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Author Topic: Quillus Design Bureau - Battle for Aljadid - Strategy SY108  (Read 41877 times)

Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #195 on: November 30, 2017, 01:12:24 pm »

Sounds worthy of a design, actually, but sure!
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #196 on: November 30, 2017, 02:51:22 pm »

So, anyone else feel like voting? So far Brokkr's Forge is in the lead with 2 whole votes.
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NAV

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #197 on: November 30, 2017, 03:00:06 pm »

Can someone please add me to Munnin in the votebox? Lets unlock the true power of our adaptive AI!
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Roboson

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #198 on: November 30, 2017, 03:01:47 pm »

Quote from: Votebox
QS-MPP-01 'Brokkr's Forge': (2) Madman, Spin
QS-BGS2-01 'Muninn': (2) Roboson, Nav
 QS-RTS-01 Dove(C) (1) Strongpoint
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #199 on: November 30, 2017, 03:09:24 pm »

I was torn between the two, really. But in the end, my decision is to go with Muninn.
I think the Votebox is up to date? Yell at me if it's wrong.
Quote from: Votebox
QS-MPP-01 'Brokkr's Forge': (2) Madman, Spin
QS-BGS2-01 'Muninn': (3) Roboson, NAV, Jilladilla
QS-RTS-01 Dove(C) (1) Strongpoint
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #200 on: November 30, 2017, 03:13:37 pm »

Where do you guys plan to get the single SPP necessary to equip a transport with Doves?

I don't see much chance of Muninn getting us any sort of production points. I do, however, want to invest a design in it as soon as possible, which will probably be the turn after next.
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #201 on: November 30, 2017, 03:52:02 pm »

CONTRARY AS ALL HELL I AM. LACK OF SLEEP VERY ANNOYED VOTE CHANGE GO!!
Quote from: Votebox
QS-MPP-01 'Brokkr's Forge': (3) Madman, Spin, Jilladilla
QS-BGS2-01 'Muninn': (2) Roboson, NAV
QS-RTS-01 Dove(C) (1) Strongpoint
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If you see a 'Nemonole' on the internet elsewhere, it's probably me

Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #202 on: November 30, 2017, 04:02:20 pm »

Ai it is for me
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Roboson

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #203 on: November 30, 2017, 04:09:35 pm »

Don't listen to Madman, he's evil. Stay strong Thanatoss Russ!
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #204 on: November 30, 2017, 04:12:39 pm »

Quote from: Votebox
QS-MPP-01 'Brokkr's Forge': (3) Madman, Spin, Jilladilla
QS-BGS2-01 'Muninn': (3) Roboson, NAV, Thanatos Russ
QS-RTS-01 Dove(C) (1) Strongpoint

Presently, the only "AI" we've seen is a hint that it might've been self-preservation. However, we did NOT actually see that in the canon version of the design, so we gained no experience towards making an AI.

The problem with Muninn is that it is trying to make a flight computer (The computer we have now fires the guns, that's IT) AND an AI capable of flying the ship while firing the guns, all with a REVISION.


EDIT:
And we need to decide on a culture, some national colors, and possibly other national symbols, because Roboson happens to be a pretty good artist (If you're in the Discord you know what I'm talking about, probably) and can draw all those visual things, probably.
« Last Edit: November 30, 2017, 04:21:25 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #205 on: November 30, 2017, 06:07:05 pm »

So, FYI, if the tie isn't broken in the next 8 hours, I'm gonna flip a coin.
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Talion

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #206 on: November 30, 2017, 07:00:25 pm »

Quote from: Votebox
QS-MPP-01 'Brokkr's Forge': (4) Madman, Spin, Jilladilla, Talion
QS-BGS2-01 'Muninn': (3) Roboson, NAV, Thanatos Russ
QS-RTS-01 Dove(C) (1) Strongpoint

Brokkr's Forge is a nice name.
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #207 on: December 01, 2017, 05:11:20 am »

QS-MPP-01 'Brokkr's Forge'
The latest development of our fusion plants comes from a general tweaking of power and improvements to containment systems, to allow us to reach ignition and multiply our power outputs in all reactors we have. If necessary, extra work is invested in the ground-side reactors, to enable them to provide at least one extra SPP.
QS-MPP-01 'Brokkr's Forge' (Trivial): (1+1)+2=4: Below Average
This really shouldn't have been that hard. We weren't trying to revolutionise anything here, just make things slightly more effective. And, well, we succeeded- barely.
Optimised superconductor construction, even more carefully aligned magnets, and a modified heating arrangement (based on the plentiful data we have gathered from our various Stardust reactors) results in a reactor which, rather than almost reaching ignition, barely reaches ignition. Still, ignition is ignition- our reactors now produce a measurable, if not particularly large, amount more energy.
The reduction in price of electricity has enabled more intensive industry to develop on Quillus, increasing our SPP by 1.



It is now the Tactics Phase of SY101.

Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
« Last Edit: December 01, 2017, 08:05:53 am by NUKE9.13 »
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #208 on: December 01, 2017, 03:26:53 pm »

Quote from: Plan Refit
Transport at C to move one unit from C to planet F.
Pull all other ships back to Quillus.
Repair them and refit all applicable vessels with enhanced fusion drives and the Huginn fire-control system.
Equip one of the returning transports with Dove shuttles.

Quote from: Votebox
Plan Refit: (1) Madman
« Last Edit: December 01, 2017, 04:39:38 pm by Madman198237 »
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #209 on: December 01, 2017, 03:31:06 pm »

Madman, remember to have the Transport at C pick up one of the units there and drop them at F. We might as well start gaining ground there, and only one ITC needs a refit for a Dove.
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me
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