Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 36

Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48476 times)

andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #345 on: December 17, 2017, 06:24:16 am »

Thanks to a modest bribe, I shall vote aegis


Quote from: Voted Box
MILITARY DESIGNS
PistolCrab Heavy Corvette(1):Detoxicated
Talon Intercepter(2):Blood_librarian, Happerry
Nautilus frigate (1) : Andrea
Smite (1): joha4270
ESN-LF04 Theseus (1): Chiefwaffles
EAF-ACD1 "Aegis" (4): Chiefwaffles, BBBence1111. joha4270, Andrea


CIVILIAN DESIGNS
KingCobra Bomb
Streamlined hephestus process
Patterns of Fabrication
“Athena” Civilian Edition
Quantum Gravity
Seven Little Dwarves AI Program
"Hulk" mobile refinery
"Hercules" powered exoskeleton
"Caduceus" compact reactor

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #346 on: December 17, 2017, 09:05:45 am »

The Market hungers. It hungers for cheap, convenient power.

Civilian design: "Caduceus" Compact fusion reactor

Ertex electricity grid has by now been completely converted to fusion energy, resulting in widespread abundance. Thanks to this and nanocapacitors, the transportation infrastructure is almost entirely electrical as well. However, this requires to rely on massive infrastructure and to never stray too far from civilization, which is a surprisingly common occurrence in the mountainous and largely uncolonized and unterraformed Ertex.

This is why the new device presented by the Libium Labs at the yearly fair of Innovation fair: the Caduceus reactor, a new fusion reactor design that thanks to the use of an electromagnetic potential well can confine plasma in a space much lower than is possible with a stellarator or a tokamak. This is inspired by the old Polywell design, made easier thanks to liberal application of a materials technology much ore advanced than what was possible on old Earth, namely the insulanium alloys and almost room temperature superconductors.

The end result is astonishing: While the efficiency of the fusion process isn't much increased, the minimum size of a reactor is now much smaller than it used to be, small enough to power a car! And the electricity generator equipment has had a significant overhaul as well, utilizing the capacity of He-He fusion to generate electricity directly without requiring bulky and less efficient conversion methods. This alone should improve all our existing reactors.

To prove the technology, Libium Labs offered a converted consumer car, rigged to have a Caduceus and an helium tank instead of the traditional batteries, to a well known explorer who will embark on an around the world trip - without a single stop to refill the battery! Footage from this endeavour is predicted to spread news of this new opportunity far and wide over all the planet.
"Caduceus" Compact fusion reactor (Normal): (3+4)=7: Superior Craftsmanship
The future is here. Surely representing the pinnacle of hot fusion, the Caduceus is cheap, portable, and efficient. The smallest units measure a mere 1m*1m*1m (not counting fuel tanks), and it produces electrical energy directly through He3-He3 fusion. It requires almost no maintenance, and despite a few Insalloy parts and Libum-265K, doesn't cost an arm and a leg (only a leg and a half).
The car converted to use a Caduceus reactor completes its journey without issue, and within months the new Herald model cars are rolling out of factories, to be snapped up by the rich and famous (the Caduceus being out of reach for the average citizen). Additionally, boats and aircraft using Caduceus reactors can be seen across Ertex. The price of He3 spikes, and off-world mining companies proliferate.
The technology used in the Caduceus is applied to the old Helios style reactors, with some success. After refits, we can expect the Cuttlefish to have a fair margin of extra power available.
Additionally, siphoning plasma from the Caduceus should be much easier than from the Helios. Hermes and Caduceus work harmoniously together, appropriately enough. However, the reactor is sufficiently different that we cannot simply replace the Helios-S in the Cuttlefish with it.



Design: EAF-ACD1 "Aegis"
Just as in Greek mythology Athena wielded the Aegis to protect, Ertex's Athena will use Aegis to protect us.

The Automated Combat Drone "Aegis" is a humanoid design - a bit larger than a human, but otherwise resembling one. Its outer "shell" (and some other parts) is constructed out of relatively thin Insalloy actually built into the frame, avoiding the pitfalls of the X100pI. Its lack of more directly-flexible parts mean we don't have to sacrifice protection coverage for mobility. Its head is the least humanoid (though still notably humanoid) thing about it - moreso a bundle of sensors - visual, heat, etc. - shaped to not be too off-putting to the human eye. An Athena node is distributed throughout the entire frame. We thought about the head as the Athena node, but that's an obvious weak spot. We thought about the torso, but that's a big target. So instead, we're simply distributing it out to minimize the chances of catastrophic damage. The thing is powered by NQ Cells distributed along the frame too (but mostly in the center).
It's of course bipedal, the core tech behind it being prior bipedal robot designs before our departure from Earth, some tweaking by ourselves, and Athena managing it.
((Boston Dynamics Atlas for reference. Not actually anything like the more human-like motion aimed for w/ this, but just shows that we already have a lot of old-world knowledge to base this off of, etc.))

The Aegis' Athena node individually is "relatively" intelligent. Involving such dynamic functions such as "continue shooting at what you were shooting at", "don't shoot at friendlies", and "continue walking to where you were supposed to walk before disconnection from the network." Because of the fact that Athena is a networked intelligence, individual Aegis units should be able to tank surprising amounts of damage - even if their Athena node isn't functioning, that doesn't mean it can't receive orders from Athena; a damaged/destroyed node just means it can't properly contribute to the networked intelligence.
So even if you manage to blow a hole through the center of an Aegis, it should still keep functioning if it has enough intact servos to move, an antenna, and any capacitors with charge left. But blowing a hole through it should still be hard given its shell is made using Island Alloy and its not just haphazardly given a couple of I-Alloy plates to hang on itself like the X100-I.

The Aegis has relatively nimble hands. It can pick up and manipulate most general tools, but can't do anything like keyboards, precision tasks, and the like. It's meant to hold guns and maybe pick up other things. It has "ports" and "hooks" and whatnot to attach extra gear to, and its hands can be "plugged" into our equipment - namely Raider rifles - to directly operate them from the Aegis unit's integrated cell. It's equipped with a speaker that has a randomized fairly human-like (still obviously robotic to prevent the auditory uncanny valley) voices in case it needs to coordinate with nearby humans or direct Quillus prisoners and the like. But most coordination with Triumvirate-aligned humans will likely be via Athena directly speaking to individuals via radio.


We're going for Quality over Quantity, here. But that's not to say Quantity is a valid aim of ours. Just less-so than Quality. Aegis units can perfectly coordinate with each other and other Athena equipment (e.g. Sarissa) instantly based on perfect intelligence from the entire Athena network. The units can make expert effective use of armor thanks to the fact that they have no bendy and squishy parts. They're much more durable regardless of armor because they can survive a lot more damage than a human (and have no pain). They can be more agile than humans thanks to not having to wear bulky suits. They can be manufactured at will. They mean less Ertexite lives lost.

TL;DR: A bipedal combat robot controlled by Athena. Numerous sensors in head (for more battlefield-aware Athena), durable + survivable, insalloy shell + basic core "skeleton", NQ Cell powered and, most importantly, cool.
((In terms of difficulty, I'd say Normal (w/ hope for Easy - it has the potential, but I would *never* bet on it being Easy in any case).  It basically has two "new" things: Athena controlling individual bots (helped greatly by Athena Flexibility) and being bipedal (which we're surprisingly currently very well on in real life). If it was just doing these things, it'd probably be Easy, but we also have to put the whole thing together.))

Spoiler: Reference Images (click to show/hide)
EAF-ACD1 "Aegis" (Normal): (1+3)=4: Below Average
We continue to push Athena to perform increasingly complex tasks. Some people have asked why a bipedal robot should know how to fly a spaceship. Well, shut up, that's why.
Anyway, the Aegis isn't exactly what we were hoping for. It walks, although it stumbles occasionally, and getting up again takes it a little while. It senses, although we weren't able to install all the sensors we wanted to, and it must rely primarily on... average* visual sensors, with lower-res infrared, and basic audio. It shoots, although the manipulators that hold the gun are a little bit wobbly, introducing an element of inaccuracy.
And it is Athena-controlled. Although... simply making a walking robot was sufficiently tricky that we didn't have time to distribute a large Athena node across the frame. It is, unfortunately, confined to the 'head'. Which we specifically set out not to do, but look, there was no room to put it anywhere else without upsetting the balance. As for the processing power... unfortunately, Athena needs nearly 100% of on-board computing just to handle basic actions like walking (without falling over too much), interpreting visual data, and aiming at targets. Pathfinding, self-preservation, and other activities are impossible alone. And no matter how many Aegis units you put together, it remains the same.
We have a 'solution' to this problem; the Aegis Commander, which is essentially just a big Athena node with an antenna on it. It is specifically designed to let Athena command Aegis units in a useful fashion. It can be carried by a pair of Aegis units.
In terms of appearance, the Aegis is roughly humanoid, although obviously it could not be mistaken for one- especially the head, which is dominated by a large camera lens. The Insalloy plating offers it a decent degree of protection, albeit at the cost of... cost- Aegis units are not cheap.

The Aegis is a... competent-ish combatant when paired with a Commander. It takes up 0.5TC for a complement of 100, which costs 3GPP. An unlimited number of Aegis complements may be assigned to a unit.



It is now the Revision Phase of SY104
« Last Edit: December 17, 2017, 12:34:39 pm by NUKE9.13 »
Logged
Long Live United Forenia!

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #347 on: December 17, 2017, 09:19:07 am »

We got dunked by dice roll :(
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #348 on: December 17, 2017, 09:23:44 am »

However, we got a reactor that will happily power all our future vehicle. 1 cubic meter is small, it can be put on planes and tanks and ships and hovercrafts with no effort.

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #349 on: December 17, 2017, 09:40:58 am »

Aegis Revisios

With how lackluster the Aegis was, several extensive changes have been supplemented to the machines internal components, optimising it. Most notably, it focuses on optimizations of the legs, hands, and its internal balance system.

The Legs has been completely rebuilt, replacing the majority of the of the internal components, and covering it with form fitted Insullanium plates. This has resulted in a brownish beige, shell-like appearance, and it's movements reflect its oddly alien movement.

Its chest has been fitted with several gyroscopes to augment its balance, an intern had made a design error that was kept, making the Aegia look like they have mammaries.

Its arms were kept mostly the same, except for a revamped "muscle" plan system and a set of specialized magnets designed so that the machine does not grip the weapon, but attach to it with a series of electromagnets. Its brain is designed to handle all these changes with gusto.

The firearms that it must fire must be modified, namely, the trigger is removed and magnets are attached, so that hte machine can properly hold it, and fire it with "a thought", instead of pulling a series of finger muscles to such a task.

In short, its movement and shooting aspects are improved.

Quote
Aegis Revisio(1):Blood_Librarian
« Last Edit: December 17, 2017, 02:19:14 pm by Blood_Librarian »
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #350 on: December 17, 2017, 10:22:52 am »

I think we should revise the Aegis brains. Maybe by giving it more communication senses and by building wire ports in them we can change our current commander style into a squad intelligence. A pack mentality kind of thing...
Logged

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #351 on: December 17, 2017, 10:27:04 am »

Considering, that we have guerilla warfare problems, we should probably revise thermal sensors, so our MURDERBOTS can brutally slaughter quilliaan scum in jungle or launch night terror raids
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #352 on: December 17, 2017, 11:01:28 am »

Well first we should get them running in an efficient way, right now computation of these things seem to be the most urgent issue.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #353 on: December 17, 2017, 12:38:52 pm »

After Andrea mentioned it on Discord, I did a little more research, and as it turns out not only is it possible to siphon plasma from a polywell, it is in fact one of the easiest reactor types to siphon plasma from.
As such, I have edited the results of the design. You still don't get a free Cuttlefish upgrade, but future spacecraft may benefit from superior reactors.
Logged
Long Live United Forenia!

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #354 on: December 17, 2017, 03:33:40 pm »

Revision: Industrial Athena
Now that Athena has more experience in matters such as saying "roger roger", shooting missiles at things, shooting things both on ground and in space, flying spaceships, and walking bipedal drones. Clearly she is now ready for another attempt to have her control our industry.
Using the framework set up in the ill-fated Hephaestus Athena revision and the advantages of Flexibility and just the general "learning experiences" Athena had, we believe we can do it right this time. Athena will be handed control of our industry - namely the Hephaestus Plants - in order to optimize production and generally reduce manpower requirements.

We hope for at least drastically improved Hephaestus production, and optimistically better yields from the rest of our industry as well. We also kind of hope this will help "generalize" Athena.

TL;DR: Try making Athena work in the industry again to improve Hephaestus (and hopefully everything else) yields.


Quote from: Lotso-Votes
Aegis Revisions (1): Blood_Librarian
Industrial Athena (1): Chiefwaffles
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #355 on: December 17, 2017, 03:55:47 pm »


Quote from: Lotso-Votes
Aegis Revisions (1): Blood_Librarian
Industrial Athena (2): Chiefwaffles, Andrea

Cost is starting to add up, and we have many things planned that will need insalloys. lets get it cheap.

TheFantasticMsFox

  • Bay Watcher
  • Ckk Ckk
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #356 on: December 17, 2017, 09:47:08 pm »


Quote from: Lotso-Votes
Aegis Revisions (1): Blood_Librarian
Industrial Athena (3): Chiefwaffles, Andrea, TFF
Logged


andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #357 on: December 18, 2017, 05:52:35 am »

While we wait for a revisiom, I shall try drafting a battle plan

Plan Roger Roger D
--Production
however many cuttlefish we can afford after the revision
however many Aegis we can afford after the revision

--movement
ITC on F
Move to E

ITC on D
Move to Ertex

ITC on Ertex
load all the Aegis it can, unload at D

Cuttlefish on Ertex
Move to D

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #358 on: December 18, 2017, 06:40:03 am »

Alright, after this comment by NUKE on Discord:
Quote from: NUKE9.13 (Discord)
I mean. I'm not saying anything about the feasibility of anything, but just, like, to be clear, there are other ways of improving Insulanium production that aren't "throw Athena at it"
I made a new revision (largely based off of stuff Andrea said) for Hephaestus. I'll be switching my vote to this, as it has much more potential.

Hephaestus Mark 2
First off: Athena is integrated in the Hephaestus, but to a more-limited degree - like an "assistant" helping with the process. This takes advantage of our prior attempt at integrating Athena as well as the recently-done Athena flexibility without particularly detracting from the rest of this revision.

The Hephaestus Mark 2 takes all we've learned about the Hephaestus process from what was essentially the prototype "trial run" (and just general fusion knowledge) to greatly improve our process. Rather than fusing light elements to produce energy, we can consume energy to fuse heavy elements. Modified fusion reactors can fuse all the way up to Insulanium (and possibly beyond) starting from some heavy isotopes, and the Insulanium plasma is vented and collected for further use. And thanks to the newly-acquired Caduceus, these reactors should be relatively small and cheap in addition to being better at production than their old counterparts!

TL;DR: We conduct the Hephaestus process via using modified Caduceus reactors to fuse our way up to the desired elements.


Quote from: Lots Lotes
Aegis Revisions (1): Blood_Librarian
Industrial Athena (3): TFF
Hephaestus Mark 2 (2): Chiefwaffles, Andrea
Andrea expressed their support via Discord.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #359 on: December 18, 2017, 09:57:44 am »

Revision: The Fusion Forge

The Fusion Forge is a massive Materials Foundry with a custom-built fusion reactor attached to a utterly massive fusing chamber in the orbit of Ertex. It's notable for its utterly massive radiators, spanning almost three hundred meters in a circular plane around the Forge, that glow with enough thermal energy to be seen from across the system. The Fusion Reactors primary purpose is to produce the hyperdense metalloid plasma required to create Insulanium, while also powering the particle accelerator that circles the Forge that gives the Insullanium forge needed catalysts for its continued running. Dozens of individual industrial equipment on board siphon the resulting Insullanium liquid, and quench it into hardened pieces that can be up to the size of a Ships armor plate, all the way down to a nail and then is automatically loaded into the logistsics sector of the station.

 This massive object requires a logistic system shipping it the raw materials required for the singular purpose of creating Insulanium equipment. The entire system is designed so that it could be retooled, and if required, can be dedicated to creating certain heavier-then-iron materials in similar amounts of matter as the production of Insulanium(This is a side feature, if required, it can be dropped to make room for its primary purpose.)

Quote
Industrial Athena (1): TFF
Hephaestus Mark 2 (2): Chiefwaffles, Andrea
Fusion Forge(1):Blood_Librarian
« Last Edit: December 18, 2017, 10:06:58 am by Blood_Librarian »
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil
Pages: 1 ... 22 23 [24] 25 26 ... 36