microscopic structure is designed, it's possible to select a range of wavelengths that will simply skim along the surface of an object, transmitting to the other side with minimal absorption of energy – effectively making the object invisible or causing lasers to pass harmlessly through, for example – or, with a slightly different design, reflect back to the source as if striking a perfect mirror. Quillus' metamaterials research has primarily centred on materials that operate across and a little outside the visible spectrum, to take advantage of the wavelengths used by Ertex's laser weapons while also allowing effective visual cloaking.
Optical Metamaterials (Hard): (3+1)-1=3: Buggy Mess
Eureka! Our extensive efforts have paid off, and we have managed to create true optical metamaterials, capable of redirecting light in seemingly arbitrary ways!
There are only a few problems.
First, the process of producing these metamaterials is exceptionally complex. We have no real way of reliably mass-producing them.
Second, whilst they are capable of redirecting light, they require (for complicated technical reasons*) a small amount of power to do so. Which would be fine, except small amounts of power really add up quite quickly. Without power, they revert to very expensive synthetic slabs.
Third, due to small inconsistencies introduced during manufacture, it doesn't redirect 100% of light. More like... 80%. Which is still pretty good, right?
Fourth, the material only works on fairly narrow bands of wavelengths, so it has to be finely tailored to block out a specific kind of light. And not all wavelengths are possible; we can manage from barely-IR to sort-of-UV. 
Other than that, great success!



It is now the Revision Phase of SY103.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #312 on: December 10, 2017, 12:38:41 pm »

Optical Metamaterials 2: Electric Completely Not Reliant On Anything To Let The Laws Of Physics Work
Following the debacle that was "powered" metamaterials, we've started another research effort, directed at making metamaterials practical for combat applications. Starting by reworking the metamaterials' structure to be mass-producible, then proceeding to fix, well, everything else, but with priority on the percentage of light redirected and the wavelengths that it redirects.

----By Standardized Arms Race Logic (The same logic that brought you Powered Metamaterials!), fixing this should be Hard as a revision, since it was Hard and we made technical progress from the design.
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #313 on: December 11, 2017, 01:17:48 am »

I support Madman. I completely expected something as major as this to take an invention and a revision at least, so not disappointed much
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #314 on: December 11, 2017, 05:41:45 am »

So, time to assemble the Votebox, yes? Adding Madman (due to creator) and Thanatos (due to supporting Madman) to it now.

Quote from: Votebox
Optical Metamaterials 2: (3) Madman, Thanatos, Jilladilla
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If you see a 'Nemonole' on the internet elsewhere, it's probably me
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